SPSTEAMPULSELIVE ANALYTICS
Super Mixtape

Super Mixtape Steam metadata

Polygrammatic Limited | Oct 24, 2016 | game

Released

0players observed · 23 September 2026 - 04:28:13 UTC

IndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,059
  • Revenue (VGI)$10,321
  • Review score84% positive

Super Mixtape metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,059
  • Revenue (VGI)$10,321
  • Review score84% positive
  • Total reviews19
  • Release dateOct 24, 2016
  • DeveloperPolygrammatic Limited
  • PublisherPolygrammatic Limited

Genres: Indie, Early Access

Company pages: Developer: Polygrammatic LimitedPublisher: Polygrammatic Limited

Top Steam chartsTop 100 gamesGame directorySteam Store page

Super Mixtape Steam metadata

Super Mixtape metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/486660/metadata
Steam Storehttps://store.steampowered.com/app/486660/
Steam Communityhttps://steamcommunity.com/app/486660
PCGamingWiki search
IGDB searchSearch IGDB for Super Mixtape

Reviews, pricing, and metadata

Review summary

Positive

84% positive, 16 positive, 3 negative

Price and discount

$12.99

Platforms

Windows

Categories

Single-player, Full controller support, Steam Trading Cards, Family Sharing

Achievements

Not available

Platform releases
  • Steam 24 October 2016

Latest Steam announcements

  • Super Mixtape V.0.3.8.0a - 4 April 2017

    So a big update for Super Mixtape is here in two parts with another big update literally around the corner. For those that know me, or know much about what is happening with Super Mixtape, I have been working two jobs (indie dev life) to pay for life, and make Super Mixtape. I currently work 40 hours a week in a laboratory as a technical admin to pay for the development of Super Mixtape, then before and after work, and weekends, I work on Super Mixtape. I have also been massively overhauling some of the background things within the game to make it load faster, run smoother and play nicer. As well as changing the country I live in, and working on the Xbox One build, things have been a little bit hectic. So skip all that boring stuff, what’s changed in Super Mixtape and what have we got to look forward to? What’s New in Super Mixtape: New menu - Simpler text menu. Can be used with keyboar…

  • Super Mixtape V.0.3.8.0a - 4 April 2017

    So a big update for Super Mixtape is here in two parts with another big update literally around the corner. For those that know me, or know much about what is happening with Super Mixtape, I have been working two jobs (indie dev life) to pay for life, and make Super Mixtape. I currently work 40 hours a week in a laboratory as a technical admin to pay for the development of Super Mixtape, then before and after work, and weekends, I work on Super Mixtape. I have also been massively overhauling some of the background things within the game to make it load faster, run smoother and play nicer. As well as changing the country I live in, and working on the Xbox One build, things have been a little bit hectic. So skip all that boring stuff, what’s changed in Super Mixtape and what have we got to look forward to? What’s New in Super Mixtape: New menu - Simpler text menu. Can be used with keyboar…

  • Super Mixtape V.0.3.4.0a - 23 December 2016

    Almost the end of this chapter ready for the content drive! The public 'feel' of the game and controls phase is coming to an end and has been extremely useful in fine tuning elements in Super Mixtape to make it feel more natural given that it has a fairly complex control scheme. After these last few updates, and the engine update, I will be moving Super Mixtape into content mode and will be releasing the future levels for the game now that I know none of the physics of the game need to be changed heavily at this point. There's also plans for some fun 'modes' to be introduced into the game, so keep your eyes open for that. This last sprint has had a lot of focus on infrastructure and systems, with moving off my personal server onto a work specific one, and closing my personal server down, which has been long overdue. I was hosting a lot of websites there for friends and other small compa…

