- Left-Hand Path Legacy Announcement - 13 August 2019
Left-Hand Path (LHP) was lovingly crafted by one man - Hugh Hancock. He died unexpectedly in February 2018. As his life partner, I have taken ownership of the game with the help of Steam support. I’m leaving LHP on Steam because I believe that’s what Hugh would want, and because I want people to have the chance to experience this magical story and dark world he created. I am not a coder, though. Even if I was, I think Left-Hand Path has some very complicated code; I remember Hugh working on it, and how proud he was at the time of some parts in particular. So I can’t provide updates or bug fixes: please don’t expect them. The game is here as it is, as he left it. It’s part of his legacy. There should be more: he fell in love with VR and I believe he would’ve given the world more wonderful virtual experiences if he’d had the chance. He had just begun work on his next project* when he died…
- Oculus Front-Facing Players: Smooth Turning Experimental Build - 20 November 2017
If you're a front-facing player on Oculus, and you'd like smooth turning in Left-Hand Path, I've just added that in an experimental build. To try it out, right-click on Left-Hand Path in your Steam Library, go to "Properties", and then go to "Betas". In there, choose "smoothturnalpha". Once you've got that beta (which also features a few other improvements and fixes, including the Teller Of Tales achievement now working for Nehemoth), you can enable Smooth Turning by going to the menu, then ticking the "Smooth Turning" checkbox. Let me know what you think, and if it works for you!
- Oculus Front-Facing Players: Smooth Turning Experimental Build - 20 November 2017
If you're a front-facing player on Oculus, and you'd like smooth turning in Left-Hand Path, I've just added that in an experimental build. To try it out, right-click on Left-Hand Path in your Steam Library, go to "Properties", and then go to "Betas". In there, choose "smoothturnalpha". Once you've got that beta (which also features a few other improvements and fixes, including the Teller Of Tales achievement now working for Nehemoth), you can enable Smooth Turning by going to the menu, then ticking the "Smooth Turning" checkbox. Let me know what you think, and if it works for you!
- Left-Hand Path Leaves Early Access -Now Including Low Terror Mode And Much More - 10 November 2017
Wow, it's finally here. After a year and a half of development in Early Access, I'm proud to announce that Left-Hand Path has left Early Access and is now fully released in 1.0.0. It's also got a whole pile of new features and polish! If you've come from another site and are not aware of Left-Hand Path: it's a Dark Souls inspired VR horror/RPG where you learn spells and cast them by drawing runes in the air. It's also one of the rare full-length games in VR, totaling around 15 hours of gameplay, with replayability and achievements on top of that. It's had a great reception in Early Access, currently sitting at Very Positive - 85% Positive reviews on Steam. Many A True Nerd called it "One of the most interesting and promising experiments in making large, complex games I've seen on the Vive." So that was nice! In order to get Left-Hand Path up to scratch as a full release, I've worked for…
- Left-Hand Path Leaves Early Access -Now Including Low Terror Mode And Much More - 10 November 2017
Wow, it's finally here. After a year and a half of development in Early Access, I'm proud to announce that Left-Hand Path has left Early Access and is now fully released in 1.0.0. It's also got a whole pile of new features and polish! If you've come from another site and are not aware of Left-Hand Path: it's a Dark Souls inspired VR horror/RPG where you learn spells and cast them by drawing runes in the air. It's also one of the rare full-length games in VR, totaling around 15 hours of gameplay, with replayability and achievements on top of that. It's had a great reception in Early Access, currently sitting at Very Positive - 85% Positive reviews on Steam. Many A True Nerd called it "One of the most interesting and promising experiments in making large, complex games I've seen on the Vive." So that was nice! In order to get Left-Hand Path up to scratch as a full release, I've worked for…
- Hugh (Developer of Left-Hand Path) will be doing an AMA on Reddit on Friday - 7 November 2017
To mark the full release of Left-Hand Path on Friday, I'll be doing an Ask Me Anything (and I'll answer most things :) ) interview on Reddit's /r/games. I won't just be answering questions about Left-Hand Path, but also questions about VR, Machinima, my 20 years around the realtime 3D and games world, and anything else! It'll be Friday, starting at 4pm GMT. Should be fun!
- Hugh (Developer of Left-Hand Path) will be doing an AMA on Reddit on Friday - 7 November 2017
To mark the full release of Left-Hand Path on Friday, I'll be doing an Ask Me Anything (and I'll answer most things :) ) interview on Reddit's /r/games. I won't just be answering questions about Left-Hand Path, but also questions about VR, Machinima, my 20 years around the realtime 3D and games world, and anything else! It'll be Friday, starting at 4pm GMT. Should be fun!
