- Latest Update - 12 September 2018
Hey everyone, sorry for the delay we have been tirelessly working on both this and the console variations of Jolt, and are now quite happy with what we have achieved. With that said, as always we are looking for people to test out Jolt and to find any issues they may have! So please if you spot anything that isn't quite right, please let us know!
- Jolt Update August! - 18 August 2017
Hey everyone sorry for the huge wall of text, it’s been a while since we pushed an update out, we are now far enough along with the online multiplayer that we want people to test it out, break it even so we can improve and fix it further. JOLT is being developed by a small team and as such it is still under active development thus the early access. The keen among you would have noticed a new branch appear recently, this was so we could remotely test it with some of the developers, so if you have used that already you know what to expect, and that branch is likely to be removed over the coming weeks leaving just the beta and the normal branches. Update Info This update itself shouldn’t have broken single player, nor local multiplayer if you spot anything which isn’t ‘quite right’ then let us know! So the current state of online is as follows; You can join 1 of 4 pre-set rooms, up to a ma…
- Jolt Update August! - 18 August 2017
Hey everyone sorry for the huge wall of text, it’s been a while since we pushed an update out, we are now far enough along with the online multiplayer that we want people to test it out, break it even so we can improve and fix it further. JOLT is being developed by a small team and as such it is still under active development thus the early access. The keen among you would have noticed a new branch appear recently, this was so we could remotely test it with some of the developers, so if you have used that already you know what to expect, and that branch is likely to be removed over the coming weeks leaving just the beta and the normal branches. Update Info This update itself shouldn’t have broken single player, nor local multiplayer if you spot anything which isn’t ‘quite right’ then let us know! So the current state of online is as follows; You can join 1 of 4 pre-set rooms, up to a ma…
- April / May Update - 31 May 2017
Hey everyone! Sorry for the delay, we had hoped to get this out last month but, certain things came up resulting in us being slightly behind, rest assured we are still actively working on it. As is usual if you have any queries, any features you'd like added or even removed or altered please let us know, you can contact us here, on Twitter, or through out website. New Stuff Not a lot new this update unfortunately, its been a heavy bug fix and tweaking update, you will notice REZ is in this version(the 4th smaller robot) he is new as in you would not have seen him before, but ultimately he was supposed to arrive when the larger robots got added, REZ himself had some major issues which our QA did not pick up(as he wasn't actually visible for them to test). Bug/Features There has been so many little things adjusted it will be hard to list, however; Altered the AI so they are better at wall…
- April / May Update - 31 May 2017
Hey everyone! Sorry for the delay, we had hoped to get this out last month but, certain things came up resulting in us being slightly behind, rest assured we are still actively working on it. As is usual if you have any queries, any features you'd like added or even removed or altered please let us know, you can contact us here, on Twitter, or through out website. New Stuff Not a lot new this update unfortunately, its been a heavy bug fix and tweaking update, you will notice REZ is in this version(the 4th smaller robot) he is new as in you would not have seen him before, but ultimately he was supposed to arrive when the larger robots got added, REZ himself had some major issues which our QA did not pick up(as he wasn't actually visible for them to test). Bug/Features There has been so many little things adjusted it will be hard to list, however; Altered the AI so they are better at wall…
- March Update - 29 March 2017
Hey all, just a quick announcement as we haven't pushed a proper update for a while(around a month or so), just minor tweaks here and there. The keen among you will notice we have updated the trailer to better reflect how Jolt currently stands. Oh...and as of today...you should be able to unlock the trading cards. Don't quite know how that one slipped under the radar. So currently, our list of things to alter/change is high, we are slowly working our way through the online multiplayer as well, but no ETA on that at this precise moment. Things ToDo For transparency's sake here is a list of changes and or fixes which are currently outstanding; Graphical issue when jolting into death trigger on Tutorial. A few instances of == on float values(whoopsie), so if you notice your controller isn't working all the time on the menu's..that'll be it. Some optimization is required on humdinger, most…
- March Update - 29 March 2017
Hey all, just a quick announcement as we haven't pushed a proper update for a while(around a month or so), just minor tweaks here and there. The keen among you will notice we have updated the trailer to better reflect how Jolt currently stands. Oh...and as of today...you should be able to unlock the trading cards. Don't quite know how that one slipped under the radar. So currently, our list of things to alter/change is high, we are slowly working our way through the online multiplayer as well, but no ETA on that at this precise moment. Things ToDo For transparency's sake here is a list of changes and or fixes which are currently outstanding; Graphical issue when jolting into death trigger on Tutorial. A few instances of == on float values(whoopsie), so if you notice your controller isn't working all the time on the menu's..that'll be it. Some optimization is required on humdinger, most…
