- Bossman Plushie and CUSTOM ARENA TOOLS! - 8 August 2026
About time, eh chief?Yep! It's the best darned right-hand-man in Nevada. A very boss man, if you will. A boss man who bosses men (among others, he's not picky.) None other than THE Bossman. He's helped you hand-pick an elite squad of badasses, raise an army, establish a network of supplies, logistics, intel and contacts, vanquish your many, many foes and conquer not only your own piece of Nevada, but of reality itself. All that, and he's real handy with a broom. In recognition of these many feats, and his unwavering loyalty to the cause, we've presented him with what he not only deserves, but has undoubtedly earned. A medal. A number 1 medal for a number 1 Boss. For some asinine reason it's removable, but you wouldn't possibly do that to him... Would you? As with the other fluffy facsimiles from Makeship, he comes with all the perks of their fine craftsmanship, AND their cheap, worldwid…
- MC6 Hank & Agent Plushie! - 29 May 2026
It's throwback time, baybay! Did you know that Madness Combat: Antipathy turns 20 this year? We didn't. Total coincidence. But we take those! Celebrate the 20th Anniversary that we definitely foresaw with Hank sporting his Sunday best, and the humble Victims themselves, the AAHW Agent. Complete with removable, REVERSABLE shades in Classic black AND post-upgrade-glowy-red, sick ass L33T sword and standard-issue Agency blicky.Most of you know the drill by now with the plushies, but incase you're new, these little balls of squishy hatred will ship anywhere in the world for a low, flat rate, courtesy of the legends over at Makeship! This retro duo will only be available until JUNE 20TH!, so get 'em while you can! While you're at it, give Antipathy a re-watch. Things have improved significantly in the past 20 years both on the official and fan side of Madness cartoons, but it's amazing how w…
- Beta Branch Update v2.19.a Update - 15 April 2026
ːmpn_engiː Beta \ ːmpn_engiː\ Hey folks, sorry to announce this one a week after we launched, but there were some BIG changes and we didn't wanna commit to more than a discord announcement until we knew for sure that we weren't gonna have to roll the update back. Everything's been stable enough so here it is: FEATURED⦁ Vessels: The live beta for Vessels is ready. We wanted to get these out sooner than later while we keep testing and working on this big new feature, but the more people using this feature means more testing.⦁ Character_Ref: You can now create your own custom rig for characters in ModTools, and assign it from their MadCard (using ObjRef). Many enemy types in M:PN have different Character Refs, and this is now available to you.⦁ Custom Seats: Seats are like “character holders”, such as cloning tanks and medical beds. They can be spawn points for characters (assigned the sam…
- Auditor Plush & Shirt + Development Sitrep! - 16 February 2026
So, now that we've gotten some practice under our belts turning Gods into plushies, we decided to aim a little higher this time. That's right it's that moody mortal meddler himself, the Auditor! Coming at you not just as a squishy little plush and pin, but also as a t-shirt! Although we were able to very accurately and adorably capture his visage, we unfortunately couldn't exactly replicate the whole... shadow-flame-teleport-thing... At least not without slapping a few too many extra 0s on the price tag. FORTUNATELY however, we CAN ship him to you anywhere in the world for a low, flat rate. Neat!These slick new articles will only be available until MARCH 9TH!, so grab yours before they're gone! Just look at his little sippy cup. Isn't that just precious? Anyways, onto the game news! We recently pushed a set of updates to both the main and beta branches of the game. Beta branch got a rou…
- Full Release v1.10.a Update - 16 February 2026
