- Update Preview | New Skills, Treasures, Weapons & Endless Mode! - 18 September 2026
We’re currently focused on our next content update, which we’re aiming to release around the middle of next month! Here’s a preview of what we have planned: New Skills: More options for your combat builds. New Treasures: More surprises to discover on your dungeon adventures. New Weapons: More choices to help you find the right gear. Endless Mode: Push your limits and see how far you can go! If development time allows, we also hope to include a new playable class—a female Ranger—and a new map in this update. Both are still in development, and we’ll let you know in a future announcement whether they’ll make it into this release. As we focus on this content update, smaller updates may arrive less frequently for a while, but development is continuing. We’ll announce the exact release date and full content list closer to launch. What would you like to see next in 《点击地牢》? Whether it’s new gam…
- Update Notes — 0906 (Version 1.1.8) - 6 September 2026
1. Fixed Poison Sting missing from the Alchemist skill pool. 2. Fixed free shop refreshes not working when gold is negative. 3. Fixed Indirect Casting being unusable in combat. 4. Major French text pass.
- Update 0906 1.1.7 - 6 September 2026
Skill : Required uses reduced from 4 to 3 Skill : Cooldown reduced from 3 to 1 Skill : Cooldown reduced from 2 to 3 Fixed the issue of abnormal damage from Fixed the issue of not stacking (the stacking method is that the next two spells trigger it twice additionally)
- (1.1.6) Patch Notes - 4 September 2026
Class : Base Defense 2 → 4 Skill : Required times taking damage 4 → 3; 75%+25% → 50%+50% Skill : Removed the combat-only restriction Skill : AP cost 0 → 1, Cooldown 4 → 0, Damage 40%+10% → 20%+20% Skill : Cooldown 1 → 2 Relic : Mana Regen 4 → 8 Status : Damage dealt 50% → 100% Added French language pack Fixed a text error for in Traditional Chinese Fixed not being correctly enchanted by Brutality Rune Fixed not applying to passive skill damage Fixed accumulating recovery even when the turn does not end Fixed stacking recovery infinitely Fixed a text issue with
- Partner Auto Battler Out Now! Tap Dungeon Extra Discount! - 4 September 2026
Hello, Roguelike fans! Our partner’s auto-battler game The Swashbugglers is officially out now! Tap Dungeon players can get an extra 10% special discount when purchasing the bundle. Feel free to give it a try! https://store.steampowered.com/app/3607470/_/
- Update 1.1.5 - 3 September 2026
Relic now triggers its effect on the first turn of combat, rather than at the start of combat (to prevent the skill from consuming two action points) Lord 's gained Thorns changed from 3+2 -> 3+0 stacks Weapon : Vitality gained by Skeletons changed from 0+7 -> 2+5 (Developer's note: this weapon nerf is a precautionary nerf, and there will be a weapon expansion update later) Forest area's : base Attack Power changed from 12 -> 9, level changed from 2 -> 1 Item : now a level 1 potion Talent 's level 4 talent changed to Fixed an issue where weapons could be enchanted via keyboard shortcuts Modified the encyclopedia unlock logic: now as long as a skill has been seen, it will be added to the encyclopedia Fixed an issue where would be released abnormally during prediction Fixed an issue where in some cases when starting a new game, talents from another character would be used Fixed an issue w…
- Square Dungeon 2: Remastered Out Now! Tap Dungeon Extra Discount! - 3 September 2026
Hello, Roguelike fans! My roguelike game Square Dungeon 2: Remastered is officially out now! Players of Tap Dungeon can get an extra 10% special discount when purchasing the bundle. Feel free to give it a try! https://store.steampowered.com/app/4807960/2/
- Update Notes — 0902 - 2 September 2026
1. Momentum: cooldown 4→6 2. Potion Brewing: out of combat only 3. Advanced Brewing: out of combat only 4. Extra Dose: now also applies 3 Poison stacks to yourself Dev note: Potion Brewing, Advanced Brewing, and Extra Dose were too strong after the buffs 5. Fixed Extract text; Mana cost 0→5 6. Fixed Brew Blast Potion converting all empty vials 7. Fixed incorrect text on Suppress 8. Fixed Marching Order triggering at end of turn 9. Fixed Fortify carrying Armor from the previous battle into the next one 10. Fixed being able to upgrade weapons with keyboard number 1 while using a Skill Stone 11. Fixed applying a status to a random enemy failing if you already had the same status 12. Fixed Heart of the Lake still draining HP when HP is exactly 10