- Jolt Super Robot Racer Update February - 6 February 2017
Firstly as usual thanks for your continued support it is much appreciated, as always if you have any issues, or suggestions, or if you just want to talk you can contact us here, or on our Twitter @Jolt_Game. This month’s update is our largest since release, we have continued to squash those bugs while adding lots of new and interesting features. Unlike last month this update went to plan as the hurdles of adding newer ‘family’s had already been done. If you are like us and not overly fond of reading there is a tl;dr at the bottom…for clarity. New Stuff We have added another class/family of robots for your to play, by default the first is already unlocked for you, there are 3 ‘heads’ in this class with various different appendages, as before you will need to race the AI in order to unlock these parts…although we have added a void mode which will also help there. As mentioned above we hav…
- Jolt Super Robot Racer Update February - 6 February 2017
Firstly as usual thanks for your continued support it is much appreciated, as always if you have any issues, or suggestions, or if you just want to talk you can contact us here, or on our Twitter @Jolt_Game. This month’s update is our largest since release, we have continued to squash those bugs while adding lots of new and interesting features. Unlike last month this update went to plan as the hurdles of adding newer ‘family’s had already been done. If you are like us and not overly fond of reading there is a tl;dr at the bottom…for clarity. New Stuff We have added another class/family of robots for your to play, by default the first is already unlocked for you, there are 3 ‘heads’ in this class with various different appendages, as before you will need to race the AI in order to unlock these parts…although we have added a void mode which will also help there. As mentioned above we hav…
- Jolt: Super Robot Racer Update January - 9 January 2017
Hey everyone, as always thanks for the feedback and reviews, we're always looking for more feedback so please let us know! You can contact us here, or on our Twitter @jolt_game. The latest update (apart from the miscellaneous bug fixes) adds a new family of robots, a smaller variety! The update itself is overdue as our implementation for the robots changed, which doesn't change anything to you as users, but it required a fair bit of unforeseen work, if you follow our twitter you might have picked up on the smaller robots not behaving. New Stuff We have added a new family of robots, this should contain 4 robots built up of various pieces we have unlocked the first one for you, the others you'll need to race the AI until you unlock the parts. The main difference is they have no legs (which helped with them taking so long to get working). Small Robot Samples Bug Fixes Resolved some further…
- Jolt: Super Robot Racer Update January - 9 January 2017
Hey everyone, as always thanks for the feedback and reviews, we're always looking for more feedback so please let us know! You can contact us here, or on our Twitter @jolt_game. The latest update (apart from the miscellaneous bug fixes) adds a new family of robots, a smaller variety! The update itself is overdue as our implementation for the robots changed, which doesn't change anything to you as users, but it required a fair bit of unforeseen work, if you follow our twitter you might have picked up on the smaller robots not behaving. New Stuff We have added a new family of robots, this should contain 4 robots built up of various pieces we have unlocked the first one for you, the others you'll need to race the AI until you unlock the parts. The main difference is they have no legs (which helped with them taking so long to get working). Small Robot Samples Bug Fixes Resolved some further…
- Jolt: Super Robot Racer Update - 28 November 2016
Hey everyone, thanks for the feedback and the reviews they are much appreciated, we are working our way through the feedback while trying to add in new the features we had planned. New Stuff Added a new level known as Echo Mountain! This level is slightly different to the others as each time you finish a lap(pass the initial start point) a bridge collapses, this is up to a maximum of 4 per lap Added Steam Leaderboards for each of the levels(let us know if you would like more of these added elsewhere) Bug Fixes Resolved a bunch of AI specific issues Silent Patched a strange screen rotation issue Removed some unneeded background tiles Fixed an issue with the character select and using a keyboard Text changes in various places Whats Next? We have a few other small bugs which we have been made aware of(SFX volume not being respected on some SFX elements). However, we were hoping to either a…
- Jolt: Super Robot Racer Update - 28 November 2016
Hey everyone, thanks for the feedback and the reviews they are much appreciated, we are working our way through the feedback while trying to add in new the features we had planned. New Stuff Added a new level known as Echo Mountain! This level is slightly different to the others as each time you finish a lap(pass the initial start point) a bridge collapses, this is up to a maximum of 4 per lap Added Steam Leaderboards for each of the levels(let us know if you would like more of these added elsewhere) Bug Fixes Resolved a bunch of AI specific issues Silent Patched a strange screen rotation issue Removed some unneeded background tiles Fixed an issue with the character select and using a keyboard Text changes in various places Whats Next? We have a few other small bugs which we have been made aware of(SFX volume not being respected on some SFX elements). However, we were hoping to either a…