SPSTEAMPULSELIVE ANALYTICS
Eternal Blade Playtest

Eternal Blade Playtest Steam news

Jun 14, 2026 | game

Released

0players observed · 24 September 2026 - 19:13:42 UTC

  • Latest observed playersNot available
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  • Units sold (VGI)No data available
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Eternal Blade Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJun 14, 2026
  • DeveloperNot available
  • PublisherNot available

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Eternal Blade Playtest Steam news

Eternal Blade Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 0.0.1.3 - 8 September 2026

    General Changes UI Improvement. Tutorial level visuals and gameplay experience Improved. Bug Fixes Hitting npc's with projectiles make base mannequin mesh pop up. Emerald swimming on land out of nowhere (This bug has been around for a while now, but we finally uncovered what was causing it and it has been fixed). Fast Mobility Light Walker skill fixed. A bug where activating it right after dodging, attacking or healing, would mess player rotation and character movement would become all janky. Enemies moving around while stuck on idle animation. Tutorial windows not working properly.

  • 0.0.1.2 - 1 September 2026

    General Changes Huge performance improvements, specially for scalability settings, changing game from Epic to Low settings now have great and meaningful impact. All starter weapons are now complete. New weapons: Salt&Smoke (Mythic - Ranged), The Golden Marlin (Epic - Great Sword), TidalPiercer (Rare - Spear), Storm's Edge (Epic - Dual Blade). New Status Effect System / Debuffs: Bleed, Burn, Poison, Lightning - (debuffs can be inflicted by player on enemies, and inflicted on player by enemies). Enemies, player and game difficulty balanced out (this still needs more player feedback for even better improvement). Enemy level system. UI upgrade. All food buffs implemented. Skill: Perfect Dodge - Fully implemented. Emerald visual changing when using almighty skills (active skill tree skills), lore accurate with white hair and white eyes on skill activation. Emerald new voice lines implemented…

  • Update 0.0.1.1 - 24 July 2026

    Hot Fix: - Issues with Arturno's quests: Ship HUD overlapping with player HUD. Arturno not changing locations between 1st and 2nd quest. Sea Beast quest never completing despite player killing the beast. - Main menu settings not receiving input for switching tabs. - Ship not receiving turn left/right input when using controller. - Enemy camps not being properly set up, a bug where they lost their id and were all set to a single one, thus not spawning these specific enemies or spawning them all on a single camp. - After resting at an altar and getting up, camera would not go to player's back and go to the initial position instead. - Landscape LOD issue causing its base to be distant from the generated grass and rocks, specially on higher areas. - Camera being inside emerald's head when choosing initial gear on new save. - Resting at altar now should recover HP and AP.

  • Closed Alpha Test - Update 0.0.1 - 22 July 2026

    Update: - Swimming now consumes stamina (only under wader). - Tidal Amulet accessory passive implemented. - Captain Arturno’s 1st quest (Blue Skin) more descriptive of the loot whereabouts. - Swimming for the first time anywhere now triggers Swimming tutorial window (swim up, down and fast swim inputs). - Bow updated, camera offset as standard on right side, bow string now pulls back with arrow loaded when aiming. - Couple controller reactions implemented (eg. vibration when player gets hit). - All settings options implemented, every applied setting should affect gameplay (eg. sensitivity, key bindings, etc...). - Weapon switching input added to the HUD. - Weapon Upgrade system. - Adjustments on Fukushu Bay. - Enemies navmesh rebuilt, stopping enemies from not moving at all. - Couple more changes on the tutorial stage. Hot Fix: - Map menu not receiving input when directly opened. - Fish…

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 20260.0.1.31842846814455113
21 September 20260.0.1.21842212951312510
324 July 2026Update 0.0.1.11839041357028827
422 July 2026Closed Alpha Test - Update 0.0.11839041357024569

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