- (1.1.3) Patch Notes - 1 September 2026
Weapon : Damage 4+3 → 5+5 : AP cost 3 → 2 : Armor gained 2+3 → 5+3 : AP cost 1 → 0, Cooldown 6 → 8, Soul (2) → Soul (3) : Added effect Your Explosive Potions now affect all enemies : Mana cost 5 → 0 : No longer removes Poison stacks. Damage 100%+50% → 75%+25% : AP cost 3 → 2 Added a Compendium button to the start screen Fixed removing all Thorns Sped up Explosive Potion resolution; using them back-to-back no longer has a long delay Fixed converting all Empty Flasks Reworked : Hit count is no longer affected by AP. Damage 1+1 → 3+3. If you have at least 4 AP, hit count +1 Fixed a bug in the Abandoned City of Lyle where the Exit and Shop could become unusable after certain actions To prevent certain actions from making the Exit unusable, discovered Exits are now always shown when loading a save Fixed , , and previews not using the multi-hit damage formula Fixed only increasing Max HP whil…
- Update Notes — 0831 - 31 August 2026
1. Replaced the skeleton sprite summoned by the weapon Necronomicon; it is now a Skeleton Archer. 2. Added mouse-wheel zoom. 3. Adjusted the event choice panel layout so it follows the UI scale in Settings. 4. Fixed an event that was meant to be free but still spent gold. 5. Fixed some skills appearing in the Codex despite not being in the skill pool, which blocked Codex unlocks. 6. Fixed some skills being treated as weapon attacks and therefore not appearing correctly in the random pool. 7. Fixed inaccurate description for Guillotine. 8. Fixed Chanting Barrier incorrectly showing a cooldown. 9. Fixed Flame Wall not applying Armor to other summons correctly. 10. Fixed Poisoned Spike at level 2+ applying the wrong number of Poison stacks. Balance 1. Summon Spirit: can be used out of combat; cooldown 4→5 2. Explosive Additive: damage 2+2→2+3 3. Advanced Brewing: no longer restricted to ou…
- Update Notes — Version 1.1.1 - 30 August 2026
1. Fixed some skills showing as Magic but not triggering Magic-related effects. 2. Fixed Rapid Cooldown not correctly showing the cooldown reduction during prediction. 3. Fixed incorrect values on Rapid Cooldown. 4. Fixed an issue in the shop where, after buying any item, pressing Space could repeatedly play the buy effect and sound (nothing was actually purchased). 5. Experimental fix for combat freezes (priority: freeze when fighting the snake on floor 1). Dev note: We still cannot reproduce this bug reliably, so we patched several risky spots. If combat still locks, please post on the Steam community — include which enemy, which class, and a screenshot if possible. 6. Changed when the Arcane rune triggers in combat: it now triggers on the first turn of battle. Dev note: Some skills with this rune would cast, but turn-start logic stopped the effect from applying (e.g. Overdraw and oth…
- Tap Dungeon: Launch Feedback & Future Update Plans - 29 August 2026
Tap Dungeon: Launch Feedback & Future Update Plans Hello players, we are the development team of Tap Dungeon. After the game launched, we received a lot of feedback and issue reports from players. Thank you very much for playing the game right away and sharing your suggestions with us. We are currently focusing on fixing bugs and experience issues that appeared after launch, including some progression problems, skill effects, numerical experience, class balance, and more. Issues that can be fixed quickly will be handled through patches as soon as possible. Parts involving systems and balance will continue to be adjusted in future versions. You are also welcome to keep sharing feedback in the comments or community discussions. We will read them carefully. Future Update Plans In addition to bug fixes and experience improvements, Tap Dungeon will continue to receive new content. Here is a…
- Update Notes — Version 1.1.0 - 29 August 2026
