- Changes for Version 4.65.1706 (2026-09-21) - 21 September 2026
- Added a new challenge: Class Experience Challenge. Get class experience for your pets to boost the experience they gain permanently. There will be a few more challenges added next week, they just take longer to add and I just didn't want to delay that update much longer as it has some important fixes. - Added a new tab to the settings where you can customize the alerts. - The rebirth page has now a button to claim campaigns if you have the optimal campaigns and easy rebirth upgrades. I also addeda one click option for people who have that easier rebirth and optimal campaigns upgrade. - Made the damage text in adventure better readable with some borders. - Added some more loadout slots. - Added an option to auto set a different pill once your current one runs out. - Some bugfixes.
- Changes for Version 4.64.1703 (2026-09-09) - 9 September 2026
- Added the missing milestone bonuses for T4 classes. - Fixed most of the glitches and tooltip issues. I didn't manage to fix all the issues the Unity upgrade caused, but it should be quite a bit better now for people who had issues.
- Changes for Version 4.64.1701 (2026-08-30) - 31 August 2026
- Updated the Unity to a newer version and updated libraries which were required for google. The Unity upgrade caused a few issues, I think I managed to fix most of them, but some UI issues are still there. Like font sizes seem to be bigger than it was before, especially bold text. I will go through all the UI text in a future update and might reduce the font size of them so it fits better. If they look too big to you now, you can go to the settings and reduce your font size multiplier until then. - Changed the scaling of the slow kill bonus from z21+ and it is now additive to the exp bonus from equip and passive skills. - Added Milestones for the T4 classes. - Some fixes.
- Changes for Version 4.63.1698 (2026-08-21) - 21 August 2026
Changes for Version 4.63.1698 (2026-08-21) - The multiverse page shows now how much creating speed bonus you have from godly liquid or bonus points. - Right clicking the spread buttons now uses all clones instead of the set clones (pc version). - Increased the exp of z21 and decreased the exp a bit for z22 and z23. - The golden set costs now half as much as before. - The upgrade prices for the old event items are now cheaper and old event statues from the tokens can now also be upgraded with event currency while an event is active. - Fixed some typos and other issues.
- Summmer event - 19 August 2026
I wish you a nice summer time! Even if a bit late, there is still a summer event in the game. It lasts for 2 weeks again and you have a flexible starting time so you can start it when you have time and still get the full reward, as long as you start it within the next few days.It is still a generator event and works similar to last time. This time you can get additionally an old event token from each statue to get one of the older event items for free, if you missed one!
- Changes for Version 4.63.1695 (2026-08-14) - 14 August 2026
- Thanks for participating in the art contest! PieOtter won with the art for cat, Auri got second place with the art for Tenko in Kitsune form and Nerdabelle third place with the art Pignata. The winners and around 10 other alternative arts for pets are added to the game now. You can see the list in the ingame credits. - Also sorry for the delay on the summer event, it is not in this update yet, but will start in a few days along with the next update. - Added the first T4 classes for adventure, Ninja, Holy Archer and Tea Rogue. While I tested them a lot the last days, there might still be some balance changes in future updates and milestones and some animations are still missing. - Added zone 21, 22 and 23 for adventure. They are meant for high level T4 classes, you will probably have problems to survive with T3 classes. The time based exp multiplier is not added yet, but will be with t…
- Changes for Version 4.62.1691 (2026-07-13) - 13 July 2026
- I started another art competition as the players liked it last time and wanted me to repeat it. You can submit art for it to me via email to [email protected] or dm me in discord at best before July 25th. Please check the rules for it in-game on the event tab. The summer event will be soon after that art competition is over. - Rewrote the help pages quite a bit and also moved everything to the ? tab so it less clustered and easier to find info. Thanks to everyone who helped with the doc for it. It is probably easier to find info and help in-game now, if there are unclear or wrong things, or something missing, please report then I can improve on it. - Added some more statistics to the statistics page. Please be aware that newly added stats do not count values you got before this update even if you got them before. - Fixed some bugs.
- Changes for Version 4.62.1690 (2026-07-05) - 5 July 2026
- Added some missing trackers for pets which give bonus stats like growth, god power or something else. As that are quite a lot I added a new tab on the statistics for pets. Also added some other new values to statistics. - Fixed quite a few bugs and typos.
- Changes for Version 4.62.1689 (2026-06-25) - 25 June 2026
- Added Boar as a new pet. It has an item campaign bonus and finds up to 600k pet stones extra! It has a secret unlock, check the description. - Added Monk as a new T3 class for adventure. That is the last T3 before T4s are added soon. - Added z20 for adventure. A high lv Monk is best here, Priest probably second best. Other classes might have trouble to survive. - As it will be possible in future events to gain some of the earlier pets as a bonus (if not unlocked yet), if locked, they are now hidden by default in the pet list. You can show them in the pet order page. The pet order page now also has some extra options. - Changed the UI for auto converting cores as the last one was a bit confusing. - In dungeons you can now do difficulties up to 20 if you have beaten at least D4-5. - Fixed quite a few bugs and typos.
- Changes for Version 4.61.1686 (2026-06-12) - 12 June 2026
- Added a new pet village building. Divine Hut. In this building you can sacrifice divinity for stat and rebirth bonuses for your god. - The next at settings for div gen and sdg have now their own value and are not shared anymore. - Added a chp purchase to get bonus points for overflow challenges if you spend there overtime. - It is now possible to restart the eggs or ultimate quests with one click. Also changed the logic a bit as using the ultimate quests in tavern lv 10 or lower is not intended. - Changed in the damage calculation for adventure that you stop hitting an enemy which got killed the hit before in multi hit skills. This reduces overkill in most cases. - Also fixed a crash issue, typos and some other issues.
