- JACKAL IS LIVE! - from the creator of Soldat - 5 February 2026
Jackal kicks the door wide open with its ultraviolent launch on Steam.Welcome to Las Vegas 1970s — when presidents could be impeached for just lying and the mob's territory was only Vegas. Why it Hurts So Good:Rooms shift. Layouts change. No run is ever safe.Chemical superpowers: faster, stronger, higher — until you crash.Brutal finishers: not just endings, but punchlines.Inspired by the sickest, bleediest pop-culture nightmares: Hotline Miami, Pulp Fiction, Fear & Loathing. "Jackal combines my love of John Wick fight scenes, Scorsese's mobsters, Tarantino's storytelling, and the soul of the 1970s," says Marcinkowski, presumably while cackling maniacally.BUY IT NOW WITH A DISCOUNT! AND DID YOU GET YOURSELF AND ANUBIS TATTOO ALREADY LIKE THIS COOL CAT!?
- Jackal - from the creator of Soldat - Demo Available - 15 September 2025
You're a drug-enhanced hitman with the moral compass of a broken slot machine, turning iconic Vegas hotels into impromptu abattoirs. Every table, chair, and kitchen utensil becomes a weapon in your hands because apparently, even the cutlery wants in on the action.WATCH THE TRAILER:Welcome to the demo of the definitive top-down murder simulator where mobsters become meat puppets and physics is just another drug. PLAY THE DEMO & WISHLIST:Why it Hurts So Good:Ultra-violent room redecorationRooms shift. Layouts change. No run is ever safe.Chemical superpowers: faster, stronger, higher — until you crash.Brutal finishers: not just endings, but punchlines.Inspired by the sickest, bleediest pop-culture nightmares: Hotline Miami, Pulp Fiction, Fear & Loathing in Vegas. Created by Michał Marcinkowski – the madman who gave us Soldat and clearly never learned when to stop. "Jackal combines my love…
- JACKAL - a new game by the creator of Soldat - 14 January 2025
Just a bit of cross promotion, because if you enjoy my games and like top-down shooters with brutal close-combat you'll love JACKAL - which I've just announced on Steam. Here's the announcement trailer: You can wishlist the game now! And please help out and share the word! Have fun, MM
- Future of Soldat 2 - 25 September 2024
First of all sorry for my absence on the forums and Discord but as you know I've been making a different game called Maniac for the last 2 years. This is my job and how I make money. But now, that the game is out I had to consider if and how to return to Soldat 2 development. I wholeheartedly want to thank for your support, gratitude and participation in S2's community. The game was made and shaped because of you. I'm very proud of it and my deepest wish is that millions of players would enjoy S2 because I believe it is one of the most satisfying experiences you can get when you are in total flow immersed in Soldat's movement and shooting mechanics. Unfortunately, the reality is modern audiences will probably never grasp it. This is because of two things: Marketing and Demand. I've learnt a lot during the last two years about how the game market works and thanks to that I've successfull…
- Update (0.8.71a) - 18 July 2024
Most notables changes: RPG: removed guided rocket (due to desync / invisible rocket) is now similar to the M72 from Soldat 1 now has CursorBink (need to hold the cursor still for a short duration to gain accuracy) Makarov: is now an automatic pistol (to prevent carpal tunnel syndrome from smashing the fire button 🙂 and to make it more competitive) RocketLauncher: +1 extra rocket doesn't start loaded (attackers had no chance against a spawning RL) Steyr AUG: Ammo: 25 -> 30 M79: now has a small fire delay * some small FOV/maxvelocity tweaks to tackle close combat weapon domination: slightly more FOV, slightly less max. velocity * remade most bullet forces * Map changes ctf_crossfire - hotfix (removed invisible colliding protoshape) replaced ctf_spark with ctf_spark2 (darDar) replaced ctf_ash with ctf_ash_r (haste) Big thanks to darDar for compiling these changes and motivating me to make…
- Update 0.8.70a - 20 June 2023
fixed bug making player invisible when killed fixed nades sticking to the ceiling Thanks to vndl
- Update 0.8.69a - 18 May 2023
0.8.69a weapon mod changes: https://www.diffchecker.com/bzuIEyZm increased respawn time by 0.5s deathdrops time out earlier (15s -> 10s) grenades have lower explosion force MP5 reduced ammo back to 25 M79 increased reload (3.0s -> 3.2s) reduced damage Minigun less weight; faster startup; more penetration (40% -> 80%); longer reload (4.8s -> 5.0s) RPG increased reload time (6.0s -> 7.5s)
- Update 0.8.67 - 29 March 2023
