8 Hours Till Dawn Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Release dateMay 20, 2026
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8 Hours Till Dawn Playtest Steam news
8 Hours Till Dawn Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Demo Build 0.10.5.2 Better Bots! - 22 August 2026
I have spent some time going through each survivor they should each act uniquely and fight the horde in their own ways. I had put them in a game together and they were able to win first try on both a three player bot only game as well as a six player bot only game. Hope you all enjoy and the Proper Demo will be releasing soon!
- The Demo is almost here! - 2 August 2026
Here is possibly the final playtest update after this one it's Demo time! Let me know what you guys think. bunch of updates, most of them QOL updates and some graphical updates. still have a few graphics to get fixed/working correctly for the full Demo release. Hope you all have fun!
- Beta v0.10.1.2... - 12 July 2026
Buckle up because this is a big one. First off MAJOR GRAPHICAL UPDATES!!!!!!!!!!!!! I added images for all weapons and tied them to each survivor on equip. so now when you equip a weapon it will show on screen on your survivors. Weapon shots shake the gameboard screen. I'm planning on making each weapon have their own shot animation, sound, and screen shake. Updated the uzi to auto shoot all multi shots at once, it is so much more satisfying to shoot multi-shots now. Cards have "less weight" to them, so now they have a floaty property and sway when you move them. Physics baby. Not really I just added a sway to the card based on movement but hey it looks like physics. Right?I reworked more of the backend of the cards as well. they auto move over if you missplace a card and want to place one in between two that are already placed. there is a clear all button to clear the current cards in…
- Build Beta v0.9.9.4 Turn Order - 29 June 2026
and other QoL updates. I swapped out the incoming horde count camera at the top left and added in a turn order. It is just placeholder framework right now but it is functional. Next update is going to be a big graphical update and hopefully that much closer to releasing a demo! Follow socials or the discord for more information!
- Beta v 0.9.8.13 Multiplayer - 28 June 2026
it is fixed. it is working as intended. it took longer than expected. I can get back on the Demo Build. With that being said please let me know in the discord any comments, questions, or concerns you have!
- Beta v0.9.8.10 - 27 June 2026
Updated the debugger added a multiplayer failsafe. So multiplayer is working to an extent.
- Beta v0.9.8.6 Live Now! - 27 June 2026
Multiplayer bugs
- updated to 0.9.8.5 - 27 June 2026
multiplayer update
- Fixed exe files and added debugger to gamelog - 26 June 2026
Debugger should show in a light blue in the gamelog text area. if you encounter any bugs or issues please take a screen shot or video and explain what was happening. I am quickest to responding on the Discord!
- Fixed multiplayer action drops - 21 June 2026
i hope.
- Fixed client player drop on searching for weapons - 20 June 2026
Client p
- fixed random player assignment first action hang-up - 19 June 2026
The way the random survivor assigned to a player created a false situation where the game was waiting for a ping that was never going to come.
- Fixed the tutorial desync on multiplayer, and other graphical issues - 15 June 2026
I also put some work into the blades, barricades, and boomsticks expansion. The barricades should look updated and rotate and place correctly now. also the new weapons and new survivors are coming along as well and should be in the next update, fingers crossed. Let me know what you all think!
- Fixed deck recycle logic and a few others - 9 June 2026
Sorry about that the movement deck would use all the cards but never place any back into the discard to be recycled. Fixed a few other quality of life and some graphical issues.
- Music and other quality of life changes - 30 May 2026
we got music! big thanks to RITORIKAL for an amazing song. Also added a clock to show the hour and a second view camera to show the next wave of infected! plus sey up for some of the expansion stuff coming soon (as always for free!)
- Multiplayer is working! - 24 May 2026
I overhauled the multiplayer and it is now in working conditions. Well sort of the lobby codes aren't working but steam game invites are! It still needs a lot of work so go to the Discord and let me know any bugs you all find. I also got the survivor creator working correctly, but the image it generates to play with in game is not usable. So that will be also getting another update very soon. The Barricade, Blades, and Boomsticks expansion is still in the works but a playable version with no extra content other than the barricades is working. The selector works so you can play the standard win condition with the barricade if you enjoy the mechanics of them but don't want to use the board up all windows win condition. Just turn the expansion on in the new game screen but keep the win condition as escape at dawn. Hope to see you guys in the discord with some bugs for me to work out soon!
- Fixed the Survivor UI - 24 May 2026
and some other fixes
- I believe network games are working... - 24 May 2026
I apologize for the rough start to multiplayer games. Bear with me as I am developing this on my own.
- fixed exe name - 23 May 2026
exe name path was broken
- small update to fix network hiccups - 23 May 2026
network wasn't syncing correctly upon joining hosted games. updated for better syncing.
Patch notes and updates
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