- SWORDY Updated (Version 0.6.0) - 24 November 2017
Version 0.6.0 EA Release - version 6 2017-11-22 New armour! Leather! Studded leather! Chain mail! These provide good protection from bash damage but can be pierced. They currently all have the the same stats but will be tweaked. Plate blocks bladed weapons well but provides little protection from heavy impacts. Heavier armours provide better damage protection overall but slow down character movement. Armour UI https://imgur.com/Wte2fyW.gif With multiple armour options with their own benefits and negatives the armour ui gives you options to mix and match or replace damaged pieces. Holding Y, Δ or ALT opens the menu, movement or aiming (left stick or mouse), changes the selection and pickup/drop (RB, LB, LT, RT, Q, E) will drop the selected piece. Added Sledgehammer https://imgur.com/CRW1M1T.gif Forest Trial and Sword Challenge updated! Auto throw https://imgur.com/tqLJEEs.gif You can now…
- SWORDY Updated (Version 0.6.0) - 24 November 2017
Version 0.6.0 EA Release - version 6 2017-11-22 New armour! Leather! Studded leather! Chain mail! These provide good protection from bash damage but can be pierced. They currently all have the the same stats but will be tweaked. Plate blocks bladed weapons well but provides little protection from heavy impacts. Heavier armours provide better damage protection overall but slow down character movement. Armour UI https://imgur.com/Wte2fyW.gif With multiple armour options with their own benefits and negatives the armour ui gives you options to mix and match or replace damaged pieces. Holding Y, Δ or ALT opens the menu, movement or aiming (left stick or mouse), changes the selection and pickup/drop (RB, LB, LT, RT, Q, E) will drop the selected piece. Added Sledgehammer https://imgur.com/CRW1M1T.gif Forest Trial and Sword Challenge updated! Auto throw https://imgur.com/tqLJEEs.gif You can now…
- SWORDY Update 0.6.0 is available for testing! - 9 November 2017
Hey everyone There is a 0.6.0 test build on the beta branch! Just a few bugs left to nail out before releasing it proper. If you give it a go let us know if you have any feedback or issues! New stuff: Armour UI (hold Y or Δ) New leather armour, new studded leather, new chain mail, plate armour updated Added Sledgehammer Forest Trial updated Sword Challenge updated Auto throw (release both triggers) Guarding stance (left trigger) New hair styles Dual wielding enemies (in FT2) Goblins updated (in FT2) More info soon! To change branch on Steam: Go to your LIBRARY. Find and right click on SWORDY. Left click on "Properties". In the "Properties" pop-up window: left click on the "BETAS" tab. In the dropdown select the "beta" branch. Left click the "CLOSE" button to close the "Properties" window. Steam will then update Swordy automatically. Updates: 0.6.0a1 (2017-11-11): Added armour UI instruc…
- SWORDY Update 0.6.0 is available for testing! - 9 November 2017
Hey everyone There is a 0.6.0 test build on the beta branch! Just a few bugs left to nail out before releasing it proper. If you give it a go let us know if you have any feedback or issues! New stuff: Armour UI (hold Y or Δ) New leather armour, new studded leather, new chain mail, plate armour updated Added Sledgehammer Forest Trial updated Sword Challenge updated Auto throw (release both triggers) Guarding stance (left trigger) New hair styles Dual wielding enemies (in FT2) Goblins updated (in FT2) More info soon! To change branch on Steam: Go to your LIBRARY. Find and right click on SWORDY. Left click on "Properties". In the "Properties" pop-up window: left click on the "BETAS" tab. In the dropdown select the "beta" branch. Left click the "CLOSE" button to close the "Properties" window. Steam will then update Swordy automatically. Updates: 0.6.0a1 (2017-11-11): Added armour UI instruc…
- SWORDY Updated (Version 0.5.0) - 6 October 2017
https://i.imgur.com/rsyUa3h.gif At last! Version 0.5.0 EA Release - version 5 2017-10-06 White peak storm winds Environmental wind storms are now in the White Peak arena that increase in frequency and for longer toward the end of a match. The red flags indicate incoming winds and their direction, shelter zones behind the pillars are safe zones. https://imgur.com/c0pMD3I.jpg New weapons! Falchion! Battle Axe! Kanabo! Cleaver! Hatchet! https://imgur.com/PWrTfyN.jpg Keyboard / Mouse Keyboard and mouse input is now fully supported. You no longer need a gamepad to play Swordy! A keyboard/mouse player can of course join in with other gamepad players too. https://imgur.com/HBtDoIH.jpg Steam Controller Full native Steam Controller support has been added for Valve Steam Controllers along with Xbox gamepad and PS4 gamepad as Steam Controllers (option within Steam Big Picture Mode). The Steam Cont…