  • Super Mixtape V.0.3.4.0a - 23 December 2016

    Almost the end of this chapter ready for the content drive! The public 'feel' of the game and controls phase is coming to an end and has been extremely useful in fine tuning elements in Super Mixtape to make it feel more natural given that it has a fairly complex control scheme. After these last few updates, and the engine update, I will be moving Super Mixtape into content mode and will be releasing the future levels for the game now that I know none of the physics of the game need to be changed heavily at this point. There's also plans for some fun 'modes' to be introduced into the game, so keep your eyes open for that. This last sprint has had a lot of focus on infrastructure and systems, with moving off my personal server onto a work specific one, and closing my personal server down, which has been long overdue. I was hosting a lot of websites there for friends and other small compa…

  • Super Mixtape V0.3.1.1A New art assets, menu change, feedback! - 24 November 2016

    Edit: Build will be live within the next 24 hours or less. Testing all screen resolutions for scaling bugs in the UI and menu. So far in the past week since the last update, I have been working hard on adding new statistics to the end of the levels, a big backend slug I needed to get done, and have been getting feedback and spending time with players. Looking at what can be improved, what they thought of some puzzle ideas and the outlines of the built in music player. I have also been hunting some minor bugs with specific controllers, and ultra-wide support. Also we have new art assets for the user interface in a Commodore 64 style along side the Xbox One style, so those using a keyboard can clearly see the onscreen hints and tips. I am planning on adding the music player pretty soon to give players a sneak peak of some of the audio to come in future levels. So far from testing, talking…

  • Super Mixtape V0.3.1.1A New art assets, menu change, feedback! - 24 November 2016

    Edit: Build will be live within the next 24 hours or less. Testing all screen resolutions for scaling bugs in the UI and menu. So far in the past week since the last update, I have been working hard on adding new statistics to the end of the levels, a big backend slug I needed to get done, and have been getting feedback and spending time with players. Looking at what can be improved, what they thought of some puzzle ideas and the outlines of the built in music player. I have also been hunting some minor bugs with specific controllers, and ultra-wide support. Also we have new art assets for the user interface in a Commodore 64 style along side the Xbox One style, so those using a keyboard can clearly see the onscreen hints and tips. I am planning on adding the music player pretty soon to give players a sneak peak of some of the audio to come in future levels. So far from testing, talking…

  • Super Mixtape V0.3.0.3A End statistics screen and tape spooled! - 31 October 2016

    So far no tweaks have been made to the physics of Mix and the World. I will be sending out YouTuber, Streamer and Review keys for Super Mixtape over the coming day(s) once the narrative elements and hints/hint locations have been updated. What's new in V0.3.0.3A End Screen Statistics - At the end of each level you will now see how long you took to complete the level as well as how much tape you spooled on mix in meters. Level 1 Act 1, 2 and 3 - Narrative and hint boxes updated and improved with new text. Narrative & hint box UI have been updated to be cleaner and more aligned with the current Commodore 64 theme. Backend - Super Mixtape now tracks the time you have taken to complete levels as well as how much tape you have spooled moving through the world. When achievements are implemented, there will be an achievement if you spool a full C90 cassette tape worth of tape. Zoom button has…

  • Super Mixtape V0.3.0.3A End statistics screen and tape spooled! - 31 October 2016

    So far no tweaks have been made to the physics of Mix and the World. I will be sending out YouTuber, Streamer and Review keys for Super Mixtape over the coming day(s) once the narrative elements and hints/hint locations have been updated. What's new in V0.3.0.3A End Screen Statistics - At the end of each level you will now see how long you took to complete the level as well as how much tape you spooled on mix in meters. Level 1 Act 1, 2 and 3 - Narrative and hint boxes updated and improved with new text. Narrative & hint box UI have been updated to be cleaner and more aligned with the current Commodore 64 theme. Backend - Super Mixtape now tracks the time you have taken to complete levels as well as how much tape you have spooled moving through the world. When achievements are implemented, there will be an achievement if you spool a full C90 cassette tape worth of tape. Zoom button has…

  • Super Mixtape V0.3.0.2A, Improved keyboard controls and new feautre! - 28 October 2016

