SPSTEAMPULSELIVE ANALYTICS
The Last Look

The Last Look Steam metadata

ChaosCore UG | Oct 28, 2016 | game

Released

0players observed · 22 September 2026 - 10:34:32 UTC

AdventureIndieEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)735
  • Revenue (VGI)$6,719
  • Review score71% positive

The Last Look metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)735
  • Revenue (VGI)$6,719
  • Review score71% positive
  • Total reviews21
  • Release dateOct 28, 2016
  • DeveloperChaosCore UG
  • PublisherChaosCore UG

Genres: Adventure, Indie, Early Access

Company pages: Developer: ChaosCore UGPublisher: ChaosCore UG

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Last Look Steam metadata

The Last Look metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/489400/metadata
Steam Communityhttps://steamcommunity.com/app/489400
PCGamingWiki search
IGDB searchSearch IGDB for The Last Look

Reviews, pricing, and metadata

Review summary

Mostly Positive

71% positive, 15 positive, 6 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Captions available, Steam Cloud, Family Sharing

Achievements

8

Platform releases
  • Steam 28 October 2016

Latest Steam announcements

  • Chapter 3 Screenshots - 19 April 2017

    We've been busy with the game and have been asked to show some content. So we've choosen some screenshots from the third chapter (which isn't released yet). Since we don't want to be marked as "false advertising", we will post them in this announcement instead of the official screenshot section. All screenshots are taken in the engine and have not been modified afterwards. We hope that you like what you see. Please also note, that the chapter is still in development, so the content shown here might change.

  • Chapter 3 Screenshots - 19 April 2017

    We've been busy with the game and have been asked to show some content. So we've choosen some screenshots from the third chapter (which isn't released yet). Since we don't want to be marked as "false advertising", we will post them in this announcement instead of the official screenshot section. All screenshots are taken in the engine and have not been modified afterwards. We hope that you like what you see. Please also note, that the chapter is still in development, so the content shown here might change.

  • Patch 0.4.0 released - 22 January 2017

    It has been one of these lovely 24h days, but we finally made it: Patch 0.4.0 is now available and as promised, the second chapter is now playable. Unfortunately, some animations and cutscenes are still not added, and will be added within the next week in a minor content patch. Also, we will keep an eye on any bugs that might have slipped through our testing (we tested a lot!). So, here are the patch notes: The second chapter is now available! Find Mary in the brand new area: WesCraven Hills! But be careful... there are more things to kill you, not just the enemy you already met. Please note, that once you enter WesCraven Hills, you won't be able to go back in your current save game. Save game changes: When you choose to go back to the title screen by choosing the "Save Game And Exit" option in the escape menu, you are allowed to continue just where you stopped playing. This means, that…

  • Patch 0.4.0 released - 22 January 2017

    It has been one of these lovely 24h days, but we finally made it: Patch 0.4.0 is now available and as promised, the second chapter is now playable. Unfortunately, some animations and cutscenes are still not added, and will be added within the next week in a minor content patch. Also, we will keep an eye on any bugs that might have slipped through our testing (we tested a lot!). So, here are the patch notes: The second chapter is now available! Find Mary in the brand new area: WesCraven Hills! But be careful... there are more things to kill you, not just the enemy you already met. Please note, that once you enter WesCraven Hills, you won't be able to go back in your current save game. Save game changes: When you choose to go back to the title screen by choosing the "Save Game And Exit" option in the escape menu, you are allowed to continue just where you stopped playing. This means, that…

  • Upcoming content patch - 9 January 2017

    Hello everyone and a happy new year! We hope you are well. It's been quiet here lately, because we have been hard at work on the next patch which will be available really soon. This new patch (we named it 0.4.0) will finally contain the second chapter: A whole new level including outdoor areas! So yes, you will be able to leave that old hallway behind. There will be other improvements as well, such as more performance optimizations and bug fixes, and a new feature, that allows you to exit the game anywhere you want, and continue just where you left it (you will then no longer wake up in the bathroom, and you keep everything you have)! But please note that this feature only works when you end the game manually. If you die, everything is as it is right now. Have a nice day and greetings from the whole team here at ChaosCore!

