- Visual Theme Synchronization and Workspace Graphical Optimization - 6 July 2026
1.0.8.1: Preview System and Background Customization UpdateI have implemented significant improvements to the editor's visual interface and performance, focusing on theme fidelity and workflow comfort across various project sizes.Aesthetic Synchronization and VisualizationFull Theme Integration: The animation preview window links directly to the application’s theme engine. Accent colors, zoom typography, and canvas borders react to the selected palette (Green, Blue, Red, among others), maintaining an uninterrupted visual experience throughout the application.Adaptive Lighting Effects: I have designed a soft glow system for the preview area borders that respects and accompanies the active color configuration, enhancing the visual distinction of the workspace.Structural Stability: Security mechanisms have been implemented within the graphical resource hierarchy. This ensures the interface…
- Patch 1.0.8: Improved Zoom, Larger Brushes & Optimization - 26 June 2026
Hello everyone!With the release of version 1.0.8, I want to share the latest updates and talk a bit about the state of development.You may have noticed the lack of patch notes for the versions between 1.0.6.4 and this new update. Sometimes I push continuous updates focused on very subtle "under-the-hood" tweaks. Instead of bombarding you with small notes for every minor change, I decided to take this time to quietly polish the user interface and optimize the overall performance of the program.Today, with update 1.0.8, I am introducing more noticeable changes to the design tools that will significantly improve your workflow, making it the perfect time to detail what I've been working on.🔍 Expanded Zoom LevelsI have rewritten the scaling logic so you can zoom much closer to the canvas, regardless of the pattern size you are working on. This will give you much more precision for fine deta…
- Patch 1.0.6.4: 17 New Nodes & Multi-Selection - 5 June 2026
Hello everyone.For versions 1.0.6.3 and 1.0.6.4, I've been working hard to expand our Filters and Effects tools, polish UI usability, and rewrite part of the internal code to ensure better overall performance.Here is the technical breakdown of the implemented changes:🧩 17 New Filter & Effect NodesThe node library in this category grew significantly, reaching a total of 25 tools. I focused on covering advanced procedural texturing needs:Environmental Effects & Wear: Dust Particles, Terrain Dirt, and Water Drops. The latter includes advanced lighting, specular highlights, caustics, and cast shadows.Image Processing & Style: Non-Uniform Blur, Halftone, Pixelate, Glitch (with integrated chromatic aberration), Vignette, and Glow (using a three-stage pipeline with Screen Blend).Morphological Operations & Lighting: Implemented dilation and erosion with configurable kernels, Graphic Embossing…
- Patch 1.0.6.2: Advanced Systems for Shape and Polygon Nodes - 3 June 2026
Patch 1.0.6.2:This update represents a comprehensive overhaul of the geometric generation capabilities. I have significantly expanded the property set for the Shape and Polygon nodes, integrating a parameterization system that offers superior technical and versatile control over the creation of complex patterns and shapes.📐 New Shape Library (ShapeTypes)A new shape type selector has been incorporated, expanding the library to 34 options, ranging from fundamental geometry to complex mathematical and repeating systems. The new categories include:Classic Geometry: Polygon, Circle, Square, Star.Complex Geometry: Lissajous, Gear, Burst, Spiral.Decorative Shapes: Heart, Infinity, Rose, Cross.Line Patterns: Waves, ZigZag, Lines, Cross Hatch.Repeating Patterns: Scales, Labyrinth, Concentric, Truchet, Voronoi.Grid Systems: Cartesian Grid, Diamond Grid, Hex Grid, Isometric Grid, Brick Wall.Scatt…
- Update 1.0.6.1: Node Freedom, Multiple Outputs and Critical Fixes - 1 June 2026
🛠️ Patch 1.0.6.1Hi everyone! Welcome to the 1.0.6.1 patch notes.As a developer, my vision for this project has always been to provide you with an environment where the tool adapts to your creativity, and not the other way around. In this update, I have rebuilt several internal systems of the node engine to tear down artificial barriers, optimize data flow, and ensure bulletproof stability in your most complex projects.Here are the detailed implementations and technical improvements for this version:🔓 Creative Emancipation: Removal of LimitsThe most significant change in this patch is the restructuring of the properties and sliders system. I have made the decision to entrust absolute control to the user:Removal of Math.Clamp: All range restrictions on Double type properties have been removed. Fundamental parameters like Scale, BlendFactor, ExposureValue, and GammaValue can now be pushe…
- Update 1.0.6: The Node Engine, Completely Revamped! - 1 June 2026
📋 Update 1.0.6Hello everyone! I have been working intensely on a massive overhaul of the internal node system. Developing this project on my own, I realized I needed to clean up the technical foundation to bring you better features in the future. My goal with this patch is to offer you a much faster, more stable experience with professional-quality visual results.Important Note: Although this update covers and fixes a vast majority of features and bugs, I want to mention that the Nodes tab is still in Beta and still has areas where it can (and will) improve.I have enabled features that were previously half-baked, improved the interface to give you more control, and optimized the engine so everything runs smoothly on your PCs. Here are all the details of what I achieved in this version:🚀 Performance & OptimizationSmart Processing: I implemented a new parallel processing system for the…
- Update 1.0.5: New Nodes Tab & Image Loading! - 31 May 2026
Hello everyone!Version 1.0.5 is finally here, and it brings one of my biggest and most ambitious updates to date: The new Nodes Tab!I want to emphasize that this new tab is currently in beta phase. Although it is still in active development and I will continue to improve it in future patches, it is already fully functional so you can try it out, experiment, and start creating. Here is everything included in patch:🌟 Main Feature: The Visual Node System (BETA)You now have a complete interactive editor. Design, connect, and preview your logic and textures with incredible fluidity.Interactive Editor: Navigate easily with zoom (featuring a real-time percentage), free panning, and view centering in a clean and fluid workspace.Dynamic Connections: Link your input and output ports with curved lines and eye-catching neon visual effects. (You can easily remove connections with a right-click).Rea…
- Craft Forge Pixel Update: Versions 1.0.1 & 1.0.2 - 22 May 2026
Summary:This combined update resolves sizing issues for the brush and eraser preview, adds fluid hover tracking during active drawing, introduces a dynamic speed-based RGB hover effect, and extends hover support across all symmetry modes.🔧 Version 1.0.1: Core FixesResolved Brush & Eraser Hover Scaling: Fixed a bug where the brush and eraser hover previews remained locked to a single cell size. The hover preview now scales accurately with your selected brush dimensions.🚀 Version 1.0.2: Enhancements & Dynamic HoverActive Drag TrackingHover-on-Drag Movement: Enhanced the rendering system so the hover preview seamlessly follows the mouse cursor in real-time while actively drawing or erasing, providing immediate visual feedback during strokes.Detailed Feature Description: Dynamic RGB Hover & Symmetry SupportWe have overhauled the tool preview system to make the drawing experience more resp…