SPSTEAMPULSELIVE ANALYTICS
Rick and Morty: Virtual Rick-ality

Rick and Morty: Virtual Rick-ality Steam news

Owlchemy Labs | Apr 20, 2017 | game

Released

2players observed · 24 September 2026 - 09:35:22 UTC

AdventureIndieSimulationVRFunnySteam Store

  • Latest observed players2 · 24 September 2026 - 09:35:22 UTC
  • SteamPulse tracked peak926
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Rick and Morty: Virtual Rick-ality news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 24 September 2026 - 09:35:22 UTC
  • SteamPulse tracked peak926
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews2,453
  • Release dateApr 20, 2017
  • DeveloperOwlchemy Labs
  • PublisherAdult Swim Games

Genres: Adventure, Indie, Simulation

Company pages: Developer: Owlchemy LabsPublisher: Adult Swim Games

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Rick and Morty: Virtual Rick-ality Steam news

Rick and Morty: Virtual Rick-ality news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • What PC Gamer's editors played over the holiday - 2 January 2018

    Tim Clark: Simulacra   Look, I'm nothing if not entirely predictable, so to the surprise of absolutely nobody, least of all myself , I failed to catch up on Assassin's Creed: Origins. To be fair I did boot it up and made it through a couple of missions, but as I saw its vast sandy expanse stretching away into the distance, I felt the clarion call of my old favourites. And so most of the break was spent grinding Destiny 2 for masterworks weapons, of which I now have an indecent amount , but somehow still no raid hand cannon. I also managed to crank out a successful Hearthstone Dungeon Run with every remaining class, thereby earning the card back. Shaman was the last to fall, and finally got over the line last night—but only after I started auto-quitting unless I was able to get the 'double Battlecry' passive buff and a decent batch of Jade cards. In at lea…

  • Making Eye Contact In VR - 6 September 2017

    They say eyes are the windows to the soul. At the very least, eye contact is one of the most intimate forms of connection two people can make with their underwear on. Valve spent a fortune ensuring that looking into Alyx Vance’s eyes wouldn’t be robotic and awkward. A big reason for Vampire: Bloodlines’ characters being so successful is that they, likewise, hook you in the eyes and refuse to let go. Of course, being a horror game, some of them would probably rather be doing it with a fish-hook. In virtual reality, eye-contact becomes code for ‘alive’. (more…)

  • Patch #2 Notes - 6 June 2017

    Fixed a timing issue where the player could enter space too early after Omega Buttmouth appeared Exit Burrito no longer disappears if present while Rick shoots the player with the enlarging ray Fixed an issue where eating the Exit Burrito while the enlarging ray is active results in player being stuck in staging area Combining Youseeks Ball with some items no longer results in both items being duplicated Batteries made from Mega Seed now show proper display when charging Nitro Dark Matter made from Mega Seed now has audible warning SFX The Rick Killing Gun will no longer break if player attempts to bring it through the portal. Combinated Youseeks now spawns with correct hands when combining Youseeks ball with an opened can Rick's gun no longer loses its functionality when throwing it into the hatch Troy helmet no longer breaks shootout gun functionality. Fixed an issue where the player…

  • Patch #2 Notes - 6 June 2017

    Fixed a timing issue where the player could enter space too early after Omega Buttmouth appeared Exit Burrito no longer disappears if present while Rick shoots the player with the enlarging ray Fixed an issue where eating the Exit Burrito while the enlarging ray is active results in player being stuck in staging area Combining Youseeks Ball with some items no longer results in both items being duplicated Batteries made from Mega Seed now show proper display when charging Nitro Dark Matter made from Mega Seed now has audible warning SFX The Rick Killing Gun will no longer break if player attempts to bring it through the portal. Combinated Youseeks now spawns with correct hands when combining Youseeks ball with an opened can Rick's gun no longer loses its functionality when throwing it into the hatch Troy helmet no longer breaks shootout gun functionality. Fixed an issue where the player…

  • Patch #1 Notes - 16 May 2017

    Player will no longer get stuck in black screen if they teleport before fade finishes. Fixed an issue where player would get stuck on a black screen. Fixed an issue where players could die too early in the shootout and be blocked. Fixed an issue where players could put on the Troy helmet while going into the microverse causing Troy to become inaccessible. The flying disc now hovers on the combinator without exiting the combinator trigger. Fixed an issue where the player could throw giant laxative at Mama Buttmouth too soon after feeding her giant food, preventing her dangly bit from emerging. It is no longer possible for the player to kill themselves after the grow ray makes them huge. Pulling the exit handle twice inside the microverse no longer causes the player to be stuck in the microverse the next time they enter it. Players can no longer shove their face through the fridge to eat…

  • Patch #1 Notes - 16 May 2017

    Player will no longer get stuck in black screen if they teleport before fade finishes. Fixed an issue where player would get stuck on a black screen. Fixed an issue where players could die too early in the shootout and be blocked. Fixed an issue where players could put on the Troy helmet while going into the microverse causing Troy to become inaccessible. The flying disc now hovers on the combinator without exiting the combinator trigger. Fixed an issue where the player could throw giant laxative at Mama Buttmouth too soon after feeding her giant food, preventing her dangly bit from emerging. It is no longer possible for the player to kill themselves after the grow ray makes them huge. Pulling the exit handle twice inside the microverse no longer causes the player to be stuck in the microverse the next time they enter it. Players can no longer shove their face through the fridge to eat…

  • Rick and Morty: Virtual Rick-ality is the best VR toybox yet - 20 April 2017

    The first thing you’re asked to do in Rick and Morty: Virtual Rick-ality’s simulated world, a world only accessible to those who’ve dropped a couple thousand bucks on a good PC and VR headset, is to clean an old man’s dirty underpants. It’s worth it.  You play a mute Morty clone: disposable, disrespected, and extremely fragile. While Rick and the real Morty head out on their adventures, you play support from homebase in Rick’s garage workshop, performing errands and incomprehensible tasks to keep them on their destructive course. Justin Roiland returns to voice Rick and Morty, and during a few cameo appearances the original cast also shows up. And thank goodness, because the few new side characters sound like they're trying too hard to mimic the endearing improv stutter Roiland is known for. It doesn't represent the show at its be…

  • Now Available on Steam - Rick and Morty: Virtual Rick-ality - 20 April 2017

    Rick and Morty: Virtual Rick-ality is Now Available on Steam! Rick and Morty: Virtual Rick-ality smashes together the absolute VR chaos of the award-winning Job Simulator with the ridiculous, all-out, take-no-prisoners comedy of Rick and Morty.

  • Rick and Morty: Virtual Rick-ality comes out next week - 12 April 2017

    Job Simulator studio Owlchemy Labs announced last year that it was working in partnership with Adult Swim Games on Rick and Morty: Virtual Rick-ality , a VR journey into the world of a strange mad scientist and his tremulous grandson. Details were light, but Owlchemy said it would blend "the absolute VR chaos" of Job Simulator "with the ridiculous, all-out, take-no-prisoners comedy of Rick and Morty." Now we can a better idea of what's in store, thanks to its appearance today on Steam , and the announcement of an April 20 release date. There's actually not a lot of information to be had from the listing. Players will "probe, prod, throw, and smash iconic items like the Plumbus," and apparently there's a thing of some sort in it. You can walk around rooms and through portals and fake doors, and get yelled at by Rick. You can also smack Rick in the face, if the situation wa…

Patch notes and updates

S.noRelease datePatch nameGID number
16 June 2017Patch #2 Notes4249665521684508906
216 May 2017Patch #1 Notes4249665521684509018

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