SPSTEAMPULSELIVE ANALYTICS
Last Hope: Zombie Autobattler

Last Hope: Zombie Autobattler Steam metadata

Hands-Off Games | Jul 27, 2026 | game

Released

0players observed · 22 September 2026 - 04:31:39 UTC

ActionCasualIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Last Hope: Zombie Autobattler metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 27, 2026
  • DeveloperHands-Off Games
  • PublisherHands-Off Games

Genres: Action, Casual, Indie, Strategy

Company pages: Developer: Hands-Off GamesPublisher: Hands-Off Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Last Hope: Zombie Autobattler Steam metadata

Last Hope: Zombie Autobattler metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4882970/metadata
Steam Storehttps://store.steampowered.com/app/4882970/
Steam Communityhttps://steamcommunity.com/app/4882970
PCGamingWiki search
IGDB searchSearch IGDB for Last Hope: Zombie Autobattler

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$3.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Leaderboards, Family Sharing

Achievements

18

Platform releases
  • Steam 27 July 2026

Latest Steam announcements

  • UPDATE: Brand-New Tutorial & Tiered Quest System! - 15 September 2026

    Hey everyone! I’ve just rolled out two major features to make jumping into the game smoother and a lot more rewarding: Revamped Tutorial Terminal: An interactive radio briefing system now greets you right from the start. It walks you through the core gameplay loop step by step—from manual Minigun controls to linking your first synergies in the reactor. It also teaches vital survival rules (like "Zombies killed by the energy shield drop NO Blood or EXP!") and prepares you for incoming Alpha Bosses. Tiered Quest HUD: A dynamic quest panel is now live on your screen, dishing out continuous rewards. It starts with quick, satisfying early-game milestones (like hunting 25 zombies or firing 200 rounds) and scales up naturally as your defenses grow. Completing quests showers your base with plenty of EXP, Blood, and Loot. Smart Quest Tracking: To keep your screen clutter-free and let you focus,…

  • Major Update: Unleash the Mechanical Gorilla – Out Now! - 10 September 2026

    Major Update: Unleash the Mechanical GorillaAre you ready to rewrite the defense lines against the zombies?Our newest combat system, the Mechanical Gorilla, is finally live! How you configure this massive mechanical beast is entirely up to your tactical genius:Turn it into a terrifying gatekeeper that locks enemies into endless crowd-control (stuns) one after another,Or transform it into an unstoppable war god that slices thousands of zombies in half with devastating area damage!Featuring 12 unique reactor synergies, cross-tower interactions, and a versatile structure, this destructive power is ready to be unleashed.Watching mutant zombies struggle against this new nightmare is going to be incredible. So, which synergy will you try first? Let's hear your thoughts and tactics! ⚙️🍌💬 Your Feedback Matters Most!If you spot any bugs, missing pieces, or anything you'd like to see completely…

  • Dev Update: The Mecha-Gorilla is coming - 5 September 2026

    Hey everyone!I’ve been working on something a little different for the next update: the Mecha-Gorilla.This is the first unit in the game that isn’t just sitting in one place and shooting at the horde. The Gorilla actually gets dropped onto the map, patrols its assigned area, and gets right into the middle of the fight.Getting the movement to feel right took quite a bit of work. I wanted it to feel heavy without making it painfully slow, and the punches needed to have enough impact to actually sell the idea that this thing is basically a walking tank.So what does it do?Basic attacksIt patrols its area and attacks nearby zombies with quick punches. Every now and then it throws a much heavier haymaker that can send multiple enemies flying.Meteor SlamWhen too many zombies surround it, the Gorilla can jump into the air and slam back down onto the ground. It deals heavy AoE damage and knocks…

  • Demo Update Patch Notes - 3 September 2026

    A huge thank you to RabidHobbit for hunting down bugs like a detective and acting like a real game tester to make this update possible!Boss Fights and Demo Ending We removed the abrupt ending after the first boss; the 2nd Boss is now included in the demo version. The demo will now finish with a victory screen once you beat the 2nd boss. Plus, we significantly boosted the health of early bosses so they actually give you a real challenge.UI and Language Fixes We cleaned up all the missing texts, misalignments, and language mismatches in both the tutorial and demo menus. Those small but annoying details, like menus overlapping right after the tutorial ends, have also been sorted out.Balancing and Bug Fixes We doubled the warm-up time for the Minigun (born from an old infantry bug) and made it cool down more smoothly. To give you that proper early-game progression feel, tower upgrade costs…

  • Patch Notes: Map Updates & Zombie Obstacles - 31 August 2026

    Map & Environment Changes: Programmed new physical obstacles on specific maps to alter zombie pathing and make direct assaults more difficult. Completely sealed boundary exploits (especially on the Canyon map) that allowed zombies to walk out of bounds or flank behind the base shield. Bug Fixes: Fixed a critical visual glitch where ability effects (like ice cubes) failed to clear upon a zombie's death, leaving floating "ghost" visuals on the screen. Resolved a save/load error that halted game loading when troops couldn't find their saved wall slots after changing maps. Optimized the positioning calculations for massive zombie swarms spawning in formations.