  • Upcoming content patch - 9 January 2017

    Hello everyone and a happy new year! We hope you are well. It's been quiet here lately, because we have been hard at work on the next patch which will be available really soon. This new patch (we named it 0.4.0) will finally contain the second chapter: A whole new level including outdoor areas! So yes, you will be able to leave that old hallway behind. There will be other improvements as well, such as more performance optimizations and bug fixes, and a new feature, that allows you to exit the game anywhere you want, and continue just where you left it (you will then no longer wake up in the bathroom, and you keep everything you have)! But please note that this feature only works when you end the game manually. If you die, everything is as it is right now. Have a nice day and greetings from the whole team here at ChaosCore!

  • Patch 0.3.0 - 23 November 2016

    We made it! Patch 0.3.0 is here. It was a lot of work for us, even though it might not look like that for you, especially if you don't know what you should look for. So here are the patch notes: Gamepad overlays are available ingame. These overlays appear as soon as you use one of our supported gamepads in the game (press a button or move a stick). Once you use the keyboard or the mouse, it automatically displays the PC overlays as usual. The DUALSHOCK 4 light bar is now supported on the PC and displays Alice duration as a color: green = healthy, red = exhausted. We added new sounds for the monster We tried to limit the area where you here the "danger" sound so that you don't hear it when there is really nothing to be afraid of. Fixed a glitch that made the character walk up in the air when the player was jumping just before entering a locker. Fixed a glitch where the player could climb…

  • Patch 0.3.0 - 23 November 2016

    We made it! Patch 0.3.0 is here. It was a lot of work for us, even though it might not look like that for you, especially if you don't know what you should look for. So here are the patch notes: Gamepad overlays are available ingame. These overlays appear as soon as you use one of our supported gamepads in the game (press a button or move a stick). Once you use the keyboard or the mouse, it automatically displays the PC overlays as usual. The DUALSHOCK 4 light bar is now supported on the PC and displays Alice duration as a color: green = healthy, red = exhausted. We added new sounds for the monster We tried to limit the area where you here the "danger" sound so that you don't hear it when there is really nothing to be afraid of. Fixed a glitch that made the character walk up in the air when the player was jumping just before entering a locker. Fixed a glitch where the player could climb…

  • Infos about the upcoming patch - 19 November 2016

    Greetings! Some time has passed since we posted an announcement now. There is a bigger patch in the make (namely, 0.3.0), which will be released really soon (approx. early next week). So we wanted to tell you a bit more about this upcoming patch. First, we found and fixed a lot of new glitches. For example, you could crouch while jumping, which could help you to jump on certain objects and areas where you weren't supposed to get to. There were even more glitches related to jumping, which were fixed. There were also interaction-related glitches, where you could see Alice' jaw and teeth, which has been fixed now. We improved the ingame prompts and overlays a lot. For example, prompts like "Press (LEFT MOUSE BUTTON) to open the door" were always displayed like this, even if you changed your keybindings for interaction. We also support controller overlays now (Press to open the door). By th…

  • Infos about the upcoming patch - 19 November 2016

    Greetings! Some time has passed since we posted an announcement now. There is a bigger patch in the make (namely, 0.3.0), which will be released really soon (approx. early next week). So we wanted to tell you a bit more about this upcoming patch. First, we found and fixed a lot of new glitches. For example, you could crouch while jumping, which could help you to jump on certain objects and areas where you weren't supposed to get to. There were even more glitches related to jumping, which were fixed. There were also interaction-related glitches, where you could see Alice' jaw and teeth, which has been fixed now. We improved the ingame prompts and overlays a lot. For example, prompts like "Press (LEFT MOUSE BUTTON) to open the door" were always displayed like this, even if you changed your keybindings for interaction. We also support controller overlays now (Press to open the door). By th…

  • Hotfix 0.2.1 released - 10 November 2016

    We released a hofix for The Last Look, which we call version 0.2.1. It includes the following fixes: Fixed an issue where the monster would not be able to follow through the ventilation shafts because it cancelled the crouch mode Fixed an issue where the hunting music would not fade out when the monster is no longer hunting you Implemented sneak left / sneak right feature (Q/E keys by default) Fixed an issue with the collision in the atrium Improved monsters points of interests, so that it should spend less time in the atrium per default The "danger" sound should no longer be played during the loading screen after the monster killed you This is not the announced patch to improve the overall monster experience, but just a hotfix. We are still working on a patch with major monster changes, which will most likely be 0.3.0. As always, have a great day and have fun playing.

