Cursed Soulless Vagabonds news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4666290
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperEnsorium
- PublisherEnsorium
- Parent gameNot available
Company pages: Developer: EnsoriumPublisher: Ensorium
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Cursed Soulless Vagabonds Steam news
Cursed Soulless Vagabonds news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Cursed Soulless Vagabonds Private Playtest is live - 22 September 2026
We are opening our latest build to playtesters as we prepare for our next phase of development.How to get a keyIf you’d like to participate, leave a comment on this post or connect with us directly on steam. We will message you a free playtest while keys are available.Thank you for helping us test and refine the game!
- Sword Inventory - 30 July 2026
Today, we want to focus on the second essential element of Cursed Soulless Vagabonds: our recently finished Sword Inventory.Color-coding to respect your timeManaging a pool of 666 unique weapons can easily become overwhelming. We want to keep the build process intuitive to respect your time. To build powerful combinations, you simply match blades of the same color code to increase the strength of their specific attributes. This will help you recognize the needed synergies at a glance without having to calculate complex numbers.Every duplicate makes you strongerWe usually get frustrated when we play ARPGs and find the same weapon for the 20th time. It feels like a waste of time. We decided to turn this into an advantage: in our inventory equipping identical copies of the exact same sword increases the effect of the attributes even further.Every single drop is usefull and you never lose t…
- Level Design & Visuals in Cursed Soulless Vagabonds - 1 July 2026
In classic Action-RPGs, the camera follows the hero through dungeons and massive worlds. In Cursed Soulless Vagabonds, we chose to skip scrolling levels and traditional exploration.Here is why we did it, and how we brought our dark fantasy world to life. The Level: A Frozen WorldDuring gameplay, our camera stays locked onto the level, fixed in a top-down perspective. The screen does not move.The world of our game did not just die - it is frozen in an in-between state. The levels you fight in are not physically connected places. Instead, they are repeating fragments and echoes, like dreams.A static screen captures this feeling of being ripped out of time and space much better than a scrolling camera ever could.Light designBecause the screen does not move, the atmosphere of the level needs to communicate its mood immediately. To achieve this, we put a lot of effort into the placement and…
- Diablo-like or Tower Defense? - 3 June 2026
Recently, a player from the community asked a great question after watching our gameplay video:“Can't tell if this is a Diablo-like or a Tower Defense? The character looks like they're not attacking and just waiting for the pulsing tower to kill everything.”That is excatly the point, as it is a little bit of both.Screenshot from the gameplay with the Lesser Demon.Let us explain what we are doing differently, how we combine those two genre, and above all, what we are not doing:An Action-RPG without active skills: The Tower Defense AspectIn traditional Action-RPGs, you manage character stats and mana bars, use healing potions and actively trigger skills. We stripped all of that away. You exclusively control the movement of your character (the Husk). The attacks are executed completely automatically by your floating blades. With your arsenal of 666 weapons, you essentially build your own m…
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