Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4672680 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2027 |
| Developer | None Studio |
| Publisher | None Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
After School: Days Gone By is a collectible battle game about childhood corner-store duels. Challenge friends with marbles, round cards, and spinning tops; collect rare toys, build decks, customize tops, and relive the noisy fun of after-school play with light roguelite progression.
About this game
After School, the Corner Shop Becomes the Battlefield After School: Days Gone By is a collectible progression game built around childhood toy battles. Step back into the days when going home after school could wait. Outside the corner shop, beside the schoolyard, or down by the apartment blocks, kids crouch on the ground and settle the day’s bragging rights with glass marbles, round cards, and spinning tops. At its core, the game is not just a collection of simple minigames. It is a progression loop built around three childhood battle systems: Marble Battles, Round Card Battles, and Spinning Top Battles. You will collect toys of different rarities, learn their stats and traits, build your own battle setups, and win new collectibles through match after match. Three Childhood Battle Systems Marbles: Aim, Angles, and Feel Marble battles focus on launch angles, collision paths, and reading the field. Different marbles come with different rarities and properties. Basic two-color marbles, advanced patterned marbles, refined solid-color marbles, rare golden-glow marbles, and more may all differ in feel, weight, bounce, or special traits. You will need to choose the right marble based on the arena, your opponent’s marble positions, and the current state of the match. Round Cards: Slaps, Flips, and Deckbuilding Round cards are not only childhood collectibles, but also a major battle system in the game. Players can build their own deck of round cards. Common cards offer stable performance, while higher-rarity cards may come with unique traits that make every slap more strategic. Round card battles are not just about execution. They are also about deckbuilding. Which cards do you bring? Which one do you play first? Do you aim for consistent flips, or gamble on a high-reward combo? Every choice can change the outcome of a match. Spinning Tops: Assembly, Customization, and Counters The spinning top system emphasizes part combinations and matchup counters. Each top is made up of multiple components, such as an upper attack ring, blade structure, core shaft, or bottom tip. Different parts affect attack power, defense, stability, stamina, and movement patter…
Supported languages
English * , Simplified Chinese * , French * , Russian * , Japanese * , Traditional Chinese * , Korean * * languages with full audio support
