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She Remembered Caterpillars

She Remembered Caterpillars Steam news

jumpsuit entertainment UG (haftungsbeschränkt) | Jan 17, 2017 | game

Released

1players observed · 5 October 2026 - 18:22:16 UTC

IndiePuzzleHand-drawnIsometricCuteSteam Store

  • Latest observed players1 · 5 October 2026 - 18:22:16 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

She Remembered Caterpillars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 5 October 2026 - 18:22:16 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews563
  • Release dateJan 17, 2017
  • Developerjumpsuit entertainment UG (haftungsbeschränkt)
  • PublisherYsbryd Games, WhisperGames

Genres: Indie

Company pages: Developer: jumpsuit entertainment UG (haftungsbeschränkt)Publisher: Ysbryd Games, WhisperGames

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She Remembered Caterpillars Steam news

She Remembered Caterpillars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Have You Played… She Remembered Caterpillars? - 27 October 2020

    She Remembered Caterpillars is a very good puzzle game that combines colours and logic and, yes, squishy caterpillars, with a sweet story about science and parenting. Also mushrooms, sort of. My feelings about mushrooms as a concept are complicated and often fluctuate, so these days if I think about it too long She Remembered Caterpillars is close to being a horror game for me. So let’s not think about it too long. (more…)

  • The Top Best Bestest Games Of 2017 So Far - 6 June 2017

    2017 has already been an extraordinary year for PC games, from both big-name AAA successes to no-name surprise indie smashes. Keeping up with so much that’s worth playing is a tough job, but we’ve got your back. Here is a collection of the games that have rocked the RPS Treehouse so far this year. We’ve all picked our favourites, and present them here in alphabetical order so as not to start any fights. You’re bound to have a game you’d have wanted to see on the list, so please do add it to the comments below. …

  • Wot I Think: She Remembered Caterpillars - 19 January 2017

    I finished She Remembered Caterpillars last night and have been mulling it over since then. It’s the sort of game which needs a bit of time to settle. You’ve got the logic puzzle side of things set in a gorgeous little world of colourful bridges and gates which the developers describe as “fungipunk” and you’ve got the narrative which is drip fed as snippets between puzzles. Having mulled, here’s Wot I Think: …

  • She Remembered Caterpillars exits cocoon today - 17 January 2017

    She Remembered Caterpillars is a game I’m currently in the process of reviewing so I’ll be able to tell you Wot I Think shortly. In the meantime here’s your heads up that the game (formerly known as Perlinoid) is out today and features beautifully illustrated colour gate puzzles. …

  • She Remembered Caterpillars is a colorful puzzle game about fungus and mortality - 16 January 2017

    She Remembered Caterpillars is a "fungipunk" color-matching puzzle game set in "a phantasgamorphic world of writhing caterpillars, brightly-colored Gammies, and living architecture." It won the 2016 Intel Level Up Game Demo Contest for Best Puzzle Game , it's also in the running for an IGF Award , and it comes out tomorrow—which makes this a fine time to check out the launch trailer.  " will have players eavesdropping on what appears to be one scientist’s quest to save her father," the Steam listing explains. "As the chapters progress, more of this strange universe will reveal itself: What manner of cataclysm occurred here? Who are the players involved? And what exactly are the Gammies doing in these dreamscapes?"  I don't actually know what Gammies are, but I do like the looks of this trailer, a strange but lovely thing with music by Deponia composer T…

  • Release on Tuesday, 17th! IGF Nominated! - 15 January 2017

    Whoo, wow. What a week. The beginning of 2017 has been a frenzy. The game is going to be released in two days: Tuesday, January 17th, to be exact. We are nervous, excited, terrified and very much looking forward to reading your opinions, seeing you play, and just generally, hopefully enjoying what we have worked on in the past 3 years. If that wasn't enough, we have are among the IGF 2017 finalists. We have been nominated for an award for Exellence in Visual Art and we have even garnered an Honorable Mention for Excellence in Design. How incredible. Oh, and we are among the nominees for the IndiePrize of Casual Connect Europe (Berlin) 2017! Oh. O_____O That's us. Thank you so much, all of you!

  • Release on Tuesday, 17th! IGF Nominated! - 15 January 2017

    Whoo, wow. What a week. The beginning of 2017 has been a frenzy. The game is going to be released in two days: Tuesday, January 17th, to be exact. We are nervous, excited, terrified and very much looking forward to reading your opinions, seeing you play, and just generally, hopefully enjoying what we have worked on in the past 3 years. If that wasn't enough, we have are among the IGF 2017 finalists. We have been nominated for an award for Exellence in Visual Art and we have even garnered an Honorable Mention for Excellence in Design. How incredible. Oh, and we are among the nominees for the IndiePrize of Casual Connect Europe (Berlin) 2017! Oh. O_____O That's us. Thank you so much, all of you!

