Dead Army - Radio Frequency news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score60% positive
- Total reviews25
- Release dateMar 29, 2019
- DeveloperSkyjaz Games
- PublisherSkyjaz Games
Genres: Casual, Indie, Simulation, Strategy
Company pages: Developer: Skyjaz GamesPublisher: Skyjaz Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Dead Army - Radio Frequency Steam news
Dead Army - Radio Frequency news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Skyjaz Games Company Shutdown - 5 August 2020
Hello all, Unfortunately we are closing down the Skyjaz Game Company. The Dear Army - Radio Frequency Game will be removed from steam in a few days. Until there, the game will be 89% off. Starting tomorrow Thank you for everything, we hope you enjoyed the game. Thank you for playing our games. We hope you enjoyed
- Your own army of zombies? 40% Off until 22 may - 11 May 2019
Control your own army of zombies. Create strategies, formations, groups. Infect civilians, fight with bosses and more in Dead Army: Radio Frequency. Get it now on https://store.steampowered.com/app/467060/Dead_Army__Radio_Frequency/
- Update 1.5 - Leaving Early Access, Performance, Features and Bugs fixes - 29 March 2019
Hi guys, Today i'm excited to announce: The Dead Army Radio Frequency is leaving the Early access. And with this launch we have some updates to talk about: Passive Mode and better control of units Yes, sounds simple, but now you have a better control of your units. You can enable and disable the passive mode. With passive mode enable, your unit will attack only if you tell. Unit formation improved Now you have a better control of your units using group of formation. You can create square groups or line groups. And like others RTS, you can save your formation using CTRL + (1,2,3,4,..). Unit balancing During early access the bosses was a little bit easy, but now, you need to think a little bit more to beat then. Talking about HP of bosses, every unit has been balanced to improve the gameplay experience. Performance improvement Now you can play dead army with better performance. We improve…
- Development Report Out-2018 - 1 November 2018
Hi guys, Has been a long time since the last update comes out. But dont worry we are working in a lot of improvement to the game. And when it's ready we will release. If you have critical errors during this time let us know using the discussion topic. Thank you for your feedback
- UPDATE 1.2 - Survive Mode - New Game Mode Available - 2 July 2017
The game has been updated with a new game mode Survive Mode Now you can control the soldiers to fight against zombies. Survive 10 waves creating units and use the best strategy to survive. Remember all zombies available in campaign mode is your enemy including zombie bomb. Good Luck!! How to Play Main Menu -> Single player -> survive mode -> Survive the night With this update we will check the balance between soldiers and zombies to create the best balancing for multiplayer mode. Thank you for all your feedback
- Patch 1.1 - Bugs Fixes and Performance improvement - 3 June 2017
The game has been updated with a new patch to improve gameplay experience and fix some bugs and performance issues. Bugs fixed: - AI friend-to-friend warning - fixed - AI running out-of-bounds - fixed - UI Minimap causes performance issues - fixed - Zombie Bomb cause crash with explosion - fixed - Prologue levels crashes fixed (Thank you kingoo1) Performance: - Dx11 compatibility issues fixed - Dx9 shader error fixed - Lights and shadows issues fixed - Ambient Occlusion Fixed Thank you for all feedbacks
- Patch 1.06 - Preparing for multiplayer and Bugs Fixes - 30 January 2017
The game has been updated with a new patch to improve gameplay experience and fix some bugs. Bugs fixed: - Screen resolution bug - Game settings save updated - AI optimization - Collision area for some maps updated We are working to release the multiplayer with a new game mode. Soon we will release more info about this. If you have suggestions, create a thread on steam community forum Thank you for all feedbacks
- Patch 1.05 - Bugs Fixes, Achievements and Units Balancing - 20 October 2016
The game has been updated with a new patch to improve gameplay experience and fix some bugs. New achievements added: Long life to Zombies Occupational Hazard Bugs fixes: Unit bullets accuracy improved Level "Survive" from Prologue campaign now show the Final Boss. Texts in-game fixed Level "Worrisome News" from Prologue campaign now have more space for view camera movement Units balancing: Damage from law enforcers decreases 10% Damage from Sunwalkers descreses 8% Range from Zombie Bomb explosion increase 10% Range from Zombie Ballistae view increase in 5% Level balancing: Level "Imminent vaccination" from Prologue campaign now have more enemy reinforcements Level "survive" from Prologue campaign now have less enemies per wave and more Waves incoming Level "survive" from Prologue campaign now have Zombie Bombs We hope you enjoy these updates If you have suggestions, create a thread on s…
- Patch 1.04 - Achievements added - 14 October 2016
The game has been updated with a new patch to improve gameplay experience. Finally we added achievements, now you have more challenges to complete. We will add more achievements gradually. Have fun Thank you for the feedbacks
- Patch 1.03 - AI Behavior and Challenge improvement - 13 October 2016
The game has been updated with a new patch to improve gameplay experience and fix some bugs Human AI Behavior Now humans have reactions and can run away from zombies more fast. Police officer now have a chance to run away if he judge necessary. Humans infected loses velocity and HP gradually Bosses now have more HP All soldiers have a better vision range Zombies AI Behavior Speed increase for Mutilated zombies (green zombie) Little HP reduction for Militia zombies Bugs fixed Interface loses focus during tutorial presentation of new zombie showing wrong zombie Performance improvement Levels with more than 200 units now have a stabilized framerate *Achievements will be added soon Thanks for the feedback. Enjoy
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 March 2019 | Update 1.5 - Leaving Early Access, Performance, Features and Bugs fixes | 2465065785302268852 |
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