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Project: C.E.L.L.

Project: C.E.L.L. Steam news

Under Stair Games | Q3 2026 | game

Coming Soon

GameSteam Store content

SimulationStrategy

  • Steam app typegame
  • Steam App ID4662960
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperUnder Stair Games

Project: C.E.L.L. news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4662960
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperUnder Stair Games
  • PublisherUnder Stair Games
  • Parent gameNot available

Genres: Simulation, Strategy

Company pages: Developer: Under Stair GamesPublisher: Under Stair Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Project: C.E.L.L. Steam news

Project: C.E.L.L. news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Project: C.E.L.L. Weekly Devlog #4 - 31 August 2026

    Hi everyone!Another week, another increasingly real Project: C.E.L.L. demo.This week has been heavily focused on balancing, playtesting and polishing the experience. We’ve reworked a large part of the economy, reorganized the skill tree, improved several mechanics and effects, added new music and spent a frankly unreasonable amount of time fixing all the little things players immediately notice when you put the game in front of them.Here’s what we’ve been working on.Demo Balancing & PlaytestingWe’ve completed a major rebalance of the demo’s economy and skill costs.Our current target is a full demo run of roughly 20–25 minutes, with progression that stays satisfying without either dragging or exploding completely out of control.We’ve also started putting the demo in front of friends and family and watching them play.This has been extremely useful and occasionally painful.There is nothing…

  • Project: C.E.L.L. Weekly Devlog #3 - 24 August 2026

    Hi everyone! First of all, sorry this devlog is late. We know. We have once again discovered that “we’ll post it tomorrow” is a very dangerous sentence in game development. The good news is that we’ve been busy for a reason, here’s what we’ve been working on. Demo PreparationWe’ve officially started preparing the Project: C.E.L.L. demo.Most of our focus right now is on polishing the build, fixing bugs and making sure everything feels ready before we throw it at the internet.The demo release date will be announced soon.Letting actual players touch the game is getting very real now, which is exciting and slightly terrifying.SoundtrackThe Project: C.E.L.L. soundtrack is now 19 songs long.Nineteen.We’re extremely happy with how much personality the soundtrack has added to the game.Proteins & LipidsThe sound design for proteins and lipids is now finished.Their VFX are also done.The lasers, e…

  • Project: C.E.L.L. Weekly Devlog #2 - 15 August 2026

    Hi everyone!Another productive week for Project: C.E.L.L. We’ve added new music, introduced a bunch of new protein and lipid types, overhauled the skill tree, optimized the game.Here’s what we’ve been working on.MusicOur musician finished four new tracks this week.The soundtrack is continuing to grow alongside the rest of the game.Proteins & LasersWe’ve added three new protein types.All three are built around different laser-based mechanics.Proteins are meant to be more active than glucose, so these new variants push that part of the game further.They also gave us an excuse to put more lasers on screen, which was obviously very important.Lipids & ExplosionsWe’ve added seven new lipid types.Lipids are essentially our explosive nutrient category, with each type creating a different kind of area effect or chain reaction.The new variants range from relatively normal explosives all the way u…

  • Project: C.E.L.L. Weekly Devlog #1 - 8 August 2026

    Hi everyone!It’s been a productive week for Project: C.E.L.L. We’ve added new music, renewed the skill tree, developed a balance-testing bot and continued getting the game ready for its first Steam Playtest.Here’s a look at what we’ve been working on. Music & Skill TreeOur musician finished six new gameplay tracks this week. Six. He’s an absolute beast, give him a task and he gets it done. At this point, we’ve stopped asking how.We’ve renewed the skill tree and created new icons for every skill. After staring at the old icons for this long, this was very much needed.We’re continuing to refine how progression feels and how clearly the different paths communicate what they actually do. Balance Testing & Playtest PreparationOne of our team members built a bot that repeatedly plays the game, unlocks skills and produces balancing data.At this point, the bot has probably played more Project:…

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