ːmpn_hankː Full Release \ ːmpn_hankː FIXED ⦁ During cutscene dialog/narration, the visual of a character speaking would glow if their in-game character had been flashing a color (attacking, injury, debuffed, etc.). This is now fixed (I HAVE BEEN TRYING TO CLEAR THIS BUG FOR FOUR YEARS). Also, the ambient color for the narration character is now a soft blue to match the background. ⦁ Ragdolling a character would stop them from appearing in any cutscene narrations. ⦁ Characters who speak during a cutscene were being assigned shaders that "glow". ⦁ Characters could be grappled while dying (but not dead, such as during the shock damage electrocution animation), which could lock them into being unkillable. ⦁ Minigun’s Advanced Weapon Animator was preventing it from playing its charge-up sfx (spinning barrel sound) the first time. ⦁ Holding SHIFT while equipping a weapon to your back, while y…
- Phobos + Hot Dog Vendor Plushie! - 25 November 2025
A transdimensional megalomaniac and a perennial enigma. A God-Emperor and a God of Glizzies. The forces of Nevada often manifest themselves in extremely varied and unforeseen ways, and there are few incarnations more enduring than that of the self-proclaimed 'God-Emperor' himself Director Phobos, and the utterly inexplicable Hot Dog Vendor. Fortunately, these mere effigies of said terrible and awesome power are much more controllable than the real things, which means we'll be able to get them anywhere in the world for a much more reasonable fee. (Seriously, don't get in the business of transporting dissonant energy.) Don't delay, however! We've gotta be through selling these things by DECEMBER 13TH. As much as we love pushing product, we really don't need an excuse for the void to start staring back. https://www.makeship.com/products/phobos-plushie https://www.makeship.com/products/hot-…
- CHURCH + JORGE PLUSHIES & CUSTOM CAMPAIGNS!!! - 6 August 2025
WAKE UP, CHUCKLEHEADS! It's time to PUT MORE SQUISHY THINGS IN YOUR HOME! We tried making PINS but it WASN'T GOOD ENOUGH! NOW THE BOYS ARE MARKETABLE and can TAKE A PUNCH! You can PAY THEM to COME TO YOUR HOUSE and STAND GUARD or be on TEA PARTY DUTY! They will BAG THEMSELVES and go ANYWHERE IN THE WORLD for CHEAP!BUT DON'T WAIT! This contract is only open until AUGUST 27TH! They don't want their ITENERARY to become TOO FULL OF OBLIGATIONS! https://www.makeship.com/shop/creator/madness-project-nexus Now to use our INSIDE VOICES and talk about MODDING! It's been less than a month since we last updated you all on our modding adventure, but that doesn't mean we've come empty-handed. Custom cutscenes and campaigns are here! That's right, fully produced, fully scripted, multi-stage campaigns are here at last, and to start you guys off, we've got one that's already ready-to-go from our invalu…
- Sharkrobot merch drop and Project Nexus sitrep! - 10 June 2025
Hey there folks! We've got a MASSIVE merch drop today from Sharkrobot, alongside another update on the state of mod development for Project Nexus. There's a heckuva lot going on on both fronts, so let's get right into it. First things first: merch! Sharkrobot's really outdone themselves here. T-shirts, hoodies, long sleeves, tank tops, pins, cards AND keychains (oh my!)Seriously, these guys went nuts with it. Check out the collection for yourself over at Sharkrobot.com, there's bound to be something in there that catches your eye. Keep in mind that all limited edition items (Tricky card set, apparel, bonus pins and bundles) will be going away on JUNE 24th, so don't miss out!Next up: Modding. We've covered a hell of a lot of ground these past few months. Every major bullet point we talked about in our last sitrep has been completed, and then some. All those changes are live and can be us…
- Sheriff Plushie & Church + Jorge Pins! - 10 April 2025
Well looky here! If it ain't our old pal the Sheriff! And his two favorite knuckleheads as well! That's right, Makeship's back to rustle up some trouble, and this time we've got a proper hat-trick of goodies for ya! The head honcho of MERC himself, the Sheriff in lovable plush form, and the enforcer tag-team of Church and Jorge in enamel pin form! Y'all know the deal by now. Quality goods that'll mosey your way with affordable flat-rate WORLDWIDE SHIPPING. Can't stick around forever though! Reckon these boys'll be run out of town by MAY 2ND so wrangle 'em up while you can!
