- The game is ready, the page isn't. An update. - 16 September 2026
THE GAME IS READY, THE PAGE ISN'TEQUILIBRIUM was due out in Early Access on September 10. It's the 16th and it still isn't on sale.Anyone with the game on their wishlist is looking at a page with a date that's already passed and no explanation. Someone thought it had been pulled from the platform. So let me be clear about what's going on.The game is finished. It hasn't been cancelled, it hasn't been delayed, and I didn't move it. It's the same game I've written eleven devlogs about, and it's been ready for days.What's missing is the final review step on the store page. That's a stage Steam handles, and the timing isn't mine to control. The request went in last Friday.I don't have a date to give you, because I don't have one myself. What I can tell you is that the moment the review clears, the game goes on sale — and I'll post here the minute it does.Sorry for the wait. I'd rather tell y…
- Devlog #10 — September 10 - 27 August 2026
SEPTEMBER 10This is the tenth devlog and the last one before release.The first nine were written for people following the project while I built it. This one has to work for someone arriving now, who has no idea what they're looking at. So I'll start there, and anyone already here can skip the first part.WHAT EQUILIBRIUM ISYou run a government. You pick one of forty-two nations and take it forward through time, one turn at a time, from 2000 to 2100 if you get that far.What sets it apart from other political management games is how you issue decisions. You don't pick from a menu. You write what you want to do, in your own language, and the State answers.Sometimes it just does it. Sometimes it tells you a parliamentary vote is required. Sometimes it refuses and explains which law stands in the way, offering you the legal routes that remain open.Here's a real example, from the last verifica…
- Devlog #9 — The word that broke the game - 20 August 2026
THE WORD THAT BROKE THE GAMEThe tester types into the terminal: "Raise VAT by 3% on non-essential goods"The game shows: "Raise VAT by 3% on non-essential gAdriatic Energyods"WHAT WAS HAPPENINGThe companies in EQUILIBRIUM are fictional, inspired by real ones. There's a function that, if it finds the name of a real company in a piece of text, swaps it for the matching in-game company.The problem wasn't what it was looking for. It was how: letter sequences, not whole words.One of the sequences on the list was three letters long. Three. And those three letters sit inside a pile of perfectly ordinary words. Including "goods".Also "parents". Also "denigrate".WHY IT WAS A REAL PROBLEMIf the text had only broken on screen it would have been ugly and nothing more.But it didn't stop there. It reached the engine that interprets commands, and that engine got handed a sentence with a company name ja…
- Devlog #8 — The economy had no income - 15 August 2026
THE ECONOMY HAD NO INCOMEThis week I found a flaw that had been there from the start, and that nobody — myself included — had seen.In the formula that calculates fiscal space each turn — how much room the State has to spend — there was no income term. Not one.GDP was growing. Reforms were working. The economy was expanding. But that growth never turned into revenue.WHAT IT MEANT IN PRACTICEThat all 44 nations in the game were net negative.A country doing absolutely nothing — no decrees, no reforms, just end turn — lost money every single turn. Italy went bankrupt on turn 12 without the player having done anything wrong.It wasn't a matter of difficulty. It was that the numbers couldn't add up.There was a second problem too, more mundane but with the same effect: debt servicing costs were being subtracted twice, once by the interface and once by the engine. The same interest paid twice, e…
- Devlog #7 — When the State Can No Longer Pay - 8 August 2026
In most management simulators, running out of money means one thing: you lost, start over.In EQUILIBRIUM, running out of money is where the interesting part begins.Because a state that can no longer service its debt doesn't cease to exist. It still has something to sell — and someone ready to buy it.TECHNICAL DEFAULTWhen fiscal space drops below zero and stays there, the country enters technical default.It isn't the end. It's a countdown.The spread spikes to its ceiling, the rating collapses, and a banner warns you: three turns until forced liquidation. Three turns to climb out under your own power — cut, tax, negotiate — before someone else decides in your place.Three turns is almost nothing. That's the point.FORCED LIQUIDATIONIf the countdown reaches zero, the national champions go to auction.Not symbolically: they are actually sold. The large state-held companies — energy, banking, i…
- Devlog #6 — The Time You Spend - 1 August 2026
In the last devlog we talked about what your government cannot do: the commands that treaties, the constitution and the law won't let you execute.This week we're talking about the constraint that remains even when you can do something. Because being able to do it doesn't mean being able to do it now, and for free.In EQUILIBRIUM every act of government has two prices. One is fiscal, and you see it right away. The other is temporal, and it's the one that changes how you play.THREE INSTRUMENTS, THREE SPEEDSNot everything you decide weighs the same on the calendar.A decree is immediate. You type it into the terminal, it takes effect, the country moves forward a month. It's the instrument of reaction: a crisis blows up in your hands and you have to answer now.A structural reform costs six months. It isn't a button: it's a bill that goes through Parliament — which can reject it — and if it pa…
