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Witan

Witan Steam news

Imigea Ltd | Jul 12, 2016 | game

Released

0players observed · 24 September 2026 - 10:16:46 UTC

AdventureRPGFemale ProtagonistSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive

Witan news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive
  • Total reviews32
  • Release dateJul 12, 2016
  • DeveloperImigea Ltd
  • Publishergamevial

Genres: Adventure, RPG

Company pages: Developer: Imigea LtdPublisher: gamevial

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Witan Steam news

Witan news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bug fix - 18 April 2017

    Those who had the "everyone's a wizard" bug will be glad to discover we actually managed to replicate the bug and fix it in this update. The uber-hard wizard SHOULD only appear at the end if at all now.

  • Bug fix - 18 April 2017

    Those who had the "everyone's a wizard" bug will be glad to discover we actually managed to replicate the bug and fix it in this update. The uber-hard wizard SHOULD only appear at the end if at all now.

  • Really exciting update !!!! - 8 September 2016

    I lied... it's a really boring one. It seems a few people really couldn't get their heads around the controls, and configuring them so now gamepads are defaulted out like most games, so if you're gamepad inclined no mucking about needed. Keys are unchanged. We've generally changed things to be a bit more consistent with controls too. Also, embarrassingly, the game appeared as "Spacewar" in steam, and we had no idea why but now we've fixed that, it was a typo (really). Hopefully our next update will be a bit more stimulating :).

  • Really exciting update !!!! - 8 September 2016

    I lied... it's a really boring one. It seems a few people really couldn't get their heads around the controls, and configuring them so now gamepads are defaulted out like most games, so if you're gamepad inclined no mucking about needed. Keys are unchanged. We've generally changed things to be a bit more consistent with controls too. Also, embarrassingly, the game appeared as "Spacewar" in steam, and we had no idea why but now we've fixed that, it was a typo (really). Hopefully our next update will be a bit more stimulating :).

  • So far so good, and updates. - 20 July 2016

    Hi All, So Far we're pretty happy with how stuff has gone :). Most of you seem to "get it", which was our largest worry about this game. It's an RPG where you make choices, get lost, find stuff, make mistakes, and die a lot, but looks like a 3D action game where you are guided along a linear path (because 3D action games look nice, and moving around freely is cool), and we were pretty sure that this in it's own right would throw a lot of folk, particularly after we saw the feedback for the greenlight, which seemed to describe expectations of a completely different game. And yes, a few of you were thrown by the fact that the way to save your game is actually hidden in the game. We tried a normal save-game menu, as well as your bog standard checkpoints, and they felt wrong for this game. She is a witch and genuinely can save her experiences like a save game, but not from a menu, or reachi…

  • So far so good, and updates. - 20 July 2016

    Hi All, So Far we're pretty happy with how stuff has gone :). Most of you seem to "get it", which was our largest worry about this game. It's an RPG where you make choices, get lost, find stuff, make mistakes, and die a lot, but looks like a 3D action game where you are guided along a linear path (because 3D action games look nice, and moving around freely is cool), and we were pretty sure that this in it's own right would throw a lot of folk, particularly after we saw the feedback for the greenlight, which seemed to describe expectations of a completely different game. And yes, a few of you were thrown by the fact that the way to save your game is actually hidden in the game. We tried a normal save-game menu, as well as your bog standard checkpoints, and they felt wrong for this game. She is a witch and genuinely can save her experiences like a save game, but not from a menu, or reachi…

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