- Limited Edition Jeb Plushie + Pin & Project Nexus Sitrep! - 13 February 2025
Makeship has blessed us once again with another merch drop of biblical proportions! This time around it's the OTHER good (allegedly) doctor (allegedly) Jebediah Christoff who's graced us with his presence, both in plushie AND enamel pin form! Jeb's crusade knows no bounds. He's ready to bring the fight ANYWHERE with low, flat-rate WORLDWIDE SHIPPING. Hurry though, this contract's only good through MARCH 7TH, so secure yours today! As for the Project Nexus side of things, we're still plugging away with the Scene Tools updates (the tools for making custom stages!) We're almost ready to push out the following features for y'all to use: Event System: Add versatility to modded stages using simple-to-use Conditions & Actions, with MCM support! Interactives & Event Zones: Things that can be used by characters to compel the Event System to do just about anything. Computers, card readers, bombs,…
- Full Release [1.08.e] Update - 20 December 2024
The release branch is up to date with all beta updates EXCEPT FOR MODDING! As always, let us know if you see any issues with the new updates, or anything else you spot!
- Beta Patch v2.13.l - 19 December 2024
ːmpn_engiː Beta ːmpn_engiː releasebeta Branch on Steam] FIXED ⦁ Characters with modded weapons would sometimes have their full inventory/warchest wiped when the item's mod was removed (or altered to a different MadCard name, which is effectively the same thing). This should be resolved. ⦁ Phobos's Ghost summons should no longer softlock the game. This error was caused by a Ghost being ragdolled at the moment it popped back in from a teleport. It's possible this may also fix issues with Crackpot disappearing from his own fight as well.
- Beta v.2.13.j Update - 9 December 2024
ːmpn_engiː Beta ːmpn_engiː TWEAKED ⦁ Sludgethrower offhand grip point wasn't oriented correctly. ⦁ The Bext_short_1 barrel extension's connection point wasn't connected properly. MODDING ⦁ ``Keycard`` on MadCard_Execute would only accept Items/Collectibles (keycards, c4, etc), but has been expanded to accept equipped weapons too (like the Clockwork Sword vs the S3LF-Eater). Set your Execution MadCard's ``CheckOffHand`` value to true if you don't want only the main hand to be checked for the weapon. ⦁ Added the AddTraits, AddBehaviors, RemoveTraits, and RemoveBehaviors arrays to the Character Marker in the SceneTools project. These let you add some versatility to individual characters beyond their default Traits and Behaviors found on their MadCard. ⦁ The SpawnEnabled boolean is now usable by the Squad spawner (instead of just the Character spawner). Likewise, the Zone Spawner now allows…
- Limited Edition Boombox Man Vinyl Figure and enamel pin available NOW!!! - 23 November 2024
Hey there folks! Things are still chugging along with the Scene Tools over at HQ. Our current objective is getting the Event system ported to a workable format (.JSON) in order to enable custom scripted events in your stages (Think interactables, custom cameras, objectives, cutscenes, etc. Anything beyond raw go-in-room-kill-stuff gameplay.) We’re plugging away to get that to y’all in a stable state ASAP but in the meantime, Makeship’s struck again with some sweet merch and this time it’s a little different. This time they’ve gone old school. Old school Madness in an all-new format. That’s right, we’ve got one of the true OGs, the legendary Boombox Boy himself brought to life as a slick, sweet ass vinyl statuette. Standing at a TOWERING 8cm (roughly, to the top of his head) tall, this LEVIATHAN will make an excellent addition to any shelf, desk, table or wherever the heck else people di…
- Custom Scene Tools are here! - 2 November 2024
It's here! Today we take another step in the modding journey for Project Nexus. Well, more of a giant leap because today, we've just publicly released the SCENE TOOLS! What are the scene tools? In short; the tools that are enabling the construction of custom stages. This is currently an extremely early version of what these tools will eventually become, but the groundwork is all here and ready to be tested. Rooms, entrances, spawns, cover, lootables, and a couple extra bits, all currently for Playground only. We go into much further detail in our tutorial doc. If you wanna give 'em a shot, you can check out the Scene Tools Github page here, and the tutorial document here. If you wanna check out our other modding opportunities, take a look at the modding resources master doc to get started or join our Discord to see what the other mad geniuses are up to. DON'T FORGET TO SWITCH TO THE BET…
- Gibbing Tree Sitrep and New Limited Merch Drop! - 2 October 2024
