Amalgam Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Total reviewsNot available
- Release dateMay 28, 2026
- DeveloperNot available
- PublisherNot available
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Amalgam Playtest Steam news
Amalgam Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Closed Playtest Update Notes 8-15-2026 - 14 August 2026
A Massive Overhaul of our Core Gameplay Systems!! Changes: Mod System Overhaul. Mods now drop with randomized stats alongside an effect unique to each mod. Command System Overhaul. Commands now function using Energy as opposed to cooldowns. Gain energy from killing enemies or your mods! New Command: Perch! Rest your weapon on your shoulder and fight side by side as it deflects bullets with its tail and targets nearby enemies for you. New Command: Bark! Your gun unleashes a blast of energy, weakening enemies. New mods, with more to come soon. Overhauled HUD! Recall is no longer an instant teleport. Switched up enemy spawns. Upgraded to WWise Audio middleware. The game should sound less flat and more immersive. New animations + SFX for reload and hand cannon fire! Known Issues: Enemies may get stuck in walls Corridor doors sometimes finnicky
- Closed Playtest Update Notes 6-9-2026 - 9 June 2026
A bunch of bug fixes this time around. The upcoming builds will begin to ship with more experimental features as we try out new things! Fixes: Weapon targeting bugs Obelisk impulse issues Sticky Grenade impulse issues Railgun audio/animation/reload bugs Gun Grapple inconsistency when falling Projectile disappearing bug Gun Grapple animation bug Ping inconsistency Fixed some noclip areas in certain maps Fixed Hookline interactions with deploy Known issues: Desync between Obelisk/Sticky/Hookline charge count and HUD visual Blade bot gets stuck in walls when charging into corners
- Closed Playtest Update Notes 6-7-2026 - 7 June 2026
Another quick patch, this time with some more major changes: Mod pool has been refreshed with new mods and an added chest that allows you to swap out or upgrade your sticky grenades Movement has been heavily tweaked. The game should feel faster and less sluggish, and there is no longer a speed difference between deploy states Enemy difficulty has been adjusted to account for the refreshed mod pool Some new and updated player animations have been added As usual, many bugs have been fixed
- Closed Playtest Update Notes 5-31-2026 - 31 May 2026
A quick patch improving the feel of the gun grapple, fixing some more bugs, and improving game feel. We also added mod descriptions when hovering, which should feel a bit nicer.
- Closed Playtest Update 5-30-2026 - 30 May 2026
Another quick patch! Some more mod tweaks, enemy tweaks, and bug fixes.
- Update Notes 5-29-26 - 29 May 2026
Just a quick patch, buffing some mods and fixing some bugs.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 August 2026 | Closed Playtest Update Notes 8-15-2026 | 1840944183780674 |
| 2 | 9 June 2026 | Closed Playtest Update Notes 6-9-2026 | 1834602721200881 |
| 3 | 7 June 2026 | Closed Playtest Update Notes 6-7-2026 | 1834602721195393 |
| 4 | 31 May 2026 | Closed Playtest Update Notes 5-31-2026 | 1833968530896133 |
| 5 | 30 May 2026 | Closed Playtest Update 5-30-2026 | 1833968530894390 |
| 6 | 29 May 2026 | Update Notes 5-29-26 | 1833968530891702 |
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