  • Massive Map Expansion, Synergy Fixes & Performance Patch - 30 August 2026

    Maps & Camera: Maps have been completely overhauled and doubled in size. Added a cinematic fade transition when switching between map modes, and camera zoom limits are now dynamically adjusted based on the active map. Zombies & Spawns: Zombie counts, spawn limits, and tactical formations have been completely rebalanced. Fixed a bug in Canyon mode where zombies would spawn in the middle of the screen; they now spawn strictly from outside the right edge of the screen, independent of the camera's position. Reactor & Synergies: Resolved a core issue where the Level 3 Evolution (Evo) synergies for the first 8 towers were incorrectly registered in the system, causing them to trigger unrelated synergies (such as Infantry). Added "spoiler protection" to the Encyclopedia (Whiteboard) screen to hide categories for towers the player hasn't unlocked yet. Optimization: Eliminated CPU-heavy loops tha…

  • More Zombies, New Reactor & Bug Fixes - 29 August 2026

    Hey everyone! Since I'm a solo developer, I'll skip the corporate talk and keep it short and simple. Here is what's new and fixed: More Zombies I massively increased the number of zombies on the screen. It's pure chaos now! To keep things fair with all these new enemies, I completely rebalanced the damage and economy systems. Upgraded Reactor The synergy reactor now has 16 slots instead of 9. They aren't all unlocked from the start anymore. You'll need to spend your resources to buy and unlock the extra slots as you play. Thief Goblin Nerf Goblins now steal a tiny bit of Exp and Blood along with Scrap, but I made them much fairer. I added a 1-second global cooldown and a strict hard cap to how much they can steal. If a huge swarm of goblins hits your wall, only the first one takes a very small, limited amount—the rest will run away empty-handed! Your savings are safe. Minigun Stacking B…

  • Zombie Variations, Dynamic Weather & General Improvements - 23 August 2026

    What's up everyone! We rolled out a fresh batch of improvements, spicing up the hordes and breathing some fresh air into the maps. Here is what changed: New Zombie Variations: Hordes are getting a major visual and gameplay refresh. We've added fresh zombie variations that scale and adapt depending on the environment, making every wave feel way less repetitive and much more chaotic. Dynamic Weather System: Maps are no longer stuck with a single weather type. Grasslands now dynamically shift between clear skies, heavy downpours, or falling autumn leaves, while toxic zones bring heavy acid rain and localized atmospheric fog. Realistic Rain & Ground FX: Droplets have been overhauled into clean, stretched particle streaks tailored for pixel art. They now subtly shrink and fade out right as they hit the ground, adding a crisp layer of depth. Bug Fixes & Polish: Squashed various micro-stutters…

  • Canyon "Killbox" Overhaul & Weapon Visual Rework - 22 August 2026

    Killbox Corridor Layout: All horizontal canyon maps have been redesigned from the ground up into high-intensity, tactical "Killbox" choke points. Enhanced Visual Depth: Complete atmospheric rework across all canyon environments, adding improved vertical depth, sharper cliffside layers, and distinct environmental contrast. Full Weapon System Visual Rework: All defense towers and combat units received a complete top-down pixel art overhaul with updated firing, recoil, and heat-venting animations. Smart Wall Placement & Barrier FX: Deployed units now dynamically snap to the nearest fortifications across different map layouts, supported by reactive plasma shield visuals.

  • Tower Visual Overhaul & Canyon Mode Improvements - 21 August 2026

    Tower Visual Overhaul & Canyon Mode Improvements Hey everyone! In this update, we refreshed the visuals and animations across our defense towers, with a strong focus on improving Canyon mode and its map layout systems. Tower Visuals: Updated animation frames, firing effects, and synergy visuals for combat towers, featuring a major overhaul for the Sniper. Canyon Mode & Wall Placement:Reworked wall mechanics to allow freeform tactical placement along ledges and bastions. Map Layouts:Optimized base and wall configurations individually across all 7 Canyon maps. General Fixes:Polished drag-and-drop handling, night lights, and placement save routines. Have fun playing!

