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AutoClick Pro: Macro Recorder & Input Automation

AutoClick Pro: Macro Recorder & Input Automation Steam news

Avalon Software | Jun 24, 2026 | game

Released

7players observed · 6 October 2026 - 21:40:49 UTC

CasualIndieSoftware TrainingUtilitiesSteam Store

  • Latest observed players7 · 6 October 2026 - 21:40:49 UTC
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

AutoClick Pro: Macro Recorder & Input Automation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players7 · 6 October 2026 - 21:40:49 UTC
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateJun 24, 2026
  • DeveloperAvalon Software
  • PublisherAvalon Software

Genres: Casual, Indie, Software Training, Utilities

Company pages: Developer: Avalon SoftwarePublisher: Avalon Software

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AutoClick Pro: Macro Recorder & Input Automation Steam news

AutoClick Pro: Macro Recorder & Input Automation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.5.0 - Quick Fix - 3 October 2026

    I realized that I did not add some additional controls to the Image Trigger that I had meant to before releasing 1.5.0. So I have spent some time getting those done. In my initial testing I was relying on checking and unchecking the box and thought at the time I would of course need to add some better controls so people don't inadvertently get stuck in a loop. However, I still managed to forget that. So my stupid self has been scrambling to get this added in since releasing this latest update earlier today. Thankfully it wasn't too hard since it is just for starting and stopping. If any of you see anything else I missed just let me know. I was excited to get this latest feature out so I suppose I may have worked a bit too fast on it. Thanks for your support I appreciate it!

  • AutoClick Pro 1.5.0: Image Detection - 2 October 2026

    AutoClick Pro 1.5.0 can see the screen. Capture a small picture of anything (a button, an icon, a loot drop) and AutoClick Pro can wait for it, click it wherever it appears, or react the moment it shows up. What's newImages: capture anything from a frozen screen, or import a PNG. Test shows where it was found and how well, and if it is not there, AutoClick Pro says so instead of guessing.Image Trigger: when an image appears or a pixel changes color, run a clicker, macro or script, or simply click it. It keeps watching in the background. Scripts: new waitimage, clickimage, ifimage and waitpixel commands, plus a run log that shows what each line saw.Auto Clicker: click wherever an image is found, or only while one is on screen.Macro Editor: Wait for Image and Wait for Pixel steps.New sidebar: the pages are now grouped on the left as Tools, Triggers and Library.The mapper and Image Trigger…

  • AutoClick Pro 1.4.0: The Macro Editor - 27 September 2026

    The Macro EditorUntil now a recording was take-it-or-leave-it: if one click was a little early or a pause a little long, you recorded the whole thing again. 1.4.0 changes that. Press ✎ Edit on the Macro Recorder tab and the loaded recording opens as a list of actions: clicks, key presses and mouse paths. From there you can: Set the gap before any action to the millisecondChange how long a key or mouse button is heldMove a click by typing a position or picking it on screenChange which key a step pressesAdd, duplicate or delete stepsSimplify or remove mouse paths in one click, so a menu-driven recording becomes just its clicks and keys Preview plays your edits with the same timing as Play and highlights each row as it goes. Undo and Redo are there for when you go too far, Save as New keeps variations without touching the original, and the editor has its own Help page. Record a rough versi…

  • Held buttons stay held, and Linux runs without the Steam runtime - 8 September 2026

    Controller MapperHolding a controller button mapped to a key now holds that key down for as long as you hold the button, so it repeats exactly like a key held on your keyboard. It used to send a single short tap no matter how long you held.The Mouse tool works the same way: a tap is still a click, and holding the controller button now holds the mouse button down, so dragging and hold-to-fire work.A held key or mouse button is always released: when you let go of the button, when the mapper is disabled, when the controller is unplugged or switched, and on exit.LinuxWhen launched from Steam, the app no longer runs inside the Steam Linux Runtime container. It now runs on your own system's libraries, exactly as it does when started from its folder, so a missing or broken runtime download can no longer stop it from starting. Requires a distribution from 2022 or later.If the app previously ref…

  • AutoClick Pro 1.3.0 — One interface for Windows and SteamOS/Linux - 23 August 2026

