3D Sprite Renderer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score40% positive
- Total reviews5
- Release dateMay 16, 2016
- DeveloperDMD 'Ware
- PublisherDMD 'Ware
Genres: Animation & Modeling
Company pages: Developer: DMD 'WarePublisher: DMD 'Ware
3D Sprite Renderer Steam news
3D Sprite Renderer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 7 and Perspective Orientability - 4 March 2017
With version 7 we now have fully working perspecitive projection orientability maps. https://github.com/dmdware/sped/blob/master/shaders/orpersp2.frag https://github.com/dmdware/sped/blob/master/shaders/orpersp2.vert The advantage of using orientability maps compared to using 100's+ of vertices per model is the great reduction in matrix multiplication, along with unlimited detail and other mentioned benefits. Check the "up_info2.txt" example included in the "renders/" folder for an example of orientability maps in action. Note: although a matrix multiplication is used at the end of the perspective fragment shader to obtain fragment depth, this can be simplified (eg, using a dot product, a scale and offset), resulting in only four matrix operations in the vertex shader. Parameters such as search jump offsets, minimum discard distance and number of search steps could also be adjusted base…
- Version 7 and Perspective Orientability - 4 March 2017
With version 7 we now have fully working perspecitive projection orientability maps. https://github.com/dmdware/sped/blob/master/shaders/orpersp2.frag https://github.com/dmdware/sped/blob/master/shaders/orpersp2.vert The advantage of using orientability maps compared to using 100's+ of vertices per model is the great reduction in matrix multiplication, along with unlimited detail and other mentioned benefits. Check the "up_info2.txt" example included in the "renders/" folder for an example of orientability maps in action. Note: although a matrix multiplication is used at the end of the perspective fragment shader to obtain fragment depth, this can be simplified (eg, using a dot product, a scale and offset), resulting in only four matrix operations in the vertex shader. Parameters such as search jump offsets, minimum discard distance and number of search steps could also be adjusted base…
- Orientability Maps and Version 6 - 9 February 2017
Now introducing an experimental new feature called orientability maps in version 6. Code is available to demonstrate usage of the generated orientability maps: https://github.com/dmdware/sped/blob/master/source/render/ordraw.cpp https://github.com/dmdware/sped/blob/master/source/render/ordraw.h https://github.com/dmdware/sped/blob/master/source/tool/rendertopo.cpp https://github.com/dmdware/sped/blob/master/source/tool/rendertopo.h https://github.com/dmdware/sped/blob/master/shaders/or.frag https://github.com/dmdware/sped/blob/master/shaders/or.vert https://github.com/dmdware/sped/blob/master/shaders/orpersp.frag https://github.com/dmdware/sped/blob/master/shaders/orpersp.vert Orientability maps are a further development beyond parallax mapping, towards fully "fake" triangles. Instead of rendering hundreds of polygons for many individual objects, a single quad can be used for each objec…
- Orientability Maps and Version 6 - 9 February 2017
Now introducing an experimental new feature called orientability maps in version 6. Code is available to demonstrate usage of the generated orientability maps: https://github.com/dmdware/sped/blob/master/source/render/ordraw.cpp https://github.com/dmdware/sped/blob/master/source/render/ordraw.h https://github.com/dmdware/sped/blob/master/source/tool/rendertopo.cpp https://github.com/dmdware/sped/blob/master/source/tool/rendertopo.h https://github.com/dmdware/sped/blob/master/shaders/or.frag https://github.com/dmdware/sped/blob/master/shaders/or.vert https://github.com/dmdware/sped/blob/master/shaders/orpersp.frag https://github.com/dmdware/sped/blob/master/shaders/orpersp.vert Orientability maps are a further development beyond parallax mapping, towards fully "fake" triangles. Instead of rendering hundreds of polygons for many individual objects, a single quad can be used for each objec…
- Version 5 - 11 September 2016
- crashing bugs on XP have been fixed on startup (lots of changes underneath) - tested on Win10 - relative addressing is now used for /textures/ and /models/ - models, project, textures sample
- Version 5 - 11 September 2016
- crashing bugs on XP have been fixed on startup (lots of changes underneath) - tested on Win10 - relative addressing is now used for /textures/ and /models/ - models, project, textures sample
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 11 September 2016 | Version 5 | 4249665521684508133 |
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