  • BIG UPDATE IS LIVE — New Maps, New Gameplay Style & Dynamic Atmosphere - 17 August 2026

    Hey everyone,One of the biggest updates I've worked on since starting this game is finally live.This update adds a completely new map style with the Canyon maps, a new dynamic atmosphere and weather system, a full Minigun rework, tower and synergy adjustments, boss fixes, and a lot of smaller improvements and bug fixes.First of all, I want to thank everyone who has given the game a chance, played it, added it to their wishlist, and taken the time to leave feedback or report bugs.I'm developing this game completely on my own, so every bit of feedback genuinely helps me figure out what needs to be improved next.Here's what's new:New Canyon Maps & Map SwitchingA new map style with a different gameplay approach has been added to the game.Press B to switch to the new Canyon-style maps.Press M to switch between the different themed maps available in this new map style.Want to go back to the o…

  • Update: 16 New Languages Added! - 14 August 2026

    Hey everyone,We have a pretty big update for you today. We just added 16 new languages to the game, which brings our total support up to 27 languages.New Languages:Polish, Thai, Indonesian, Vietnamese, Ukrainian, Greek, Bulgarian, Hindi, Czech, Hungarian, Swedish, Danish, Norwegian, Finnish, Spanish (LATAM), Dutch.(Already supported: Turkish, English, French, Italian, German, Spanish, Chinese, Russian, Portuguese, Japanese, Korean, )

  • Patch Notes: New Formations & Bug Fixes - 13 August 2026

    First of all, a massive thanks to Mitch for the awesome feedback! We immediately got to work on those last details you mentioned and took care of all of them in this update. Here is what's new: Mortar Buffed: You were right Mitch, it was a bit underwhelming. Instead of just buffing its raw damage, we increased its hit count and AoE size so it truly makes an impact on the battlefield. It's much more viable now! Contract Trophy Fix: Fixed a bug where fully completed contracts would still continue to give out trophies. Decrypt 5 Achievement: Fixed an issue where this achievement wouldn't pop even if the conditions were met. Tactical Formations: Zombies won't just spawn randomly anymore. Depending on their type, they will now attack in much more organized ways using over 10 different military formations like Shield Walls, Pincer Movements, and more. Performance & Bug Fixes: The issue where…

  • Singularity & Scale Update: Massive Damage, Black Hole Rework - 13 August 2026

    Massive Damage Scaling: We've resolved the zombie health scaling issues by introducing massive new damage potentials! You can now unleash up to 20M+ DPS. Black Hole Rework: The ultimate Black Hole ability has been completely revamped. It is now faster, features a shorter cooldown, and is far more effective. All bosses are fully defeatable—keep pushing forward! Tower Price Reductions: Tower costs have been lowered once again, making them much more accessible during your runs. Performance Improvements: Various performance optimizations have been implemented for a smoother, lag-free gameplay experience. Coming Soon: We will soon be polishing damage texts and environmental visual effects. Plus, we are actively working on an exciting new game mode where you defend in waves and build your strategy using random cards!

  • Dev Update & Patch Notes: Synergy Encyclopedia, Balancing & More! - 12 August 2026

    I am really proud of how far my game has come, and I want to say a huge thank you to everyone who has given it a chance and played it! Special thanks to Mitch for all the awesome feedback and ideas. Here is what I've accomplished on my own: Synergy Encyclopedia: Implemented a smooth, fully working encyclopedia system featuring 12 tower categories, pagination, custom slots, and 12-language support. Damage & Balancing: Buffed overall unit damage, lowered boss health pools, and slightly reduced unit prices. Thief Zombie Adjustment: Reined in the thief zombie's stealing amount so it won't empty your pockets quite as fast anymore (though we can always punish them even more later!). Total DPS Counter: Added a general total DPS counter to the statistics menu. Black Hole Update: Reworked the black hole based on Mitch's suggestion; instead of instantly deleting enemies, it now explodes and launc…

