- Version 1.1.2 - 1.1.3 - 8 October 2026
Hey folks! This patch integrates more optimizations. The goal with these is to have the game run as smoothly as possible on mid-to-low-end hardware, as we have a really cool feature that we will show in the future, and I want as many people to have a good time with it. :) Version 1.1.2 OPTIMIZATIONS - optimized the OpenGL backend to perform fewer context switches (CPU) - optimized the shadowmapping system (CPU and GPU) FIXES - fixed throwing a magazine (or any throwable type) at a goon currently in combat forcibly returning them to the alert state - fixed varying cone fall-off values for all light sources between runs Version 1.1.3 OPTIMIZATIONS - optimized bounce light and RTGI - fewer stutters, higher average framerate with these effects on (CPU) - optimized the update procedure of static lighting (CPU) FIXES - fixed the eavesdrop item pickup markers not being cleared in some cases wh…
- Version 1.1.1 - 8 October 2026
Hey folks! This patch fixes various issues reported by you guys, optimizes several things, and changes a couple of things. CHANGES - when finishing a playthrough, custom difficulties will now unlock all the achievements related to the difficulty that it best suits based on how it is set-up - zoom level offset setting moved to "Display" settings category OPTIMIZATIONS - optimized depth-aware lighting (reduce GPU load) - optimized the shadowmapping system to emit fewer framebuffer switches (reduce CPU load) - optimized doors and water puddles in the game world (reduce CPU load) FIXES - fixed goons blindfiring through smoke and disregarding their own allies in front of them - fixed a crash caused by repeatedly selecting the same shadow quality setting several times - fixed another crash that could sometimes happen on savefile load - fixed the "Enemies always alert" gameplay mutator not mak…
- Version 1.1.0 - 7 October 2026
Hey folks! This patch adjusts the game in various ways, including some of the feedback that has been piling up. My first priority with the previous patches has always been to react to bug reports as swiftly as possible, and now that the reports are dying down, I am switching to integrating more improvements to existing features, changing certain things according to feedback echoed by people, and doing optimization passes on existing features. ADDITIONS - added "Restart now" button when changing the game language CHANGES - goons, when shot while climbing, will now trip and fall at the end of their climb - money pickups the player has already been close to will now be highlighted more often - the dialogue history box is now positioned within the dialogue box itself, the dialogue box has been reduced in size, and the font of the spoken dialogue depends on the size of the text, so that larg…
- Version 1.0.8 - 6 October 2026
Hey folks! This patch fixes a few bugs. CHANGES - "disrupt device" prompt only shows when it would disrupt something FIXES - fixed several issues with applying the bonuses (or debuffs) of Binary Trigger, Burst Trigger Group, and Laser Pointer - fixed several actions not functioning correctly on the controller (pickpocket, unload, reset-to-last-save) - fixed gas not being capable of reaching seated goons - fixed the revolver having a "bolt-action" firemode instead of single-action (did not influence anything, cosmetic-only fix) - goons watching security cameras should now remain in place instead of following their allies Thanks for reading, hope you're enjoying the game! Social media Twitter Discord community YouTube
- Version 1.0.4 - 1.0.7 - 5 October 2026
Version 1.0.4 Hey folks! This patch introduces several changes to the game and fixes a few bugs. CHANGES - estimated GPU/CPU load is now based on a quick benchmark run by the game at startup, and is more representative of real, expected PC component load than the previous method - can now take plates out of plate & kevlar armor vests as an interaction option - the alert music volume now scales in volume depending on how close (or far) we are to the alert enemy, and cross-fades into a lower-intensity alert track when we are far enough - the "unload nearby weapons" action will no longer pick up grenades on the floor if we have no free gadget slots left FIXES - fixed damaged kevlar on a plate & kevlar armor vest not having its health reset on save resets properly - fixed the wet footstep sound not ceasing to stop in certain cases, after walking over water puddles - fixed goons sometimes n…
- Version 1.0.3 - 3 October 2026