- Changes for Version 4.60.1684 (2026-06-02) - 2 June 2026
- In the spacedim page you can now switch the view between names of the elements and the boosts they give. - The you can now chose between going directly into the upgrade/core slotting view if you click an equip in the adventure equip page and showing all available equips for this position. - The slotted cores view in the adventure inventory tab shows not always equipped things first. - The supposed speed change from last update did only affect tooltips and not actual battles. That is fixed now. - The core upgrade view is now in a different tab than the core convert view so people don't miss-click there. - Added a remove all button for equips to remove all slotted cores at once and if the removal cost is 0, there is no confirm dialog anymore. - Fixed some typos and other issues.
- Changes for Version 4.60.1683 (2026-05-31) - 31 May 2026
- You can now slot cores into equip. Check the info tab in adventure for more info. You can upgrade them in the inventory tab. - Changed balance of some skills: Mark, Sharpshooter, HP boost got a buff and Backstab a nerf vs non squirrel mages. Reduced duration of Empower HP, but made cast time faster. - Speed in adventure was in general too powerful which made speedy classes also better defensively than tanky classes. I changed it so it now does not affect the player casting time anymore. For enemies the speed still affects their casting time, but it is rooted now. Player casting time is now always the minimum time, enemy casting time still scales depending on their speed. This results in a buff to slower classes. - The boss is now immune vs stun. - Changed rp gained from cores to be better early game but does not increase that much anymore from rank S onwards. This makes RP gain better…
- Changes for Version 4.59.1678 (2026-05-21) - 21 May 2026
- As the cost row in adventure research confused people, especially with the free researches and free slot, I changed it into 'Factor' which just compares the research times to each other. - Fixed more bugs.
- Changes for Version 4.59.1676 (2026-04-26) - 27 April 2026
- Changed drops from empress and golem a bit so each has drops for 2 pills. Empress now also has earth weakness and gives a bit more exp. - Fixed most of the reported bugs.
- Changes for Version 4.59.1675 (2026-04-24) - 24 April 2026
- Core slotting is mostly implemented, but as I'm away for almost a month from next week on, I had not enough time to properly test it and to do a beta before that. So I disabled that for now, but you can see what the cores will do in the tooltips and some preview on equip slotting to prepare for it. The bonuses and formulas will likely stay similar but could still change in a final version for core slotting. - Added a wind set, 2 new staffs and a bow for adventure. - Renamed the old "Windy" equip names into "Aim" as that fits better for hit bonus and so that people don't confuse wind set with wind bonus. - Added 2 new zones to adventure. One is the new zone 15 and one zone 18. This moved some zones up so you might be in a different zone now if you were in a zone 15 or higher, so please check and move to your new zone. Sorry for that. I also adjusted the timers a bit to make some of the…
- Changes for Version 4.58.1673 (2026-04-10) - 10 April 2026
- Since google changed how they gives ids from google play games so every game gets its own id, it broke the connection from Idling to Rule the Gods to Idle Cooking Emperor for new players. So people on android who do not have connected them yet for the golden dragon pet, can now manually input their id, which is shown on Idle Cooking Emperor to connect them instead. - Some more bugfixes. Most importantly the issue that research points display and it was capped at 300k while many people would get more than that in a few days.
- Easter Event - 4 April 2026
Happy Easter to you all! I hope you have a nice time. Here the full changelog: - Added an easter event. For 2 weeks after you start it, you can gain bonus pet stones, research points, growth and event currency from a generator event. As usual that also lets you get a free pet token and a new statue. The statue this time adds 1 base growth to all your unlocked pets every hour. Like last time, you can choose your starting time. The event will be removed in around 3 weeks, so you have up to a week to start it for the full bonus. - As the new statue and some other increases to growth gain the last years devalued the growth you gain from the daily packs quite a bit, I increased the growth you gain from them now. - You can now also get the lamb statues from last year again via pet stones or money. - Added a new challenge: Divinity Accumulation Challenge. With this you can auto unlock the divi…
- Changes for Version 4.57.1663 (2026-03-04) - 4 March 2026
- DorgegeBelle was supposed to give bs/cs additional to pet equip instead of god stats. That is changed now. - Fixed a bug with sim/offline calc of squirrels, multislotting of the same skill, bugs with dorgebelle and smaller issues.
- Changes for Version 4.57.1662 (2026-03-02) - 2 March 2026
- Added 3 new pets (DorgegeBelle: token unlock adventurer from shinrais, Dark Gift: token unlock mage from blarke and a some people wanted me to add a bear so I added a bear (free unlock if you have honey, adventurer)). - Alchemist should now be finished with the implementation, but might still need some balancing adjustments and equipping the same skill twice still does not work right offline. I improved the alchemist potions and passives a bit so it should be reasonable to level up now. Still rather weak as a T3 class, but with the right potions and pills it should be decent now. The scaling of the milestone is also better now and can give up to 50% alchemy speed maxed out. - There was an issue where you got billions of skill experience if the same skill was equipped multiple time offline. That is fixed now and people who got an impossible high amount of experience and skill usages go…
- Changes for Version 4.56.1658 (2026-02-22) - 22 February 2026
- Please beware that the new alchemist class and new pills and potions for adventure still have some issues, missing animations and the balancing might still need some changes. Setting the same skill twice also only works with different settings until you restart the game. It is playable but you might wait until the issues with it are fixed. You can test it and give feedback, though. As it plays a bit different than other classes. Itself it is probably one of the weaker classes, but has permanent buffs for all classes. It also has better scaling and customizability than other classes. I just did that update now mostly because of that of the event statue upgrade issue with event currency so people can do that before the event is over. - Added Alchemist as a new class for adventure. The alchemist class can unlock battle potions (only useable with alchemist) and pills (useable with all cla…