Game fixes by vndl Thanks to darDar for compiling the changes and everyone that contributed to the changes! changes 0.8.67a fixed common position desync issue fixed victims last shot being invisible wm changes: rocketLauncher has lower kickback ("self-push") rocketLauncher has lower bullet force (impact when hitting other players) increased minimum dropkick ("headbutt") velocity in attempt to fix low-velocity player collision/bumping Steyr & Kalashnikov have a bit more bullet force map changes: ctf_atlantis - reworked background theme, slight layout adjustments ctf_busta - fixed a texture glitch ctf_campsite - changed protoshape’s type under the flag (from platform to item collide), slight layout adjustments ctf_crossfire - new low route, adjusted background, slight layout adjustments ctf_dogbite - removed lower gostek spawn point ctf_guardian - added items collide protoshape behind the…
- 0.8.65a - 24 February 2023
0.8.65a hotfix fixed multiple recent UI issues
- 0.8.64a hotfix - 23 February 2023
0.8.64a hotfix fixed no map and other issues on second map online updated map cycles with new maps lobby shows only dm maps for dm fixed null error on ctf_jungle
- 15 new maps + fixes/improvements! - 22 February 2023
New maps 7 maps improved. 15 maps added. Some of the new ones: ctf_brutalist by challz ctf_busta by challz ctf_basalt by proto ctf_jungle by challz dm_stratum by Jok dm_zero by proto dm_gear by proto dm_solstice by challz Ranked fixes Some of the most annoying bugs in ranked play have been fixed: like spectator being stuck on dead player and side menu interfering with cursor (you can disable it entirely in settings now). Also due to the constant great work by Norbo and jrgp the ranked matches and servers are much more stable now. Weapon modifier Changes from last version can be compared here: https://www.diffchecker.com/6mF7J5Ic/ Feedback is welcome! Scripting improvements Fixes based on feedback + added file read/writing support. Check Scripts/Standard/Example01.cs and Scripts/Standard/Example02.cs Changelog: 0.8.63a added dm_rift (Jok), dm_zero (proto), dm_solstice (challz), dm_lab (p…
- SURVIVAL UPDATE - 7 January 2023
SURVIVAL Survival mode known from S1 and from games like Counter-Strike is finally here in S2! It's a modifier so you can try it with all the gamemodes (especially Domination!). Just select it from the modifiers in the Lobby menu and off you go! NEW RANKED MODES Together with Norbo we are bringing a massive new change to ranked game modes. We can now have a totally unique custom game mode for ranked with a dedicated leaderboard. A "playlist" is a ranked setting, e.g. CTF 3v3 is one playlist, DM Knife Only size 5 is another playlist. Players have separate ranks on each playlist, It's not shared between CTF 2v2 and CTF 3v3 for example. Also, numerous bug fixes and improvments have been done to make ranked games more stable (thanks to Norbo and jrgp). NEW MAPS ctf_dusk by darDar ctf_atlantis by darDar ctf_voland by MM/Proto dm_soldat - new default lobby map by Proto And last but not least…
- CTF tournament - 9 December 2022
Hi folks, ...whether you've been consistently grinding in the ranked queues, or play Soldat 2 occasionally to relax, it's time to put on your rocket boots and prepare yourself for some unforgettable moments! As activity and interest around the competitive ranked mode has increased in the past few months, we think it's about time to announce the first Soldat 2 CTF tournament! This is the first-of-its-kind, inaugural Soldat 2 tournament and you can expect an evening full of well-spirited competition, clutch flag caps, and a huge amount of fun. We're counting on our beloved community to sign-up and hoping for a very good turnout! Although this is a competitive event format, we're encouraging players of all skill levels to sign up. You do not need to be in a team to play. We're going with a format of maximum 21 players (7 teams of 3) that fight it out in a group stage, leading into the play…
- Ranked Thursday - 17 November 2022
Hi folks, This is your weekly event for Ranked Thursday (Nov 24), see you then! Join Discord
- Ranked Thursday - 10 November 2022
Hi folks, This is your weekly event for Ranked Thursday (Nov 17), see you then! Join Discord
- Ranked Thursday - 3 November 2022
Hi folks, This is your weekly event for Ranked Thursday (Nov 10), see you then! Join Discord
- Ranked Thursday - 27 October 2022
Hi folks, This is your weekly event for Ranked Thursday (Nov 3), see you then! Join Discord
- Ranked Thursday - 21 October 2022
Hi folks, This is your weekly event for Ranked Thursday (Oct 27), see you then! Join Discord
- Ranked Thursday - 6 October 2022
Hi folks, This is your weekly event for Ranked Thursday (Oct 13), see you then! Join Discord
- Ranked Thursday - 5 October 2022
Hi folks, This is your weekly event for Ranked Thursday (Oct 6), see you then! Join Discord