SPSTEAMPULSELIVE ANALYTICS
World Order: Global Power

World Order: Global Power Steam metadata

Global Strategy Games | May 23, 2026 | game

Released

2players observed · 22 September 2026 - 08:44:34 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed players2 · 22 September 2026 - 08:44:34 UTC
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

World Order: Global Power metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 22 September 2026 - 08:44:34 UTC
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateMay 23, 2026
  • DeveloperGlobal Strategy Games
  • PublisherGlobal Strategy Games

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Global Strategy GamesPublisher: Global Strategy Games

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World Order: Global Power Steam metadata

World Order: Global Power metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4704740/metadata
Steam Storehttps://store.steampowered.com/app/4704740/
Steam Communityhttps://steamcommunity.com/app/4704740
PCGamingWiki search
IGDB searchSearch IGDB for World Order: Global Power

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$19.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, Family Sharing

Achievements

1

Platform releases
  • Steam 23 May 2026

Latest Steam announcements

  • Update 3.2.2 — The Economy Answers - 5 September 2026

    The two screens you live in got the redesign they deserved. The Production screen is now a true economic dashboard — cost, prices, margin, supply coverage and import sources at a glance, with a preview of what your slider will do before you commit — and expanding production now costs the budget real money, so output is a fiscal decision. The HOME dashboard leads with the numbers that matter. Also in this one: a SOFT POWER screen (what builds it, and the doors it opens) · industrial competitiveness is now earned, not bought — it converges to what your technology, workforce, infrastructure and supply chains can support, and stolen tech fades unless you invest behind it · wars, sanctions and debt no longer feed inflation forever — economies cool once the world calms · IPOs keep the Markets page stable and the exchange consolidates through real mergers · your PC income now shows what you'll…

  • Update 3.2.1 - The Brink - 5 September 2026

    Wars between great powers are now rare and momentous. No conflict can ignite without three announced months at the brink — a window the world (and you) can use to act — and nuclear powers genuinely deter each other: most great-power standoffs freeze into armed confrontation rather than erupting. Thanks yu_adw. Also: hover the Debt/GDP movement row to see exactly what moved your debt last month (small economies, this one's for you, Nitram68) · the second "Production" tab is now INDUSTRY · the companies list shows each stock's price beside its move.

  • Update 3.2.0 - The Four-Sector Economy - 4 September 2026

    THE FOUR-SECTOR ECONOMY Every nation now has a visible economic composition — Primary, Secondary, Tertiary and Technology, always summing to 100%. See yours on the Economy overview with employment, wages and top industries per sector; compare any two nations on the world map; watch it transform over decades. Service economies now run real service exports (tourism, finance, digital, transport), and sanctions bite what a nation actually is — financial sanctions hurt financial centres, embargoes hurt goods economies. Plus everything since 3.1.1, built from your reports — thank you yu_adw, Nitram68 and astravay: ECONOMY & TRADE — world-market imports now cover commodity shortfalls (blockades still starve you) · production grows with demand, with per-commodity trend indicators and trade totals · every inflation driver names what reverses it, with a BREAKING THE SPIRAL advisory at crisis leve…

  • Hotfix to 3.12 - 4 September 2026

    WAR (continued) • Multi-front wars no longer lose occupation windows: every victory queues its decision, nothing is ever overwritten. The ANNEX option shows the real percentage you'll take before you commit, and unaffordable decisions explain the cost and wait for you. ECONOMY (continued) • Economic Bloc buttons now confirm before committing (they were joining/leaving on every click), and integration phases in and out gradually — no more instant market-access jumps. • The autonomous central bank reacts to inflation momentum and holds rates until inflation is genuinely near its target. Large figures display in trillions.

