SPSTEAMPULSELIVE ANALYTICS
American High School Basketball Dynasty

American High School Basketball Dynasty Steam metadata

Westfall and Sons Studios | Sep 8, 2026 | game

Released

0players observed · observation time unavailable

SimulationSportsStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

American High School Basketball Dynasty metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateSep 8, 2026
  • DeveloperWestfall and Sons Studios
  • PublisherWestfall and Sons Studios

Genres: Simulation, Sports, Strategy

Company pages: Developer: Westfall and Sons StudiosPublisher: Westfall and Sons Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

American High School Basketball Dynasty Steam metadata

American High School Basketball Dynasty metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4832360/metadata
Steam Storehttps://store.steampowered.com/app/4832360/
Steam Communityhttps://steamcommunity.com/app/4832360
PCGamingWiki search
IGDB searchSearch IGDB for American High School Basketball Dynasty

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Adjustable Difficulty, Save Anytime, Steam Cloud, Family Sharing

Achievements

48

Platform releases
  • Steam 27 July 2026

Latest Steam announcements

  • Another Quickfix 9/10/26 - 11 September 2026

    Sorry for multiple patches in the same day, but this update was too important to hold off on. I was excited to get this out as quickly as possible after I received feedback that the game was a little slow for some players. I'm committed to providing the best possible game experience and when I get feedback I will act decisively to fix as quickly as possible. Performance Simulating a big batch of AI games at once — a multi-day fast-forward, catching up an entire season's worth of other teams' games, or hitting "Sim All Remaining" on a bracket — now spreads that work across multiple CPU cores instead of running one game at a time on a single core. On a modern multi-core machine this can meaningfully cut the wait on those larger jumps. A normal single "Next Day" click won't feel any different — it was already fast, and this change specifically targets the bigger catch-up moments. Bug Fixes…

  • Quick Fix Update 9/10/26 - 11 September 2026

    Bug Fixes Fixed a rare but serious bug where clicking the end-of-season "Advance to Awards" button more than once (e.g. clicking again because nothing seemed to happen right away) could cause the game to process the season transition twice in a row. This could skip an entire season for your own team — leaving it stuck at 0-0 for that year in your season history — while every other team in the league shows a normal record. The button now shows "PROCESSING..." and disables itself the moment you click it, so a second click can no longer slip through, and the game itself now refuses to run two of these transitions at the same time no matter what triggers it. Fixed the starter indicator (●) in the box score sitting so close to a player's name at smaller sizes that it could read as a stray period. This was causing the live game starting five to sometimes cut off a small portion of the players…

  • Blue Chip Recruits and the Pre-Season Coach's Poll - 4 September 2026

    This is the biggest update since launch, and most of what is in it came out of conversations with you. Bug reports, questions about why a number looked wrong, and a few "why does the game not do this yet" posts turned into almost everything below. Blue Chip RecruitsEvery so often a player walks into a high school gym who was never going to be a normal recruit. Blue Chips model that. A Blue Chip can show up in two situations. The first is a dynasty situation, where a Legendary coach with twenty or more years, a Champion with multiple state titles, or a Proven Winner with a title and a run of conference championships has built a program that talent wants to be part of. The second is one of the established private school powerhouses, which draw that kind of player regardless of who is coaching. They are rare on purpose. A 5A season can produce at most three across the entire division, 4A a…

  • Small Player Development Tweak - 29 August 2026

    Made a small tuning pass on player development this update. A few things should feel a bit smoother:Slightly adjusted how quickly players close in on their potential over a season.Small tweak to free throw shooting consistency.Minor pacing adjustment so growth is a little more spread out across a player's four years, rather than most of it happening early.Fixed bug where if a player gets hurt during "crunchtime" just before halftime, he is still available to play.As always, this mainly affects new recruits going forward. Nothing drastic for your existing roster. Let us know if you notice anything!

