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Making History II: The War of the World

Making History II: The War of the World Steam news

Muzzy Lane Software | Aug 27, 2010 | game

Released

21players observed · 13 October 2026 - 12:57:48 UTC

IndieSimulationStrategyGrand StrategyWorld War IISteam Store

  • Latest observed players21 · 13 October 2026 - 12:57:48 UTC
  • SteamPulse tracked peak36
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Making History II: The War of the World news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players21 · 13 October 2026 - 12:57:48 UTC
  • SteamPulse tracked peak36
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews397
  • Release dateAug 27, 2010
  • DeveloperMuzzy Lane Software
  • PublisherFactus Games

Genres: Indie, Simulation, Strategy

Company pages: Developer: Muzzy Lane SoftwarePublisher: Factus Games

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Making History II: The War of the World Steam news

Making History II: The War of the World news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Announcing Making History: The First World War - 1 April 2020

    Making History: The First World War will be released as an Early Access title in the near future. Visit the The First World War Steam page to get updated game information and participate in the Community Hub here: https://store.steampowered.com/app/959150/Making_History_The_First_World_War/

  • IJN Models Update - 15 October 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30357706%2Ff5358cdd0c3d71d795e07ec5462b1c31f2504530.jpg Factus Games announces the release of a new content expansion for Making History: The Second World War featuring many of the foremost vessels of the Imperial Japanese Navy. Among the models you get are Fubuki-class destroyers, Fusō-class dreadnoughts and the largest battleship ever constructed, the Yamato, plus many more. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30357706%2F764a787d4cc191c7250a41141f4255f7ee0356da.jpg This is a free DLC enhancement that includes some minor system changes and bug fixes. All current and new owners of Making History: The Second World War will see the Japanese fleet models on Full or Medium Model Set options with the latest update, version 1.0.61701.46. We’ve also added in a newly built British Dreadnought model tha…

  • The Second World War Officially Released - 27 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8812381%2F18666ae02235bda09aa63d4dae3eea12d1d0a89d.jpg Factus Games proudly announces the official release of Making History: The Second World War. We wish to extend a special thanks to all the players who assisted the development team through the Early Access period. The feedback and bug reports were extremely helpful to our efforts. We also received many great suggestions and some we were able to add to the game. Going forward we will continue to support Making History: The Second World War with updates, improvements and any necessary bug fixes.

  • Official Release Date Set - 22 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8812381%2F18666ae02235bda09aa63d4dae3eea12d1d0a89d.jpg Making History: The Second World War is scheduled to release on April 27 2018.

  • SWW Early Access Game Update #10 - 19 March 2018

    A new version of the Second World War is now available. Update #10 is intended to be our final Early Access Update. The plan is to have the game ready for an official release sometime next month. Many of the previous updates were focused on the AI. In this release we begin to turn our attention again towards features and UI clean up. Submarine detection behavior has been significantly improved. Now ships and aircraft with sub detection capability only have a % chance to see a sub on a given turn. This allows us to give higher level units improved sub sighting ability and expand the stealth gameplay of the submarine units. Enemy subs can more easily sneak up on a fleet, engage and retreat. The naval AI received some further attention. Nations will no longer send their fleets to bombard land forces while ignoring Coastal Defense attacks against it. This was leading to some unwise shipping…

  • SWW Early Access Game Update #10 - 19 March 2018

    A new version of the Second World War is now available. Update #10 is intended to be our final Early Access Update. The plan is to have the game ready for an official release sometime next month. Many of the previous updates were focused on the AI. In this release we begin to turn our attention again towards features and UI clean up. Submarine detection behavior has been significantly improved. Now ships and aircraft with sub detection capability only have a % chance to see a sub on a given turn. This allows us to give higher level units improved sub sighting ability and expand the stealth gameplay of the submarine units. Enemy subs can more easily sneak up on a fleet, engage and retreat. The naval AI received some further attention. Nations will no longer send their fleets to bombard land forces while ignoring Coastal Defense attacks against it. This was leading to some unwise shipping…

