SPSTEAMPULSELIVE ANALYTICS
Dead Spell

Dead Spell Steam news

Jesse Etzler | May 15, 2026 | game

Released

0players observed · 24 September 2026 - 09:55:24 UTC

Steam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Dead Spell news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews2
  • Release dateMay 15, 2026
  • DeveloperJesse Etzler
  • PublisherJesse Etzler

Company pages: Developer: Jesse EtzlerPublisher: Jesse Etzler

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Dead Spell Steam news

Dead Spell news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Build 0.3.6 - 2 August 2026

    • Fixed texture issues with some dark forest trees • Added new spell scrolls that are no longer randomized ( Old spell system is in place ) • Unable to learn the same spell twice for the new spell crafting system • Updated trade window art • Added trade level to trade panels • Updated crafting window art • Added crafting level to crafting panels • Added UI outlines to some UI text • Fixed loading issue with new spell system icons • Added extra spacing for health and mana bar text • Added line spacing amount for some UI text • Updated quest NPC window art • Increased floating enemy health bar size • Added health percent to floating enemy health bar • Updated spell crafting window art • Updated spell Enchanting window art • Updated spell Cooking window art • Updated spell Smelting window art • Updated spell Alchemy window art • Added stacks to buff system for future buffs • Increased base…

  • Build 0.3.5 - 3 July 2026

    • Adjusted player camera height • Adjusted player camera angle • Changed door, alchemy, smelting, cooking, enchanting tooltip colors • Cooking, Smelting, and Alchemy progress time reduced to 2 seconds • Changed right tooltip logic to adjust y position based on text length to prevent long tooltips from going off screen • Added texture overlay to multiple UI elements • Increased player scale • Removed spell buffs from being effected by global spell cooldown • Adjusted skills menu layout • Increased chat bubble padding • Re-applied player cloak shader • Adjusted player collision size • Changed additional stat info color in equipment menu • Changed player swim height • Removed buff tooltip timer text • Fixed some gold tooltips displaying incorrect colors for text • Fixed inventory bug that allowed you to drag empty item slots and delete empty items • Changed placement circle art and color •…

  • Build 0.3.4 - 30 June 2026

    • Fixed collision issue with player camera

  • Build 0.3.3 - 30 June 2026

    • Fixed placement circle not ignoring some layers • Fixed placement circle logic where placing the circle was selecting a target • Fixed issue with duplicate quest displaying on map • Reanimating no longer resets group command settings • Aggressive group attack state is now default setting • Fixed issue with name text and shadow not centering correctly on group member after resurrecting • Increased enemy rotation speed • Changed group NPC spawn system to spawn close to equal amounts for every class • Main log group invites now include all NPCs in zone • Main log added faster chats and LFG text • After removing a NPC from group the link in the main log is useable again for the same NPC • Fixed bug with group members being invisible sometimes after inviting or removing from group • Replace assist group command with defensive command • Changed defensive command so you can select focus targ…

  • Build 0.3.2 - 25 June 2026

    • Reduced text display time for new game • Changed player default cloak item texture for new game • Added level text to spell tooltip • Removed group NPC stat info from tooltips to make it easier to decide based on class and level • Tooltips now display level and race text on same line • Updated some NPC and Enemy tooltip colors • Increased base mana amount • Increased base mana regen amount • Changed mana tick time from 3 seconds to 2 seconds • Removed offering requirement to invite to group ( Only level requirement remains ) • Group NPC main log tooltip now displays "Click to Invite To Group" and removed offering required text since no longer required • Removed all Offering items from shops • Adjusted invite and remove group NPC icon sizes to be larger • Changed invite and remove group NPC buttons • Added group NPC levels to dark forest for levels 1-4 ( old minimum level was 5 ) • Gro…

  • Build 0.3.1 - 22 June 2026

    • Added quest tracking to UI that displays the current zone quests • Added toggle setting for quest tracking • Fixed tooltip for crafting spell preview cast time not displaying with correct value • Changed main log learn spell text color • Changed size of main map window to be larger • Added scroll zoom and mouse left click panning to main map • Disabled camera zoom while mouse is over UI elements • Added quest icons to map • Fixed bug where potions on actionbar would be broken after unlearning a spell • Fixed issue with quest tracking display not loading correct save setting • Updated main map quest icons to display correct icon based on quest progress • Fixed a map bug where only active surrounding zones were displaying quests instead of entire world • Fixed a map bug where you could zoom and pan outside of the map area • Added button panel to map to show and hide map icons • Added ad…

