SPSTEAMPULSELIVE ANALYTICS
Lord of Dwarves

Lord of Dwarves Steam metadata

Stellar Sage Games | May 22, 2020 | game

Released

0players observed · 4 October 2026 - 22:16:13 UTC

IndieSimulationStrategyDwarfBuildingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)2,280
  • Revenue (VGI)$34,989
  • Review score78% positive

Lord of Dwarves metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)2,280
  • Revenue (VGI)$34,989
  • Review score78% positive
  • Total reviews76
  • Release dateMay 22, 2020
  • DeveloperStellar Sage Games
  • PublisherStellar Sage Games

Genres: Indie, Simulation, Strategy

Company pages: Developer: Stellar Sage GamesPublisher: Stellar Sage Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lord of Dwarves Steam metadata

Lord of Dwarves metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/477900/metadata
Steam Storehttps://store.steampowered.com/app/477900/
Steam Communityhttps://steamcommunity.com/app/477900
PCGamingWiki search
IGDB searchSearch IGDB for Lord of Dwarves

Reviews, pricing, and metadata

Review summary

Mostly Positive

78% positive, 59 positive, 17 negative

Price and discount

$19.99

Platforms

Windows, Linux

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 7 March 2019

Latest Steam announcements

  • Lord of Dwarves v1.0.1 - 25 June 2020

    The latest patch fixes some serious bugs for a small portion of players. Patch Notes v1.0.1 Fixed a game freeze due to scheduling climax battles in the past. The game would to freeze at the time of the climax battle is supposed to occur. Fixed a crash with some GPUs due to deleting null buffers. Fixed a video memory leak. Fixed an issue with shrine clues being revealed at game load. Sometimes clues were not awarded when they should have been and were then being awarded later on game load. Now all clues should be awarded immediately when a book is shelved and never on game load.

  • Lord of Dwarves v1.0 Is Out Now! - 23 May 2020

    Lord of Dwarves v1.0 Live! Lord of Dwarves Early Access has ended and the v1.0 release is now live! The release also contains a new bonus game mode, Challenges! I hope you enjoy everything Lord of Dwarves has to offer. It has been a long road since development began in 2013. After all these years the 1.0 version has finally been released. What started as a hobby turned into a massive passion project and finally into a full fledged, content-full game. I'm really happy to have been able to include three diverse game modes that really vary how Lord of Dwarves is played. The full Campaign takes you through a series of adventures and objectives while teaching you the basics of the game. The extensive Sandbox lets you customize the game to vastly different play styles. Finally the brand new Challenge mode gives you objectives to complete that focus on specific aspects of the game. I'm very ha…

  • Lord of Dwarves 1.0 Release Date Set! - 3 May 2020

    After over six years in development and just over one year in early access, Lord of Dwarves is releasing its 1.0 version! It has been a long development process. A game I started on a whim, Lord of Dwarves turned into a massive hobbie project and finally into a full game with loads of content. Lord of Dwarves 1.0 will release on Saturday May 23 at 12:01am PDT. Honestly, I was happy with the game state when it first released in early access. It had two major game modes - sandbox and a full campaign. It also had all the major gameplay elements I originally envisioned. Early access allowed me to receive some surprisingly great feedback from players who were very enthusiastic about the game. Their suggestions led to some much needed gameplay, balance, and quality of life fixes. I personally consider this early access a great success. There was always one bonus feature I wanted in Lord of Dw…

  • Patch v0.23.0 April 5, 2020 - 5 April 2020

    This patch has been a long time coming. Although I've been continuing to work on Lord of Dwarves on and off I guess the truth is I needed a break. I didn't even realise it at first, I was still working on it here and there, but yea, after 5 years of consistent development I just needed a break. I started working on Lord of Dwarves in 2013 and it does a lot. At 432,099 lines of code it has been a lot of work to get it where it is. I'm happy to say that even at day one Early Access I'm happy with the product I delivered, a full campaign, sandbox, tons of features, and more. So I'm back to finish all the changes I've been making and release them in a final version. Soon I'll be releasing a 1.0 version and with it will come a surprise. There is a game mode that I've always wanted to put into Lord of Dwarves which is now almost complete. I've been having a lot of fun developing and test play…

  • Patch v0.22.9 May 27, 2019 - 28 May 2019

    This patch has some important fixes to memory issues and even an bug that can freeze up the game. Also a few improvements that came from player suggestions. Thanks everyone for providing feedback. If you have any more thoughts on balance or anything else, let me know. Patch Notes v0.22.9 Improvements Mousing over a workshop now displays what the workshop is currently crafting. Added optional minor and major boons to all campaign levels to make them easier if desired. Dwarves only consider the first 2000 items for optimal hauling. This greatly improves performance where there tens of thousands of unhauled items. The value can be adjusted in the options menu. Bug Fixes Fixed a bug when displacing features that could cause game jerkyness or game freezing. Fixed a bug that could lead to crashes due to memory issues. Soldiers and militia now start with the proper combat skill.

