- Update 3.2.2 — The Economy Answers - 5 September 2026
The two screens you live in got the redesign they deserved. The Production screen is now a true economic dashboard — cost, prices, margin, supply coverage and import sources at a glance, with a preview of what your slider will do before you commit — and expanding production now costs the budget real money, so output is a fiscal decision. The HOME dashboard leads with the numbers that matter. Also in this one: a SOFT POWER screen (what builds it, and the doors it opens) · industrial competitiveness is now earned, not bought — it converges to what your technology, workforce, infrastructure and supply chains can support, and stolen tech fades unless you invest behind it · wars, sanctions and debt no longer feed inflation forever — economies cool once the world calms · IPOs keep the Markets page stable and the exchange consolidates through real mergers · your PC income now shows what you'll…
- Update 3.2.1 - The Brink - 5 September 2026
Wars between great powers are now rare and momentous. No conflict can ignite without three announced months at the brink — a window the world (and you) can use to act — and nuclear powers genuinely deter each other: most great-power standoffs freeze into armed confrontation rather than erupting. Thanks yu_adw. Also: hover the Debt/GDP movement row to see exactly what moved your debt last month (small economies, this one's for you, Nitram68) · the second "Production" tab is now INDUSTRY · the companies list shows each stock's price beside its move.
- Update 3.2.0 - The Four-Sector Economy - 4 September 2026
THE FOUR-SECTOR ECONOMY Every nation now has a visible economic composition — Primary, Secondary, Tertiary and Technology, always summing to 100%. See yours on the Economy overview with employment, wages and top industries per sector; compare any two nations on the world map; watch it transform over decades. Service economies now run real service exports (tourism, finance, digital, transport), and sanctions bite what a nation actually is — financial sanctions hurt financial centres, embargoes hurt goods economies. Plus everything since 3.1.1, built from your reports — thank you yu_adw, Nitram68 and astravay: ECONOMY & TRADE — world-market imports now cover commodity shortfalls (blockades still starve you) · production grows with demand, with per-commodity trend indicators and trade totals · every inflation driver names what reverses it, with a BREAKING THE SPIRAL advisory at crisis leve…
- Hotfix to 3.12 - 4 September 2026
WAR (continued) • Multi-front wars no longer lose occupation windows: every victory queues its decision, nothing is ever overwritten. The ANNEX option shows the real percentage you'll take before you commit, and unaffordable decisions explain the cost and wait for you. ECONOMY (continued) • Economic Bloc buttons now confirm before committing (they were joining/leaving on every click), and integration phases in and out gradually — no more instant market-access jumps. • The autonomous central bank reacts to inflation momentum and holds rates until inflation is genuinely near its target. Large figures display in trillions.
- Update 3.1.2 — The Living Economy - 3 September 2026
ECONOMY & TRADE • World-market imports now cover your commodity shortfalls — up to 60% of any unmet demand, when partners will trade with you. Blockades, wars and sanctions still starve you, exactly as they should. • Production grows with demand: private industry expands into profitable gaps alongside your ramps, with a yearly change indicator per commodity and trade totals at the top of the Resources screen. • Every inflation driver now tells you what reverses it — and above 12%, a BREAKING THE SPIRAL advisory names your two biggest drivers with their counters, including a warning when your real interest rate is still negative. • Foreign reserves explain their monthly movement, driver by driver. • Tax and policy sliders gained +/− fine-step buttons and type-a-number fields. WAR • WAR HISTORY: every ended war is archived with its full cumulative bill — casualties, prisoners, every categ…
- Update 3.1.1 - Economy, War & Clarity - 2 September 2026
This update bundles fixes and improvements. ECONOMY & FINANCE • Debt/GDP now responds honestly to your policy in both directions — every nation runs at its real fiscal size, and distressed borrowing is survivable for a determined government. Every debt driver is named on the Sovereign Debt screen, and projections match what the ledger actually charges. • Cost of living can now come down. It eases toward a level set by incomes, taxes and energy prices — and Food Assistance, Housing budgets, minimum wage, lower VAT and cheap power all actively pull it down. Inflation still pushes it up, as it should. • Fighting inflation no longer wrecks your banks. Banking stress is priced against the real interest-rate stance: raising rates to beat 10% inflation is manageable; genuine overkill still crunches credit. • Banking and insurance competitiveness now reads your actual financial system — the sto…
- v3.1 -The Lives Behind the Numbers - 30 August 2026
The biggest update since launch — nine releases of simulation depth, UI overhaul, and fixes in one patch. THE NATION FEELS ALIVE • Quality of Life — a national index built from income, costs, housing, health, education, safety, environment and cohesion. Both its level and its direction move approval, unrest, migration and brain drain: people notice when living standards fall, even from a high level. • Fertility, desired vs realized — families want a number of children; housing costs, job insecurity, cost of living and working hours decide what they get. Every driver is shown with its exact contribution, and every one is policy. Ultra-low fertility is now escapable. • Modeled household income, real income growth, and personal income share of GDP — the briefing finally answers "are people actually better off?" • Population overview: births, deaths, natural change, migration, and 5/10/20-y…
- v3.0.9 — UI Refresh + Fixes - 24 August 2026