  • Update 3.1.2 — The Living Economy - 3 September 2026

    ECONOMY & TRADE • World-market imports now cover your commodity shortfalls — up to 60% of any unmet demand, when partners will trade with you. Blockades, wars and sanctions still starve you, exactly as they should. • Production grows with demand: private industry expands into profitable gaps alongside your ramps, with a yearly change indicator per commodity and trade totals at the top of the Resources screen. • Every inflation driver now tells you what reverses it — and above 12%, a BREAKING THE SPIRAL advisory names your two biggest drivers with their counters, including a warning when your real interest rate is still negative. • Foreign reserves explain their monthly movement, driver by driver. • Tax and policy sliders gained +/− fine-step buttons and type-a-number fields. WAR • WAR HISTORY: every ended war is archived with its full cumulative bill — casualties, prisoners, every categ…

  • Update 3.1.1 - Economy, War & Clarity - 2 September 2026

    This update bundles fixes and improvements. ECONOMY & FINANCE • Debt/GDP now responds honestly to your policy in both directions — every nation runs at its real fiscal size, and distressed borrowing is survivable for a determined government. Every debt driver is named on the Sovereign Debt screen, and projections match what the ledger actually charges. • Cost of living can now come down. It eases toward a level set by incomes, taxes and energy prices — and Food Assistance, Housing budgets, minimum wage, lower VAT and cheap power all actively pull it down. Inflation still pushes it up, as it should. • Fighting inflation no longer wrecks your banks. Banking stress is priced against the real interest-rate stance: raising rates to beat 10% inflation is manageable; genuine overkill still crunches credit. • Banking and insurance competitiveness now reads your actual financial system — the sto…

  • v3.1 -The Lives Behind the Numbers - 30 August 2026

    The biggest update since launch — nine releases of simulation depth, UI overhaul, and fixes in one patch. THE NATION FEELS ALIVE • Quality of Life — a national index built from income, costs, housing, health, education, safety, environment and cohesion. Both its level and its direction move approval, unrest, migration and brain drain: people notice when living standards fall, even from a high level. • Fertility, desired vs realized — families want a number of children; housing costs, job insecurity, cost of living and working hours decide what they get. Every driver is shown with its exact contribution, and every one is policy. Ultra-low fertility is now escapable. • Modeled household income, real income growth, and personal income share of GDP — the briefing finally answers "are people actually better off?" • Population overview: births, deaths, natural change, migration, and 5/10/20-y…

  • v3.0.9 — UI Refresh + Fixes - 24 August 2026

    ✦ A completely refreshed interface World Order now plays like a command center, not a stack of reports. Every screen in the game — all 73 of them — has been rebuilt around one principle: see, understand, decide — without scrolling. One-glance screens. Each screen opens with a summary strip of the numbers that actually answer its question, laid out side by side across your monitor instead of stacked in a long column. The worst screen in the game used to run 22 screens deep; today every screen fits roughly one view. Expandable, clickable cards. Detail lives in cards you open when you want it. Pick a minister, a company, a sector, a strait, a bill or a law and its full dossier appears beside the list — no more diving through menus and losing your place. Long lists (200 countries, your whole law book) scroll inside their own panels while the screen around them stays put. Charts where charts…

  • v3.0.6 — Command Center - 23 August 2026

    Performance The world map now runs at 122 fps, up from 17. It was repainting all 181 countries every frame just to animate a handful of pulsing markers. Several screens open dramatically faster: the national log went from 726ms to 196ms, world rankings and country selection are now 2–3× faster and use up to 11× fewer resources. Advancing a month no longer rebuilds the dashboard header thirty times and throws twenty-nine away. Laws and budgets that actually work Over half the Code of Laws sliders were reverting after passing — fixed, along with a policing law that raised corruption instead of fighting it, and referred bills that passed their vote and changed nothing. Five budget sliders that did nothing (including defense) now spend real money; embassies were being billed monthly and buying nothing. Interest on the debt is now the first line of your budget, and the screen tells you what…

  • v3.0.3 - 23 August 2026

    Budget sliders now actually spend. A player report led to a full audit of every spending slider, and five were doing nothing: Defense — raising the military share never reached the military budget, so only the Policies screen worked. Fixed: the slider now moves real money and real military strength. Administration, export finance, loan guarantees — now drive state capacity and industrial competitiveness. Embassies & foreign ministry — was charged to your treasury every month and bought nothing at all. It now buys reputation and warmer relations. Unapplied changes are now unmistakable: changed rows are marked and the button reads APPLY ALLOCATION · N UNAPPLIED. Every other spending slider was verified working and left unchanged. Every screen speaks your language — 3,000+ additional strings across all 13 languages, with rebuilt detection tooling that verifies Korean and French screen-by-s…

