Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4661890 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Jan 8, 2027 |
| Developer | YAWPGames |
| Publisher | YAWPGames |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Movement is combat. No attack button. Your positioning and movement patterns trigger abilities automatically. Choose your class, complete objectives, and descend deeper into procedurally generated dungeons. Every step is a tactical decision.
About this game
Move to fight. Fight by moving. Hexstride is a hex-grid tactical dungeon crawler where positioning is everything. There's no attack button. Your movement patterns trigger abilities automatically. Every step is a tactical decision, every tile a consequence. Choose your class Fighter : Get in their face. Strike at melee range, pursue fleeing enemies, and leap across tiles to reposition in the thick of battle. Ranger : Keep your distance. Shoot from range, punish enemies that close in, and disengage before they reach you. Mage : Control the field. Blast groups at close range, erupt the ground ahead, and rain fire from your movement trail. Each class has three passive abilities that trigger automatically from movement patterns, plus a mobility skill and active abilities powered by combo points. Mastering your class means mastering how you move. Every level, complete objectives Each procedurally generated level offers more objectives than you need. Complete any 3 to unlock the exit. Extra objectives mean better drops. Monster Kills : Hunt down a percentage of spawned mobs across the map Maze : Navigate a recursive maze and find all hidden chests Waves : Defend a Diamond against relentless enemy waves Bounty Hunter : Track and kill marked targets before your step limit runs out Falling Floor : Kill all mobs on crumbling tiles before they collapse beneath you Boss : Face the Slime Boss. Dodge its telegraphed jumps, survive the split, avoid the venom pools Between levels, visit the Hub Craft gear at the Workbench, brew potions at the Alchemy table, and study new abilities at the Lectern. Each run you return stronger, better equipped, and ready to go deeper. Built for replayability Procedural generation creates unique maps, enemy placements, and maze layouts every time. Infinite Tiers scale difficulty, enemy variety, and map size as you progress. No two runs play the same way. Two modes, two experiences Normal : Return to the Hub on death. Progress and items are kept. A challenging but forgiving path deeper into the dungeon. Hardcore : One life. All progress lost on death. For players who want every step to truly matter. Coming to Steam Hexstride is currently…
Supported languages
English
