Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4685060 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Threeclipse |
| Publisher | Pixel Doors |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Perform as a royal mouse-jester in a kingdom ruled by silence. Crown & Applause is a narrative rhythm game with a medieval bardcore soundtrack. Read the crowd, work the court, and decide who your act really serves. One bad show and they reach for the tomatoes.
About this game
ABOUT THIS GAME Crown & Applause is a rhythm game about performance, power, and what happens when a kingdom starts listening too closely to its fool. You play a wandering mouse jester, dispatched by a king who needs his subjects laughing instead of thinking. The job is simple: travel the kingdom, read the crowd, and put on a show. But as the jester rises from muddy village squares to the marble halls of the royal court, simple entertainment becomes something far more complicated. THE RHYTHM Most rhythm games ask you to hold one line. Crown & Applause asks you to hold two. Notes arrive from both sides of the stage, converging toward the center. Pressure from the crown above and the crowd below, closing in from every direction. It's a simple idea that mirrors the jester's situation and gets complicated fast. Each stage has its own bardcore music, its own audience, its own mood, and its own breaking point. Play well, and the crowd celebrates. Lose the thread, and they turn; booing, restless, and eventually reaching for the tomatoes. The crowd isn't a backdrop: it's a pressure system that responds in real time to how the performance is going. Early villages are forgiving. The royal court has no patience for a bad show. BETWEEN PERFORMANCES Between stages, the game slows down. Coins earned from performances can be spent in a shop on upgrades tied to your alignment — tools that serve the king, the crowd, or yourself. A king-aligned jester plays differently to a crowd-aligned one, and those differences quietly accumulate into something that feels personal by the end. Alongside the shop, narrative dialogue scenes build out the world and the people in it. The characters the jester meets, the tensions simmering underneath the spectacle, the moments that don't make it into the performance but matter just as much. These scenes are skippable, but the choices made inside them drive the alignment system. Skip them, and you'll still finish the game. Play them, and you just might find extra endings when the curtains come down. THE CHOICES Crown & Applause tracks allegiance through three poles: the King, the Crowd, and the Self. The choices aren't combat encounters or dia…
Supported languages
English, French