✦ A completely refreshed interface World Order now plays like a command center, not a stack of reports. Every screen in the game — all 73 of them — has been rebuilt around one principle: see, understand, decide — without scrolling. One-glance screens. Each screen opens with a summary strip of the numbers that actually answer its question, laid out side by side across your monitor instead of stacked in a long column. The worst screen in the game used to run 22 screens deep; today every screen fits roughly one view. Expandable, clickable cards. Detail lives in cards you open when you want it. Pick a minister, a company, a sector, a strait, a bill or a law and its full dossier appears beside the list — no more diving through menus and losing your place. Long lists (200 countries, your whole law book) scroll inside their own panels while the screen around them stays put. Charts where charts…
- v3.0.6 — Command Center - 23 August 2026
Performance The world map now runs at 122 fps, up from 17. It was repainting all 181 countries every frame just to animate a handful of pulsing markers. Several screens open dramatically faster: the national log went from 726ms to 196ms, world rankings and country selection are now 2–3× faster and use up to 11× fewer resources. Advancing a month no longer rebuilds the dashboard header thirty times and throws twenty-nine away. Laws and budgets that actually work Over half the Code of Laws sliders were reverting after passing — fixed, along with a policing law that raised corruption instead of fighting it, and referred bills that passed their vote and changed nothing. Five budget sliders that did nothing (including defense) now spend real money; embassies were being billed monthly and buying nothing. Interest on the debt is now the first line of your budget, and the screen tells you what…
- v3.0.3 - 23 August 2026
Budget sliders now actually spend. A player report led to a full audit of every spending slider, and five were doing nothing: Defense — raising the military share never reached the military budget, so only the Policies screen worked. Fixed: the slider now moves real money and real military strength. Administration, export finance, loan guarantees — now drive state capacity and industrial competitiveness. Embassies & foreign ministry — was charged to your treasury every month and bought nothing at all. It now buys reputation and warmer relations. Unapplied changes are now unmistakable: changed rows are marked and the button reads APPLY ALLOCATION · N UNAPPLIED. Every other spending slider was verified working and left unchanged. Every screen speaks your language — 3,000+ additional strings across all 13 languages, with rebuilt detection tooling that verifies Korean and French screen-by-s…
- v3.0.2 - 22 August 2026
Every screen now speaks your language. Over 3,000 additional strings — sector names, ministries, war strategies, recommendations, tooltips — translated across all 13 languages. Our detection tooling had been missing entire categories of untranslated text (bare labels, chips, mixed-script lines); it has been rebuilt and now verifies Korean and French screen-by-screen, plus it caught two places where raw internal field names were being shown to players. Industrial competitiveness: excellence in the 90s is now reachable through genuinely good play. Permanent maximum subsidies still breed dependency — that trap is intentional — but strong oversight now weans sectors off it, and each sector tells you exactly what's holding it back. Rebalancing coalitions make sense. Your long-standing allies no longer join a rival's containment front over a minor dip in relations. Membership depends on allia…
- v3.0.1 — The Sinews of Power, refined - 22 August 2026
v3.0.1 — The Sinews of Power, refined Your interest rate is yours. The central bank no longer silently overrides the rate you set — its disagreement now shows as an alert — and holding rates above inflation reliably brings it down. High rates still hurt growth and banks: a real trade-off that finally works. Treaties with time: negotiate ceasefire periods, sign non-aggression pacts with real consequences for treachery, and set any treaty's term from 1 to 100 years — the longer you demand, the harder the sell. Economic warfare that escalates: coalition sanctions, export controls, and covert pressure now genuinely compound against a target — and the world can turn the same machinery on you. Face the ultimate defeat: a collapsing war against a coalition can now end with your nation partitioned — refusable, survivable from the rump, and never forgotten. Nations start truer than ever: fixed c…
- v2.9.10 — No Two Nations Alike - 21 August 2026
Every nation is now economically itself. 190 countries previously shared one template economy at campaign start; each now begins with its own resources, sector mix, interest rates, currency strength, and wealth funds, grounded in real-world production data. Every campaign is now truly its own story: 84 event outcomes (coups, pandemics, elections, market shocks, espionage and more) previously resolved identically across campaigns — now they vary per campaign. New peace option — Partition: after a decisive coalition victory you may divide the defeated nation among the victors, by war contribution. The world will not forgive it quickly. Full localization of advisor advice, tutorial steps, resource names, and policy verdicts in all 13 languages. Production rows now show exactly how plant capacity and deposit development scale each good's output. Tariff/customs revenue no longer silently cap…
- v2.9.9 — Menus That Answer - 21 August 2026
