SPSTEAMPULSELIVE ANALYTICS
Vespera

Vespera Steam metadata

Idle Gamers | Sep 4, 2026 | game

Released

58players observed · 23 September 2026 - 12:53:45 UTC

ActionAdventureCasualIndieRPGSteam Store

  • Latest observed players58 · 23 September 2026 - 12:53:45 UTC
  • SteamPulse tracked peak144
  • Units sold (VGI)7,535
  • Revenue (VGI)$42,415
  • Review scoreNot available

Vespera metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players58 · 23 September 2026 - 12:53:45 UTC
  • SteamPulse tracked peak144
  • Units sold (VGI)7,535
  • Revenue (VGI)$42,415
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateSep 4, 2026
  • DeveloperIdle Gamers
  • PublisherIdle Gamers

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: Idle GamersPublisher: Idle Gamers

Top Steam chartsTop 100 gamesGame directorySteam Store page

Vespera Steam metadata

Vespera metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4824420/metadata
Steam Storehttps://store.steampowered.com/app/4824420/
Steam Communityhttps://steamcommunity.com/app/4824420
PCGamingWiki search
IGDB searchSearch IGDB for Vespera

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$5.99 (25% off from $7.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Adjustable Text Size, Color Alternatives, #category_contrast_controls

Achievements

100

Platform releases
  • Steam 21 July 2026

Latest Steam announcements

  • Patch 0.15.3 — Offline Combat Reliability - 1 September 2026

    Long offline calculations now respect your current activity, affected Spire runs recover correctly, and extreme offline progression remains safely bounded. Offline Combat - Starting Spire, Tower, or The Frontier while Offline Rewards are still calculating no longer allows the previous activity to take control again when calculation finishes. - Offline Rewards continue calculating in the background without blocking character entry. - Completed offline fights, XP, items, Gold, and progression are still awarded normally. Spire - Paid Spire runs affected by stale Tower or Frontier combat data now recover and continue from the correct Spire floor. - Spire Auto-Advance now resumes correctly when enabled, including affected saves where it appeared enabled but remained internally paused. - Extreme Offline Spire sessions now respect the intended progression safety limit, preventing unintended fl…

  • Patch 0.15.2 — Tower Ascension Modules & Offline Performance - 27 August 2026

    August 26–27, 2026 Tower Ascension 🟠 Added three Ascension Module slots, unlocked at Tower 30, Tower 40, and Tower 50. 🟠 Ascension Modules provide permanent combat bonuses: - Crown Assault: +4% Damage. - Bastion Lattice: 4% less damage taken. - Quickstep Circuit: +8% Haste. 🟠 Each Module can be equipped only once. Module selections are saved and correctly applied during combat. 🟠 Added a complete Tower Gems collection to Gem Crafting. It shows all eight special Gems, their unlock requirements, Forge paths, and how many you own across Inventory, Bank, and equipped gear. 🟠 Renamed Eclipsed Emerald and Crown Emerald to Eclipsed Sapphire and Crown Sapphire, with corrected artwork and descriptions. Existing Gems, stats, ownership, and saves remain unchanged. 🟠 Clarified the Tower Codex: each 100-floor Echelon locks one of the four Tower hazards for that Echelon. The Frontier 🟠 Added a…

  • Patch 0.15.1 - 24 August 2026

    Fixed issues related to Offline progression and loading difficulty 🟠 Long offline combat returns, including Tower and Spire, now process in responsive batches. Players can enter and use the game while calculations continue. 🟠 Offline results no longer open automatically. The Offline Rewards button displays calculation progress and opens the complete itemized report when ready. 🟠 Existing saves now safely remove temporary generated Tower, Spire, and Frontier enemy records that caused severe loading delays. Bestiary entries, highest floors, and all character progress remain preserved. 🟠 Offline rewards remain unchanged. Every fight, XP gain, item, Gold reward, floor, and Ascension stop is preserved. Offline time is cleared only after successful settlement, preventing duplicated or missing progress after interruptions. 🟠 Newly dispatched Caravans now correctly use your selected charac…

  • HOTFIX 15 - Loading Times & Offline combat - 20 August 2026

    🟠 Greatly reduced character loading times after long offline Tower and Spire sessions. 🟠 Improved loading performance while advancing through Tower floors, repeating floors, and using Tower Reclamation. 🟠 Fixed older characters with large Tower progression histories taking significantly longer to load. 🟠 Fixed affected active Spire runs failing to resume offline progression after loading a character. 🟠 Explicitly paused Spire runs, disabled Auto, and unpaid runs now remain correctly inactive. 🟠 Fixed Spire Tarot bonuses during offline combat, including Ability Damage, Crit Chance, cooldowns, Mana costs, and Mercenary damage. 🟠 Offline floors, XP, Aether, rewards, Divine gear, pity progress, Flux, and Ascension choices remain fully preserved.

