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Blooming Winter

Blooming Winter Steam news

Nillious64 | Jun 1, 2026 | game

Released

0players observed · 24 September 2026 - 23:00:16 UTC

IndieRPGFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive

Blooming Winter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews5
  • Release dateJun 1, 2026
  • DeveloperNillious64
  • PublisherNillious64

Genres: Indie, RPG, Free To Play, Early Access

Company pages: Developer: Nillious64Publisher: Nillious64

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Blooming Winter Steam news

Blooming Winter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • September Update - 1 September 2026

    - Updated Boss Fight music - Created unique music for Gardens sub-levels different from main track - Added 2(?) new rooms Note: The first new room is buggy as hell, and I had to remove player HP in that room to stop it from game over-ing instantly. Haven't been able to figure it out yet, hopefully I can fix it before the next update, just letting you know that the room is not meant to be that boring and will be better soon. :) Also, the updates so far have added... not much. So for the next one I'll be trying to focus on actually adding content rather than just minor tweaks. Granted, I'll have much less time from now on, so... well, we'll see what happens. ¯\_(ツ)_/¯

  • August Update! - 1 August 2026

    - Added new area after Gardens: Arboretum (Disclaimer, I've only made a couple rooms so far 😅) - Fixed game over music not playing in the Gardens - Added music to Gardens boss fight - Added new glowing effect to room exits in areas where they might be unclear - Added text indicating what button to press to use the scythe after getting it - Decreased difficulty in Gardens area to fix massive difficulty spike - Made it so objects that are breakable with the scythe are outlined in red - Changed floor texture in the room where you get the scythe Btw since it never actually says the names of the areas I'm referring to in-game, for future reference the first area is the "Tutorial Area", the second is the "Gardens", and the third is the "Arboretum". The switch between areas is marked by seeing that mysterious tree that may or may not be a Deltarune reference :) I might add text in-game at som…

  • Update the First! - 2 July 2026

    Actual Patchnotes: - Reduced first room difficulty. - Made it so the player respawns at the start of the current room after a Game Over, rather than the first room. - Added music to the Game Over screen. - Updated Gardens Boss Fight (the second one!) Sprites Some guy yapping: Sorry I uploaded the update late, was busy playing Deltarune o((>ω

Patch notes and updates

S.noRelease datePatch nameGID number
11 September 2026September Update1842212951313526
21 August 2026August Update!1839676055891004
32 July 2026Update the First!1836506165566714

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