  • Patch v0.22.8 May 5, 2019 - 5 May 2019

    It's been longer than I wanted since the last patch due to unexpected life events. We came home to find an inch of water in our apartment. We had a whirlwind week moving all our stuff (including my development machines) to a new apartment. The machines are (mostly) back up and there are a number of good improvements in this latest patch so I wanted to finally get it out. I also have a number of changes brewing that change the save file format. Whenever I finish those changes the old save files won't read in the new version. But don't worry, there is an option to run the old version and load old save files if you want to finish a game in progress. I'll post more info when that release comes. Patch Notes v0.22.8 Improvements Increased the power of some advanced traps. Significantly increased the power of Stone Fall traps. They were way underpowered for the work involved. Moderate buff to…

  • Patch v0.22.7 April 14, 2019 (Looking for feedback!) - 15 April 2019

    There are two notable changes for this patch. 1) I've received feedback about dwarves getting stuck while building walls. So I added a couple new algorithms in the upper left corner preferences window to help prevent this. Please try them out and let me know what you think! They basically force the dwarves to build from the bottom up - there are tool tips in the game that describe them in more detail if you're interested. Please let me know how you like the new algorithms. 2) A number of players suggested that having a market window for each individual market was time consuming and tedious. I hadn't thought about it before - but they were absolutely right! Now each type of market (human, elf, gnome) has a single market window which aggregates up the goods from all merchants present. It's much nicer. Thanks for the suggestion everyone! Patch Notes v0.22.7 Major Gameplay Changes Added two…

  • Patch v0.22.6 - April 7, 2019 - 8 April 2019

    This patch has some minor design changes to farming to reduce some frustrating micromanagement. Additionally, there are some changes with how dwarves engage enemies to make them choose better targets. Also bug fixes. Thanks to everyone who is reporting bugs! Patch v0.22.6 Improvements Dwarves will no longer wander slightly out of their post (due to idle movement) while monsters present. Dwarves now prioritize attacking an adjacent monster much more than a distant monster. Produce grown by crops can stack up on or off the plant. Previously once a crop grew, another would not grow until the first was hauled away. Crops no longer die in winter. Instead they grow very slowly in winter. Prevents seed loss which otherwise required significant micromanagement to prevent. Sylvan shrine now halves maturity time of crops. Bug Fixes A number of dwarf shrines (battle, guard, etc) used to apply to a…

  • Patch v0.22.5 - March 31, 2019 - 1 April 2019

    The latest patch is live. Been spending a lot of time looking into bugs. Thanks to everyone who is reporting issues and improvement ideas! Keep them coming. Patch v0.22.5 Improvements In Sandbox mode pressing the Select Start Position button in a dense forest could freeze the game for a short time while trying to find positions for all of the starting items. Now existing features (trees, tallgrass, etc) are removed from that position before placing the starting items. Added a option to limit the frame rate for graphic cards that have overheating issues. Night brightness is slightly higher for all game modes. Bug fixes Fixed a number of bugs preventing domesticated animals from eating and drinking. Fixed a bug preventing all creatures from generating idle paths that go up and down ramps/stairs.Fixed a bug where trying to create a workshop/market/trainingArea/trap of one type would use th…

  • Patch v0.22.4 - March 24, 2019 - 25 March 2019

    Here are the notes for the three patches that have been released since early access launch. Thanks to everyone for reporting bugs and providing improvement ideas, keep them coming! Patch v0.22.4 Bug fixes Fixed a bug in the Furnace Workshop that always showed 0 dwarves even if you had some dead dwarves that could be cremated. Fixed a bug where Markets could not be demolished except by a dwarf with both the build & engineering jobs. Now a dwarf only requires the build job (e.g. a Laborer) as intended. Fixed an issue with the camera jumping through the terrain if it was moved during a game save. Crash fixes Fixed a crash when a dwarf spawns while dragging a squad between stations. Fixed a crash when mining. Monsters spawned due to mining could cause the game to crash. (This one was a giant pain! Thanks to everyone who sent me example logs and game saves. You really helped me figure this o…