    To unify the codebase, the Windows and SteamOS editions are now built on the same UI toolkit, so they look and behave identically. Everything is where you left it, and every profile, macro, script and mapping you have saved loads unchanged. So there is nothing to convert. I have also been working on some fixes which are below: Script comments at the end of a command line (click 100 200 # the OK button) now parse. The Stop hotkey interrupts a script's type command mid-text instead of waiting for the whole string.wait 2.5s waits the full two and a half seconds. A click with only one coordinate is reported as an error instead of silently clicking wherever the cursor is. Macros run from a Mouse, Keyboard or Controller binding play at their own saved speed. Unplugging a mouse or keyboard mid-session no longer pegs a CPU core, and quitting right after a recording ends no longer crashes. Panel…

  • Windows and Linux Patch - 1.2.1 - 1 August 2026

    Fixed macro playback drifting off-target on Wayland and SteamOS when using the legacy relative-motion recording mode. Fixed scripts using non-ASCII text in the "type" command — accented letters, curly quotes and emoji now work on both editions. Windows: fixed the app occasionally staying alive after close and holding onto your global hotkeys. Linux: hardened input-device handling against file-handle leaks.

  • Version 1.2.0 is Now Live - 12 July 2026

    Ok so I managed to get this all done. It was a bear and I stayed up later than I probably should have some nights lol. With that said I'm tired boss. I think with everything I have done the last couple weeks I need to focus on any bug fixes that may arise for a while. Below is all the work that I have done for this release. New • Controller Mapper. Map gamepad buttons to your saved Auto Clicker, Macro, or Script profiles, the same way the Mouse and Keyboard Mappers work. Adding a mapping asks you to press the button you want. Bindings save as named mapping profiles with a master Enable switch. A button can also send a plain mouse click or key press instead of running a profile. Both modern gamepads and older DirectInput pads are supported. • Stick mouse control. Move the cursor with the left or right analog stick, with sensitivity, deadzone, and invert options. • Background mode. A tray…

  • 1.2.0 Development Branch is now Live - 10 July 2026

    1.2.0 is now on the development branch for testing. It's not the default version yet since I want to test it thoroughly first before setting it as the new release. Hopefully by the end of the weekend I can release it. I have been working hard this week to get it ready so I can take my time with testing once Friday hits. What's new: - Controller Mapper: bind controller buttons to your auto clicker, macro, or script profiles, or to a mouse click or key press. - Stick-to-mouse: move the cursor with an analog stick. - Background/tray mode, with a minimize-or-quit prompt when you close the window. - Multi-monitor fixes and improved controller support.

  • Version 1.1.0 is Now Live - 1 July 2026

    I thankfully had a very good weekend working on this and was able to get the update out sooner than I would have thought. (My original estimate was about a week). I probably stayed up a little to late some nights, but I was really excited to get this done and to keep working. I hope everyone finds the new features useful. The two biggest additions in this update allows someone to map mouse and keyboard buttons to the profiles they have created under the tools. That way you can have multiple actions easily mapped across both mouse and keyboard. The Mouse Mapper and Keyboard Mapper also have the ability to save profiles as well. Which means you can easily select a profile based on what game it has been setup for. I also added a pause feature so that anything running can be suspended and resumed just in case it needs to be stopped for a moment. I also fixed some minor bugs as well which ca…

  • 1.1.0 Development Branch is now Live - 27 June 2026

    Hello Everyone, I have started a development branch for version 1.1.0. This will be used to add the features requested by the community. Right now this is what I will be working on based on your feedback. Mouse button mapping for macros: This will allow the mapping of specified mouse buttons to recorded and saved macros. Keyboard mapping for macros: This will follow the same concept as the mouse mapping for macros, but of course will be for keyboard buttons. Pause and resume for macro playback: This will allow the pausing of macros in case they need to be suspended for some reason. After that they can be resumed from where the macro left off. I have already started work on this and hope to get these out as soon as possible. Thankfully this first set of features should not be too hard to add with how the base tools are built. It should just be a simple addition for each. We will see thou…

Patch notes and updates

S.noRelease datePatch nameGID number
13 October 20261.5.0 - Quick Fix1845383656388304
28 September 2026Held buttons stay held, and Linux runs without the Steam runtime1842846814454582
31 August 2026Windows and Linux Patch - 1.2.11839676055889912

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