  • HOTFIX: Loading times improved - 19 August 2026

    HOTFIX: Loading times improved

  • Patch 0.15.0 - 17 August 2026

    ⚔️ Tower Progression & Offline Combat 🟠 Fixed existing Tower 1 characters already between Floors 1,000 and 1,999 sometimes not receiving the first Ascension option. Their reached floor and permanent progression are preserved, and Ascending restarts Tower 2 at Floor 1. 🟠 Tower XP no longer loses value simply because you replay an already reached floor. Online and offline rewards keep the floor’s fixed XP budget, while high Combat Levels cannot inflate low-floor rewards. 🟠 First-time clears from Tower Floor 1 through 100 now provide bounded catch-up XP for Combat Levels 140–153, reaching Combat Level 154 at Floor 100 for Awakening I. This stops at Level 154 and never repeats on replayed floors. 🟠 Reclamation now settles the correct kill and completion XP for every combined floor online and offline, including eligible first-clear catch-up XP, without awarding the opening enemy twice. �…

  • HOTFIX 2.1 RECLAMATION - 17 August 2026

    Reclamation now: Uses the strongest included enemy’s HP, plus 10% per additional floor. Never exceeds 85% of the upcoming protected encounter’s HP. Uses average Defense instead of the highest Defense. Keeps its reduced damage.

  • 🏰 Patch 0.14.9 — Tower Ascension & Combat Reliability - 16 August 2026

    🏰 Patch 0.14.9 — Tower Ascension & Combat Reliability 🏰 Tower Ascension 🟠 The first Tower Ascension is now offered when Tower 1 reaches Floor 1,000, before its Guardian fight. Existing eligible characters receive the same option, and later Ascension gates are unchanged. 🟠 After Ascending, Auto-Combat can now combine up to nine previously cleared ordinary floors into one Reclamation fight. Bosses, Guardians, Eclipse encounters, repeated or manually selected floors, checkpoint backtracking, and new-record floors remain individual fights. 🟠 Every reclaimed floor still grants its own XP, Gold, drops, quest credit, kill credit, and session progress. Divine Gear progression, Ascension rewards, and save progress remain preserved. ⚔️ Combat & Offline Progress 🟠 Nullwell Siphon’s healing now scales correctly with level and combat stats online and offline while preserving its Max HP safety…

  • Patch 0.14.9 - Acension & Spire fixes - 14 August 2026

    🏰 Tower Ascension 🟠 Tower Ascension Fragment opportunities now accumulate daily for up to seven days. 🟠 Elites and Apex Elites guarantee one Fragment while opportunities remain. The Ascension panel now clearly shows owned Fragments, the eight-Fragment Gem cost, and remaining opportunities. 🟠 Offline Auto-Ascend now triggers reliably at unlocked gates and begins the next Tower at Floor 1. 🗼 Spire Automation 🟠 An already-paid Spire run now resumes online or offline even without spare Tower Keys. Starting a new run still consumes one Tower Key. 🎒 Storage & Clarity 🟠 Aether now uses one practically unlimited stack per storage. Existing stacks consolidate safely while preserving the exact total. 🟠 New Aether rewards and Auto-Bank correctly merge with existing stacks.

  • HOTFIX - Further improved loading times for higher end chars - 12 August 2026

    thanks

  • HOTFIX -> Offline returning waiting times fix - 12 August 2026

    Hi, There was an issue with the long times to login to a character after leaving it offline for a longer period of time. That should work fine now,