Main menu fixed. A layout change left the menu buttons visually perfect but disconnected — New Game, Settings and Quit did nothing. Fixed, and our release checks now verify every button in the game is actually wired, not just visible. Settings reorganized into clear sections (Display, Audio, Gameplay, Help, Automation, Saving, Language, Mods, Advanced) with consistent alignment. Text & UI Size sits at the top and applies live. And an update will never again change your UI size — existing players keep the scaling they've always had. Lobbies now read the country. Interest groups previously ignored the state of the world entirely; now inflation, wages, press freedom, taxes and more move each lobby's mood — in both directions, with different lobbies reacting differently — and their money genuinely matters in elections (unless you've capped donations). Plus everything from this week: a world…
- v2.9.8 — Every Screen, Every Word - 20 August 2026
Localization, properly this time. Our verification only ever opened the first tab of each grouped screen — so entire panels, including the War Room's industry view, stayed English in every language without us knowing. The check now walks every sub-tab and every internal tab: 156 surfaces instead of 73. 44 English strings found and translated across all 13 languages, and the check now fails if a new tab is ever added without being covered. Text size and reachability. A "Text & UI Size" slider now sits at the top of settings and applies as you drag, and the game picks a sensible size for your display on first launch. Nine screens shipped with horizontal scrolling disabled, which pushed wide layouts off both edges with no way to scroll back — fixed, and now verified across five window sizes and three zoom levels. The Settings screen itself was affected: Back and Resume sat below the viewpo…
- v2.9.7 — A World That Varies - 19 August 2026
Every campaign is now a different world. A bug meant the AI world replayed almost identically every game — the same powers rising and falling in the same order. Combined with a war-damage flaw that taxed the United States nearly 5% of GDP per year for two standing crises it never chose, this made outcomes feel scripted. Now: China usually overtakes, but not always, and not on schedule; America can decline, but through debt, war and choices rather than a fixed penalty. You can pay off your debt. Reserves now build from your actual trade position, a new redemption programme converts them into debt repayment, and a sustained-surplus record earns you cheaper borrowing. A governed economy can clear its debts; a drifting one still drowns. Policing works. Crime had no reachable equilibrium — maximum funding could still lose ground forever. It now settles at a level your budget determines, and…
- v2.9.6 — Levers That Answer (includes v2.9.4 and v2.9.5) - 18 August 2026
Every lever now answers. A pass over the things you pay for that quietly did nothing: Research works. R&D above ~1% of GDP previously had no effect at all — 5.5% and 2.0% produced identical results. Spending now scales properly, and the screen states where your tech index settles, when it gets there, and what the next 1% of GDP buys. Resource shortages are solvable. Some deficits were impossible by construction — LNG demanded more than twice the gas a country could physically produce, so no trade could ever close the gap. Every shortage the game shows is now coverable, each deficit names a way out, refusals explain what cost you the deal and offer a partial contract, and developing resources actually shrinks the gap. The shortage warning tracks your progress instead of repeating itself. Institutions hold. Central bank independence, judicial independence, press freedom, digitalization, b…
- v2.9.5 — Command & Clarity (includes v2.9.4) - 16 August 2026
A cleaner map to the same deep game. Related screens are grouped — one Command Center for everything needing attention, one World Power screen, a tidier Economy. Nothing was removed and every old shortcut still works. Press Ctrl/Cmd+K anywhere to jump to any screen. Your money now adds up. Fixed two bugs that charged you twice — research budgets and pensions were each billed to both the deficit and the national debt. Debt that rises without a deficit is now itemized by name, so you can always see what you're paying for. The RESERVES indicator has an honest explanation of what it actually measures. Funding now holds. Infrastructure, tourism, healthcare, education, defense postures, energy and food security used to drift back down no matter what you spent — sustained funding now genuinely holds a level, and every screen tells you where it settles. Neglect still decays. Re-applying a budge…
- v2.9.4 — Every Word, Guaranteed (includes v2.9.3 — Aftermath & Every Word) - 15 August 2026
Truly 100% localized — verified on-screen. Every text the game can display — including generated text like advisor recommendations, dynamic tooltips, constitution articles, UN dossiers, and country names in your language — is now fully translated in all 13 languages. Our release pipeline now boots the game in a non-English language and scans every screen; a single English word blocks the build. Central bank overhaul (thanks BlindIdiotGod): independence now has teeth — a fully independent bank refuses direct rate instructions; move the rate through parliament instead. The political cost of rate changes scales with their size, and abrupt shocks rattle markets. Winning a parliamentary vote no longer costs legitimacy. War aftermath fixed (v2.9.3): wars truly end — coalitions stand down, treaties hold, post-war inflation responds to policy, sanctions thaw, and markets recover toward fundamen…
- v2.9.4 - Every Word, Guaranteed - 15 August 2026
Localization — 100% complete in all 13 languages. Every remaining English string — policy descriptions, national destinies, crisis situations, sovereign lending, achievements, organizations, banking, tutorials — is now fully translated in German, French, Spanish (EU & LatAm), Italian, Portuguese (BR & PT), Turkish, Russian, Japanese, Korean, and Simplified Chinese. A new automated check in our release pipeline now blocks any future build that contains untranslated text. War aftermath fixed. Wars now truly end: coalition partners stand down, defeated nations honor peace treaties, post-war inflation responds to rate hikes again, sanctions thaw over time, and markets recover toward economic fundamentals instead of staying crashed forever.