- Chapter 3 Screenshots - 19 April 2017
We've been busy with the game and have been asked to show some content. So we've choosen some screenshots from the third chapter (which isn't released yet). Since we don't want to be marked as "false advertising", we will post them in this announcement instead of the official screenshot section. All screenshots are taken in the engine and have not been modified afterwards. We hope that you like what you see. Please also note, that the chapter is still in development, so the content shown here might change.
- Chapter 3 Screenshots - 19 April 2017
We've been busy with the game and have been asked to show some content. So we've choosen some screenshots from the third chapter (which isn't released yet). Since we don't want to be marked as "false advertising", we will post them in this announcement instead of the official screenshot section. All screenshots are taken in the engine and have not been modified afterwards. We hope that you like what you see. Please also note, that the chapter is still in development, so the content shown here might change.
- Patch 0.4.0 released - 22 January 2017
It has been one of these lovely 24h days, but we finally made it: Patch 0.4.0 is now available and as promised, the second chapter is now playable. Unfortunately, some animations and cutscenes are still not added, and will be added within the next week in a minor content patch. Also, we will keep an eye on any bugs that might have slipped through our testing (we tested a lot!). So, here are the patch notes: The second chapter is now available! Find Mary in the brand new area: WesCraven Hills! But be careful... there are more things to kill you, not just the enemy you already met. Please note, that once you enter WesCraven Hills, you won't be able to go back in your current save game. Save game changes: When you choose to go back to the title screen by choosing the "Save Game And Exit" option in the escape menu, you are allowed to continue just where you stopped playing. This means, that…
- Patch 0.4.0 released - 22 January 2017
It has been one of these lovely 24h days, but we finally made it: Patch 0.4.0 is now available and as promised, the second chapter is now playable. Unfortunately, some animations and cutscenes are still not added, and will be added within the next week in a minor content patch. Also, we will keep an eye on any bugs that might have slipped through our testing (we tested a lot!). So, here are the patch notes: The second chapter is now available! Find Mary in the brand new area: WesCraven Hills! But be careful... there are more things to kill you, not just the enemy you already met. Please note, that once you enter WesCraven Hills, you won't be able to go back in your current save game. Save game changes: When you choose to go back to the title screen by choosing the "Save Game And Exit" option in the escape menu, you are allowed to continue just where you stopped playing. This means, that…
- Upcoming content patch - 9 January 2017
Hello everyone and a happy new year! We hope you are well. It's been quiet here lately, because we have been hard at work on the next patch which will be available really soon. This new patch (we named it 0.4.0) will finally contain the second chapter: A whole new level including outdoor areas! So yes, you will be able to leave that old hallway behind. There will be other improvements as well, such as more performance optimizations and bug fixes, and a new feature, that allows you to exit the game anywhere you want, and continue just where you left it (you will then no longer wake up in the bathroom, and you keep everything you have)! But please note that this feature only works when you end the game manually. If you die, everything is as it is right now. Have a nice day and greetings from the whole team here at ChaosCore!
- Upcoming content patch - 9 January 2017
Hello everyone and a happy new year! We hope you are well. It's been quiet here lately, because we have been hard at work on the next patch which will be available really soon. This new patch (we named it 0.4.0) will finally contain the second chapter: A whole new level including outdoor areas! So yes, you will be able to leave that old hallway behind. There will be other improvements as well, such as more performance optimizations and bug fixes, and a new feature, that allows you to exit the game anywhere you want, and continue just where you left it (you will then no longer wake up in the bathroom, and you keep everything you have)! But please note that this feature only works when you end the game manually. If you die, everything is as it is right now. Have a nice day and greetings from the whole team here at ChaosCore!