  • HOTFIX 2 GEM FIX - 11 August 2026

    Fixed and error where you couldnt add gems while spire was paused

  • HOTFIX - GEM INSERTION ISSUE FIXED - 11 August 2026

    Thanks

  • 0.14.7 - 11 August 2026

    English — Patch 0.14.7 🏰 Tower Ascension & Waystones 🟠 Jumping back with a Waystone now asks for confirmation and preserves your best floor for the current run. You can continue from any unlocked checkpoint without losing the progress needed for Ascension. 🟠 Waystones can no longer be changed during Tower combat, and attempts to jump beyond the highest unlocked checkpoint are rejected. 🟠 Divine progress is now recorded exactly once when you Ascend, using that run’s best legitimately cleared floor. Waystone jumps, repeated floors, and entered-but-uncleared floors cannot add or duplicate Divine progress. Existing Divine gear, Honing, Gems, and earned progress remain preserved. ⚔️ Activities & Combat 🟠 The Veiled Reliquary can now open after a completed or failed Dungeon and recovers stale Tower or Spire activity states. Genuinely active combat and expeditions remain protected. 🟠 Spi…

  • Patch 0.14.5 — Ascension Recovery & Skill Progression - 9 August 2026

    🏰 Ascension Recovery 🟠 Ascension gates now follow the intended curve: Floor 2,000 for the first Ascension, Floor 3,000 for the second, then Floors 5,000, 7,000, and 2,000 floors farther for each later Ascension. 🟠 Auto-Ascend now works with Auto-Combat both online and offline. Clearing the selected gate automatically Ascends, returns the active Tower to Floor 1, and continues climbing. 🟠 Characters affected by the post-Ascension zero-XP issue receive a one-time restoration of missed Combat and Hitpoints XP based on the floors they cleared. Normal Tower enemy XP remains unchanged. 🟠 Divine Gear now keeps growing across every Ascension. Every floor cleared in every run contributes to permanent Divine progress, and every 100 cumulative floors grants another Divine Level. Divine items are never reset or removed. ⚒️ Gathering & Crafting Progression 🟠 Fixed a gathering + crafting bug wh…

  • TOWER HOTFIX + BUG FIX FOR NEW CHARACTERS - 9 August 2026

    Thansk

  • English — Patch 0.14.4: Tower Ascension - 9 August 2026

    Tower Ascension introduces a permanent, repeatable endgame loop. Conquer each rising gate, restart at the real Floor 1 with everything important preserved, and return stronger to climb farther than before. 🏰 TOWER ASCENSION 🟠 Defeat the Floor 2,000 Guardian to unlock your first Ascension. Later Ascensions require Floor 4,000, Floor 6,000, and continue rising by 2,000 floors each time. 🟠 Ascending resets the active Tower floor and checkpoint to the real Floor 1. Character levels, Skills, equipment, Inventory, Bank, Gems, Honing, Elements, Grandworks, reward progress, and lifetime Tower best are preserved. 🟠 Every owned Divine item upgrades to the next Ascension gate, including items in equipment, Inventory, Bank, delivery storage, and buyback. 🟠 Permanent Ascension Mastery helps each new run advance faster and farther. 🟠 You may keep climbing after Ascension becomes available, but…

  • Patch 0.14.3 — Spire, Frontier & Ironbreaker Fixes - 4 August 2026

    Patch 0.14.3 — Spire, Frontier & Ironbreaker Fixes 🟠 Reintroduced Ironbreaker Thorns and Max HP regeneration. 🟠 Fixed Spire Auto-Advance not selecting a Tarot card during online combat. 🟠 Fixed the Frontier Fight button not working after a Spire run was paused.