    A few minor improvements and changes, Keyboard controls have been addressed as well as allowing players to smoothly zoom out in the level so see how to navigate sections. What's new in V0.3.0.2A All keys can be rebound in the Unity Launcher NEW FEATURE: Mouse wheel zooms out so you can see what is ahead of you in the level or get a better look at the puzzle. Needs to be added to Xbox One Controller as well. Keyboard Control Improvements: Move mouse left and right to rotate Mix in the air left of right. Keyboard Control Improvements: Left mouse button jumps from the left, and right mouse button jumps from the right, as well as a bind-able key, such as q and e. Keyboard Control Improvements: Flip world is defaulted to Spacebar, but can still be customized by the player. Keyboard Control Improvements: Pause menu selection selectable with space or return key. Keyboard Control Improvements:…

  • Super Mixtape V0.3.0.2A, Improved keyboard controls and new feautre! - 28 October 2016

    A few minor improvements and changes, Keyboard controls have been addressed as well as allowing players to smoothly zoom out in the level so see how to navigate sections. What's new in V0.3.0.2A All keys can be rebound in the Unity Launcher NEW FEATURE: Mouse wheel zooms out so you can see what is ahead of you in the level or get a better look at the puzzle. Needs to be added to Xbox One Controller as well. Keyboard Control Improvements: Move mouse left and right to rotate Mix in the air left of right. Keyboard Control Improvements: Left mouse button jumps from the left, and right mouse button jumps from the right, as well as a bind-able key, such as q and e. Keyboard Control Improvements: Flip world is defaulted to Spacebar, but can still be customized by the player. Keyboard Control Improvements: Pause menu selection selectable with space or return key. Keyboard Control Improvements:…

  • Super Mixtape V.0.3.0.1A - 25 October 2016

    So a fairly smooth initial launch of Super Mixtape, and day 1 of being in Early Access on Steam. So far I have already gained lots of useful feedback. You will see some of these changes over the coming days such as a more natural keyboard layout for none gamepad owners, and potentially a "preview" key that lets you zoom out of the world slightly. What's new in 0.3.0.1A Native resolution set to 1176 by 664 - Scaling up worked fine, but scaling down created all sorts of issues, and I had always tested in 1080p. This has now been changed. Scaling from native up at 16:9 works great. Menu Refinements - The old menu has been refined for this build. The new menu has been delayed as scaling was the highest priority today. fullscreen support up to 4k - providing you are playing at 16:9, you can now play Super Mixtape up to 4k without the previous issues in v.0.3.0.0A. House Maintenance - Small l…

  • Super Mixtape V.0.3.0.1A - 25 October 2016

    So a fairly smooth initial launch of Super Mixtape, and day 1 of being in Early Access on Steam. So far I have already gained lots of useful feedback. You will see some of these changes over the coming days such as a more natural keyboard layout for none gamepad owners, and potentially a "preview" key that lets you zoom out of the world slightly. What's new in 0.3.0.1A Native resolution set to 1176 by 664 - Scaling up worked fine, but scaling down created all sorts of issues, and I had always tested in 1080p. This has now been changed. Scaling from native up at 16:9 works great. Menu Refinements - The old menu has been refined for this build. The new menu has been delayed as scaling was the highest priority today. fullscreen support up to 4k - providing you are playing at 16:9, you can now play Super Mixtape up to 4k without the previous issues in v.0.3.0.0A. House Maintenance - Small l…

  • Super Mixtape Is Now Live On Steam! - 24 October 2016

    Super Mixtape is now live on Steam. I will be updating the build regularly, using the RERO development schedule (Release Early, Release Often). So expect frequent small updates addressing reported bugs, known issues and general developments in the game. This includes additional levels, narrative additions, language support etc... Menu New Game - Has been disabled as all levels are unlocked in level selection. Level Select - Is using the old Level Selector. This will change over the coming days to reflect all 15 playable levels as well as bonus levels. Options - (disabled) Will be enabled once I have configured saving, including saving user settings using Steam cloud. MOD - (disabled) Users will be able to play tracks from the game in an interactive audio player, and hopefully will be able to mod the physics in the game. Quit - Takes you back to desktop Known Menu bugs: Menu text positio…

