You're Alive, Phil news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4708400
- PriceNo longer available on Steam Store
- Release dateNov 11, 2026
- DeveloperJohn Bullock
- Publisherb3agz
- Parent gameNot available
Genres: Casual
Company pages: Developer: John BullockPublisher: b3agz
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
You're Alive, Phil Steam news
You're Alive, Phil news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- PLAY Expo Blackpool - 30 September 2026
You're Alive, Phil, is heading to Blackpool for PLAY Expo this weekend, October 3rd and 4th, at Norbreck Castle Exhibition Centre. If you're in the area, and especially if you like retro games, come check it out and give Phil a play!
- You're Alive, Phil Release Date - 8 September 2026
The official release date is locked in!You're Alive, Phil, will be released at 6:00 PM GMT / 10:00 AM PST on the 11th of November, 2026!At this stage, the game is all but complete, save for a handful of levels I have to create. This means that the majority of development time between now and the release can be spent polishing and refining the game!As mentioned in the previous update, Phil will be part of Steam's October Next Fest, with a new demo build and an updated Steam page coming in time for the event.As always, thank you to everyone who has wishlisted the game, and to anyone who might wishlist the game in the future.
- Phil Is Coming to Next Fest! - 16 August 2026
You're Alive, Phil is registered for Steam's October Next Fest, with release to follow shortly after the conclusion of the event!Work on the game has been chugging along. Some dev contract work and a big submission in my ongoing Games Programming degree slowed things down a little (but nothing that wasn't planned for).The game is now fully written, and there are around 15 more levels to make (I'd also like to tighten a few of the existing ones up a bit). This will hopefully leave enough time to do a big ol' polish pass before the start of Next Fest!For those of you who have played the demo already (thank you), there will be an updated/final demo published in time for the start of Next Fest, featuring any content changes I make and all the QoL and other changes based on your invaluable feedback (thanks again).The current release date plan is within a week of the end of Next Fest; the exa…
- 0.6.0! - 28 June 2026
Let me just say up top, there are no changes to the live demo build yet! This post is mostly just to keep you updated with the current progress of the game. Some of these changes will probably find their way into the pre-release demo at some point, just not quite yet.So, what's been up?Bugs and FixesFixed issue with tail block hint animating to an out-of-date imageMade the hint box stand out more, gave it a sound effect to catch the player's attention a bit moreAdded playtesters to the credits screenCamera now refocuses the level on window size/resolution changeLevel resets are now instant; no destroy/rebuild animationTiles now pop in and out rather than slide, so the destroy/rebuild sequence is much fasterResetting the level while Phil is mid-move no longer breaks the gameFeaturesImplemented several new tile types;"Ice" Tile - forces the player to keep sliding in the direction they wer…
- 0.5.3 Fixes and Features - 20 June 2026
First of all, thank you SO MUCH to all the people who have not only played the demo, but have been kind enough to spend some of their time sending me feedback about bugs and potential improvements! I appreciate you all.Now, about those bugs and quality of life changes. The demo has been updated to 0.5.3; no additional content yet, just the aforementioned fixes. And those are;Bug FixesFixed issue where some UI elements were partially offscreen on "taller" aspect ratios (eg, 16:10)Game no longer freezes/cuts all music when tabbed awayPlayer can no longer exit to the main menu during the narrationFixed some typos in narration captionsQoL and Other ChangesChanged level reset keyboard map from C to RNarration screen now shows the name of the level about to be loadedHints will reappear if the player gets stuckThe "Back" button on the credits screen is now clickablePlayer can now skip the narr…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 June 2026 | 0.6.0! | 1836506165558085 |
| 2 | 20 June 2026 | 0.5.3 Fixes and Features | 1835871199309512 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