- SWORDY Updated (Version 0.5.0) - 6 October 2017
https://i.imgur.com/rsyUa3h.gif At last! Version 0.5.0 EA Release - version 5 2017-10-06 White peak storm winds Environmental wind storms are now in the White Peak arena that increase in frequency and for longer toward the end of a match. The red flags indicate incoming winds and their direction, shelter zones behind the pillars are safe zones. https://imgur.com/c0pMD3I.jpg New weapons! Falchion! Battle Axe! Kanabo! Cleaver! Hatchet! https://imgur.com/PWrTfyN.jpg Keyboard / Mouse Keyboard and mouse input is now fully supported. You no longer need a gamepad to play Swordy! A keyboard/mouse player can of course join in with other gamepad players too. https://imgur.com/HBtDoIH.jpg Steam Controller Full native Steam Controller support has been added for Valve Steam Controllers along with Xbox gamepad and PS4 gamepad as Steam Controllers (option within Steam Big Picture Mode). The Steam Cont…
- Update 0.5.0 Preview - 22 July 2017
Hey everyone. We have released the 0.5.0 update to the beta branch on Steam! It would be awesome if anyone would try it out and give us feedback. Definitely let us know if you run into any bugs. Join the SWORDY Discord! Group chat with devs and fans, faster replies (mobile notifications!), sneak peaks! New weapons! Falchion! Battle Axe! Kanabo! Cleaver! Hatchet! White peak storm winds Environmental wind storms are now in the White Peak arena that increase in frequency and for longer toward the end of a match. The red flags indicate incoming winds and their direction, shelter zones behind the pillars are safe zones. Keyboard / Mouse Keyboard and mouse input is now fully supported. You no longer need a gamepad to play Swordy! A keyboard/mouse player can of course join in with other gamepad players too. Steam Controller Full Steam Controller support is in and working for Valve Steam Contro…
- Update 0.5.0 Preview - 22 July 2017
Hey everyone. We have released the 0.5.0 update to the beta branch on Steam! It would be awesome if anyone would try it out and give us feedback. Definitely let us know if you run into any bugs. Join the SWORDY Discord! Group chat with devs and fans, faster replies (mobile notifications!), sneak peaks! New weapons! Falchion! Battle Axe! Kanabo! Cleaver! Hatchet! White peak storm winds Environmental wind storms are now in the White Peak arena that increase in frequency and for longer toward the end of a match. The red flags indicate incoming winds and their direction, shelter zones behind the pillars are safe zones. Keyboard / Mouse Keyboard and mouse input is now fully supported. You no longer need a gamepad to play Swordy! A keyboard/mouse player can of course join in with other gamepad players too. Steam Controller Full Steam Controller support is in and working for Valve Steam Contro…
- Status Update - 17 April 2017
http://imgur.com/KSRtSgk.jpg Above - SWORDY at Chromacon 2017. Photo by Shovik Nandi Still alive! Sorry for the delay for update 0.5.0 everyone. Had a crazy few weeks of changes which has slowed down Swordy progress a bit. Alexey has moved on to a full time teaching job and we have all moved out of the old Frogshark HQ! Danny is now living and working from Sydney Australia and I am still in Auckland New Zealand. Danny and I are now back up to speed and completing the next update, just final few things left to finish it off. Really appreciate all the feedback on the new input modules - thanks again! After 0.5.0 we are planning to get back into expanding the single player / co-op - can't wait! We also participated in a New Zealand indie arts festival called Chromacon this previous weekend. It went really well! Was awesome meet people and to catch up with and see all the NZ game developers…
- Status Update - 17 April 2017
http://imgur.com/KSRtSgk.jpg Above - SWORDY at Chromacon 2017. Photo by Shovik Nandi Still alive! Sorry for the delay for update 0.5.0 everyone. Had a crazy few weeks of changes which has slowed down Swordy progress a bit. Alexey has moved on to a full time teaching job and we have all moved out of the old Frogshark HQ! Danny is now living and working from Sydney Australia and I am still in Auckland New Zealand. Danny and I are now back up to speed and completing the next update, just final few things left to finish it off. Really appreciate all the feedback on the new input modules - thanks again! After 0.5.0 we are planning to get back into expanding the single player / co-op - can't wait! We also participated in a New Zealand indie arts festival called Chromacon this previous weekend. It went really well! Was awesome meet people and to catch up with and see all the NZ game developers…
- Steam Controller feedback request! - 3 March 2017