  • Quick Fix 8/28 Player Development - 28 August 2026

    We found and fixed a few issues affecting how players develop over their careers:Free throw shooting was drifting down over multiple seasons. Fixed the underlying formula so it stays realistic long-term.Some players' overall potential was getting capped too low, especially on rebuilding programs — this was quietly limiting how good a lot of your recruits could ever become. Fixed, so weaker programs can still develop real talent.Freshmen were sometimes hitting their ceiling almost immediately and then plateauing for the rest of high school. Every player now has a hidden development curve — some blossom early, some are steady throughout, some don't come into their own until junior or senior year. You won't know which is which up front, so keep an eye on your roster over time.These changes mainly affect new recruits and new saves going forward — existing players on established rosters won'…

  • Try the Demo! Take a Free Hour to Explore the FULL Game. - 28 August 2026

    The demo is here! Try American High School Basketball Dynasty for free!We've put together a demo so you can get a real feel for coaching before you buy. Here's what you're getting:The full base game. Same rosters, same schemes, same engine as the full release. Nothing's stripped down or simplified.One hour to play. Build your program, run practices, coach your games, and see how your team develops. The clock only starts once you've actually picked a team and entered your season, so setting things up doesn't cost you any time.Keep exploring after time's up. Once your hour runs out, you can still browse your roster, standings, and season history. Starting a new season or advancing further is what's locked, so you always get to see how the story you started played out.Ready to keep coaching past the hour? Grab the full game and pick up right where you left off.

  • QuickFix 8/26 - 26 August 2026

    There was a bug that was skipping some games due to a league scheduling error. This build includes the round-robin scheduling fix on top of everything from earlier (ceiling system, season-length picker, work-rate curve, minutes-distribution fixes).

  • Back To School Update and Sale! - 26 August 2026

    The Back to School Sale starts tomorrow! Grab it while it's discounted!We've also got a solid update for you this patch. Here's what's new:New player development system. Every player now has individual ceilings per skill instead of one blanket number. Expect 1-3 real stars per roster surrounded by role players who are strong in a couple of areas and limited everywhere else.Choose your season length. 3A/4A/5A saves can now pick a shorter, more realistic regular-season schedule at setup. Existing saves are unaffected.Work rate now reflects playing time. Players who earn real minutes build their work ethic faster year to year. Guys stuck on the bench can lose motivation instead.Best players get ridden harder for minutes. Yours and the AI's. This especially helps losing teams that were previously shorting their own best player.Roster page. Added Athleticism and Work Rate to the attributes v…

  • QuickFix Update 8/23 - 23 August 2026

    **QuickFix Update 8/23** - Fixed a critical bug where creating a new game could fail with an "Internal Server Error" - Fixed player cards sometimes getting stuck on "Loading..." after clicking through several players - Fixed the physical mouse back button not reliably returning to the previous screen - Fixed Homecoming being able to trigger more than once per season — now happens once, always before Senior Night - Fixed team practice letting a player's attribute grow past the ceiling that individual practice already locked - Individual Practice: added sortable/filterable columns, a "?" help guide, and opened it up to JV players - Added a Back to Menu / Exit Game option during games - Player names throughout Training and pre-game screens are now clickable to open their player card - Added an info popup on offense/defense schemes (Setup screen and Coach page) showing key attributes and pr…

  • No Portal. No Transfers. No Excuses. - 22 August 2026

    In high school basketball there's no way to buy your way out of a bad year. You go 6-18, you look down your bench, and the answer to next season is already sitting there.Your three seniors are out the door. They gave you everything they had. It wasn't enough this year and it was never going to be.What's left is a junior who plays hard and loses his head when it's close. A sophomore who's been waiting two years for someone to hand him the offense. A freshman who gave those seniors all they could handle in practice and doesn't know yet how good he's going to be.When the weather turns cold next November, those three are your team. They'll need to be men by then.Can you get them there?What this game isThere's a gym, a group of teenagers, and you.Every practice hour you spend running your motion offense is an hour you didn't spend on positioning in the full court press. Every minute you give…