Hey there gang! The past several weeks have been crazy busy for us, so we wanted to give y'all a quick update on what we've been up to, both inside Project Nexus and out. All that, plus a sweet new merch drop! Sitrep Time! On the PN side of things, If you caught our latest update post, you'll know that we're about to roll out the beginning of what will soon become custom stages. In short, we're currently working out the kinks with our mod testing corps before releasing the preliminary editing tools hopefully sometime this week. If you want more details, check out the post. Of course, that's not all we've been up to. Over on Newgrounds, we just celebrated Madness Day 2024 and ho boy... This year was stacked. You guys seriously killed it once again with one of the best crops of animation, art, music and games that we've ever seen. We say it every year, and every year we think we've finall…
- Beta v.2.13.a Update - 1 October 2024
ːmpn_engiː Beta ːmpn_engiː FEATURED ⦁ Custom Stages are coming soon! This update gives the game the ability to read custom scene files for the Playground specifically. Until v1.0 of the tools go out (this week we hope?), you can give the new feature a whirl with the Custom Playground Demo I put on the workshop. It's not a very interesting stage, but it was made with the new tools and is meant to demonstrate how easy it is to put together. FIXED ⦁ Barrel Cores weren't affecting the firing SFX of the weapons they're attached to. This went away back during the Magiturge update, but we finally caught it. (See Modding below for a related change.) ⦁ Squadmates will now try to get behind shield enemies as they do with G05 Robots and angry G03LMs. MODDING ⦁ Modded ammo casings were breaking when assigned. Should be fine now. ⦁ Priority system added to the SoundPath value on weapon addons, so ce…
- Happy M:PN Launch Anniversary! - 29 September 2024
It's been three years since this 8-year project finally launched, and we're still adding content. ...but It was around this time last year when Krinkels and I decided that a true Madness game doesn't deserve the name if fans can't make their own content. The spirit of Madness has always been its creative community, and while Krinkels builds the foundation, it's the contributions of all of you that gives it so much depth. That's why we began the long journey of putting Workshop support into M:PN, and early this year we released a ton of tools for modders to start customizing the game. But! It's our launch anniversary today, so I'm showing off what's next. The Scene Editor This is the big one! Our roadmap ends with fully developed custom stages, but it starts by giving modders the opportunity to practice world building. We're only a team of two and that means breaking this gargantuan task…
- Beta Update v.2.12.a - 17 September 2024
ːmpn_engiː Beta ːmpn_engiː FIXED ⦁ Framerate Issues: Enemy grapple effectiveness has always been boosted at higher framerates, as well as a few other enemy behaviors (usually related to attacking). They should now be equally effective (or not) regardless of the refresh rate of your current resolution. Also, those of you having an easier experience on a lower framerate are gonna notice the difficulty boost (up to where it was meant to be). ⦁ Burst fire on thrown weapons should work again. MODDING ⦁ New animation events: Event_ConvertSelf() and Event_ConvertGrappleTarget() work a lot like Event_ConvertGrappleTarget_Zed() and let you morph an enemy's type after they die if they were hit with this event, except each takes a string value so you can specify the MadCard of the character you want to reference. The _Zed variant will work as it always has, and will continue use the MadCard of the…
- Beta v2.11.l Update - 30 August 2024
ːmpn_engiː Beta ːmpn_engiː FIXED ⦁ NPCs will now properly swap to the weapon on their back when they run out of ammo or lose the weapon in their hand! You'll see dumb NPCs save their empty weapons when they run out of ammo, but your Arena Hirelings and Story allies will simply discard the empty before swapping. ⦁ Corpus Buffs (bonuses to stats, etc) weren't applying to most NPCs. ⦁ Sanford may not have been throwing his hook when controlled by the AI. ⦁ Dr. Gonne's scarf was unavailable at the Quartermaster. ⦁ The "ResistDizzy" bonus on items (usually armor) wasn't working correctly, but now it is! TWEAKED ⦁ Clockwork Sword will appear in the Playground now, and can also be used as a Root for modding MadCards. ⦁ All three Cryo guns have had their magazines tweaked so that they're now available at the workbench, which will also fix cost issues with those weapons. ⦁ Cryo guns using the co…