  • Early Access Game Update #7 - 12 January 2018

    A newly updated version of The Second World War is now available. The team lost a week or so to the holidays and there were a few sick days to overcome. Even with those obstacles, we executed a long list of improvements to the game. Again, most of our efforts have been AI related but we are continuing to add new content, events, feature improvements and of course bug fixes. In this release we are introducing a new scenario called Last Days of Peace. It begins a few weeks before the Invasion of Poland. This allows players to skip the buildup years and get right into the war. Neither scenario is 100% complete so expect to see further balancing and content as we work towards release. A new big addition to the AI has been to give it motivation to create and maintain contiguous fronts against enemies and potential threats. The implementation for this system took us through several variations…

  • Early Access Game Update #7 - 12 January 2018

    A newly updated version of The Second World War is now available. The team lost a week or so to the holidays and there were a few sick days to overcome. Even with those obstacles, we executed a long list of improvements to the game. Again, most of our efforts have been AI related but we are continuing to add new content, events, feature improvements and of course bug fixes. In this release we are introducing a new scenario called Last Days of Peace. It begins a few weeks before the Invasion of Poland. This allows players to skip the buildup years and get right into the war. Neither scenario is 100% complete so expect to see further balancing and content as we work towards release. A new big addition to the AI has been to give it motivation to create and maintain contiguous fronts against enemies and potential threats. The implementation for this system took us through several variations…

  • Early Access Game Update #6 - 15 December 2017

    The latest version of The Second World War is now live. There's a lot of new AI improvements, fixes and some new content additions. To begin with, we’ve about finished our comprehensive rewrite of the Land Offensive/Defensive AI. For the most part, the changes may not be very noticable. But over the course of a full game, players should experience an AI making wiser large and small scale decisions that will alter outcomes of battles and ultimately wars. A major effort has gone into making the AI significantly more aware of it’s defensive needs both at home and abroad. They will also now attempt to gather reserves so front line collapses should not always lead to a total collapse. To get the AI to this level of functionality, new logic was required for how they move, split, reinforce unit groups and when to join a battle or consider it a lost cause. We have a few more elements to complet…

  • Early Access Game Update #6 - 15 December 2017

    The latest version of The Second World War is now live. There's a lot of new AI improvements, fixes and some new content additions. To begin with, we’ve about finished our comprehensive rewrite of the Land Offensive/Defensive AI. For the most part, the changes may not be very noticable. But over the course of a full game, players should experience an AI making wiser large and small scale decisions that will alter outcomes of battles and ultimately wars. A major effort has gone into making the AI significantly more aware of it’s defensive needs both at home and abroad. They will also now attempt to gather reserves so front line collapses should not always lead to a total collapse. To get the AI to this level of functionality, new logic was required for how they move, split, reinforce unit groups and when to join a battle or consider it a lost cause. We have a few more elements to complet…

  • THE SECOND WORLD WAR EARLY ACCESS IS NOW AVAILABLE! - 13 October 2017

    Making History: The Second World War is officially for sale on Steam as an Early Access title. The game is mostly feature complete and stable. The Early Access process allows us to finish the game with input from the community. For a small independent company like Factus Games, this has many advantages. We do not have the staff for intensive testing so the community does help us find issues that might take longer to find in house. More importantly, the end phase is typically dominated by AI and game balancing. These are areas where players can provide valuable feedback and influence the final product. There’s still a lot of work ahead for some areas of the game and still more we want to improve before the final release. We plan to get new game updates to the community on a weekly basis. During the pre-release period it’s possible saved games could become incompatible after an update. Ho…

  • THE SECOND WORLD WAR EARLY ACCESS IS NOW AVAILABLE! - 13 October 2017

    Making History: The Second World War is officially for sale on Steam as an Early Access title. The game is mostly feature complete and stable. The Early Access process allows us to finish the game with input from the community. For a small independent company like Factus Games, this has many advantages. We do not have the staff for intensive testing so the community does help us find issues that might take longer to find in house. More importantly, the end phase is typically dominated by AI and game balancing. These are areas where players can provide valuable feedback and influence the final product. There’s still a lot of work ahead for some areas of the game and still more we want to improve before the final release. We plan to get new game updates to the community on a weekly basis. During the pre-release period it’s possible saved games could become incompatible after an update. Ho…