  • v3.0.2 - 22 August 2026

    Every screen now speaks your language. Over 3,000 additional strings — sector names, ministries, war strategies, recommendations, tooltips — translated across all 13 languages. Our detection tooling had been missing entire categories of untranslated text (bare labels, chips, mixed-script lines); it has been rebuilt and now verifies Korean and French screen-by-screen, plus it caught two places where raw internal field names were being shown to players. Industrial competitiveness: excellence in the 90s is now reachable through genuinely good play. Permanent maximum subsidies still breed dependency — that trap is intentional — but strong oversight now weans sectors off it, and each sector tells you exactly what's holding it back. Rebalancing coalitions make sense. Your long-standing allies no longer join a rival's containment front over a minor dip in relations. Membership depends on allia…

  • v3.0.1 — The Sinews of Power, refined - 22 August 2026

    v3.0.1 — The Sinews of Power, refined Your interest rate is yours. The central bank no longer silently overrides the rate you set — its disagreement now shows as an alert — and holding rates above inflation reliably brings it down. High rates still hurt growth and banks: a real trade-off that finally works. Treaties with time: negotiate ceasefire periods, sign non-aggression pacts with real consequences for treachery, and set any treaty's term from 1 to 100 years — the longer you demand, the harder the sell. Economic warfare that escalates: coalition sanctions, export controls, and covert pressure now genuinely compound against a target — and the world can turn the same machinery on you. Face the ultimate defeat: a collapsing war against a coalition can now end with your nation partitioned — refusable, survivable from the rump, and never forgotten. Nations start truer than ever: fixed c…

  • v2.9.10 — No Two Nations Alike - 21 August 2026

    Every nation is now economically itself. 190 countries previously shared one template economy at campaign start; each now begins with its own resources, sector mix, interest rates, currency strength, and wealth funds, grounded in real-world production data. Every campaign is now truly its own story: 84 event outcomes (coups, pandemics, elections, market shocks, espionage and more) previously resolved identically across campaigns — now they vary per campaign. New peace option — Partition: after a decisive coalition victory you may divide the defeated nation among the victors, by war contribution. The world will not forgive it quickly. Full localization of advisor advice, tutorial steps, resource names, and policy verdicts in all 13 languages. Production rows now show exactly how plant capacity and deposit development scale each good's output. Tariff/customs revenue no longer silently cap…

  • v2.9.9 — Menus That Answer - 21 August 2026

    Main menu fixed. A layout change left the menu buttons visually perfect but disconnected — New Game, Settings and Quit did nothing. Fixed, and our release checks now verify every button in the game is actually wired, not just visible. Settings reorganized into clear sections (Display, Audio, Gameplay, Help, Automation, Saving, Language, Mods, Advanced) with consistent alignment. Text & UI Size sits at the top and applies live. And an update will never again change your UI size — existing players keep the scaling they've always had. Lobbies now read the country. Interest groups previously ignored the state of the world entirely; now inflation, wages, press freedom, taxes and more move each lobby's mood — in both directions, with different lobbies reacting differently — and their money genuinely matters in elections (unless you've capped donations). Plus everything from this week: a world…

  • v2.9.8 — Every Screen, Every Word - 20 August 2026

    Localization, properly this time. Our verification only ever opened the first tab of each grouped screen — so entire panels, including the War Room's industry view, stayed English in every language without us knowing. The check now walks every sub-tab and every internal tab: 156 surfaces instead of 73. 44 English strings found and translated across all 13 languages, and the check now fails if a new tab is ever added without being covered. Text size and reachability. A "Text & UI Size" slider now sits at the top of settings and applies as you drag, and the game picks a sensible size for your display on first launch. Nine screens shipped with horizontal scrolling disabled, which pushed wide layouts off both edges with no way to scroll back — fixed, and now verified across five window sizes and three zoom levels. The Settings screen itself was affected: Back and Resume sat below the viewpo…

  • v2.9.7 — A World That Varies - 19 August 2026

    Every campaign is now a different world. A bug meant the AI world replayed almost identically every game — the same powers rising and falling in the same order. Combined with a war-damage flaw that taxed the United States nearly 5% of GDP per year for two standing crises it never chose, this made outcomes feel scripted. Now: China usually overtakes, but not always, and not on schedule; America can decline, but through debt, war and choices rather than a fixed penalty. You can pay off your debt. Reserves now build from your actual trade position, a new redemption programme converts them into debt repayment, and a sustained-surplus record earns you cheaper borrowing. A governed economy can clear its debts; a drifting one still drowns. Policing works. Crime had no reachable equilibrium — maximum funding could still lose ground forever. It now settles at a level your budget determines, and…