- DEVLOG #5 — WHAT YOU CANNOT DO - 24 July 2026
The EQUILIBRIUM terminal accepts anything you type.That doesn't mean your government can do it.This is the distinction we spent the longest working on, and it's what separates a government simulator from an engine that executes orders. A head of government isn't an administrator with root access: they're a person seated inside a system of constraints — constitutional, judicial, international — that the system doesn't let them bypass by writing the right sentence.THE REASONED REFUSALWhen you submit a command your government cannot carry out, EQUILIBRIUM doesn't answer with an error.It explains why it can't, and proposes what it can do instead.Try dismissing an official who doesn't report to you. The game doesn't pretend to obey, and it doesn't leave you facing a wall: it tells you which power you lack, and puts in front of you the roads that remain open — slower, more expensive, or polit…
- Devlog #4 — Your nation, not a generic nation - 18 July 2026
YOUR NATION, NOT A GENERIC NATIONWhen we started testing EQUILIBRIUM outside Italian, a problem surfaced that had nothing to do with translation. It had to do with respect for nations.A Norwegian player was reading infrastructure costs in euros. A Japanese player saw their parliament called "House of Representatives" — a generic label in place of the Shūgiin. And the engine, asked about the tax system, would talk about Italian income tax even to someone governing from Oslo.Everything worked. But it was the wrong game.The past few weeks went into fixing exactly that: making sure every nation is that nation.THE CURRENCY IS YOURSKroner in Norway, yen in Japan, złoty in Poland. On every screen: infrastructure costs, ministry budgets, state reserves. The symbol you read is the one of the country you govern.THE PARLIAMENT IS YOURSJapan's Shūgiin. Israel's Knesset. The Bundestag. The Lok Sabha…
- Your language, your nation, your currency - 10 July 2026
Governing is complicated enough already. Doing it in a language that isn't your own is even more so.Most strategy simulators launch in English, and those who don't master it are left to fend for themselves. With EQUILIBRIUM, we chose a different path.As of today, the game is fully localized into 7 languages: Italian, English, German, French, Spanish, Chinese, and Russian. And when we say "fully," we don't just mean the menus. We mean the end-of-turn reports, the events, the crises, the advisors who speak to you, the bills, the Parliament's verdicts. You govern Germany in German, China in Chinese, with debt calculated in your country's currency — dollars for the United States, pounds for the United Kingdom, yen for Japan.Not a surface-level translation. The entire game, in your language.What that means in practiceEvery nation now has its own real Parliament: correct seat counts, coherent…
- Devlog #02 — The Terminal: write, don't click - 27 June 2026
You don't pick from a menu. You write what you want to do.In most geopolitical strategy games, governing means clicking buttons in a menu. Your options are the ones the developer planned for. That's it.EQUILIBRIUM works differently. You type your order in natural language, and the system interprets it, identifies the ministries involved and calculates the real consequences for your country. An order becomes a policy, and that policy affects markets, approval and debt.We tried to cheatTo test the limits of the system, we gave a deliberately absurd order: "Print unlimited money to wipe out the entire national debt."The terminal didn't execute it. It analyzed it and turned it into three realistic policy alternatives:Restructure the debt — extend maturities and cut coupons, while preserving the rating.Privatize strategic assets — over 100 billion directed at reducing the debt, but political…
- Devlog #1 — Valve approved, and why every default is permanent - 6 June 2026
Titolo: Devlog #1 — Valve approved, and why every default is permanentSottotitolo: EQUILIBRIUM has passed Steam review. Let's talk about one design choice: failure with no way back.Riepilogo: EQUILIBRIUM is verified and ready for September 10. First devlog: why a nation in default can't reload the game.Contenuto:EQUILIBRIUM has passed Valve reviewThe build is verified and ready. See you on September 10, 2026 for Early Access.As we get closer to launch, I'm opening a series of devlogs about the design choices behind the game. I'll start with the one that sparks the most debate: in EQUILIBRIUM, when a nation enters sovereign default, the game ends. Permanently. No save to reload.I know it's a divisive choice. Let me explain why I made it.Debt isn't a number, it's a line you can't crossIn most management games, failure is a revolving door: you reload, you retry, and the weight of your deci…
- EQUILIBRIUM is now Coming Soon on Steam - 21 May 2026
EQUILIBRIUM is officially in Coming Soon on Steam. Early Access launches September 10, 2026.— What is EQUILIBRIUM?You don't control a character. You control a nation.EQUILIBRIUM is a geopolitical and macroeconomic simulator built around a single mechanic: the Directive Terminal. You govern by typing commands in natural language — "Cut fuel taxes by 8%", "Nationalize the energy sector", "Declare a state of emergency" — and an AI system interprets your directive in real time, generating a full government dossier: legislative feasibility analysis, budget impact, macroeconomic projections, social consensus forecasts, and a parliamentary vote simulation.Every decision has consequences. Every term ends in elections. Every default is permanent.— What's in Early Access?- 48 playable nations, from 2000 to 2100- Full macroeconomic model: GDP, debt, inflation, unemployment, sovereign spread, credi…