  • Lord of Dwarves has been Released! - 8 March 2019

    After over 5 years in development I'm happy to announce that Lord of Dwarves is available on Steam! Lord of Dwarves is a survival-kingdom building game with a focus on grandiose 3D building and leading your dwarves to defend those buildings. Guide your kingdom to ensure your dwarves survive, build, and prosper. You'll need to gather resources, secure food sources, craft weapons & armor, build structures, and defend those structures against monster raids that include sieging. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26027085%2F59e0def3639536ec8df9334632e8903d012b1089.png If all the content is there, why early access? Lord of Dwarves contains all the features I set out to build over 5 years ago including a full campaign and sandbox mode. You can buy into early access knowing there there is a full game here with tons of content. But that doesn't mean it's done! I'm…

  • Lord of Dwarves Release Date - 16 December 2018

    After more than five years of development I'm excited to announce that Lord of Dwarves will release in early access on March 8, 2019. What is the development status? Lord of Dwarves is feature complete. The full campaign and sandbox mode are done. The game is very playable and fun. Then why early access? If the last five years of development has taught me anything, it's that I want to keep tweaking and balancing the game to make it even better. But I don't want those ongoing tweaks to prevent fans from playing a game which is very content full and fun. Hence early access. You can buy into early access knowing that there is a whole game here with tons of content. Also know that you can email me with your thoughts for improvements. I want to hear what you think will make Lord of Dwarves an even better game. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26027085%2F0261c0%25E2%2580%25A6

Patch notes and updates

S.noRelease datePatch nameGID number
125 June 2020Lord of Dwarves v1.0.13444639924492146845
21 April 2019Patch v0.22.5 - March 31, 20192465065785311350742
325 March 2019Patch v0.22.4 - March 24, 20192543878145186357576

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID477900
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateMay 22, 2020
DeveloperStellar Sage Games
PublisherStellar Sage Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent78%
Positive reviews59
Negative reviews17
Total reviews76
Steam recommendationsNot available
AchievementsNot available
Average playtime forever16,409 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/477900/

Short description

Gather resources, craft weapons, and build a castle. Then defend your castle against monsters who will try to siege, sap, and smash their way in. All in a procedurally generated 3D block world that allows for extensive crafting and total construction and destruction of the terrain.

About this game

Lord of Dwarves is a game about helping a band of dwarves survive, build, and defend themselves against hordes of monsters. You need to gather resources, secure food sources, craft weapons & armor, build structures, and defend those structures against monster sieges. All in a completely rearrangeable 3D voxel world. Campaign Lord of Dwarves features a full campaign which also acts as a tutorial. No need to turn to wikis just to learn to play, everything is explained in game. Enjoy the well paced campaign instead of having to create custom levels from the get go. Sandbox Lord of Dwarves also has an extensively customizable sandbox mode. Control terrain size, height, roughness, and topology. Customize monster type and frequency, or turn monsters completely off and concentrate on sandbox building. Even select a climax event like a demon invasion or an attack by an elite monster which gives every sandbox game an exciting conclusion. Challenge Challenges are independent scenarios with a specific objective to accomplish. Challenges often highlight a small set of game mechanics allowing the player to focus on those mechanics. Challenges generally have a unique starting state or special game rules which allows the player to focus on the challenge and not be bogged down with unrelated tasks. Fresh Gameplay Objectives Build an archer tower at least 8 blocks tall. Decide what it will look like and where the stairs will go. Train extra lumberjacks to chop down an evil forest. Or build a structure around your village to keep the goblins out. Monsters & Sieges Build walls to hold off goblin invasions. Train archers to fend off orcs as they climb your walls. Muster all your forces to defend against an elite creature that has taken an interest in your settlement. Customizable World Play in a different procedurally generated terrain each time and modify that terrain however you see fit. Every block, tree, and workshop is completely constructible and destructible. Build a castle, an underground dungeon, or big "Studville" sign - anything is possible. Features Fully constructible/destructible 3D block world Full Campaign and tutorial Extremely customizable Sandbox mode…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Lord of Dwarves's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Lord of Dwarves's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Lord of Dwarves at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$19.99$19.99No discountSteam Store

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