Astral Heroes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 5 October 2026 - 19:18:11 UTC
- SteamPulse tracked peak7
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score70% positive
- Total reviews338
- Release dateOct 20, 2016
- DeveloperApus Software
- PublisherApus Software
Genres: Free To Play, Indie, Strategy
Company pages: Developer: Apus SoftwarePublisher: Apus Software
Astral Heroes Steam news
Astral Heroes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 17 years of the core game mechanic! - 1 November 2021
17 years ago our card game "Astral Masters" was first published. It's core mechanic and cards pool made the basis of Astral Heroes. Today this piece of history has become available on Steam: https://store.steampowered.com/app/1790630/
- The ancestor, Astral Masters - is coming soon! - 19 October 2021
https://store.steampowered.com/app/1790630/Astral_Masters/
- Let's publish Astral Masters game on Steam! - 28 September 2021
Would you like to have Astral Masters game on Steam? We've launched a fundraising campaign for that - https://planeta.ru/campaigns/166321
- 10,000,000 battles - reached! - 14 May 2021
The participant of the duel number 10,000,000 was War3z, so he got the award: 1000 gold plus 30 days of premium. Congratulations! It was a scenario battle against the Goblin Leader (which War3z unfortunately lost). Additional 300 gold gift goes to participants of the duel 9,999,999: -LORD- and Seytan_Socrates
- 10,000,000 duels coming soon! - 10 May 2021
The amount of duels in the game is approaching 10,000,000! This value will be reached next week, and we wanna make a gift to the participants of the anniversary duel #10,000,000 - 1000 gold and 30 days of premium.
- Astral Towers released on Steam for the first time - 2 October 2020
Astral Towers is a card game with "one turn - one action" mechanic - like Spectromancer. This is mostly an adventure game: there are 89 missions at 2 difficulty levels. The original game was made in 2011, it was English-only and designed for 1366x768 screen resolution, which was OK for WinXP, but looks ugly on Vista and above. Now the remastered edition has improved graphics designed for up to 4K screen resolution. Other changes are: Improved UI and visualization. Full support for Russian language. Improved campaign balance based on actual stats. Steam achievements. I hope you'll like it and post a review! :-) Game page: https://store.steampowered.com/app/983450/Astral_Towers/
- Game Server is published open-source - 17 May 2020
The Game Server's source code is published at GitHub: https://github.com/Cooler2/ApusEngineExamples/tree/master/AH-Server Now anyone can build an own server, add 1M gold and play alone with bots, taking 1-st place in the ranking :-) This release was the 2-nd goal at the Patreon campaign. The next goal is to release the source code of the game client, so the whole game will be open-source. Become a patron to make this happen: https://www.patreon.com/ApusGameEngine
- The game engine, game website and some tools are published as open source - 29 March 2020
The game engine behind Astral Heroes game is made open source and published at GitHub: https://github.com/Cooler2/ApusGameEngine I've also published source code of some projects including Astral Heroes website, game backup/analytics tool, game auto-updater. They're available at the GitHub too: https://github.com/Cooler2/ApusEngineExamples This became possible because of support I've got at Patreon. Now we're very close to the second goal: the source code of the Astral Heroes game server will be published. Just become a patron to make this happen: https://www.patreon.com/ApusGameEngine
- Astral Heroes and it's engine may become Open Source - 20 February 2020
All our games (including Spectromancer and Astral Masters) are based on our own game engine (actually, its just a common part of these games). Until now this engine was just an internal library, but now I'm going to publish it and make it open source. However, this requires some additional work to make it useful - documentation, examples, tests. I've launched a page on Patreon to gather some funds for this work. As a goal bonus, I'm going to publish the source code of the Astral Heroes game (client, server and more). And everyone could see if the game is fair or not :) Please support me - become my patron at https://www.patreon.com/ApusGameEngine $1 - isn't much, right? But each $ is important.
- Free gold with the Goodnight app - 6 February 2020
Now it is possible to get in-game gold for free with Goodnight app. Goodnight app mines GOLD using the power of your CPU (when it is idle). The more powerful your CPU is - the more gold you get. The app is safe for PC, it doesn’t reboot it and doesn’t significantly increase the power consumption. You can run the app whenever you want. Get a 50 gold bonus for the first launch. How it works: Download and install the Goodnight app. Sign up with your email address used in the game. Press "Start" to start farming gold and get 50 gold bonus. You can withdraw the gold to the game at any time.
