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EQUILIBRIUM

EQUILIBRIUM Steam metadata

Benetti Andrea | Coming soon | game

Coming Soon

GameSteam Store content

  • Steam app typegame
  • Steam App ID4661850
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBenetti Andrea

EQUILIBRIUM metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4661850
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBenetti Andrea
  • PublisherBenetti Andrea
  • Parent gameNot available

Company pages: Developer: Benetti Andrea Publisher: Benetti Andrea

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

EQUILIBRIUM Steam metadata

EQUILIBRIUM metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4661850/metadata
Steam Communityhttps://steamcommunity.com/app/4661850
PCGamingWiki search
IGDB searchSearch IGDB for EQUILIBRIUM

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • The game is ready, the page isn't. An update. - 16 September 2026

    THE GAME IS READY, THE PAGE ISN'TEQUILIBRIUM was due out in Early Access on September 10. It's the 16th and it still isn't on sale.Anyone with the game on their wishlist is looking at a page with a date that's already passed and no explanation. Someone thought it had been pulled from the platform. So let me be clear about what's going on.The game is finished. It hasn't been cancelled, it hasn't been delayed, and I didn't move it. It's the same game I've written eleven devlogs about, and it's been ready for days.What's missing is the final review step on the store page. That's a stage Steam handles, and the timing isn't mine to control. The request went in last Friday.I don't have a date to give you, because I don't have one myself. What I can tell you is that the moment the review clears, the game goes on sale — and I'll post here the minute it does.Sorry for the wait. I'd rather tell y…

  • Devlog #10 — September 10 - 27 August 2026

    SEPTEMBER 10This is the tenth devlog and the last one before release.The first nine were written for people following the project while I built it. This one has to work for someone arriving now, who has no idea what they're looking at. So I'll start there, and anyone already here can skip the first part.WHAT EQUILIBRIUM ISYou run a government. You pick one of forty-two nations and take it forward through time, one turn at a time, from 2000 to 2100 if you get that far.What sets it apart from other political management games is how you issue decisions. You don't pick from a menu. You write what you want to do, in your own language, and the State answers.Sometimes it just does it. Sometimes it tells you a parliamentary vote is required. Sometimes it refuses and explains which law stands in the way, offering you the legal routes that remain open.Here's a real example, from the last verifica…

  • Devlog #9 — The word that broke the game - 20 August 2026

    THE WORD THAT BROKE THE GAMEThe tester types into the terminal: "Raise VAT by 3% on non-essential goods"The game shows: "Raise VAT by 3% on non-essential gAdriatic Energyods"WHAT WAS HAPPENINGThe companies in EQUILIBRIUM are fictional, inspired by real ones. There's a function that, if it finds the name of a real company in a piece of text, swaps it for the matching in-game company.The problem wasn't what it was looking for. It was how: letter sequences, not whole words.One of the sequences on the list was three letters long. Three. And those three letters sit inside a pile of perfectly ordinary words. Including "goods".Also "parents". Also "denigrate".WHY IT WAS A REAL PROBLEMIf the text had only broken on screen it would have been ugly and nothing more.But it didn't stop there. It reached the engine that interprets commands, and that engine got handed a sentence with a company name ja…

  • Devlog #8 — The economy had no income - 15 August 2026

    THE ECONOMY HAD NO INCOMEThis week I found a flaw that had been there from the start, and that nobody — myself included — had seen.In the formula that calculates fiscal space each turn — how much room the State has to spend — there was no income term. Not one.GDP was growing. Reforms were working. The economy was expanding. But that growth never turned into revenue.WHAT IT MEANT IN PRACTICEThat all 44 nations in the game were net negative.A country doing absolutely nothing — no decrees, no reforms, just end turn — lost money every single turn. Italy went bankrupt on turn 12 without the player having done anything wrong.It wasn't a matter of difficulty. It was that the numbers couldn't add up.There was a second problem too, more mundane but with the same effect: debt servicing costs were being subtracted twice, once by the interface and once by the engine. The same interest paid twice, e…