  • Super Mixtape Is Now Live On Steam! - 24 October 2016

    Super Mixtape is now live on Steam. I will be updating the build regularly, using the RERO development schedule (Release Early, Release Often). So expect frequent small updates addressing reported bugs, known issues and general developments in the game. This includes additional levels, narrative additions, language support etc... Menu New Game - Has been disabled as all levels are unlocked in level selection. Level Select - Is using the old Level Selector. This will change over the coming days to reflect all 15 playable levels as well as bonus levels. Options - (disabled) Will be enabled once I have configured saving, including saving user settings using Steam cloud. MOD - (disabled) Users will be able to play tracks from the game in an interactive audio player, and hopefully will be able to mod the physics in the game. Quit - Takes you back to desktop Known Menu bugs: Menu text positio…

  • Super Mixtape Release Date Confirmed! - 23 October 2016

    Super Mixtape has been given the final stamp of approval to release on Steam Monday 24th of October (later than planned) at ~11:00 PDT / ~19:00 GMT with 10% off. My apologies for the small delays which were in two parts. One: Due to the amount of YouTubers and streamers that have requested keys for Super Mixtape, I wanted to delay the build by 1 week so that I could make sure there were no bugs in the build. Super Mixtape is an early access alpha game, and I want to reiterate that where possible. Two: I wrongly thought that my game was approved for release, when in fact, it was approved for release review, and wasn't presented with an option to "Launch" the game on the new planned release date. To cut a long story short, this process could have taken a lot longer than expected, so I made the release date the 24th October so that there were no more delays. - Also: There will be an update…

  • Super Mixtape Release Date Confirmed! - 23 October 2016

    Super Mixtape has been given the final stamp of approval to release on Steam Monday 24th of October (later than planned) at ~11:00 PDT / ~19:00 GMT with 10% off. My apologies for the small delays which were in two parts. One: Due to the amount of YouTubers and streamers that have requested keys for Super Mixtape, I wanted to delay the build by 1 week so that I could make sure there were no bugs in the build. Super Mixtape is an early access alpha game, and I want to reiterate that where possible. Two: I wrongly thought that my game was approved for release, when in fact, it was approved for release review, and wasn't presented with an option to "Launch" the game on the new planned release date. To cut a long story short, this process could have taken a lot longer than expected, so I made the release date the 24th October so that there were no more delays. - Also: There will be an update…

  • Super Mixtape release roadmap - 10 October 2016

    Super Mixtape is being released as an early access product, and as such, I have a plan of action for how I plan to roll out the release of Super Mixtape. The aim is to release the game organically and gather critical player feedback to inform areas of the product that could be improved. Making sure that the final game is the best game it can be. Firstly, I want to release the game with Level 1 - Act 1, 2 and 3, as well as a test level that is used for public demos, and a test level for just playing around with mechanics. The idea is to gather as much player feedback as possible for the mechanics and the general feel of the game. After gathering feedback, I can start to make tweaks and changes that will inevitably inform modifications to the other levels from the position of platforms, to the pace of levels etc. For example: If it's highlighted that the jump force needs to be raised, the…

  • Super Mixtape release roadmap - 10 October 2016

    Super Mixtape is being released as an early access product, and as such, I have a plan of action for how I plan to roll out the release of Super Mixtape. The aim is to release the game organically and gather critical player feedback to inform areas of the product that could be improved. Making sure that the final game is the best game it can be. Firstly, I want to release the game with Level 1 - Act 1, 2 and 3, as well as a test level that is used for public demos, and a test level for just playing around with mechanics. The idea is to gather as much player feedback as possible for the mechanics and the general feel of the game. After gathering feedback, I can start to make tweaks and changes that will inevitably inform modifications to the other levels from the position of platforms, to the pace of levels etc. For example: If it's highlighted that the jump force needs to be raised, the…

