Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4730210 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $9.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $9.99 |
| Current price USD | $9.99 |
| Release date | May 31, 2026 |
| Developer | Gamesforgames |
| Publisher | Gamesforgames |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Positive |
| Positive review percent | 92% |
| Positive reviews | 12 |
| Negative reviews | 1 |
| Total reviews | 13 |
| Steam recommendations | Not available |
| Achievements | 8 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4730210/ |
Short description
Organic Evolution is a neon platformer set in a microcosm. Jump across organic structures, break blocks, avoid hostile creatures, and find keys to navigate through 8 biological environments.
About this game
Organic Evolution is a neon-themed platformer set in an underwater microcosm. You play as a tiny, one-eyed organism who must navigate procedurally generated levels, finding keys and reaching the exit. Controls: A, D, or left/right arrow keys — move left and right. Spacebar — jump. You can jump multiple times in the air (the number of available jumps is displayed on the top bar). W or up arrow — break a block above you and jump. S or down arrow — break a block below you. ESC — menu, P — pause. Key mechanics: Multiple jumps in the air. The character has a statutory jump reserve (5 in normal mode, 10 in Explorer mode). This allows you to leap large gaps and climb high platforms. Jumps are restored upon landing. Block destruction. Some blocks in the level can be broken by pressing up or down. Coins may be hidden behind them. Broken blocks regenerate after a while. Keys and the door. In each level, you need to find a key (a glowing golden flower). When the key is found, an indicator on the panel lights up, and you can enter the exit (vortex). Without the key, the exit is blocked. Spores (shields). For every 2,000 points, a shield spore is automatically added (maximum 10). The shield absorbs one enemy hit. After a hit, the shield disappears and grants short-term invulnerability. The number of spores is displayed in the top panel. Extra Lives. For every 25,000 points, one life is restored (maximum 10). When killed by an enemy, the enemy is destroyed along with the player, and they respawn on the spot. Enemies: Jellyfish - float in the air, moving along sinusoidal paths. Runners - one-eyed creatures with legs, patrolling platforms. If you break a block beneath them, they fall and die. Snails - slow creatures with a shell and spikes, also patrol platforms and are vulnerable to falling. Starfish - rotating creatures with three eyes, flying along paths. Pulsars - appear and disappear, dangerous in the active phase. Toxic Algae are static hazards on the floor. Destroying enemies drops gem crystals, which can be collected for extra points. Game Modes: Classic — a standard playthrough of 8 levels of increasing difficulty. 5 mid-air jumps. Explorer — extended level…
Supported languages
English