- Patch 0.3.0 - 23 November 2016
We made it! Patch 0.3.0 is here. It was a lot of work for us, even though it might not look like that for you, especially if you don't know what you should look for. So here are the patch notes: Gamepad overlays are available ingame. These overlays appear as soon as you use one of our supported gamepads in the game (press a button or move a stick). Once you use the keyboard or the mouse, it automatically displays the PC overlays as usual. The DUALSHOCK 4 light bar is now supported on the PC and displays Alice duration as a color: green = healthy, red = exhausted. We added new sounds for the monster We tried to limit the area where you here the "danger" sound so that you don't hear it when there is really nothing to be afraid of. Fixed a glitch that made the character walk up in the air when the player was jumping just before entering a locker. Fixed a glitch where the player could climb…
- Patch 0.3.0 - 23 November 2016
We made it! Patch 0.3.0 is here. It was a lot of work for us, even though it might not look like that for you, especially if you don't know what you should look for. So here are the patch notes: Gamepad overlays are available ingame. These overlays appear as soon as you use one of our supported gamepads in the game (press a button or move a stick). Once you use the keyboard or the mouse, it automatically displays the PC overlays as usual. The DUALSHOCK 4 light bar is now supported on the PC and displays Alice duration as a color: green = healthy, red = exhausted. We added new sounds for the monster We tried to limit the area where you here the "danger" sound so that you don't hear it when there is really nothing to be afraid of. Fixed a glitch that made the character walk up in the air when the player was jumping just before entering a locker. Fixed a glitch where the player could climb…
- Infos about the upcoming patch - 19 November 2016
Greetings! Some time has passed since we posted an announcement now. There is a bigger patch in the make (namely, 0.3.0), which will be released really soon (approx. early next week). So we wanted to tell you a bit more about this upcoming patch. First, we found and fixed a lot of new glitches. For example, you could crouch while jumping, which could help you to jump on certain objects and areas where you weren't supposed to get to. There were even more glitches related to jumping, which were fixed. There were also interaction-related glitches, where you could see Alice' jaw and teeth, which has been fixed now. We improved the ingame prompts and overlays a lot. For example, prompts like "Press (LEFT MOUSE BUTTON) to open the door" were always displayed like this, even if you changed your keybindings for interaction. We also support controller overlays now (Press to open the door). By th…
- Infos about the upcoming patch - 19 November 2016
Greetings! Some time has passed since we posted an announcement now. There is a bigger patch in the make (namely, 0.3.0), which will be released really soon (approx. early next week). So we wanted to tell you a bit more about this upcoming patch. First, we found and fixed a lot of new glitches. For example, you could crouch while jumping, which could help you to jump on certain objects and areas where you weren't supposed to get to. There were even more glitches related to jumping, which were fixed. There were also interaction-related glitches, where you could see Alice' jaw and teeth, which has been fixed now. We improved the ingame prompts and overlays a lot. For example, prompts like "Press (LEFT MOUSE BUTTON) to open the door" were always displayed like this, even if you changed your keybindings for interaction. We also support controller overlays now (Press to open the door). By th…
- Hotfix 0.2.1 released - 10 November 2016
We released a hofix for The Last Look, which we call version 0.2.1. It includes the following fixes: Fixed an issue where the monster would not be able to follow through the ventilation shafts because it cancelled the crouch mode Fixed an issue where the hunting music would not fade out when the monster is no longer hunting you Implemented sneak left / sneak right feature (Q/E keys by default) Fixed an issue with the collision in the atrium Improved monsters points of interests, so that it should spend less time in the atrium per default The "danger" sound should no longer be played during the loading screen after the monster killed you This is not the announced patch to improve the overall monster experience, but just a hotfix. We are still working on a patch with major monster changes, which will most likely be 0.3.0. As always, have a great day and have fun playing.
- Hotfix 0.2.1 released - 10 November 2016
We released a hofix for The Last Look, which we call version 0.2.1. It includes the following fixes: Fixed an issue where the monster would not be able to follow through the ventilation shafts because it cancelled the crouch mode Fixed an issue where the hunting music would not fade out when the monster is no longer hunting you Implemented sneak left / sneak right feature (Q/E keys by default) Fixed an issue with the collision in the atrium Improved monsters points of interests, so that it should spend less time in the atrium per default The "danger" sound should no longer be played during the loading screen after the monster killed you This is not the announced patch to improve the overall monster experience, but just a hotfix. We are still working on a patch with major monster changes, which will most likely be 0.3.0. As always, have a great day and have fun playing.