- New version - 1.2a - 18 April 2019
The game updated with bugfixes and minor improvements suggested by players on the game forum.
- New version - 1.2! - 2 April 2019
Game updated to version 1.2 What's new: View duel replays (all duels are recorded and stored on the server) Some cards are changed (see full list on the game forum) Inactive players (not played within last 30 days) lose 1% of their fame every week Magister title now gives +2 life in Custom Decks mode (regardless of the guild level) Caravan cooldown reset is made cheaper 3 new bots added: level 1, 2 and 3. Bugfix: wrong deck selection during the caravan process. ATTENTION! By default your replays are visible to all players. If you don't want other players to access replays of your duels with custom decks, please open game settings and set a tick to make them private. Private replays are visible to you and members of your guild (except recruits). ACTION: price for daily premium decreased by 40%!
- New version - 1.13 - 3 February 2019
The game updated to version 1.13! Completed missions are listed at the bottom. Ukrainian translation updated (by Denis Nizhnik). Some AI decks were changed as well as their occurrence probability. Some bugs were fixed.
- New version - 1.12! - 7 November 2018
- Spanish translation added - big respect to Hansi Rojas! - French translation updated - many thanks to Alexandre Rossi. - Guild bonus "Investments" nerfed. - Bugfix: rare freeze during card effects fixed. - Interface: player status autoupdate in the player search results box. - Interface: more convenient card upgrading. - Cards: astral price for Armageddon increased by 10.
- Spanish translation. - 24 October 2018
Looks nice, isn't it? Thanks to Hansi Rojas, who translated the game to Spanish. Very soon this translation will be available in the game! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26613187%2F8f79d0132705773fb8502742907af5a7d333d4b8.jpg
- Game updated to version 1.11 - 3 October 2018
Main changes: - Support for user-contributed translations, packages for French and Ukrainian languages included. - Bug fixed: wrong avatar size/placement. - Bug fixed: caravan battle doesn't start. - Some UI improvements. Cards were not changed. How to make your own language pack
- New version released - 1.1! - 21 August 2018
8 new cards added. Player titles give passive abilities, including 3-color decks, initial health boost, card upgrade etc. Some cards were changed (see the full list at the game forums). Player levels now directly depend on fame, so they can decrease Turn time now depends on player's behavior Game UI improved, some bugs fixed
- Game updated to version 1.01 - 1 November 2016
Main changes: Now the second part of the campaign unlocks upon reaching level-5 in any mode. It is made easier, so level-5 players can pass it. Search Players feature improved. Some cards were changed (full list below). Some bugs were fixed. CHANGED CARDS: Chaos: Tenacious Ooze, +1 attack (to 6) Harpy, +5 astral cost (to 85) Chaotic Wave, +10 astral cost (to 40) Energy Wave, -10 astral cost (to 30) Life: Seeker of Knowledge, -15 astral cost (to 10) Death: Final Sacrifice, +10 astral cost (to 80)
- Game updated to version 1.01 - 1 November 2016
Main changes: Now the second part of the campaign unlocks upon reaching level-5 in any mode. It is made easier, so level-5 players can pass it. Search Players feature improved. Some cards were changed (full list below). Some bugs were fixed. CHANGED CARDS: Chaos: Tenacious Ooze, +1 attack (to 6) Harpy, +5 astral cost (to 85) Chaotic Wave, +10 astral cost (to 40) Energy Wave, -10 astral cost (to 30) Life: Seeker of Knowledge, -15 astral cost (to 10) Death: Final Sacrifice, +10 astral cost (to 80)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 April 2019 | New version - 1.2a | 2434668385547296066 |
| 2 | 2 April 2019 | New version - 1.2! | 2465065785315409898 |
| 3 | 3 February 2019 | New version - 1.13 | 2461683368369452743 |
| 4 | 1 November 2016 | Game updated to version 1.01 | 4249665521684575413 |
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