Full Steam Controller support is ready for testing and feedback! Steam Controller(s), Gamepad(s) and Keyboard/mouse controls all seamlessly work together - both for multiplayer but also if your gamepad dies (for example), you can instantly pick things up on a different device. We still have the eight player limit in place for practically reasons. The cool thing with the current official default settings is that picking-up-as-a-dual-wielded-weapon has dedicated input buttons for each hand with the left and right grip buttons. This makes dual wielding weapons a lot simplier without any sacrifice and means you don't have to take your hands off of aiming while doing so. There is still further work to be done to complete kb/m, Steam Controller and finalize gamepad support. Most of this work is to do with UI (dynamically showing the correct input hints based on players' device(s)), updating t…
- Steam Controller feedback request! - 3 March 2017
Full Steam Controller support is ready for testing and feedback! Steam Controller(s), Gamepad(s) and Keyboard/mouse controls all seamlessly work together - both for multiplayer but also if your gamepad dies (for example), you can instantly pick things up on a different device. We still have the eight player limit in place for practically reasons. The cool thing with the current official default settings is that picking-up-as-a-dual-wielded-weapon has dedicated input buttons for each hand with the left and right grip buttons. This makes dual wielding weapons a lot simplier without any sacrifice and means you don't have to take your hands off of aiming while doing so. There is still further work to be done to complete kb/m, Steam Controller and finalize gamepad support. Most of this work is to do with UI (dynamically showing the correct input hints based on players' device(s)), updating t…
- SWORDY Updated (Version 0.4.1) - 24 February 2017
Version 0.4.1 EA Release - version 4 - patch 1 2017-02-24 Fixed bug so damage disabled in camp. Fixed bug where respawning in camp was not working. Fixed bug with character pooling system keeping objects around. Fixed bug with character look direction and velocity prediction objects not being removed. Fixed bug where characters falling out of bounds would not be removed. Improved gamemode arena selection memory when switching modes - @Majeflyer. Hey everyone! This is a patch for some minor bugs in version 0.4.0. These fixes should bring minor performance improvements - particularly for longer matches, or matches with many players. Discord We've created a Discord server for Swordy updates / support / bugs / chatting with us. I've found Steam notifications not great for urgent communication. Discord seems to be quite awesome, popular, and there is also a mobile app that sends message noti…
- SWORDY Updated (Version 0.4.1) - 24 February 2017
Version 0.4.1 EA Release - version 4 - patch 1 2017-02-24 Fixed bug so damage disabled in camp. Fixed bug where respawning in camp was not working. Fixed bug with character pooling system keeping objects around. Fixed bug with character look direction and velocity prediction objects not being removed. Fixed bug where characters falling out of bounds would not be removed. Improved gamemode arena selection memory when switching modes - @Majeflyer. Hey everyone! This is a patch for some minor bugs in version 0.4.0. These fixes should bring minor performance improvements - particularly for longer matches, or matches with many players. Discord We've created a Discord server for Swordy updates / support / bugs / chatting with us. I've found Steam notifications not great for urgent communication. Discord seems to be quite awesome, popular, and there is also a mobile app that sends message noti…
- Keyboard + mouse input feedback request! - 9 February 2017
Hey everyone! I have pushed ~experimental~ keyboard and mouse controls to the Swordy "beta" branch. This will allow people without gamepads to play! Of course a kb+m player can also join in with gamepad players. It would be awesome if anyone would try it out and give us feedback! We went through a few iterations to get the mouse aiming to feel right. Quite happy with the current state focusing more on mouse intentions / directions than the exact mouse position - sort of mimicking a joystick. Mostly looking for feedback on: How mouse aiming + mouse UI feels. What you like about it. What you do not like about it. Anything you feel is missing or broken. To change branch on Steam: Go to your LIBRARY. Find and right click on SWORDY. Left click on "Properties". In the "Properties" pop-up window: left click on the "BETAS" tab. In the dropdown select the "beta" branch. Left click the "CLOSE" bu…
- Keyboard + mouse input feedback request! - 9 February 2017