  • Three Divisions, Three Different Paths To A Championship - 15 August 2026

    Eight teams go to State. That is true in every division, and it is the only thing all three have in common. How you get there, how many programs you beat to do it, and how much of the road is at home changes completely depending on where you take a job. Here is the full breakdown.3ARural township gyms and the private schools tucked inside the bigger cities makeup this cozy division. Thirty six programs, six conferences of six, the tightest division in the game and the one where everybody knows everybody.The season is short at 22 games. Teams play on Tuesday and Friday of every week. Individual practice time is hard to come by at the smaller schools, so it can only happen on Saturday early mornings and Wednesday after team practice. Two sessions a week is all you can find to bring in up to five student athletes and work with them. This makes development harder for 3A schools.Four of the…

  • Every Season, Every Box Score, Kept Forever - 13 August 2026

    Short version: you asked for this, so I built it. Nearly everything in this update traces back to something said in Discord or on the forums over the past few months. Buried stats. A box score that didn't tell the whole story. History that vanished at rollover with zero warning. You brought it up. This is what came back. The Fix Everyone Asked For This came up more than anything else. Every completed season's box scores were quietly wiped at rollover, so a save with six seasons behind it had zero recoverable stats from any of them. No screen ever showed it happening, which is exactly why it took this long to surface as a fix instead of staying an invisible hole in the game. It's fixed for good. Full box scores, player game logs, and team stats now persist permanently, season after season, for the life of the save. Your senior puts up 34 in the district final tonight. Nine seasons later,…

  • Quick Fix 8/10/26 - 10 August 2026

    Fixed a crash where the Individual Practice screen could show a blank page. Fixed a bug causing a team's state ranking to display inconsistently between the Next Game screen and the Top 10 Teams list.

  • Massive UI Overhaul and Simulation Features - 7 August 2026

    Massive UI Overhaul Changelog addition (under Strategy/Game Day Screen):Set each player's minimum and maximum minutes directly from the roster sidebar — the MIN/MAX inputs are now larger and color-coded (light blue) for quick scanning during game prepLive Game ScreenBox score now always shows exactly the 5 players currently on the floor — fixed a bug where it could show 4 (or occasionally more with recently-subbed players mixed in)Hovering a teammate's name shows their full attribute breakdown; hovering an opponent's name now correctly shows only what a coach could realistically scout (Height/Speed/Athleticism/Strength) — never your own team's full internal ratingsHover popups now close almost instantly (150ms) instead of lingeringPlay-by-play ticker now shows full player names (first + last) instead of abbreviated initialsOpponent's current pace of play now displayed next to their name…

  • Improvements To Practices - 5 August 2026

    Quick quality of life update...I zeroed in a bit more on practice modules and how much those practices were contributing to a players attribute categories. Nothing too overly complicated, just minor tweaks here and there.Don't forget...practices are the life blood of your team. As this is a coaching game, practice has a big impact on a teams current and future performance.Hiding in the plain sight is also the ability to hold individual practices. On certain days and times (different for 3A vs 4A/5A), you can train up to five players on certain stat categories. There is a limit to how far a player can reasonably move overall and with certain attributes. Be on the lookout for players on your JV team that have hidden potential and could use that extra coaching time.You will also notice a shift in the Game Plan Window. A big exciting change is coming in the next day or two for those of you…

  • Player Height Changes, Crunch Time Update, Coaching Logic - 2 August 2026

    American High School Basketball Dynasty — Update NotesNew FeaturesAdded Crunch Time — a dramatic, second-by-second play-by-play sequence for the final 10 seconds of any close half, game, or overtime period.Added a coach-team fit system — AI coaches now pick offensive/defensive schemes suited to their actual roster, gated by coaching experience, and can re-tailor their approach from year to year.Added a demo mode with three difficulty-tiered save starting points for players to try before buying.Player Generation & DevelopmentFixed player heights so post players (PF/C) are no longer unrealistically tall, with realistic variation by division size (3A–5A).Added a rule that a player under 6'3" can never be generated as a true post — they become a wing or guard instead.Fixed a training bug where composure and basketball IQ were boosted by nearly every practice drill regardless of focus, causi…

