Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4669130 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Nov 2, 2026 |
| Developer | Beruke Games |
| Publisher | Beruke Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A survivors-like action roguelite where you discover your class through the spells you choose. Transform into one of 470+ mages, unlock them for future runs, bend the rules with 30+ runes, raise other players' fallen mages, and climb the Endless leaderboards.
About this game
HOLY AND SHADOW DON'T MIX You're going to try anyway. Wizard's Path is a survivors-like action roguelite about fighting through growing swarms while building a mage spell by spell. Kill enemies, gain levels, and choose the spells that shape your run. Partway through, the magic types you've committed to determine what kind of mage you become. Commit to a single magic type and you become a specialist, reaching spell levels a mixed build never can. Mix two or three instead and you trade raw specialization for more tools, stranger interactions, and combinations that probably shouldn't exist. You don't build toward a class. You find out which one you earned. 14+ MAGIC TYPES. 470+ MAGES. Fire. Frost. Storm. Arcane. Blood. Shadow. Holy. Nature. Death. Summoner. Growth. Chaos. Greed. Challenger. Commit to one. Combine two. Or spread your build across three. Your choices can transform you into one of 470+ different mages, each with its own name, passives, progression, and records to chase. Some combinations happen naturally. Others require the kind of build decisions you probably shouldn't be making. Those tend to be the interesting ones. OTHER PLAYERS DIED HERE Other players' graves can appear in your run. Break one open and the fallen mage inside gets back up and fights for you, with strength based on the magic power that player reached before they died. Someone else's best run, on loan. They won't stay forever, so don't waste them on trash. 30+ RUNES. BRING 3. CHANGE THE RULES. There are more than 30 runes to unlock, and you choose 3 before each run. They aren't simple stat boosts. Each one changes a rule, usually with a price attached. Rune of the Martyr starts you with five times your maximum health. Then it disables healing for the entire run. No potions. No lifesteal. No regeneration. That health is all you're getting. Pandemonium rolls all damage you deal between 1% and 500%, and all damage you take between 1% and 250%. Automatic aiming and homing are disabled entirely. Every hit is a gamble. So is getting hit. Rune of Malice gives you no damage, no defense, and nothing positive at all. It simply increases enemy spawn rate and the enemy…
Supported languages
English, Simplified Chinese, Russian, Turkish, French, Italian, German, Thai, Filipino, Portuguese - Brazil, Traditional Chinese, Japanese, Korean, Polish, Portuguese - Portugal, Ukrainian