- Patch 0.2.0 Released! - 7 November 2016
Today, we have release patch 0.2.0 of The Last Look. Internally, we call this patch "The Options Patch", as we added a whole new option menu and a bunch of new options, which should help you to get a better experience. And yes: We finally support CUSTOM KEY MAPPING! Below is a more detailed changelog: New options menu! Support for custom key mapping Support for inverted Y-axis Support for turning off subtitles Support for turning off prompts Support for modifying sound volume Support for modifying dialog volume More detailed graphics options for better tweaking Support for gamma correction Options menu is also available ingame (not just from the title screen) We added new hints on how to solve the puzzles Minor bug fixes As always, we would love to hear your feedback on this. In the next patches, we will focus more on our monster experience: including animations, sounds and general beha…
- Patch 0.2.0 Released! - 7 November 2016
Today, we have release patch 0.2.0 of The Last Look. Internally, we call this patch "The Options Patch", as we added a whole new option menu and a bunch of new options, which should help you to get a better experience. And yes: We finally support CUSTOM KEY MAPPING! Below is a more detailed changelog: New options menu! Support for custom key mapping Support for inverted Y-axis Support for turning off subtitles Support for turning off prompts Support for modifying sound volume Support for modifying dialog volume More detailed graphics options for better tweaking Support for gamma correction Options menu is also available ingame (not just from the title screen) We added new hints on how to solve the puzzles Minor bug fixes As always, we would love to hear your feedback on this. In the next patches, we will focus more on our monster experience: including animations, sounds and general beha…
- Teaser of the upcoming patch - 3 November 2016
Hello everyone! We would like to use the opportunity to tease you with some informations of our upcoming patch. As promised, we are focussing on keymapping and missing gameplay options (such as inverted y-axis, turn off motion blurring etc.). Here, you can see what it will look like. It's not yet finished! We think that we will be able to release the patch at the beginning of next week. Until then, tell us if there is an option that you are missing currently.
- Teaser of the upcoming patch - 3 November 2016
Hello everyone! We would like to use the opportunity to tease you with some informations of our upcoming patch. As promised, we are focussing on keymapping and missing gameplay options (such as inverted y-axis, turn off motion blurring etc.). Here, you can see what it will look like. It's not yet finished! We think that we will be able to release the patch at the beginning of next week. Until then, tell us if there is an option that you are missing currently.
- Version 0.1.1 Quick Patch - 31 October 2016
We just released a minor patch for the Early Access build, which should fix the following issues: The games version is now displayed in the title screen (lower left corner). This should help to make it clear what version you are using. Added a lot of missing Russian translations (Note: There might still be some minor issues. If there are, please don't hesitate to contact us!) Fixed a bug that prevented the telephone sequence to be properly saved. If you had this bug, you will need to do the sequence one last time and it should be saved now!) Fixed a bug that prevented the id card from being viewed multiple times The ID card should be bigger now, thus being better readable Fixed a bug where you would hear footsteps in the floor after respawning / loading a game. Fixed several bugs where the enemy could get stuck in place or even blocking some rooms. We know that there are more bugs out t…
- Version 0.1.1 Quick Patch - 31 October 2016
We just released a minor patch for the Early Access build, which should fix the following issues: The games version is now displayed in the title screen (lower left corner). This should help to make it clear what version you are using. Added a lot of missing Russian translations (Note: There might still be some minor issues. If there are, please don't hesitate to contact us!) Fixed a bug that prevented the telephone sequence to be properly saved. If you had this bug, you will need to do the sequence one last time and it should be saved now!) Fixed a bug that prevented the id card from being viewed multiple times The ID card should be bigger now, thus being better readable Fixed a bug where you would hear footsteps in the floor after respawning / loading a game. Fixed several bugs where the enemy could get stuck in place or even blocking some rooms. We know that there are more bugs out t…
- Early Access verfügbar - 28 October 2016
Liebe Community! Soeben haben wir die erste Early Access-Version von The Last Look veröffentlich und wir freuen uns bereits auf euer Feedback. Wir hoffen sehr, dass wir dieses Spiel gemeinsam zu einer fantastischen Erfahrung machen können. Achtung russische Käufer: Leider konnten wir zu diesem Zeitpunkt noch nicht alle russischen Übersetzungen einbauen, aber wir arbeiten mit Hochdruck daran, diese möglichst zeitnah einzubauen, schätzungsweise nächste Woche. Dies tut uns wirklich leid, und wenn dies ein Hindernis für euch darstellt, empfehlen wir, mit dem Kauf noch zu warten, bis das entsprechende Update verfügbar ist. Fröhliches Halloween!
- Early Access verfügbar - 28 October 2016
Liebe Community! Soeben haben wir die erste Early Access-Version von The Last Look veröffentlich und wir freuen uns bereits auf euer Feedback. Wir hoffen sehr, dass wir dieses Spiel gemeinsam zu einer fantastischen Erfahrung machen können. Achtung russische Käufer: Leider konnten wir zu diesem Zeitpunkt noch nicht alle russischen Übersetzungen einbauen, aber wir arbeiten mit Hochdruck daran, diese möglichst zeitnah einzubauen, schätzungsweise nächste Woche. Dies tut uns wirklich leid, und wenn dies ein Hindernis für euch darstellt, empfehlen wir, mit dem Kauf noch zu warten, bis das entsprechende Update verfügbar ist. Fröhliches Halloween!