- Left-Hand Path Exiting Early Access November 10 With Story Mode And More! - 19 October 2017
After a year and a half of development in Early Access, I'm proud to announce that Left-Hand Path is coming to its 1.0 release out of Early Access on November 10 2017 - with a whole pile of improvements and new features! (If you're seeing this from another site and you're not aware of Left-Hand Path: it's a Dark Souls inspired VR horror/rpg where you learn spells and cast them by drawing runes in the air. It's also one of the rare full-length games in VR, totaling around 15 hours of gameplay.) I've worked for six months after completing the story and content of Left-Hand Path primarily on polish - that's what this release focuses on. But it's also got a bunch of new features in it, including the long-awaited Low Terror mode! Changes from the Early Access version include: Massive graphical improvements including a total overhaul of all spell effects, improved lighting that keeps the atmo…
- Left-Hand Path Exiting Early Access November 10 With Story Mode And More! - 19 October 2017
After a year and a half of development in Early Access, I'm proud to announce that Left-Hand Path is coming to its 1.0 release out of Early Access on November 10 2017 - with a whole pile of improvements and new features! (If you're seeing this from another site and you're not aware of Left-Hand Path: it's a Dark Souls inspired VR horror/rpg where you learn spells and cast them by drawing runes in the air. It's also one of the rare full-length games in VR, totaling around 15 hours of gameplay.) I've worked for six months after completing the story and content of Left-Hand Path primarily on polish - that's what this release focuses on. But it's also got a bunch of new features in it, including the long-awaited Low Terror mode! Changes from the Early Access version include: Massive graphical improvements including a total overhaul of all spell effects, improved lighting that keeps the atmo…
- Left-Hand Path 0.7.0 - Samael - Adds 5hr of Content! - 28 June 2017
I'm very pleased to announce the official release of Left-Hand Path's final two areas, Samael and Xanadu. They're part of the 0.7.0 release which is now live! (If you're seeing this from a VR news site and you're not aware of Left-Hand Path: it's a Dark Souls inspired horror/rpg where you learn and cast spells by drawing runes in the air. You can buy it from Steam here.) http://i.imgur.com/3jP9A3G.jpg What's In This Release? This is a huge patch with: Two new areas, Samael and Xanadu, totalling around 5 hr of play time! 6 completely new enemies to confound and murder you. 5 new spells and rituals. A complex interleaved plot and brutal ultimate antagonist to overcome in Samael. New, powerful talents to choose to aid your path through the Well. The end of the Left-Hand Path story, complete with fully-voiced and motion-captured NPC interactions. Quality-Of-Life improvements including healt…
- Left-Hand Path 0.7.0 - Samael - Adds 5hr of Content! - 28 June 2017
I'm very pleased to announce the official release of Left-Hand Path's final two areas, Samael and Xanadu. They're part of the 0.7.0 release which is now live! (If you're seeing this from a VR news site and you're not aware of Left-Hand Path: it's a Dark Souls inspired horror/rpg where you learn and cast spells by drawing runes in the air. You can buy it from Steam here.) http://i.imgur.com/3jP9A3G.jpg What's In This Release? This is a huge patch with: Two new areas, Samael and Xanadu, totalling around 5 hr of play time! 6 completely new enemies to confound and murder you. 5 new spells and rituals. A complex interleaved plot and brutal ultimate antagonist to overcome in Samael. New, powerful talents to choose to aid your path through the Well. The end of the Left-Hand Path story, complete with fully-voiced and motion-captured NPC interactions. Quality-Of-Life improvements including healt…
- Samael and Xanadu Soft Launch! - 27 June 2017
Yes, I have just set Patch 0.7.0, which contains around 5 hr of new content for Left-Hand Path, live on Steam. This is a "Soft Launch", meaning that I won't be publicising it outside this page for a bit, as I'd like to hear from you that everything's OK first! So, please do download over the next day, try it out, and let me know how the new areas are working for you! If you don't want to get to the end of Gamichicoth again, there's a hack to get around it: Go into your Left-Hand Path directory, edit the .json file with your current character name, and change the "headlevel" to "Samael/Samael" If you're not confident doing that I'm happy to update your save file for you - send me an email at [email protected] with your json file if you'd like me to do that. Features of the new release include: Two new areas, Samael and Xanadu, totalling around 5 hr of play time! 6 completely new en…
- Samael and Xanadu Soft Launch! - 27 June 2017
Yes, I have just set Patch 0.7.0, which contains around 5 hr of new content for Left-Hand Path, live on Steam. This is a "Soft Launch", meaning that I won't be publicising it outside this page for a bit, as I'd like to hear from you that everything's OK first! So, please do download over the next day, try it out, and let me know how the new areas are working for you! If you don't want to get to the end of Gamichicoth again, there's a hack to get around it: Go into your Left-Hand Path directory, edit the .json file with your current character name, and change the "headlevel" to "Samael/Samael" If you're not confident doing that I'm happy to update your save file for you - send me an email at [email protected] with your json file if you'd like me to do that. Features of the new release include: Two new areas, Samael and Xanadu, totalling around 5 hr of play time! 6 completely new en…
- Official Release: Left-Hand Path 0.6.0 - 6 February 2017
