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Trap House

Trap House Steam news

Hive Mind Studios | Jun 14, 2016 | game

Released

0players observed · 5 October 2026 - 19:23:13 UTC

ActionIndie2DLevel EditorControllerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive

Trap House news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive
  • Total reviews7
  • Release dateJun 14, 2016
  • DeveloperHive Mind Studios
  • PublisherHive Mind Studios

Genres: Action, Indie

Company pages: Developer: Hive Mind StudiosPublisher: Hive Mind Studios

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Trap House Steam news

Trap House news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Trap House News! - 27 July 2016

    New Updates Are Awaiting You in the Trap House Now only $9.99! The Trap House is now collecting souls for only $9.99. Soundtrack Now Available! Listen to the original music of Trap House from the safety of your own home. Earn Steam Trading Cards Now! While the House takes souls, you take its cards. Stay tuned for more news and updates!

  • Trap House News! - 27 July 2016

    New Updates Are Awaiting You in the Trap House Now only $9.99! The Trap House is now collecting souls for only $9.99. Soundtrack Now Available! Listen to the original music of Trap House from the safety of your own home. Earn Steam Trading Cards Now! While the House takes souls, you take its cards. Stay tuned for more news and updates!

  • Patch Notes - 7 / 11 / 16 - Trap House V.1.1.0 - 11 July 2016

    Since the last update, we’ve been working on the following fixes and tweaks: Gameplay Escaping Zombies is slightly easier. Zombies can no longer be pushed through Pitfalls. When sliding, strange bounce angles off of walls have been fixed. Getting pushed into oil, stopping directly on top of it, no longer results in infinite bouncing. Dead players no longer look “scrunched” while lying on the floor. In team-based games with teams other than Red or Blue, the score panel now shows the correct players who scored. Players can no longer pause the game while the mid-game panel is up; the pause button now progresses mid-game panel. Implemented an End-game stat that tracks the number of rounds each player won in Escape. Implemented an End-game stat that tracks the number of checkpoints each player unlocked in Gauntlet. When pushed over an Oil Slick players will now slide every time. AI As a whol…

  • Patch Notes - 7 / 11 / 16 - Trap House V.1.1.0 - 11 July 2016

    Since the last update, we’ve been working on the following fixes and tweaks: Gameplay Escaping Zombies is slightly easier. Zombies can no longer be pushed through Pitfalls. When sliding, strange bounce angles off of walls have been fixed. Getting pushed into oil, stopping directly on top of it, no longer results in infinite bouncing. Dead players no longer look “scrunched” while lying on the floor. In team-based games with teams other than Red or Blue, the score panel now shows the correct players who scored. Players can no longer pause the game while the mid-game panel is up; the pause button now progresses mid-game panel. Implemented an End-game stat that tracks the number of rounds each player won in Escape. Implemented an End-game stat that tracks the number of checkpoints each player unlocked in Gauntlet. When pushed over an Oil Slick players will now slide every time. AI As a whol…

  • Patch Notes - 6 / 20 / 16 - Trap House V.1.0.1 - 20 June 2016

    Over the last week we’ve been hard at work fine-tuning Trap House across the following areas: General/Gameplay, Level Editor, Level Library, and UI. For more details on the updates made to these areas please see below. Level Editor: Errors properly update for loaded levels in the editor. Game modes properly update in the editor. Editor no longer selects the previously loaded level's mode. Copying objects and selecting a tile on the map before pasting those objects no longer causes the correlating Paste to be offset. The Reset function in Playtest mode properly resets all effects, enemies, and throwables. Resolved any potential issues when opening a level made outside your game version. Fixed bug that duplicated level IDs, which could potentially overwrite one another upon deleting a custom level. Level Library: Level Library no longer has Search Settings open by default in the Community…

  • Patch Notes - 6 / 20 / 16 - Trap House V.1.0.1 - 20 June 2016

    Over the last week we’ve been hard at work fine-tuning Trap House across the following areas: General/Gameplay, Level Editor, Level Library, and UI. For more details on the updates made to these areas please see below. Level Editor: Errors properly update for loaded levels in the editor. Game modes properly update in the editor. Editor no longer selects the previously loaded level's mode. Copying objects and selecting a tile on the map before pasting those objects no longer causes the correlating Paste to be offset. The Reset function in Playtest mode properly resets all effects, enemies, and throwables. Resolved any potential issues when opening a level made outside your game version. Fixed bug that duplicated level IDs, which could potentially overwrite one another upon deleting a custom level. Level Library: Level Library no longer has Search Settings open by default in the Community…

  • Dev Update - 14 June 2016

    First and foremost, thank you for purchasing Trap House. We will be working on the game everyday to keep you updated with fixes and new content. We will post any news concerning updates and new content here. We realize no game is perfect and bugs can go overlooked; however, we at Hive Mind commit to resolving any and all bugs reported to us. To help us in this pursuit, we invite you to document any bugs, glitches, and overall suggestions on our Steam discussion board or on our forums at http://www.thehivemindstudios.com/#!forum-1/q3hvj. Currently, we are working on the following: AI Stability: We are refining the functionality and stability of AI across all game modes. Specifically, we are currently focused on the behavior of AI players in Gauntlet and Murderball as well as the behavior of AI monsters throughout all game modes. Control Change Issue: When the player manually changes cont…

  • Dev Update - 14 June 2016

    First and foremost, thank you for purchasing Trap House. We will be working on the game everyday to keep you updated with fixes and new content. We will post any news concerning updates and new content here. We realize no game is perfect and bugs can go overlooked; however, we at Hive Mind commit to resolving any and all bugs reported to us. To help us in this pursuit, we invite you to document any bugs, glitches, and overall suggestions on our Steam discussion board or on our forums at http://www.thehivemindstudios.com/#!forum-1/q3hvj. Currently, we are working on the following: AI Stability: We are refining the functionality and stability of AI across all game modes. Specifically, we are currently focused on the behavior of AI players in Gauntlet and Murderball as well as the behavior of AI monsters throughout all game modes. Control Change Issue: When the player manually changes cont…

Patch notes and updates

S.noRelease datePatch nameGID number
111 July 2016Patch Notes - 7 / 11 / 16 - Trap House V.1.1.04249665521684503155
211 July 2016Patch Notes - 7 / 11 / 16 - Trap House V.1.1.0257086017113161018
320 June 2016Patch Notes - 6 / 20 / 16 - Trap House V.1.0.14249665521684503267
420 June 2016Patch Notes - 6 / 20 / 16 - Trap House V.1.0.1250328813711109478

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