The Castle of Dr. Hoot news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 22 September 2026 - 15:56:49 UTC
- SteamPulse tracked peak21
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews24
- Release dateAug 7, 2026
- DeveloperBitWizard
- PublisherBitWizard
Genres: Indie, Simulation
Company pages: Developer: BitWizardPublisher: BitWizard
The Castle of Dr. Hoot Steam news
The Castle of Dr. Hoot news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Weekly Update (Future update and Soundtrack news!) - 20 September 2026
Happy Sunday, Everyone! I hope you've all had a great and productive week! For the most part, things have been going smoothly (or more than usual). I've been seeing a lot of great playthroughs on YouTube (on a regular basis) which is great! What's even better, is that I don't see a whole lot of glitches (or less than usual). Thank you guys for playing and watching! Now for the news! Following the massive demand I have been receiving, I have been in the process of putting together the game's soundtrack for a YouTube playlist that you can watch on the BitWizard64 channel here: This does NOT contain every track, just the ones I could properly attribute. There is no new big patch for this week, but know that I am updating this game on my end daily, especially when new bugs come to mind. Until then (or when small bugfixes need to be handled) I have been hard at work for this game's first sma…
- Patch v1.3.9 (A big one) - 13 September 2026
Happy Sunday, Everyone! I hope you have all been enjoying your weekend! I've been busy working on this latest update, and there are quite a lot of changes and additions to share. I've been getting a lot of good feedback (positive and negative, all is good and helpful) which is always a plus. I always strive to use what I hear from all of you and apply it to the latest patch. Many of you left some very helpful comments in the last weekly update in regards to a possible save system (thank you to those who did) and I've decided to add a new feature that can be purchased in Hank's store called "Save Wafers" that can be used between 11AM and 1PM to save for a once a day use. Hopefully this can help some players who were struggling with having to restart the day and those who felt that the overall system was merciless. In addition to this, I've also added the following: -Added "Click here for…
- Weekly Update (Labor Day Blues) - 7 September 2026
Happy Labor Day, everyone!I hope you all have been enjoying your long weekend (hopefully you have today off). I have been hard at work on the latest update. While there is no new patch update for you all to download this week, just know that I am working hard to provide a little bit of semi-post-game content (nothing major, pretty short) just for fun. On top of that, I'm trying my hardest to iron out as much of the clunkiness that is hard-wired into the main game mechanics of the lessons/minigames in Dr. Hoot's main castle portion (where a majority of the headaches seem to come from, quite fitting narrative-wise) as I can.You know, I often look at the refund reasons when I get the chance. I try my hardest to take note of what people don't like about the game, what they have trouble with, and what causes frustration to improve gameplay. It's not fun to see that people refunded your game,…
- The Back to School Patch (v1.3.8) - 30 August 2026
Happy Sunday, Everyone! First of all, I need to get something off of my chest. I want to apologize for talking up the last update (v1.3.6). I updated, realized it made a bunch of new problems, and had to taken down almost immediately. I'm sorry for all of the confusion. Since then, v1.3.5 has been the most stable build (and is the build most Youtubers can be seen playing). With that said, that build has its own issues, but it was the best so far so I kept it as the default. This newest build, v1.3.8, has been a lot of work. I haven't been super vocal with all of you because I've been really trying my hardest to fix some (or as much as I can) of the problems you all have told me. This isn't to say this is the end-all be-all, just another one of many band-aids. My goal is to provide the best product for all of you who have been nothing but gracious to me. For real this time, here are some…
- The Sunday Scaries patch (V1.3.6) - 23 August 2026
Good morning, everyone! Another day, another update. I've been getting a lot of great bug reports from you guys and it's been super helpful. Please keep them coming. I can't guarantee 100% fixes to all of the problems I've been seeing from you all, but here's an attempt to fix some of them. Here's what's in this newest update: -Fixed an exploit involving regularly respawning items in Hoot's bedroom. -Pop quiz letter misclick fix. -An attempt to fix a major bug involving pop quiz, punishment, and general "teleport to main hall" softlocking events happening when they shouldn't. -Removed any game closing events to prevent Windows flags. -Added some new dialogue to Hank for variety. As always, this isn't the end-all be-all update, just some added fixes to hopefully help some of you out. I just want to say the response to this game has been insane. It's been a wild first few weeks and I coul…
- DR. HOOT BUG MEGATHREAD (+ V1.3.5) - 13 August 2026
Happy Thursday, everyone! Lynxer had a great idea, that I should post a pinned thread for everyone to list bugs they are running into still. So, this is that very thread. PLEASE post any and all bugs you run into in the comments HERE from now on. As of this latest update (V1.3.5) I have fixed (or attempted to): My white whale: The Hank bug at the end. Fingers crossed. A bug Lynxer pointed out, a softlock at the very beginning involving the very first spelling minigame. As always, thanks for your support and patience. List those bugs, and have a great one!