Left-Hand Path 0.6.0 Soft Launch I've just released Left-Hand Path 0.6.0 to Steam! This is a Quality-Of-Life release, so no new areas, but new and improved features. If you've not heard of Left-Hand Path: it's a difficult, Dark Souls inspired VR horror/RPG. You play a wizard and cast spells by learning and drawing magical symbols with your hands. As you explore a wierd place called the "Well of All Reward", you'll fight dangerous creatures, piece together the story of what happened to you and others stuck in this place, and try hard not to die. Major features to look out for in the new patch include: Neural Net based gesture recognition. Gesture recognition should be significantly improved. In addition to that, I can now take in feedback from you if you're having trouble with a gesture and use it to train the recogniser further! See the forums for details on that. "Memory Palace" System…
- Official Release: Left-Hand Path 0.6.0 - 6 February 2017
Left-Hand Path 0.6.0 Soft Launch I've just released Left-Hand Path 0.6.0 to Steam! This is a Quality-Of-Life release, so no new areas, but new and improved features. If you've not heard of Left-Hand Path: it's a difficult, Dark Souls inspired VR horror/RPG. You play a wizard and cast spells by learning and drawing magical symbols with your hands. As you explore a wierd place called the "Well of All Reward", you'll fight dangerous creatures, piece together the story of what happened to you and others stuck in this place, and try hard not to die. Major features to look out for in the new patch include: Neural Net based gesture recognition. Gesture recognition should be significantly improved. In addition to that, I can now take in feedback from you if you're having trouble with a gesture and use it to train the recogniser further! See the forums for details on that. "Memory Palace" System…
- 0.6.0 Soft Launch - Let Me Know What You Think! - 2 February 2017
I've just released Left-Hand Path 0.6.0 to Steam! This is a "Soft Launch" - meaning that I'm releasing it and giving it a few days before I do the big song-and-dance, announce on Reddit, call press, etc. The reason for that is there are several semi-experimental features in this release, and whilst I and Playtester Ian have tested them as hard as we can, I'd still like to get broader feedback from the Left-Hand Path community before I really publicise them. So: if you'd like to help me and Left-Hand Path out, please do have a play, have a test, and let me know if you hit any problems, big, small, or moderate sized. If the Path is reasonably smooth over the weekend, I'll let the General Public and the Oculus community know that the patch is out on Monday! With all that out the way - major features to look out for in the new patch include: Oculus Touch support. Oculus Touch is autodetecte…
- 0.6.0 Soft Launch - Let Me Know What You Think! - 2 February 2017
I've just released Left-Hand Path 0.6.0 to Steam! This is a "Soft Launch" - meaning that I'm releasing it and giving it a few days before I do the big song-and-dance, announce on Reddit, call press, etc. The reason for that is there are several semi-experimental features in this release, and whilst I and Playtester Ian have tested them as hard as we can, I'd still like to get broader feedback from the Left-Hand Path community before I really publicise them. So: if you'd like to help me and Left-Hand Path out, please do have a play, have a test, and let me know if you hit any problems, big, small, or moderate sized. If the Path is reasonably smooth over the weekend, I'll let the General Public and the Oculus community know that the patch is out on Monday! With all that out the way - major features to look out for in the new patch include: Oculus Touch support. Oculus Touch is autodetecte…
- Patch 0.6.0 coming next week! - 25 January 2017
Yep, things have progressed nice and fast, and I'm glad to say that Patch 0.6.0 will almost certainly be coming next week - probably around Feb 1st or Feb 2nd. Major new things in this patch: "Memory Palace" rituals to allow you to recollect everything you've read or heard in the Well, so that you can piece together the story more easily. Neural Net-based gesture recognition. Should be much more accurate now! Official Oculus Touch support. Customised controls for the Touch. Onward-style touchpad movement - move forward, backward or sideways with the touchpad. Plus lots of bugfixes and maybe one or two other features if I manage to get them in!
- Patch 0.6.0 coming next week! - 25 January 2017
Yep, things have progressed nice and fast, and I'm glad to say that Patch 0.6.0 will almost certainly be coming next week - probably around Feb 1st or Feb 2nd. Major new things in this patch: "Memory Palace" rituals to allow you to recollect everything you've read or heard in the Well, so that you can piece together the story more easily. Neural Net-based gesture recognition. Should be much more accurate now! Official Oculus Touch support. Customised controls for the Touch. Onward-style touchpad movement - move forward, backward or sideways with the touchpad. Plus lots of bugfixes and maybe one or two other features if I manage to get them in!
- Gamichicoth is LIVE! 5hr of new story and gameplay. PSA: have spare underwear available. Details inside. - 16 November 2016
I've just released the Gamichicoth update to Left-Hand Path, my Dark Souls-inspired horror RPG for the HTC Vive (only), where you cast powerful spells by drawing glyphs with your hands. The Gamichicoth update adds around 5 hours of gameplay. Yes, you did read that right. In fact, combined with the content already in Left-Hand Path, I think this makes Left-Hand Path the longest single-player narrative (i.e. not wave-based) dedicated Vive game available at around 9-10 hours total play time. And it looks pretty good too! Here's a link to the trailer for Gamichicoth, which shows off some of what you can expect. And the Steam Store page has been fully updated with loads of new screenshots from both Gamichicoth and the full revamp of the first two areas, which I did last month. Here's more detail on what you'll encounter in the streets, tunnels and caves of Gamichicoth: 5 hours of play time s…