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Rover’s Radventure: The New Millennium Playtest

Rover’s Radventure: The New Millennium Playtest Steam news

Jun 4, 2026 | game

Released

0players observed · 25 September 2026 - 00:07:43 UTC

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Rover’s Radventure: The New Millennium Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJun 4, 2026
  • DeveloperNot available
  • PublisherNot available

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Rover’s Radventure: The New Millennium Playtest Steam news

Rover’s Radventure: The New Millennium Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Ver 0.5 patch notes - 26 August 2026

    * Time no longer passes while talking to NPCs or during cutscenes * You can now hold SHIFT to skip the opening cutscene * Fixed Razor Wire's damage formula being broken * Fixed Razor Wire ending your turn when the tutorial says it doesn't * Fixed the tutorial permanently removing a card from your opening hand in every battle afterward * Fixed Razor Wire and Revolver becoming unplayable for the rest of the run if the Links fight ended early * Fixed Revolver's card actions not reading properly * Fixed Killing Spree only being able to chain once per save file * Fixed enemy AI being processed twice every turn * Fixed a crash in the moving rock puzzle * Fixed the moving rock accelerating off the map * Fixed the Robo-Bitches movie skipping six of its lines, including the ending * Fixed every line of the Robo-Bitches movie displaying one line behind * Fixed the Diner's location banner reading…

  • Patchnotes 0.3.1.2 - 19 July 2026

    Minor bugfixes

  • Patch notes / bugfixes ver 0.3.1 - 18 July 2026

    Fixed Wrong Warp at Gas Station, Crossroads and City Fixed Rover starting the game with his work clothes on instead of his pajamas Fixed characters displaying wrong sprite upon interaction Fixed out of bounds glitch in post office and cafe Added dialog to Petey in the card shop Fixed improper tileset layering You can no longer walk on the post office roof Added collision to the Mall You can now enter the motel, pharmacy, and theater Removed block puzzle softlock nerfed concussion status effect, making it no longer permanent You can no longer speak to Kelsey at the gas station before completing her sidequest

  • Oops - 14 July 2026

    I uploaded the wrong build earlier

  • Really tiny patch - 14 July 2026

    -Fixed ratcopter softlock -Fixed blockpuzzle softlock

  • Short quick but very important patch - 11 July 2026

    -Joyce now sells ammo -removed a debug test thing that made you instantly level 99 -removed a game breaking bug that completely bricked the game and corrupted your save file -made the game playable on mac

  • Really really really really minor patch - 12 June 2026

    ver 0.0.2.5 band-aid patch notesPatched softlock-related collision issues caused by the newly implemented movement system, reverted back to previous movement systemUpdated and improved the battle logFixed the noise that is made when the player collides with objects repeatedly playing upon colliding with a single objectpretty boring stuff, all things considered, but just wanted to do something quick n fix up the game after receiving some feedback from playtesters.I am pibble... wash my bellay

  • Small bugfix patch for ver 0.0.2 - 8 June 2026

    ver 0.0.2 patch notes Removed the debug code that automatically skipped the title screen Disabled the ability to noclip into the wall in Rover's house Added a character model for Moley and fully textured Moley's office and the reception desk area Fixed Links randomly appearing in the middle of the street Fixed the rabbit battle theme still playing during regular enemy encounters after defeating the rabbits Patched a bug that allowed Rover to turn into a mouse way earlier than he should Fixed a visual glitch that caused rover's sprite to flicker in and out during the opening cutscene Fixed various spelling mistakes Added missing collision in several areas Fixed the duck in Moley's office being infinitely collectible Fixed the diner causing a softlock upon entry Fixed a bug where dying in the raccoon fight at the cafe incorrectly completed the quest while still displaying the death screen…

Patch notes and updates

S.noRelease datePatch nameGID number
126 August 2026Ver 0.5 patch notes1842212951298016
220 July 2026Homer1838407329264539
319 July 2026Patchnotes 0.3.1.21838407329263972
418 July 2026Patch notes / bugfixes ver 0.3.11838407329262671
514 July 2026Oops1837955055367054
614 July 2026Really tiny patch1837955055366763
711 July 2026Short quick but very important patch1837955055360032
812 June 2026Really really really really minor patch1835236783564017
98 June 2026Small bugfix patch for ver 0.0.21834602721199880

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