  • Within Reach Not Quite Yet > Release delayed until early 2017 - 11 November 2016

    Dear all, a new post, long overdue with pictures an important announcement: Like every year, the holiday season combined with sales makes visibility and competition a challenge. After careful consideration and with support of our publisher we have decided to push back the release date to early next year. Competition will remain tough in 2017 but the additional time will give us the opportunity to polish the game further, add a few localisations, and prepare a beautiful new trailer. And... the past few months have been intense. The game is in a stable pre-release state now, entered into the IGF competition. All background paintings are done (in 2560x1440 no less) and the UI has been implemented almost completely. Many of the remaining tasks are polish: fix tiny animations issues, add a few beautiful fx, and the above mentioned translations. After many so doubtful months I am happy to see…

  • Within Reach Not Quite Yet > Release delayed until early 2017 - 11 November 2016

    Dear all, a new post, long overdue with pictures an important announcement: Like every year, the holiday season combined with sales makes visibility and competition a challenge. After careful consideration and with support of our publisher we have decided to push back the release date to early next year. Competition will remain tough in 2017 but the additional time will give us the opportunity to polish the game further, add a few localisations, and prepare a beautiful new trailer. And... the past few months have been intense. The game is in a stable pre-release state now, entered into the IGF competition. All background paintings are done (in 2560x1440 no less) and the UI has been implemented almost completely. Many of the remaining tasks are polish: fix tiny animations issues, add a few beautiful fx, and the above mentioned translations. After many so doubtful months I am happy to see…

  • 10k downloads and a demo update - 1 October 2016

    Wow. Just barely two months ago we released the demo not knowing how well it would do… And now? We made it past the 10k downloads milestone of the demo! Thank you so much. Here is a list of the changes we’ve made since then: Added surface sounds when characters walk Added text for menu buttons Added a screen with proper credits Added sounds for menu buttons and the spinning hexagon Added glowing position lights to the skyscrapers in the City Zone Added the story segment to the in-game menu for those who (accidentally) skipped/missed the text Menu in start screen now similar to the in-game version Updated background of the start screen Removed the blur transition at the start and transition between levels Improved transitions between levels and when resetting a level Replaced sprite based text with a new custom font After merging Purple now walks across caterpillars in an arch, hopefully…

  • 10k downloads and a demo update - 1 October 2016

    Wow. Just barely two months ago we released the demo not knowing how well it would do… And now? We made it past the 10k downloads milestone of the demo! Thank you so much. Here is a list of the changes we’ve made since then: Added surface sounds when characters walk Added text for menu buttons Added a screen with proper credits Added sounds for menu buttons and the spinning hexagon Added glowing position lights to the skyscrapers in the City Zone Added the story segment to the in-game menu for those who (accidentally) skipped/missed the text Menu in start screen now similar to the in-game version Updated background of the start screen Removed the blur transition at the start and transition between levels Improved transitions between levels and when resetting a level Replaced sprite based text with a new custom font After merging Purple now walks across caterpillars in an arch, hopefully…

  • Wriggly Puzzler She Remembered Caterpillars Now Has A Demo - 18 September 2016

    Jumpsuit Entertainment has paired up with Ysbryd Games to bring its nature puzzler, She Remembered Caterpillars , to fruition. Now, they’re ready to share it with a short and sweet demo that’ll give you a taste for the game’s whimsical ways. …

  • Meet us at PAX West 2016! - 27 August 2016

    For everyone who ever wanted to meet us in person, talk about game development, ask questions about SRC or just hang out! We will be at PAX West and the demo will be playable at various locations. 6th floor with Ysbryd Games at booth 6003 Indie Minibooth] on Sunday and Monday Intel in the Expo Hall booth 625 (Monday from 2 – 6 pm)

  • Meet us at PAX West 2016! - 27 August 2016

    For everyone who ever wanted to meet us in person, talk about game development, ask questions about SRC or just hang out! We will be at PAX West and the demo will be playable at various locations. 6th floor with Ysbryd Games at booth 6003 Indie Minibooth] on Sunday and Monday Intel in the Expo Hall booth 625 (Monday from 2 – 6 pm)

Patch notes and updates

S.noRelease datePatch nameGID number
11 October 201610k downloads and a demo update4249665521684515007

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