  • Build 0.3.0 - 19 June 2026

    • Add main menu loading screen icon and text • Added ability to place potions on action bar • Fixed a bug where fog distance would be set at 0 when entering a zone at certain time • Fixed bug with changing resolution and windowed mode settings • Increased player melee attack distance • Able to refresh spell and potion buffs before the buff timer runs out • Fixed bug where refreshing buffs would display the incorrect cooldown time and icon • Added additional chat bubble text • Fixed icon flashing issue with UI buffs when refreshing • Removed same buff category limit for buffs • Fixed staff scaling issue • cooking items are now stackable • Increased enemy floating health bar display distance • Changed skills menu tooltip text colors • Changed knowledge menu tooltip text colors • Updated some misc tooltip colors • Updated group NPC tooltip colors • Update NPC tooltip colors • Chests now pl…

  • Build 0.2.9 - 16 June 2026

    • Added additional font character support to main log • Added additional text for dark forest main log chats • Removed depth of field post processing effect • Reduced sharpness filtering • Removed chromatic aberration post processing effect • Reduced bloom post processing intensity slightly

  • Build 0.2.8 - 16 June 2026

    • Adjusted post processing effects settings • Added post processing effects to spell particles • Added post processing effects to NPCs • Added post processing effects to enemies • Added post processing effects to weapons and armor • Added post processing effects to player • Disabled Environmental main log text ( will be replaced by something new in the future ) • Updated main chat logs for dark forest • Removed inspect text link for group NPCs • Changed main log Invite tooltip to now display group NPC info • Changed quest NPC window colors • Changed quest tooltip colors • Changed additional stat info tooltip colors • Fixed Enter Zone issue where sometimes group NPCs wouldnt spawn • Changed player swimming and idle swimming heights • Fixed issue with entering zone fading between zone settings correctly • Fixed some world pathing areas for enemies and NPCs • Changed selection circles to y…

  • Build 0.2.7 - 13 June 2026

    • Fixed some invisible tree trunks in dark forest caused by a shader issue • Added randomization to combat text spawn position • Added Right-Click to open door text to door tooltips • Added Right-Click to open text to chest tooltips • Dead enemies display tooltip for Right-Click loot and Shift + Right-click auto loot • Adjusted skill menu colors • Changed skills tooltip colors • Changed knowledge window font and text size • Changed knowledge tooltip colors • Changed knowledge window text colors based on used points • Removed Incomplete text from Quest tooltip • Adjusted main log colors • Changed spell tooltip colors • Changed equipment item stat tooltip colors • Changed additional stat info tooltip colors • Fixed issue with some stats in equipment menu not turning green based on stat increase • Fixed issue with some enemies not finding a valid path when wandering • Adjusted group NPC to…

  • Build 0.2.6 - 11 June 2026

    • Added some enemy selection outlines ( More enemies need to be updated ) • Increased some 3d name text sizes • Fixed low health warning not animating • Added Level text to player bar • Redesigned floating enemy bars • Added enemy level to floating enemy bars • Fixed camera load issue with not being at correct angle when last saved • Added mini map to UI • Updated projector shader for better color display for selection circles and placement circle • Changed some map text colors • Added quest giver tracking to mini map • Fixed issue where completed quest reward wasnt appearing in main log and didnt play received sound • Fixed Ritual Camp quest description direction was incorrect • Increased group NPC wander radius • Changed quest log completed color to green • Fixed issue with menu keybinds not working vAdded new icon to main map with player rotation

  • Build 0.2.5 - 8 June 2026

    • Fixed issue where enemies were no longer Searching for a target • Changed enemy following navigation to be more random • Changed enemy follow speed to be slightly random • Changed Dark Forest music • Adjusted dark forest tree leaf colors • Added new shaders