Hey folks! This patch fixes some more community-reported issues, tweaks the weapon selection HUD, and introduces a couple of QoL changes to armor vests. Thank you very much for reporting various bugs! CHANGES - when switching active weapons, the weapon UI elements are now paired in two, to take up less space vertically - armor changes: - when wearing a kevlar vest, the player can now insert a ceramic plate into his kevlar vest, turning it into a kevlar + plate combo - when wearing a kevlar + plate combo, the player can replace a plate with any other armor plate - a kevlar + plate combo that broke down to just kevlar can then have a plate reinserted to once again provide more protection FIXES - fixed an unsetup vent shaft on the second gameplay level - fixed unconscious goons requiring more than one shot to kill in some cases - fixed being able to start a cutscene while dead - fixed more…
- Version 1.0.2 - 3 October 2026
Hey folks! This patch further fixes various issues reported by the community, along with bugfixes uncovered during internal testing, and adjusts various parts of the game. CHANGES - tweaked the goon throwable use logic - they should now throw various throwables in cases where they didn't before - smoke now travels through vent shafts - interrupting a scene by knocking a scene participant out now puts goons into the "startled" scene, instead of combat - can now fire at thrown grenades (frag, gas, smoke, etc.) to make them detonate immediately - tweaked the object interaction scrollwheel icon to be more visible FIXES - fixed the interaction list not updating when finishing off an enemy - fixed goons not showing their KO state (unconscious/dead) when interacting with their bodies - fixed a crash that could be caused by grenade throw evaluation logic - fixed goons not correctly reacting to…
- Version 1.0.1 - 3 October 2026
Hey folks! This patch takes care of a couple of issues reported shortly after the release of Intravenous 3: Borderline, and adjusts several things based on player feedback. CHANGES - smoke will now put out fires - dropping/swapping armor now drops all overflow ammo that the player can not carry with him without the armor vest - window modes: windowed after borderless no longer keeps the window borderless, also fixed alt+enter not toggling fullscreen/windowed FIXES - fixed knocking a goon unconscious in certain ways not correctly ending a scene, resulting in the other party not becoming alert - fixed ceiling lamps blocking kicks and punches, but nothing happening except for noise being made - fixed the "Times spotted" stat not correctly registering in some cases - fixed VSync not applying correctly - fixed a bad patrol route on the second gameplay level - fixed being able to create infin…
- Intravenous 3: Borderline is OUT NOW - 2 October 2026
Hey folks! The wait is over. Intravenous 3: Borderline, a FREE standalone prologue to Intravenous 3, is available now on Steam.Intravenous 3: Borderline is completely free. Play it now:Step into the shoes of Gideon, a feared mercenary with nothing left to lose and one thing on his mind: revenge.Borderline features two full missions built around the core systems of Intravenous 3. Strike from the shadows or go in guns blazing — use darkness, sound, distractions, gadgets, and the environment to approach every encounter your way.And if you like what you see, wishlist Intravenous 3 on Steam! It helps us enormously and makes sure you won't miss what's coming next - and trust me, there are some really good things coming.Thank you to everyone who played the playtest, shared feedback, and helped us get Borderline ready for release! See you soon!
- Intravenous 3: Borderline Playtest Closed! - 15 September 2026
Hey everyone!The Intravenous 3: Borderline playtest is now officially over.And first of all - thank you.Over the course of just one week, more than 5,000 players jumped into the playtest, shared their feedback, broke things in ways we never expected, and helped us make Borderline better.Thanks to your reports and feedback, we’ve already fixed more than 100 bugs during the playtest.That’s exactly why we wanted to put the game in your hands before release.WHAT’S NEXT?The playtest may be over, but you won’t have to wait long.Intravenous 3: Borderline launches on October 2!The full free prologue will feature two complete missions, meaning there’s still plenty you haven’t seen yet.Borderline is a completely free standalone prologue to Intravenous 3, built to give you a proper taste of Gideon’s story and the new gameplay systems we’re bringing to the next game.If you enjoyed the playtest or m…