  • Frost & Sound Update: New Towers, Enemies, and Synergies - 11 August 2026

    Hi everyone,Here are the new mechanics and technical fixes included in the latest update:New Towers and Synergy SystemAdded 2 new combat towers: Ice Tower and Sound Tower.Introduced dozens of new hybrid synergies involving these towers.Fixed a logic issue that caused synergies to activate regardless of their position. Synergies now only activate when correctly linked (adjacent or diagonal) on the reactor grid.New Enemies and BalancingAdded 3 new enemies: Thief Goblin (steals resources), Shield Zombie (absorbs projectiles), and Leader Zombie (buffs the speed of surrounding zombies).Distributed these new zombies across various waves to break the monotony of the mid and late game. Unlock costs (blood costs) and difficulty multipliers for all zombies have been completely rebalanced to fit this new pacing.Map, Music, and UIAdded 3 new maps to the rotation.Added new theme tracks and integrate…

  • The First Big Update Is Here! - 8 August 2026

    Hey everyone, the first update that I’d consider a proper big update is finally here! This update brings a brand new weapon system, a completely new map, and a new zombie spawn reduction system to make the late game a little more manageable. I’ve also made a bunch of smaller fixes and improvements along the way. New Combat System: Mutant Trees The biggest addition in this update is our new combat system. You can now place mutant trees directly onto the battlefield. And these aren’t your usual stationary defense structures. The mutant trees can use their vines to grab zombies, absolutely tear them apart, and then throw them straight into other zombies. But that’s not all. They can also launch small mortar shells at zombies from a distance, giving them both close-range and ranged attacks. You can get up to 4 mutant trees, and the best part is that you can place them wherever you want on t…

  • Mini Acid Tower Fix - 7 August 2026

    So, I found out our friend the Acid Tower gets a little too "acidic" in the late game! I'm adding some limits to the particle count and the maximum number of simultaneous visual effects on screen, without touching its actual damage or potential at all. Mitch, thank you again for your incredible feedback. You are a true game tester; every indie developer wishes they had a player like you, man! Oh, by the way, the prototype for the new tower is currently in the game, but I intentionally set the price ridiculously high because it's not fully ready yet.

  • New Tower Incoming: The Mutant Tree! waiting for your synergy suggestions! - 7 August 2026

    Our new corner tower, the Mutant Tree, is on the way! It sets up at the map corners, grabs incoming zombies with 4 mutant roots, poisons them, and blows them into pieces. Our new attack tower is coming soon—what kind of synergies do you guys think will work best with this? Let me know your ideas!

  • Balancing & Polish Patch - Update Notes - 6 August 2026

    Hey everyone! I'm really sorry for the 4-day delay on this patch—some unexpected school issues threw off my schedule. But I’m back in action, and I promise to keep rolling out updates every 2 days from now on! A massive, massive shoutout to Mitch and No_Name for your incredible, god-tier feedback. Reading your reports feels like having a professional QA team on board. You guys found everything from the insane late-game scaling to Mitch's legendary "Mass Plague is literally unplayable because of screen clutter" moment! Here is everything packed into this update: Visual Clarity & Performance (Addressing the Chaos) Mass Plague Cleanup: Lowered the neon transparency (alpha) of the chemist's acid pools so they no longer blind the screen or hide incoming zombies underneath. Smart Damage Numbers: Added a dynamic stacking and merging system for damage texts so that when things get crazy, number…

Patch notes and updates

S.noRelease datePatch nameGID number
13 September 2026Demo Update Patch Notes1842846814442149
231 August 2026Patch Notes: Map Updates & Zombie Obstacles1842212951309234
330 August 2026Massive Map Expansion, Synergy Fixes & Performance Patch1842212951307185
429 August 2026More Zombies, New Reactor & Bug Fixes1842212951306337
523 August 2026Zombie Variations, Dynamic Weather & General Improvements1841579228672731
622 August 2026Canyon "Killbox" Overhaul & Weapon Visual Rework1841579228670656
721 August 2026Tower Visual Overhaul & Canyon Mode Improvements1841579228667455
814 August 2026Update: 16 New Languages Added!1840944183779483
913 August 2026Patch Notes: New Formations & Bug Fixes1840944183777620
1013 August 2026Singularity & Scale Update: Massive Damage, Black Hole Rework1840944183775520
1112 August 2026Dev Update & Patch Notes: Synergy Encyclopedia, Balancing & More!1840944183773188
128 August 2026The First Big Update Is Here!1840310314347575
137 August 2026Mini Acid Tower Fix1840310314344003
146 August 2026Balancing & Polish Patch - Update Notes1840310314341632
1530 July 2026Update: New Minigun UI, Better Spawns & Lots of Bug Fixes!1839676055885688
1630 July 2026Huge QoL Improvements, Bug Fixes & The Trophy Restorer!1839676055885057
1730 July 2026Mini Update: UI Tweaks, Boss Balance & Sniper Fix1839676055883819
1829 July 2026Tutorial System And Mini UI Patch1839676055882434
1927 July 2026Fixed various minor bugs and issues.1839041357036782
2027 July 2026Oops!1839041357036024

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4882970
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateJul 27, 2026
DeveloperHands-Off Games
PublisherHands-Off Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements18
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4882970/

Short description

Build your towers and let them do the killing! Connect 12 unique towers through the Reactor to discover 144 devastating synergies. Kill endless zombie hordes, mutate them for bigger rewards, and push your build to the limit in a chaotic bullet hell.