  • Devlog #7 — When the State Can No Longer Pay - 8 August 2026

    In most management simulators, running out of money means one thing: you lost, start over.In EQUILIBRIUM, running out of money is where the interesting part begins.Because a state that can no longer service its debt doesn't cease to exist. It still has something to sell — and someone ready to buy it.TECHNICAL DEFAULTWhen fiscal space drops below zero and stays there, the country enters technical default.It isn't the end. It's a countdown.The spread spikes to its ceiling, the rating collapses, and a banner warns you: three turns until forced liquidation. Three turns to climb out under your own power — cut, tax, negotiate — before someone else decides in your place.Three turns is almost nothing. That's the point.FORCED LIQUIDATIONIf the countdown reaches zero, the national champions go to auction.Not symbolically: they are actually sold. The large state-held companies — energy, banking, i…

  • Devlog #6 — The Time You Spend - 1 August 2026

    In the last devlog we talked about what your government cannot do: the commands that treaties, the constitution and the law won't let you execute.This week we're talking about the constraint that remains even when you can do something. Because being able to do it doesn't mean being able to do it now, and for free.In EQUILIBRIUM every act of government has two prices. One is fiscal, and you see it right away. The other is temporal, and it's the one that changes how you play.THREE INSTRUMENTS, THREE SPEEDSNot everything you decide weighs the same on the calendar.A decree is immediate. You type it into the terminal, it takes effect, the country moves forward a month. It's the instrument of reaction: a crisis blows up in your hands and you have to answer now.A structural reform costs six months. It isn't a button: it's a bill that goes through Parliament — which can reject it — and if it pa…

  • DEVLOG #5 — WHAT YOU CANNOT DO - 24 July 2026

    The EQUILIBRIUM terminal accepts anything you type.That doesn't mean your government can do it.This is the distinction we spent the longest working on, and it's what separates a government simulator from an engine that executes orders. A head of government isn't an administrator with root access: they're a person seated inside a system of constraints — constitutional, judicial, international — that the system doesn't let them bypass by writing the right sentence.THE REASONED REFUSALWhen you submit a command your government cannot carry out, EQUILIBRIUM doesn't answer with an error.It explains why it can't, and proposes what it can do instead.Try dismissing an official who doesn't report to you. The game doesn't pretend to obey, and it doesn't leave you facing a wall: it tells you which power you lack, and puts in front of you the roads that remain open — slower, more expensive, or polit…

  • Devlog #4 — Your nation, not a generic nation - 18 July 2026

    YOUR NATION, NOT A GENERIC NATIONWhen we started testing EQUILIBRIUM outside Italian, a problem surfaced that had nothing to do with translation. It had to do with respect for nations.A Norwegian player was reading infrastructure costs in euros. A Japanese player saw their parliament called "House of Representatives" — a generic label in place of the Shūgiin. And the engine, asked about the tax system, would talk about Italian income tax even to someone governing from Oslo.Everything worked. But it was the wrong game.The past few weeks went into fixing exactly that: making sure every nation is that nation.THE CURRENCY IS YOURSKroner in Norway, yen in Japan, złoty in Poland. On every screen: infrastructure costs, ministry budgets, state reserves. The symbol you read is the one of the country you govern.THE PARLIAMENT IS YOURSJapan's Shūgiin. Israel's Knesset. The Bundestag. The Lok Sabha…

  • Your language, your nation, your currency - 10 July 2026

    Governing is complicated enough already. Doing it in a language that isn't your own is even more so.Most strategy simulators launch in English, and those who don't master it are left to fend for themselves. With EQUILIBRIUM, we chose a different path.As of today, the game is fully localized into 7 languages: Italian, English, German, French, Spanish, Chinese, and Russian. And when we say "fully," we don't just mean the menus. We mean the end-of-turn reports, the events, the crises, the advisors who speak to you, the bills, the Parliament's verdicts. You govern Germany in German, China in Chinese, with debt calculated in your country's currency — dollars for the United States, pounds for the United Kingdom, yen for Japan.Not a surface-level translation. The entire game, in your language.What that means in practiceEvery nation now has its own real Parliament: correct seat counts, coherent…

