Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4678340 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | Price not available |
| Free to play | No |
| Discount | 0% |
| Original price USD | — |
| Current price USD | — |
| Release date | 2026 |
| Developer | Mark Horvath |
| Publisher | Mark Horvath |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4678340/ |
Short description
An idle RPG with deep loot, co-op boss fights, and five classes to master. No ads. CHOOSE YOUR PATH Pick from five classes — Knight, Wizard, Archer, Assassin, or Priest. Each has unique skills, gear, and playstyle.
About this game
Väinaa is a country of the dead, and you are walking through it. You start on The Pale Shore with nothing. What you find, you keep. What you kill, you take from. The app doesn't need to be open — time away earns experience, jewels, herbs and dungeon keys, and they're waiting when you come back. The Campaign A long road through drowned and buried places. The Old Fen. The Mourning Chapel. The Crow Fields. The Bone Marsh. Thirty zones, each one further from anywhere you would want to be, and each one ending with something that has been waiting for you. The Awakening Past the first zone the blood tells you what you have been all along. Ihminen, the human, simply better at all of it. Vainaja, the undead, who takes life from what it wounds. Haltija, the elf, who calls fire, cold and lightning. You can accept what you're given or refuse it and choose. It is permanent either way. Dungeons Keys open them, and every key names its own door: a depth, and one of physical, fire, cold or lightning. Four rooms, and whatever is waiting in the fifth. The Pit It only goes down. Each floor is worse than the last and pays better for it. You carry your wounds with you, so how far you get is decided long before you stop. Guilds Others are down here too. Join a guild, talk, and every weekend Väinaa itself surfaces, one boss for the whole server, with every guild cutting at it separately. Guilds are ranked on the damage they do to it. Gear This is where the game actually lives. No classes: twenty-two skills, a deep affix system, and a build that comes out of what you choose to wear. Reroll it, enchant it, stamp unique effects onto it, and feed it essences until it stops having a ceiling. Nothing is summoned. There is one of you, and whatever you are wearing. Free to play, and nothing sold is gear or a shortcut.
Supported languages
English, Korean