  • Interview Q & A with Factus Games Founder Ralph Gerth - 20 September 2017

    The following interview of Ralph Gerth (RG), founder of Factus Games was conducted by Patrick Flynn (PF) (PF) What is your personal background in the industry? (RG) I started working in the games industry at LucasArts back in 1993. They hired me to create 3D art for games which at the time, were still all 2D. I stayed 6 years, learned a ton and made contributions to some classic Star Wars and adventure games. Then in 2000 I moved to Europe to work for a Swedish developer UDS. There I led a team of talented artist making a Futurama console game. Unfortunately the company went out of business after 3 years. I returned to the US to take a position as the Art Director of Muzzy Lane Software, the original developers of the Making History series. My role eventually evolved and I became the designer on all the Making History commercial games. (PF) How did you go about acquiring Factus Games? (…

  • Interview Q & A with Factus Games Founder Ralph Gerth - 20 September 2017

    The following interview of Ralph Gerth (RG), founder of Factus Games was conducted by Patrick Flynn (PF) (PF) What is your personal background in the industry? (RG) I started working in the games industry at LucasArts back in 1993. They hired me to create 3D art for games which at the time, were still all 2D. I stayed 6 years, learned a ton and made contributions to some classic Star Wars and adventure games. Then in 2000 I moved to Europe to work for a Swedish developer UDS. There I led a team of talented artist making a Futurama console game. Unfortunately the company went out of business after 3 years. I returned to the US to take a position as the Art Director of Muzzy Lane Software, the original developers of the Making History series. My role eventually evolved and I became the designer on all the Making History commercial games. (PF) How did you go about acquiring Factus Games? (…

  • Early Access: The Second World War - 6 September 2017

    Making History: The Second World War is preparing to release as an Early Access title. This offers many advantages to both our development team and the SWW community. For us it's an opportunity to get the game in front of a wider sample of users and systems. The feedback we receive during this phase will help us identify potential issues. This is also a chance for the community to offer ideas on existing features and make requests for additional ones. At present, the game is feature complete. There's still some content to add and game balancing to complete. We believe an Early Access version should be ready sometime in the next few weeks. I'll post announcements once we have a reliable target date.

  • Early Access: The Second World War - 6 September 2017

    Making History: The Second World War is preparing to release as an Early Access title. This offers many advantages to both our development team and the SWW community. For us it's an opportunity to get the game in front of a wider sample of users and systems. The feedback we receive during this phase will help us identify potential issues. This is also a chance for the community to offer ideas on existing features and make requests for additional ones. At present, the game is feature complete. There's still some content to add and game balancing to complete. We believe an Early Access version should be ready sometime in the next few weeks. I'll post announcements once we have a reliable target date.

  • Steam Page Activated - 18 August 2017

    http://store.steampowered.com/app/462940/Making_History_The_Second_World_War/

  • Steam Page Activated - 18 August 2017

    http://store.steampowered.com/app/462940/Making_History_The_Second_World_War/

  • The Second World War: Historic Timelines & Advanced Weapons - 13 August 2017

    New blog post on the Factus Games website. The topic is focused on the game timelines, how events are affected and the use of post war weapons to extend and alter the experience. Read about it here: www.factusgames.com

  • The Second World War: Historic Timelines & Advanced Weapons - 13 August 2017

    New blog post on the Factus Games website. The topic is focused on the game timelines, how events are affected and the use of post war weapons to extend and alter the experience. Read about it here: www.factusgames.com

Patch notes and updates

S.noRelease datePatch nameGID number
125 August 2015Edge Update3819571572127385007
227 March 2015Making History II updated3819571572127385481
37 January 2015Small Making History II update released521623031789240149
47 January 2015Small Making History II update released3819571572127385656
528 October 2014Making History II update released!521616306831274759
628 October 2014Making History II update released!3819571572127385861
727 December 2010Making History II Update Released1194777278728069192
817 November 2010Making History II Update Released1191396491183719539
98 October 2010Making History II Update Released1081054590940045495

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