  • v2.9.6 — Levers That Answer (includes v2.9.4 and v2.9.5) - 18 August 2026

    Every lever now answers. A pass over the things you pay for that quietly did nothing: Research works. R&D above ~1% of GDP previously had no effect at all — 5.5% and 2.0% produced identical results. Spending now scales properly, and the screen states where your tech index settles, when it gets there, and what the next 1% of GDP buys. Resource shortages are solvable. Some deficits were impossible by construction — LNG demanded more than twice the gas a country could physically produce, so no trade could ever close the gap. Every shortage the game shows is now coverable, each deficit names a way out, refusals explain what cost you the deal and offer a partial contract, and developing resources actually shrinks the gap. The shortage warning tracks your progress instead of repeating itself. Institutions hold. Central bank independence, judicial independence, press freedom, digitalization, b…

  • v2.9.5 — Command & Clarity (includes v2.9.4) - 16 August 2026

    A cleaner map to the same deep game. Related screens are grouped — one Command Center for everything needing attention, one World Power screen, a tidier Economy. Nothing was removed and every old shortcut still works. Press Ctrl/Cmd+K anywhere to jump to any screen. Your money now adds up. Fixed two bugs that charged you twice — research budgets and pensions were each billed to both the deficit and the national debt. Debt that rises without a deficit is now itemized by name, so you can always see what you're paying for. The RESERVES indicator has an honest explanation of what it actually measures. Funding now holds. Infrastructure, tourism, healthcare, education, defense postures, energy and food security used to drift back down no matter what you spent — sustained funding now genuinely holds a level, and every screen tells you where it settles. Neglect still decays. Re-applying a budge…

  • v2.9.4 — Every Word, Guaranteed (includes v2.9.3 — Aftermath & Every Word) - 15 August 2026

    Truly 100% localized — verified on-screen. Every text the game can display — including generated text like advisor recommendations, dynamic tooltips, constitution articles, UN dossiers, and country names in your language — is now fully translated in all 13 languages. Our release pipeline now boots the game in a non-English language and scans every screen; a single English word blocks the build. Central bank overhaul (thanks BlindIdiotGod): independence now has teeth — a fully independent bank refuses direct rate instructions; move the rate through parliament instead. The political cost of rate changes scales with their size, and abrupt shocks rattle markets. Winning a parliamentary vote no longer costs legitimacy. War aftermath fixed (v2.9.3): wars truly end — coalitions stand down, treaties hold, post-war inflation responds to policy, sanctions thaw, and markets recover toward fundamen…

  • v2.9.4 - Every Word, Guaranteed - 15 August 2026

    Localization — 100% complete in all 13 languages. Every remaining English string — policy descriptions, national destinies, crisis situations, sovereign lending, achievements, organizations, banking, tutorials — is now fully translated in German, French, Spanish (EU & LatAm), Italian, Portuguese (BR & PT), Turkish, Russian, Japanese, Korean, and Simplified Chinese. A new automated check in our release pipeline now blocks any future build that contains untranslated text. War aftermath fixed. Wars now truly end: coalition partners stand down, defeated nations honor peace treaties, post-war inflation responds to rate hikes again, sanctions thaw over time, and markets recover toward economic fundamentals instead of staying crashed forever.