Patch notes and updates

S.noRelease datePatch nameGID number
123 December 2016Super Mixtape V.0.3.4.0a4249665521684564850
224 November 2016Super Mixtape V0.3.1.1A New art assets, menu change, feedback!4249665521684564968
331 October 2016Super Mixtape V0.3.0.3A End statistics screen and tape spooled!4249665521684565087
428 October 2016Super Mixtape V0.3.0.2A, Improved keyboard controls and new feautre!4249665521684565202
525 October 2016Super Mixtape V.0.3.0.1A4249665521684565308

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID486660
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$12.99
Free to playNo
Discount0%
Original price USD$12.99
Current price USD$12.99
Release dateOct 24, 2016
DeveloperPolygrammatic Limited
PublisherPolygrammatic Limited
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent84%
Positive reviews16
Negative reviews3
Total reviews19
Steam recommendationsNot available
AchievementsNot available
Average playtime forever217 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/486660/

Short description

Super Mixtape is a retro physics based rhythm-puzzle-platformer where you guide cassette tape ‘Mix’ across a fully reversible 2D world of A-Sides and B-Sides, completing puzzles as you progress to find the perfect beat.

About this game

Super Mixtape is a retro physics based rhythm-puzzle-platformer where you guide cassette tape ‘Mix’ across a fully reversible 2D world of A-Sides and B-Sides, completing puzzles as you progress to find the perfect beat. - “It throws everything you know about the standard platformer out of the window and creates its own rules.” – Otaku. - “My favourite game of EGX 2015” – GameGazm. Features World Flip – flip the world, like a cassette, playing forwards and backwards. The Flip Mechanic is the core mechanic of the game. Tumble – The tumble allows the player to correct themselves and rotate in the air. Challenging the rules of traditional 2D gameplay by allowing player rotation. The main character’s facial expression will change depending on his position. Jump and Physics – The jump in Super Mixtape is like no other jump and requires the player to jump from either the left or the right to gain height or distance based on the physics applied to the cassette. Supported by a considered and natural control scheme. Beat Switches – Being able to ‘switch the beat’ remixes the audio in the game and areas of the level will react to the change. The ‘beats’ are colour coordinated with supported differentiating patterns to assist players who suffer with colour-blindness or colour vision deficiencies. Puzzles – Navigate across puzzles in each level. Audio – The audio progresses with you as you progress through the levels. Zoom - Zoom out to see other parts of the puzzles. Future Narrative (currently being developed) 5 feature rich levels across multiple acts (totalling ~15 playable levels) More Puzzles Ingame Interactive OST - Original Sound Track featuring 12 full length customisable tracks Localisation in multiple languages including Russian, German, Polish, Finnish Local Multiplayer - Fun game modes (Depending on testing) Modding Support (Depending on testing) Basic Gameplay Rules “Throughout the design and construction of the game I have spent a lot of time thinking about the unique mechanics and elements of the game that create the overall experience.” As you progress through the game, your aim as a player is to traverse ‘Mix’ across the musical landscape to…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
29Steam Trading Cards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $12.99
  • Highest observed: $12.99

Super Mixtape's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.99, the highest is $12.99, and the first visible tracked price is $12.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Super Mixtape's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $12.99. The latest run records $12.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.99
  • Current list price: $12.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Super Mixtape at $12.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.99$12.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.99$12.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$12.99$12.99No discountSteam Store

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Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Path of Exile 225,42323 September 2026 - 04:48:54 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds22,71723 September 2026 - 03:44:24 UTC39,10324,686Jagex Ltd
The Isle15,55522 September 2026 - 21:55:48 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
Schedule I11,11323 September 2026 - 02:37:45 UTC455,652297,022TVGS
R.E.P.O.9,49923 September 2026 - 05:34:00 UTC266,908420,693semiwork

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