- Frontiers of Ruin — Patch 0.13 - 14 September 2026
Frontiers of Ruin — Playtest Update Coin Flips - Added a heads-or-tails choice for the opening toss. - The player who calls the toss is now randomly selected. - Correctly calling the toss determines who goes first. - Fixed Mutation Surge and Lord of Mutation so their effects match the coin-flip result and resolve after the animation. Player Names - Added Steam display names to the opponent panel. - Improved handling of longer names. - Practice opponents now display as “Practice AI.” Artwork - Fixed the tiny, cropped Phantom artwork on the board and in the card preview.
- Frontiers of Ruin — Patch 0.12 - 9 September 2026
Card Ability Updates • Overwrite abilities updated for Marauder Mech, Rogue Reaver, Bioengineered Colossus and Warp Wyrm. After deployment, choose one enemy in an orange square, then any Unit from your hand to replace it, ignoring Rank. The original unit stays on the board, and the replacement activates normally. • Tactical Withdrawal now retains the returned unit’s Influence bonuses. Its updated Influence is also displayed in your hand. • Algorithmic Ascendancy now lets you arrange all three top cards in your preferred order. • Mind Warp now returns control of the affected unit when the turn ends. • Armored Convoy now protects one chosen friendly unit from Influence reduction. • Counterintelligence now cancels the next enemy Tactics card without a coin flip. • Molecular Rearrangement now lets you select two individual units and exchange their abilities rather than their Influence. • De…
- Frontiers of Ruin — Patch 0.11 - 9 September 2026
Ability & Targeting Fixes This update improves card targeting and fixes several ability interactions. • Survival Tactics now lets you choose your own unit to sacrifice, then the individual enemy unit to destroy. Cancelling either selection leaves both units untouched and returns the tactic to your hand. • Marauder Mech’s replacement selection no longer expires after 40 seconds. Added clearer messages when no eligible target or replacement unit is available. • Biotic Reshuffle now swaps exactly two deployed units instead of performing multiple swaps across the board. • Minefield now triggers once on the next enemy unit deployed on the selected tile, rather than affecting units elsewhere. • Venomous Vines no longer incorrectly blocks deployment across the entire board. • Playing a card now frees its hand slot before draw effects resolve, improving draw behaviour when your hand is full. •…
- Frontiers of Ruin — Patch 0.09 - 9 September 2026
UI Polish & Visual Fixes • Fixed board Rank markers appearing over played cards. Markers remain visible on empty tiles. • Removed the redundant “Your Card” and opponent ownership captions from tactic previews. • Updated deck editor counts and filters to match the game’s gold-and-dark theme. • Fixed cards being vertically clipped in the deck editor’s top strip. • Improved card preview positioning and ability text layout. • Improved scrolling over cards in the deck editor. • Redesigned the quit confirmation with a smaller panel, cleaner text and better button spacing. No card balance or gameplay rule changes are included in this update.