  • Devlog #02 — The Terminal: write, don't click - 27 June 2026

    You don't pick from a menu. You write what you want to do.In most geopolitical strategy games, governing means clicking buttons in a menu. Your options are the ones the developer planned for. That's it.EQUILIBRIUM works differently. You type your order in natural language, and the system interprets it, identifies the ministries involved and calculates the real consequences for your country. An order becomes a policy, and that policy affects markets, approval and debt.We tried to cheatTo test the limits of the system, we gave a deliberately absurd order: "Print unlimited money to wipe out the entire national debt."The terminal didn't execute it. It analyzed it and turned it into three realistic policy alternatives:Restructure the debt — extend maturities and cut coupons, while preserving the rating.Privatize strategic assets — over 100 billion directed at reducing the debt, but political…

  • Devlog #1 — Valve approved, and why every default is permanent - 6 June 2026

    Titolo: Devlog #1 — Valve approved, and why every default is permanentSottotitolo: EQUILIBRIUM has passed Steam review. Let's talk about one design choice: failure with no way back.Riepilogo: EQUILIBRIUM is verified and ready for September 10. First devlog: why a nation in default can't reload the game.Contenuto:EQUILIBRIUM has passed Valve reviewThe build is verified and ready. See you on September 10, 2026 for Early Access.As we get closer to launch, I'm opening a series of devlogs about the design choices behind the game. I'll start with the one that sparks the most debate: in EQUILIBRIUM, when a nation enters sovereign default, the game ends. Permanently. No save to reload.I know it's a divisive choice. Let me explain why I made it.Debt isn't a number, it's a line you can't crossIn most management games, failure is a revolving door: you reload, you retry, and the weight of your deci…

  • EQUILIBRIUM is now Coming Soon on Steam - 21 May 2026

    EQUILIBRIUM is officially in Coming Soon on Steam. Early Access launches September 10, 2026.— What is EQUILIBRIUM?You don't control a character. You control a nation.EQUILIBRIUM is a geopolitical and macroeconomic simulator built around a single mechanic: the Directive Terminal. You govern by typing commands in natural language — "Cut fuel taxes by 8%", "Nationalize the energy sector", "Declare a state of emergency" — and an AI system interprets your directive in real time, generating a full government dossier: legislative feasibility analysis, budget impact, macroeconomic projections, social consensus forecasts, and a parliamentary vote simulation.Every decision has consequences. Every term ends in elections. Every default is permanent.— What's in Early Access?- 48 playable nations, from 2000 to 2100- Full macroeconomic model: GDP, debt, inflation, unemployment, sovereign spread, credi…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4661850
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperBenetti Andrea
PublisherBenetti Andrea
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Govern by typing: cut taxes, nationalize energy, declare a state of emergency. Every order becomes real economic and political consequences. How long can you keep the EQUILIBRIUM?

About this game

THE WORLD IS A COMPLEX SYSTEM. YOU ARE ITS REGULATOR... OR ITS COLLAPSE. Navigate the murky waters of global macroeconomics and high-level geopolitics. In EQUILIBRIUM , you are not a mere spectator: you are the invisible architect who decides the fate of nations, the value of currencies, and the balance of world peace. 📊 DEEP MACROECONOMIC SIMULATION Manage inflation, GDP, national debt, and interest rates with an incredibly realistic and reactive mathematical model. Every decision in the financial markets has a domino effect that can elevate a continent or collapse a superpower. 🌍 UNFILTERED GEOPOLITICS Maneuver through fragile alliances, economic sanctions, and international tensions. Use your financial weight to influence elections, fund factions, or stabilize regions on the brink of civil war, in a living and constantly shifting ecosystem. 💻 INTUITIVE AND MINIMALIST INTERFACE Immerse yourself in an elegant and clean visual experience. Designed to be clear and accessible, the interface allows you to filter thousands of complex global data points to spot the next opportunity, without ever feeling overwhelmed by numbers. ⚖️ MANAGE THE EQUILIBRIUM Face systemic crises, pandemics, trade wars, and revolutions. Will you maintain order for the good of humanity, or exploit the chaos to consolidate your global power?

Supported languages

English, French, Italian, German, Spanish - Spain, Traditional Chinese, Russian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Temas sensíveis Drogas ilícitas
steam germany12Drogen
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

EQUILIBRIUM's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

EQUILIBRIUM's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records EQUILIBRIUM at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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