  • HOTFIX 2.0 FIXING FRONTIER BUTTON STUCK AND EXPLOIT - 4 August 2026

    Thanks

  • HOTFIX 1.9 - OFFLINE TOWER CONSUMES FOOD PROPERLY - 4 August 2026

    Thanks

Patch notes and updates

S.noRelease datePatch nameGID number
11 September 2026Patch 0.15.3 — Offline Combat Reliability1842212951312909
227 August 2026Patch 0.15.2 — Tower Ascension Modules & Offline Performance1842212951299196
324 August 2026Patch 0.15.11841579228675507
420 August 2026HOTFIX 15 - Loading Times & Offline combat1841579228664686
519 August 2026HOTFIX: Loading times improved1841579228661745
617 August 2026Patch 0.15.01840944183787399
717 August 2026HOTFIX 2.1 RECLAMATION1840944183785333
816 August 2026🏰 Patch 0.14.9 — Tower Ascension & Combat Reliability1840944183784189
914 August 2026Patch 0.14.9 - Acension & Spire fixes1840944183780798
1012 August 2026HOTFIX - Further improved loading times for higher end chars1840944183773643
1112 August 2026HOTFIX -> Offline returning waiting times fix1840944183773130
1211 August 2026HOTFIX 2 GEM FIX1840310314354522
1311 August 2026HOTFIX - GEM INSERTION ISSUE FIXED1840310314354094
1411 August 20260.14.71840310314353944
159 August 2026Patch 0.14.5 — Ascension Recovery & Skill Progression1840310314349971
169 August 2026TOWER HOTFIX + BUG FIX FOR NEW CHARACTERS1840310314349034
179 August 2026English — Patch 0.14.4: Tower Ascension1840310314348468
184 August 2026Patch 0.14.3 — Spire, Frontier & Ironbreaker Fixes1839676055898140
194 August 2026HOTFIX 2.0 FIXING FRONTIER BUTTON STUCK AND EXPLOIT1839676055897883
204 August 2026HOTFIX 1.9 - OFFLINE TOWER CONSUMES FOOD PROPERLY1839676055897582

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4824420
Live current players58
SteamPulse tracked peak144
Live count (today's peak floor)58
Price$5.99 (25% off from $7.99)
Free to playNo
Discount25%
Original price USD$7.99
Current price USD$5.99
Release dateSep 4, 2026
DeveloperIdle Gamers
PublisherIdle Gamers
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendations325
Achievements100
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4824420/

Short description

Idle RPG with full offline progression and multiple endgame progression systems. Choose a class and start fighting, gathering, crafting, master elements & talent trees, train mercenaries, join factions and fight world bosses with real players. No microtransactions. By idle players for idle players

About this game

Join Discord for 24/7 support! Each class has 3 subclasses with its own talent tree Barbarian: melee combat, bleeds, executions, and battle shields Arcanist: powerful spells, burns, freezes, and mana barriers Warden: ranged combat, traps, poison, and precision strikes Nightblade: daggers, poison stacks, critical strikes, and dodge What You Do Fight through a dark campaign, from your first hunt to the Frontier beyond Vesper Gate. Clear dungeons and conquer Nightmare Dungeons. Climb the Tower, and test your build against greater challenges. Chop, mine, fish, and hunt for resources used to craft weapons, armor, food, and potions. Recruit Mercenaries. Choose one to fight alongside you while the others complete expeditions. Join factions with real players, contribute to the War Chest, and fight in rotating World Boss events. Enter the endless Spire. Every ten floors, choose a Tarot card with powerful Upright bonuses or dangerous Reversed effects. Deep Character Building Socket Gems into equipment and develop six Element trees using Crystals earned from enemies and bosses. Hunt for Skill Engravings, earn Soulbound Gear from the Tower, and strengthen it through Soulwake while equipped. Enemy loot tables and known item sources are shown in-game. Idle Progression Auto-Combat, Auto-Cast, healing, consumables, gathering, crafting, and Loot Rules are configurable. Supported activities continue offline for up to 24 hours.

Supported languages

English, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
64Adjustable Text Size
66Color Alternatives
82#category_contrast_controls
68Custom Volume Controls
76Mouse Only Option
79Save Anytime
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

Vespera's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -25%
  • Latest sale window: Sep 23, 2026 to Sep 23, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -25%, with a lowest recorded final price of $5.99 during rows named Steam sale. The latest recorded window starts Sep 23, 2026 and ends Sep 23, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Sep 23, 2026 through Sep 23, 2026. The latest run records $5.99 for 1 day of uninterrupted daily tracking with a listed discount from $7.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Vespera at $5.99 in USD, with a listed base price of $7.99 and a -25% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$7.9925%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No change25% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$5.99$7.9925% (Steam sale)Steam Store - Steam sale

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Unturned11,44523 September 2026 - 10:04:41 UTC112,648564,603Smartly Dressed Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Wallpaper Engine99,62323 September 2026 - 14:44:23 UTC150,2711,008,495Wallpaper Engine Team
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld68,79123 September 2026 - 14:21:59 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld68,79123 September 2026 - 14:21:59 UTC2,101,535451,088Pocketpair
Warframe61,71323 September 2026 - 14:40:19 UTC181,509676,031Digital Extremes
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Baldur's Gate 343,04123 September 2026 - 13:47:43 UTC875,343836,282Larian Studios
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
ELDEN RING35,14823 September 2026 - 15:01:26 UTC952,5231,129,720FromSoftware, Inc.

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