- V1.3.1 - 12 August 2026
One small update before bed. Almost positive I've fixed the stubborn Letter placement > Nothing on chalkboard bug. That's really it. Thanks for your patience. Goodnight!
- Patch V1.3 and VERY IMPORTANT minor detail. PLEASE READ! - 11 August 2026
Happy Tuesday! Today's patch includes: -Fixes to coin tally to prevent lag. -Added some extra rewards for completing pop quizzes and punishments. -Another Hank ending toggle fix attempt AND MOST IMPORTANTLY (If you take anything away from today's patch): -Removed ability to use window maximizer (upper right default square). PLEASE OH PLEASE use this instead (as it says on the title screen): TAB for fullscreen and CTRL for minimize. I know it's clunky, but if you've played this game for two seconds you already know that's just how I roll. I'm hoping this can clear up some runtime issues for a lot of you. I only strive to make sure everyone can play properly. As always, drop concerns and bugs in the comments and have a S-T-E-L-L-A-R rest of your day!
- Patch 1.2.9.5 (Whoops) - 10 August 2026
Minor secret change. (Big whoops on my part!). Mondays, am I right?
- Patch V1.2.9 - 10 August 2026
Another day, another patch. Minor tweaks with the end of the Castle sequence. Edits to Miles' journal. Another Hank ending quest fix attempt. Thanks for your patience and kind words. The feedback has been great (both positive and negative) I only wish to make this game playable and enjoyable for as many people as possible, so any feedback is GOOD feedback. You know the drill, got concerns? Drop them in the comments. Until next time. Have a great rest of your Monday!
- Patch 1.2.8 Post-Castle Fixes - 9 August 2026
Good Afternoon, Folks! Today's update is focused on newer feedback regarding events and minigames that occur AFTER the castle section. These fixes include: Fixing mushroom scroll minigames: -Fixed "no question on mushroom scroll" when clicking on mushroom in front of arrow. Added arrow notification in secret U minigame to inform player. Optimization during secret field minigame to talk to Hank. If this DOES not work please let me know. As always, thank you all for your patience. Please leave any other issues in the comments. Thank you, and have a good day.
- 1.2.7 Update - 9 August 2026
Single change to Star (!) notification. Prevents from staying over after minigame.
- Optimization Patch Wave 1 (Version 1.2.6) - 8 August 2026
Post launch bugfixes # 1 Hello everyone! Here's what I've implemented. This is not the end-all bugfix, just a first wave taking what many of you have said into account. This patch includes: Lessened Knight aggression. Spelling minigame input fixes. Added notification to Astronomy shooting stars. Load-in pause for runtime. I wanted to get these fixes into your hands right away. Thank you all for your kindness and patience! Keep the feedback coming!
- Launch Day Update + Active Bug Fixes - 7 August 2026
Hello everyone, Thank you so much to everyone who has picked up and tried Dr. Hoot today. It means the world to me that you are willing to give Dr. Hoot a chance. Releasing my first Steam game is a dream come true, and I'm very grateful for everyone who took the time to leave feedback-both positive and negative. It means the world that players are enjoying the atmosphere and art, but I also hear the feedback on technical issues loud and clear. I take bugs and glitches very seriously, and I'm spending this weekend focused entirely on knocking these out.I intend to fix many of the following problems:Knight frequency and overkill on power drainage.Letter placement problems during the spelling minigame.Shooting star inconsistency and lack of notification during the astronomy minigame.Soft locks of all kinds.Bugged endings.Disappearing text boxes.Again, thanks a million to those who pointed…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 August 2026 | The Back to School Patch (v1.3.8) | 1842212951308624 |
| 2 | 23 August 2026 | The Sunday Scaries patch (V1.3.6) | 1841579228673655 |
| 3 | 13 August 2026 | DR. HOOT BUG MEGATHREAD (+ V1.3.5) | 1840944183777944 |
| 4 | 12 August 2026 | V1.3.1 | 1840944183772684 |
| 5 | 11 August 2026 | Patch V1.3 and VERY IMPORTANT minor detail. PLEASE READ! | 1840944183772476 |
| 6 | 10 August 2026 | Patch 1.2.9.5 (Whoops) | 1840310314352485 |
| 7 | 10 August 2026 | Patch V1.2.9 | 1840310314352465 |
| 8 | 9 August 2026 | Patch 1.2.8 Post-Castle Fixes | 1840310314349669 |
| 9 | 9 August 2026 | 1.2.7 Update | 1840310314348473 |
| 10 | 8 August 2026 | Optimization Patch Wave 1 (Version 1.2.6) | 1840310314348370 |
| 11 | 7 August 2026 | Launch Day Update + Active Bug Fixes | 1840310314346286 |
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