  • Height Overhaul: Fixing a Real Bug, Then Rebuilding the System - 1 August 2026

    A member of our Discord flagged something that felt off: post players at smaller schools, especially in 3A, were running way too big. That one report kicked off a much bigger investigation than expected, and the game will be better for it.The bugMy first instinct was that it was just randomness working against a few conferences. It wasn't. A while back I'd added a rule so no player under 6'3" could be listed as a post player, since anything shorter didn't make sense for that role. The problem is that 6'3" sat almost exactly at the peak of the height curve itself. Instead of trimming off a few outliers, that rule was quietly throwing out roughly the bottom half of every post player generated, leaving only the taller half behind. 3A was supposed to average around 6'4" at post, but was actually landing closer to 6'5" or 6'6", with nearly 15 percent of posts standing 6'8" or taller. 4A was…

Patch notes and updates

S.noRelease datePatch nameGID number
129 August 2026Small Player Development Tweak1842212951306540
228 August 2026Quick Fix 8/28 Player Development1842212951304170
326 August 2026QuickFix 8/261842212951297617
423 August 2026QuickFix Update 8/231841579228673998
510 August 2026Quick Fix 8/10/261840310314351821
65 August 2026Improvements To Practices1840310314337776

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4832360
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateSep 8, 2026
DeveloperWestfall and Sons Studios
PublisherWestfall and Sons Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements48
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4832360/

Short description

Take the clipboard and build a high school basketball dynasty. Out-scheme your rivals, develop your players, and climb from a small program to a 5A powerhouse across a living world of three divisions, where the right game plan can win you a state title one possession at a time.

About this game

American High School Basketball Dynasty is a single-player basketball management sim about coaching, the part of the game most titles skip. You won't be taking the shots. Your job is to scout the opponent, set the plan, and make the calls that decide whether your team walks off with a win. It runs across a full season and a postseason bracket where one cold night ends everything. It asks you to think, and it still lets a newcomer get up to speed fast. A Universe of Your Own Behind your program runs a complete basketball world. Three divisions, dozens of conferences, and more than 150 schools play their own seasons, hold their own playoffs, and build their own record books every year. You can scout any of them, follow the standings and scoring leaders across every division, and watch the balance of power shift from one season to the next. Win enough and the bigger programs come looking for you. All of it is yours to change. Because every team name, nickname, and logo can be edited, you can leave the default world in place or rebuild it however you want, your home state, the league you grew up watching, or a fictional world nobody has seen before. Set the stage the way you like it, then go coach in it for years. Coaching Is the Game Offense against defense is the fight that decides most nights. The right scheme for the matchup can blow a game open, and the wrong one can cost you a night you had already won. Once the ball goes up you stay in it. You can change schemes at any stoppage, push or slow the pace, turn the defensive pressure up or down, send everyone to the offensive glass, spend timeouts, choose who guards the other team's best player, and foul on purpose to stop the clock late. Handle every substitution yourself, or let your staff manage the bench. The schemes you drill in practice are the ones your team runs cleanly when the lights come on. Talent still wins games, but a smart plan can topple a better roster, and a sloppy one can waste a good team. Your Career on the Line Your record follows you from job to job. Put together winning seasons and the offers come in. Fall short and the pressure builds, and a bad enough run gets you fired and hunting for…

Supported languages

English * , Simplified Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
78Adjustable Difficulty
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

American High School Basketball Dynasty's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

American High School Basketball Dynasty's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records American High School Basketball Dynasty at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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Arena Breakout: Infinite21,03622 September 2026 - 01:14:21 UTC65,94478,112Morefun Studios
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Once Human19,81422 September 2026 - 02:00:01 UTC231,343179,110Starry Studio
Sid Meier’s Civilization® VI19,00021 September 2026 - 23:53:19 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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