  • Build 0.2.4 - 5 June 2026

    • Reverted zombie and skeleton size changes back to smaller • Changed normal combat text to yellow • Changed combat text to be larger • Added thicker outline to combat text • Changed critical strike combat text color • Adjusted positioning of combat text spawn to be higher • Removed group NPC damage combat text • Added combat text fade out when about to despawn • Optimized group NPC logic • Optimized enemy logic • Added grass movement to Dark Forest terrain • Optimized keybind system • Adjusted shadows to be darker • Adjusted dark forest grass color • Adjusted player shadow size to be larger • Fixed issue with new fire particle not emitting light • Adjusted Dark Forest path texture • Adjusted quality settings for better performance • Changed shadow detail • Adjusted rendering to be more optimized • Changed Dark Forest day and night emit colors • Fixed unstuck button internal tooltip err…

  • Build 0.2.3 - 2 June 2026

    • Lowered cooldown time for debuff scrolls • Fixed some overlapping audio sources • Dark forest changed terrain colors • Day and night cycle fixed bug where visuals were updating before time update • Updated dark forest fog and lighting • Updated torch fire particles • Updated torch fire audio • Added new textures and shaders • Increased xp gain from quests by double or triple • Changed group system to only use one type of Offering item. Must still be the group NPCs level or higher to invite • Adjusted some NPCs and locations • Added additional post processing effects • Increased group NPC frequency near the player • Reduced group NPC spawns at a given time to 75 • Optimized group NPC logic • Reduced enemy movement speed in combat • Moved around some enemy spawners in dark forest • Updated chat bubble text color • Increased time delay for group NPC chat bubble spawn • Adjusted sun and m…

  • Build 0.2.2 - 19 May 2026

    • Reverted quality setting that was causing issues with some textures • Optimized interface logic • Fixed issue with some text missing outlines after Unity update • Optimized Enemy logic to fix performance issues • Optimized keybind logic • Optimized group system performance • Updated some textures and shaders • Fixed issue with herbalism, mining, and chests stacking • Removed system that lowered xp gain if player was a certain number of levels above an enemy

  • Build 0.2.1 - 18 May 2026

    • Optimized fade out distance for text • Optimized 3d text facing camera logic • Improved performance for mining and herbalism respawn logic • Optimized group member randomization during initial spawn • Optimized Quest Object pickup items and respawn system • Optimized group NPC calculations • Fixed issue with debuffs not being removed from group NPC after death • Removed cast shadows from small objects to increase performance • Adjusted some quality settings to improve performance • Fixed issue with cooldown timers not displaying on action bar after previous update • Fixed player idle animation issue • Increased some object texture resolutions, more will be updated in future builds

  • Build 0.2.0 - 18 May 2026

    • Fixed performance issue with floating enemy health bars • Reduced time for Quest particle effects to update from 3s to 2s • Fixed issue with fps drop while having a target selected • Adjusted physics quality for NPCS to improve performance • Fixed chat bubbles not disabling properly based on distance for optimization • Fixed performance issue with spell action bar • Reduced the spawning time for each group member into world to improve performance for loading world and new zone • Fixed issue with enemy spawns that was causing massive performance issue when entering game and entering a new zone • Optimized player movement logic • Reduced non essential enemy spawners in Dark forest to improve load times • Reduced amount of group NPCs that spawn in Dark forest from 250 to 150 to improve load times • Improved performance for main log and combat log windows • Removed water swimming particle…

  • Build 0.1.9 - 16 May 2026

    • Fixed performance issue with rain particles • Optimized group NPC wander logic • Optimized NPC shadow rendering to improve performance • Fixed NPC name text distance logic that was causing flickering in the distance

Patch notes and updates

S.noRelease datePatch nameGID number
12 August 2026Build 0.3.61839676055893353
23 July 2026Build 0.3.51836506165571638
330 June 2026Build 0.3.41836506165563811
430 June 2026Build 0.3.31836506165563690
525 June 2026Build 0.3.21836506165552113
622 June 2026Build 0.3.11835871199311925
719 June 2026Build 0.3.01835871199306164
816 June 2026Build 0.2.91835236783575404
916 June 2026Build 0.2.81835236783572671
1013 June 2026Build 0.2.71835236783565315
1111 June 2026Build 0.2.61835236783559554
128 June 2026Build 0.2.51834602721197841
135 June 2026Build 0.2.41834602721189419
142 June 2026Build 0.2.31833968530899403
1519 May 2026Build 0.2.21832700592800291
1618 May 2026Build 0.2.11832700592799777
1718 May 2026Build 0.2.01832700592797187
1816 May 2026Build 0.1.91832700592793791

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