SPSTEAMPULSELIVE ANALYTICS
Google Spotlight Stories: Pearl

Google Spotlight Stories: Pearl system requirements

Google Inc. | Oct 19, 2017 | game

Released

0players observed · 23 September 2026 - 06:06:50 UTC

AdventureFree To PlayFree to PlayVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

Google Spotlight Stories: Pearl system requirements organize the minimum and recommended Windows, macOS, and Linux specifications published in Steam metadata.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews382
  • Release dateOct 19, 2017
  • DeveloperGoogle Inc.
  • PublisherGoogle Inc.

Genres: Adventure, Free To Play

Company pages: Developer: Google Inc.Publisher: Google Inc.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Google Spotlight Stories: Pearl system requirements

Google Spotlight Stories: Pearl system requirements organize the minimum and recommended Windows, macOS, and Linux specifications published in Steam metadata.

System requirements

Minimum requirements

Minimum: OS *: Windows 7 SP1, Windows 8.1 or later, Windows 10 Processor: Intel i5-4590, AMD FX 8350 equivalent or better Memory: 4 GB RAM Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better Storage: 3 GB available space Sound Card: Any VR Support: SteamVR or Oculus PC. Keyboard and mouse required Additional Notes: Make sure internal GPU is not used on laptops. Some drivers automatically…

Recommended requirements

Recommended: OS *: Windows 7 SP1, Windows 8.1 or later, Windows 10 Processor: Intel i5-4590, AMD FX 8350 equivalent or better Memory: 8 GB RAM Graphics: Nvidia GeForce GTX 1060, AMD Radeon RX 480 equivalent or better Storage: 3 GB available space Sound Card: Any Additional Notes: Make sure internal GPU is not used on laptops. Some drivers automatically use internal GPU for OpenGL applications.

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