Endless Snake news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews3
- Release dateMay 15, 2026
- DeveloperPinch Games
- PublisherPinch Games
Genres: Adventure, Casual, Indie
Company pages: Developer: Pinch GamesPublisher: Pinch Games
Endless Snake Steam news
Endless Snake news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Endless Snake update 19 July 2026 (and new game announcement) - 3 August 2026
I'm not the best in writing posts... so here are the updates of the last two months! Most of this came from the steam community hub: the round-10 boss, the Pure Score freeze, the round-9 wall, the goal panel over the board. Thank you for reporting all of it with enough detail that it could actually be found. Crashes and soft-locksThe round-10 boss is visible now, so it can no longer kill you out of nowhere. The boss's body was never drawn at all while its segments were still lethal, and it charged at three times your speed from an unchecked centre spawn. It now renders with eyes and an HP bar, spawns away from your head, shows a 1.5 second inert dashed telegraph before it turns dangerous, charges at 2x instead of 3x player speed, and the boss round runs 60 seconds instead of 90.Pure Score no longer locks up after round 1. Nothing in the game ever advanced Pure Score past its first round…
- 🐍 Development never stopped! here's what's new in Endless Snake - 15 June 2026
I haven't posted here since mid-May, and I owe you an update, because Endless Snake has quietly had its busiest stretch yet. First though: thank you. Thank you for playing, for every review, and for the bug reports and suggestions. I read all of them, and a huge amount of what's below came straight from you. I don't post often, but the game hasn't sat still for a single day. Some of what's landed since my last update: 🧩 A deeper, fairer roguelite: the upgrade system was rebuilt around five distinct build paths (Combo, Speed, Phase, Marathon, Boost), and the card pool was pruned and re-priced using 1,300+ simulated runs, so dead picks are gone and every choice pulls its weight. ✨ Upgrades you can actually feel: effects that used to be silent now show up on screen, and your chosen opening style now drops its signature onto the board in round one instead of many rounds later. ⚡ Difficulty…
- Snake 1.0 Is Now Live! - 15 May 2026
Hey everyone,I’m happy to announce that Snake 1.0 is officially released.To celebrate the launch, you can also pick up this bundle with 4 classic games at a nice discount: This is a small project made by me as a solo developer, and I’ve done my best to make it fun, stable, and ready for launch. I really appreciate anyone who checks it out, plays it, leaves feedback, or reports issues.Since I’m working on this alone, there may still be things I missed. If you run into any bugs, problems, weird behavior, or have suggestions, please let me know here on the Steam Community Hub. I’ll do my best to fix anything as soon as possible.Thank you for supporting the game and giving it a chance.Have fun playing!
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