About this game

Ignite the Reactor: 144 Unique Synergies The heart of your strategy lies in the Reactor. Connect 12 unique towers to forge new combinations. Combine acid, fire, rocket, ice, and sound-based towers to discover 144 devastating synergies. Every connection fundamentally changes how your automated defense operates. Build a Flawless Kill Factory Once your synergies are set, let them do the killing. The goal isn't just surviving—there is no health bar or classic "Game Over" screen. However, every zombie that breaches your defenses means lost loot. Funnel 360-degree zombie hordes into deadly corridors and watch your Reactor build melt them down. Take Risks, Force Mutations, Earn More Is your synergy build strong enough? Prove it by forcing the zombies to mutate. Integrating risk directly into your tower strategy makes enemies deadlier but yields massive rewards. Play it safe with easier hordes, or push your combinations to the limit to multiply your loot. Boss Contracts and Permanent Progression When you're ready, sign a contract to summon massive Zombie Bosses. Let your towers tear them apart in seconds while you extract rare DNA, unlock permanent upgrades, and forge even stronger combinations in future runs.

Supported languages

English * , Turkish * , French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Russian, Bulgarian, Danish, Indonesian, Dutch, Finnish, Spanish - Latin America, Polish, Hungarian, Norwegian, Portuguese - Portugal, Thai, Ukrainian, Vietnamese, Greek, Czech, Swedish, Hindi * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany6Ängstigende Inhalte
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

Last Hope: Zombie Autobattler's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Last Hope: Zombie Autobattler's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Last Hope: Zombie Autobattler at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$3.99$3.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2441,88822 September 2026 - 05:15:01 UTC1,818,368
2Dota 2371,52422 September 2026 - 05:13:30 UTC1,291,328
3Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
4Once Human17,03022 September 2026 - 04:51:40 UTC231,343
5xingchenbian online622 September 2026 - 03:50:56 UTC32
6Party Animals2,94522 September 2026 - 01:22:39 UTC57,806
7Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,271
8女神异闻录:夜幕魅影1922 September 2026 - 01:02:39 UTC385
9 War of the Three Kingdoms77522 September 2026 - 02:49:05 UTC2,601

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2441,88822 September 2026 - 05:15:01 UTC1,818,3689,826,471Valve
Dota 2371,52422 September 2026 - 05:13:30 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS208,44722 September 2026 - 05:13:30 UTC3,236,0272,744,193PUBG Corporation
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Marvel Rivals92,86422 September 2026 - 02:01:56 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Team Fortress 254,58622 September 2026 - 04:00:31 UTC253,2251,230,475Valve
Overwatch®53,48522 September 2026 - 05:00:45 UTC164,636420,984Blizzard Entertainment, Inc.
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 421,41422 September 2026 - 00:20:38 UTC96,185193,399Maxis
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
Garry's Mod13,28622 September 2026 - 04:06:01 UTC73,7501,258,308Facepunch Studios
How to Fish12,66922 September 2026 - 01:18:19 UTC373,97110,040Dazed Games
Factorio12,37022 September 2026 - 02:59:12 UTC118,166233,918Wube Software LTD.
IdleOn11,73122 September 2026 - 02:41:04 UTC21,01828,570Lavaflame2

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 256,78822 September 2026 - 05:14:17 UTC574,638199,438Mega Crit
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2371,52422 September 2026 - 05:13:30 UTC1,291,3282,758,031Valve
Slay the Spire 256,78822 September 2026 - 05:14:17 UTC574,638199,438Mega Crit
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
RimWorld22,66622 September 2026 - 03:14:40 UTC95,851239,107Ludeon Studios
Hearts of Iron IV21,42422 September 2026 - 04:51:29 UTC93,196366,107Paradox Development Studio
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Arena Breakout: Infinite19,23222 September 2026 - 02:40:05 UTC65,94478,112Morefun Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Once Human17,03022 September 2026 - 04:51:40 UTC231,343179,110Starry Studio

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.