- Frontiers of Ruin — Patch 0.09 - 8 September 2026
This update focuses on clearer board feedback, smoother card interaction, and an easier way to review played Tactics. Tactics Graveyards Added face-up Tactics graveyards beside both players’ decks. Hover over a card to read its ability. Use the arrows to browse previously played Tactics. Tactics nullified by Trailblazer are labelled. Cards discarded from a hidden hand remain private. Visuals & Card Interaction Brightened the coloured outlines around highlighted board spaces while keeping tile centres clear. Adjusted card hover detection to prevent flickering when a card lifts under the cursor. Opening Trailer Added the Frontiers of Ruin trailer before the title screen. Skip using the on-screen button, Escape, Space, Enter, or a controller. The trailer plays once per game launch. Thanks for playtesting and helping shape Othren. Please keep sharing screenshots and card names when reportin…
- Patch 0.012 - 2 September 2026
Frontiers of Ruin — Playtest Update September 2, 2026 This one is about feel. Almost every screen, transition and moment in the game got a pass so it all reads as one game — plus new card art, better pacing, and a smarter AI. 🎬 Presentation Title screen — the game now opens on the Frontiers of Ruin wordmark with a cinematic sting. Press any key and the menu builds itself in around it. One look, everywhere — main menu, deck builder, loading, settings, match HUD, hand reveals, card pickers and the result screen now share a single palette, panel style and button set. No more mismatched golds. Turn banners — "YOUR TURN" / "ENEMY TURN" sweeps across the board at every hand-off, so you always know whose move it is. Match result sequence — the win/lose screen now lands in stages: the verdict slams in with a camera hit, the final Influence totals count up, then the buttons arrive. Panels pop —…
- PATCH 0.09 - 25 June 2026
Frontiers of Ruin — Playtest Update June 25, 2026 A focused fix for how card-choice prompts behave during a match. Choices now halt play The game pauses while you're choosing. When an ability asks you to pick or discard a card — or target a row, column, or unit — everything else stops until you decide. You can no longer accidentally play another card from your hand mid-choice, and the opponent will not take or continue their turn while a prompt is open. Targeting prompts pause the game too. The same hold applies to "click a unit / row / column to target" prompts. Clearer pick feedback You can see what you chose. The card you select now lights up with a green outline and a quick "pop," while the other options dim, before the prompt closes — so the action you took is unmistakable. Confirmation toasts (e.g. "You made opponent discard X") still appear as before. Thanks for the detailed repo…
- PATCH 0.09 - 25 June 2026
Frontiers of Ruin — Playtest Update June 24, 2026 (Hotfix) A bug-fix and clarity pass based on playtest feedback — focused on influence scoring, ability behaviour, and readability. Influence & scoring fixes Influence now adds up correctly. Placing a unit on top of another no longer carries over the replaced unit's influence — the space fully resets first. This was the main cause of scores looking "off." A card's rank pattern no longer steals influence. The yellow pattern around a unit now only claims rank / territory — it will never take over an enemy unit or its influence. Influence only ever changes through an ability that says so, applied on that ability's orange tile. Ability fixes Scorching Heat now hits only the single unit you target, instead of every unit. Roving Artisan now shows a clear HEADS / TAILS result, and on tails correctly lowers the Rank cost of your 3 highest-rank ha…
- PATCH -0.08 - 24 June 2026
Frontiers of Ruin — Playtest Update June 24, 2026 A big visual and audio pass this build, plus a faction balance tune. Here's everything that changed. Ability Effects (new) Every card ability now has its own visual and sound, so you can read what's happening at a glance: Buff — a gold rise and a floating +N pop when a unit gains Influence. Debuff — a sickly green drip and a falling −N when a unit is weakened. Destroy — a bright flash into a crumbling, faction-coloured dissolve. Overwrite / Steal — the old unit shatters and the new owner's colour floods in over the space. Lock / Deny — a cold seal stamps down on denied columns with a barrier mark. Rank changes — squares pulse and rise when ranked up, or grind and sink when lowered. Draw / Scry — a gold fan sweeps up from your deck when you draw or search. Hand Disruption — when an opponent's card is discarded, it visibly burns away. Scal…
- 0.07 - 24 June 2026
adjusted some faction skills as well as rank placement trying to improve balance
- Patch 0.06 - 19 June 2026
-updated unique effect to gold pass plus diamond sparkle -updated all faction starter decks -updated some placeholder art off cards
- Patch 0.05 - 18 June 2026
-Added effects to card layed, card removed, faction specific -stabalzed grid forcast (where cards will play) -added effects to card rarity rank 2, rank 3 , rank 4 and Uniques
- 0,03 - 18 June 2026
patch some bugs with the abilities not playing correctly patch now lets you see visually which row or column you're upgrading patch lets you choose discard cards when appropriate
- 0.2 - 17 June 2026
stablized multi player connection
- patch 0.1 - 17 June 2026
added bug report button to report bugs in our discord please let us know this is a early build help us improve the experience