Patch notes and updates

S.noRelease datePatch nameGID number
130 August 2026v3.1 -The Lives Behind the Numbers1842212951308016
224 August 2026v3.0.9 — UI Refresh + Fixes1841579228674811
323 August 2026v3.0.6 — Command Center1841579228673986
423 August 2026v3.0.31841579228672774
522 August 2026v3.0.21841579228672266
622 August 2026v3.0.1 — The Sinews of Power, refined1841579228670679
721 August 2026v2.9.10 — No Two Nations Alike1841579228667665
821 August 2026v2.9.9 — Menus That Answer1841579228667580
920 August 2026v2.9.8 — Every Screen, Every Word1841579228664469
1019 August 2026v2.9.7 — A World That Varies1841579228662779
1118 August 2026v2.9.6 — Levers That Answer (includes v2.9.4 and v2.9.5)1840944183787577
1216 August 2026v2.9.5 — Command & Clarity (includes v2.9.4)1840944183784783
1315 August 2026v2.9.4 — Every Word, Guaranteed (includes v2.9.3 — Aftermath & Every Word)1840944183782914
1415 August 2026v2.9.4 - Every Word, Guaranteed1840944183781263
1512 August 2026v2.9.2 — Hotfix1840944183773955
1612 August 2026v2.9.1 — Hotfix1840944183773847
1711 August 2026v2.9.0 — The First Hour1840310314353223
1811 August 2026v2.8.6 — In Every Tongue, Entirely1840310314352847
191 August 2026v2.8.4 - The World Answers the Bomb1839676055891400
201 August 2026v2.8.3 - Every Holder Counted1839676055890992

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4704740
Live current players2
SteamPulse tracked peak5
Live count (today's peak floor)2
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateMay 23, 2026
DeveloperGlobal Strategy Games
PublisherGlobal Strategy Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements1
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4704740/

Short description

Lead any nation in a deep, turn-based grand strategy and political sim. Master the economy, military, diplomacy and society against rival AI you can actually read. Build a democracy or a dictatorship; the game names what you become, and your reign becomes a shareable saga.

About this game

Early Access Available World Order: Global Power is in active Early Access ...and moving fast. The game is feature-rich and playable end to end today, and it's patched constantly: several updates have shipped in a single week, most of them straight from player requests in our Discord. Recent additions include rival AI that explains why it acts (sanctions, alliances, wars), a regime system that names what you've built... from liberal democracy to a fascist-style one-party state ...designable campaign tours, and a one-click shareable saga of your reign. Early Access means some systems are still being deepened and polished. If you love grand strategy with real depth and a developer who ships, you'll be at home ...and your feedback will directly shape where the game goes. Join our Discord and watch the changelog move. About the Game 🌍 Rule the World. Your Way. Take control of any nation and guide it through the complexities of modern geopolitics. Manage your economy, pass laws, control society, and navigate diplomacy in a dynamic global simulation where every decision has consequences. 🧠 Deep Political & Economic Simulation Design and pass laws across all sectors Manage your economy, resources, and growth Balance political ideologies and public opinion Control taxation, spending, and national priorities 🌐 Global Strategy at Scale Interact with 200+ countries Form alliances, negotiate treaties, or go to war Influence global markets and international relations React to dynamic world events and crises ⚖️ Shape Society Manage social systems, education, and public services Respond to unrest, protests, and political pressure Build your nation’s identity and long-term direction 🔄 Real-Time or Strategic Pace Play in real-time with full control over speed Pause, plan, and execute your strategy at your own pace 🤖 AI-Driven World Adaptive AI nations with their own goals and strategies Unpredictable outcomes based on your decisions 🏛️ Endless Possibilities No two playthroughs are the same. Will you build a global superpower, maintain stability, or reshape the world order?

Supported languages

English, German, French, Italian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Turkish

Steam categories

Category IDCategory
2Single-player
1Multi-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Atos criminosos Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

World Order: Global Power's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

World Order: Global Power's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records World Order: Global Power at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2634,02622 September 2026 - 09:43:35 UTC1,818,368
2Once Human15,24422 September 2026 - 07:06:46 UTC231,343
3Conqueror's Blade1,55422 September 2026 - 09:10:46 UTC18,921
4Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
5Dota 2484,70322 September 2026 - 09:43:35 UTC1,291,328
6Subnautica1,27522 September 2026 - 06:40:54 UTC51,446
7古魂121 September 2026 - 23:00:59 UTC60
8崩坏33822 September 2026 - 09:37:53 UTC459
9Battle Teams 222722 September 2026 - 08:48:11 UTC7,966

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,20422 September 2026 - 09:44:27 UTC122,811467,999The Indie Stone
Terraria24,49922 September 2026 - 09:28:55 UTC486,9181,521,492Re-Logic

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid30,20422 September 2026 - 09:44:27 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2484,70322 September 2026 - 09:43:35 UTC1,291,3282,758,031Valve
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Black Desert17,94622 September 2026 - 08:45:29 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,20422 September 2026 - 09:44:27 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 09:08:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds10,74222 September 2026 - 09:44:43 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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