Hey everyone! I have pushed ~experimental~ keyboard and mouse controls to the Swordy "beta" branch. This will allow people without gamepads to play! Of course a kb+m player can also join in with gamepad players. It would be awesome if anyone would try it out and give us feedback! We went through a few iterations to get the mouse aiming to feel right. Quite happy with the current state focusing more on mouse intentions / directions than the exact mouse position - sort of mimicking a joystick. Mostly looking for feedback on: How mouse aiming + mouse UI feels. What you like about it. What you do not like about it. Anything you feel is missing or broken. To change branch on Steam: Go to your LIBRARY. Find and right click on SWORDY. Left click on "Properties". In the "Properties" pop-up window: left click on the "BETAS" tab. In the dropdown select the "beta" branch. Left click the "CLOSE" bu…
- Hair styles! Eyebrows! Beards! Potions! v0.4.0 - 24 December 2016
http://imgur.com/3Y7R7Ge.gif Version 0.4.0 EA Release - version 4 2016-12-24 Hair styles! Eyebrows! Beards! Added health potions! Improved AI - sense of self preservation. Improved AI - improved targetting. Fixed bug with AI getting stuck in air / on top of each other. Improved Music manager to be "game mode based" tracks. Fixed "SSAO" toggle in settings menu and renamed to "Ambient Occlusion". Added "Screen Space Reflections" toggle to settings menu. Happy holidays! Hope everyone is enjoying some time with their friends and family. Good time for local-multiplayer gaming :D We've added a bit more character and customizability with hair styles, eyebrows and beards on characters. You can play with different options in the Camp level. Health potions are a thing! Potions spawn occasionally in the Forrest Trial instead of hidden healing. http://imgur.com/MAe9zIa.gif Enemies will now try to d…
- Hair styles! Eyebrows! Beards! Potions! v0.4.0 - 24 December 2016
http://imgur.com/3Y7R7Ge.gif Version 0.4.0 EA Release - version 4 2016-12-24 Hair styles! Eyebrows! Beards! Added health potions! Improved AI - sense of self preservation. Improved AI - improved targetting. Fixed bug with AI getting stuck in air / on top of each other. Improved Music manager to be "game mode based" tracks. Fixed "SSAO" toggle in settings menu and renamed to "Ambient Occlusion". Added "Screen Space Reflections" toggle to settings menu. Happy holidays! Hope everyone is enjoying some time with their friends and family. Good time for local-multiplayer gaming :D We've added a bit more character and customizability with hair styles, eyebrows and beards on characters. You can play with different options in the Camp level. Health potions are a thing! Potions spawn occasionally in the Forrest Trial instead of hidden healing. http://imgur.com/MAe9zIa.gif Enemies will now try to d…
- SWORDY Updated (Version 0.3.1) - 8 December 2016
Version 0.3.1 EA Release - version 3 - patch 1 2016-12-08 Stability improvements - fixed crashes related to events library. Champions mode change: if final players die at the "same" time no point awarded. Improved support for most screen resolutions/ratios (including super wide and portrait*). Added "how to dual wield" signs to Champions armouries. Updated game engine (Unity 5.4.3f1). Fixed black screen bug in results screen related to cleaving. Fixed minor bug with crown on Deathmatch restart from results screen. Fixed minor bug with cleaving during match. Fixed bug with bot count not resetting on restart. Fixed minor bug with Champions Helm trophy. Fixed missing collisions in Camp. Hey everyone. Another patch, another day! The major here is an improvement to stability, helping fix the random crashes that have happened in the past - turned out to be an issue with the events library we…
- SWORDY Updated (Version 0.3.1) - 8 December 2016
Version 0.3.1 EA Release - version 3 - patch 1 2016-12-08 Stability improvements - fixed crashes related to events library. Champions mode change: if final players die at the "same" time no point awarded. Improved support for most screen resolutions/ratios (including super wide and portrait*). Added "how to dual wield" signs to Champions armouries. Updated game engine (Unity 5.4.3f1). Fixed black screen bug in results screen related to cleaving. Fixed minor bug with crown on Deathmatch restart from results screen. Fixed minor bug with cleaving during match. Fixed bug with bot count not resetting on restart. Fixed minor bug with Champions Helm trophy. Fixed missing collisions in Camp. Hey everyone. Another patch, another day! The major here is an improvement to stability, helping fix the random crashes that have happened in the past - turned out to be an issue with the events library we…