1. Fixed incorrect Mana restore on Rhythmic Chant. 2. The game can now run in the background. 3. Duet now stacks (next two magic casts). 4. Inspired Casting now stacks (next two skills). 5. Fixed Risk Ambush cooldown increases not applying to Risk Ambush itself. 6. Fixed Sidestep Block cooldown increases not applying to Sidestep Block itself. 7. Fixed Soul Overdraw’s Heavy missing its keyword description. 8. Fixed Smoke Screen being treated as used during prediction. 9. Fixed Body Hormone not applying Poison when used outside combat. 10. Fixed some achievements unlocking without unlocking the matching content. 11. Fixed Shadow Mage talent: starting skill Life Drain was actually granting Armor Prep. 12. Added a borderless-window option to fullscreen settings. 13. Fixed a freeze caused by map creation failing when entering a new map. 14. Fixed a freeze caused by Flame Wall triggering at t…
- Bug Fixes — Version 1.0.14 - 29 August 2026
Fixed an issue where max Mana increased when Intelligence dropped to 0. Fixed an issue where skills equipped with the Breakthrough rune could not be upgraded in the shop, because the upgrade used the original max level. Fixed an issue where the Skill Stele showed a “not enough gold” message when there were no skills available to upgrade. Fixed the missing Bone Pile texture for the skill Bone Heap. Relics: God of War Inscription, Gale Inscription, and Arcane Inscription no longer reset the kill count in their text, making it easier to track kill progress while holding them.
- Update — Version 1.0.13 - 28 August 2026
1. Fixed an issue in Starlake District where Heart of Starlake could drain HP down to 0. 2. Fixed an issue where summoning units in succession could grant summons excessively high HP and extra buffs. 3. Fixed an issue where passive skills could trigger Thorns. 4. Fixed an issue where, after loading a save, some cards would not correctly reveal adjacent cards after interaction. 5. Fixed an issue where the Charge rune would consume Mana or HP. 6. Fixed an issue where, in some cases, gold was spent but the UI still showed the old amount (looked unspent, but gold was actually deducted). 7. Fixed an issue where Armor-Piercing Blade did not apply the Armor Break status. 8. Fixed the missing Self-Destruct icon. 9. Gold cap is now 9,999,999 to prevent overflow that reset gold to 0. 10. Updated some English text. 11. Minor UI tweaks. 12. Player icon no longer stands on obstacles after clicking t…
- August 28 Bug Fixes - 28 August 2026
Fixed an issue where gold was not syncing correctly. Fixed an issue where relics were not loading properly after entering special scenes.
- Tap Dungeon Is Officially Out Now! Launch Discount Price: Only $3.99 - 28 August 2026
Dear players, Tap Dungeon is officially released today! https://store.steampowered.com/app/4676750/_/ First of all, thank you so much for your continued attention, playtesting, and support. From the Demo to the full release, we received a lot of feedback from players, and we made many adjustments and additions based on your suggestions. During the launch period, Tap Dungeon is 20% off! The regular price is $4.99, and the launch discount price is only $3.99. If you are interested, now is a good time to give it a try! Main Content in the Full Release Core Gameplay: Tap Dungeon is a dungeon adventure game built around turn-based combat. Players can freely combine skills, items, and secondary classes to try different builds across each run. After death, you will start over, but some progression will remain, helping you go further in your next attempt. Characters and Skills: The full release…
- Live - 19 August 2026
Live
- Tap Dungeon Demo ist jetzt live! Probiere das Pixel-Dungeon-Roguelike - 10 June 2026
Hello everyone! The free demo of Tap Dungeon is now officially available on Steam! https://store.steampowered.com/app/4715120/_Demo/ Tap Dungeon is a pixel-art, otherworldly dungeon roguelike adventure. Choose from classes like Swordsman, Assassin, Mage, and more, and delve into randomly generated card mazes. Fight goblins, orcs, and undead, collect artifacts, and challenge hidden bosses. Here, death is a new beginning, with countless builds to conquer. Grab your weapon and become the hero who saves the kingdom! Differences Between the Demo and the Full Version The demo lets you experience the core gameplay ahead of release. It includes: · The first 2 dungeon floors to explore · Two playable classes: Warrior (default) and Assassin (unlockable) · Difficulty Level 1 only · No talent system The upcoming full version will deliver a more complete and deeper adventure: · Full multi-floor dung…