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Rogue Quest

Rogue Quest Steam news

Curds & Crowns | May 25, 2026 | game

Released

0players observed · 24 September 2026 - 19:41:12 UTC

Steam Store

  • Latest observed playersNot available
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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Rogue Quest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateMay 25, 2026
  • DeveloperCurds & Crowns
  • PublisherCurds & Crowns

Company pages: Developer: Curds & CrownsPublisher: Curds & Crowns

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Rogue Quest Steam news

Rogue Quest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 0.10.1 - 29 May 2026

    RogueQuest v0.10.1 Improvements Block now shows on your health bar. Shield/block is rendered as a glass plate layered over the HP bar (for both you and the enemy), with a shield icon marking its edge, so you can read your defense at a glance instead of just a number. Clearer meta screens. The Mythics, Town, and Powers screens each have a short banner explaining how that system works: how unlocked mythics become playable, that town upgrades are permanent across runs, and how power cards are earned and used. Fixes No more accidental reward picks. Reward cards are now briefly locked when the reward screen appears, so a leftover tap from combat can no longer auto-select a card before you mean to. Localization Improved translations across all supported languages. Reworked in-game terminology (run, floor, deck, and more) so game terms read correctly in every language instead of being translat…

  • Patch 0.10.0: The Run Now Ends - 28 May 2026

    Patch 0.10.0: The Run Now Ends Three days ago we shipped a roguelike. Today we shipped one with an actual ending. Progress. A small (large) collection of fixes, reworks, and quality-of-life nudges informed by everyone who politely told us our pacing was a slow descent into existential dread. Strap in. 🏁 Runs Now End: 9 Floors, 3 Acts The biggest thing in this patch. Runs are no longer infinite. Every adventure is exactly nine floors across three acts: Act I, The Dungeon (floors 1 to 3) Act II, The Catacombs (floors 4 to 6) Act III, The Abyss (floors 7 to 9) Bosses recycle across acts at escalating tiers, and their mechanics actually mean something now: The Lich revives a specific number of times before staying dead. Arcane Empress enrages at an HP threshold instead of after a turn timer no one was tracking. Demon King raises shields on a fixed cadence. Finishing the run grants a +200 s…

  • Day 1 Patch - v0.9.2 - 26 May 2026

    Thank you to everyone who jumped in on launch day. You found things fast, and we fixed them fast. Here's what's in today's patch:Bug fixesFixed the title screen showing a black background when returning from a run.Fixed the Blacksmith upgrade label overlapping the card preview.Removed a redundant message that appeared after healing at the Healer node.Combat readabilityTap any status indicator during combat to see what it does. Burn, Defense, Block, enemy intent, and boss mechanics all show a tooltip on tap.Mystic nodePower cards now display in a grid instead of a horizontal scroll so you can see everything at once.Selling a card shows coins flying to your gold total.General polishPower card text is larger and no longer cut off.The run summary screen has larger text and now explains what Stones are used for.The Blacksmith and Healer nodes now play sounds and animations on confirm.More fi…

Patch notes and updates

S.noRelease datePatch nameGID number
129 May 2026Patch 0.10.11833968530892179
226 May 2026Day 1 Patch - v0.9.21833334318580343

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