  • Hotfix 0.2.1 released - 10 November 2016

    We released a hofix for The Last Look, which we call version 0.2.1. It includes the following fixes: Fixed an issue where the monster would not be able to follow through the ventilation shafts because it cancelled the crouch mode Fixed an issue where the hunting music would not fade out when the monster is no longer hunting you Implemented sneak left / sneak right feature (Q/E keys by default) Fixed an issue with the collision in the atrium Improved monsters points of interests, so that it should spend less time in the atrium per default The "danger" sound should no longer be played during the loading screen after the monster killed you This is not the announced patch to improve the overall monster experience, but just a hotfix. We are still working on a patch with major monster changes, which will most likely be 0.3.0. As always, have a great day and have fun playing.

  • Patch 0.2.0 Released! - 7 November 2016

    Today, we have release patch 0.2.0 of The Last Look. Internally, we call this patch "The Options Patch", as we added a whole new option menu and a bunch of new options, which should help you to get a better experience. And yes: We finally support CUSTOM KEY MAPPING! Below is a more detailed changelog: New options menu! Support for custom key mapping Support for inverted Y-axis Support for turning off subtitles Support for turning off prompts Support for modifying sound volume Support for modifying dialog volume More detailed graphics options for better tweaking Support for gamma correction Options menu is also available ingame (not just from the title screen) We added new hints on how to solve the puzzles Minor bug fixes As always, we would love to hear your feedback on this. In the next patches, we will focus more on our monster experience: including animations, sounds and general beha…

  • Patch 0.2.0 Released! - 7 November 2016

    Today, we have release patch 0.2.0 of The Last Look. Internally, we call this patch "The Options Patch", as we added a whole new option menu and a bunch of new options, which should help you to get a better experience. And yes: We finally support CUSTOM KEY MAPPING! Below is a more detailed changelog: New options menu! Support for custom key mapping Support for inverted Y-axis Support for turning off subtitles Support for turning off prompts Support for modifying sound volume Support for modifying dialog volume More detailed graphics options for better tweaking Support for gamma correction Options menu is also available ingame (not just from the title screen) We added new hints on how to solve the puzzles Minor bug fixes As always, we would love to hear your feedback on this. In the next patches, we will focus more on our monster experience: including animations, sounds and general beha…

  • Teaser of the upcoming patch - 3 November 2016

    Hello everyone! We would like to use the opportunity to tease you with some informations of our upcoming patch. As promised, we are focussing on keymapping and missing gameplay options (such as inverted y-axis, turn off motion blurring etc.). Here, you can see what it will look like. It's not yet finished! We think that we will be able to release the patch at the beginning of next week. Until then, tell us if there is an option that you are missing currently.

  • Teaser of the upcoming patch - 3 November 2016

    Hello everyone! We would like to use the opportunity to tease you with some informations of our upcoming patch. As promised, we are focussing on keymapping and missing gameplay options (such as inverted y-axis, turn off motion blurring etc.). Here, you can see what it will look like. It's not yet finished! We think that we will be able to release the patch at the beginning of next week. Until then, tell us if there is an option that you are missing currently.

  • Version 0.1.1 Quick Patch - 31 October 2016

    We just released a minor patch for the Early Access build, which should fix the following issues: The games version is now displayed in the title screen (lower left corner). This should help to make it clear what version you are using. Added a lot of missing Russian translations (Note: There might still be some minor issues. If there are, please don't hesitate to contact us!) Fixed a bug that prevented the telephone sequence to be properly saved. If you had this bug, you will need to do the sequence one last time and it should be saved now!) Fixed a bug that prevented the id card from being viewed multiple times The ID card should be bigger now, thus being better readable Fixed a bug where you would hear footsteps in the floor after respawning / loading a game. Fixed several bugs where the enemy could get stuck in place or even blocking some rooms. We know that there are more bugs out t…

  • Version 0.1.1 Quick Patch - 31 October 2016

    We just released a minor patch for the Early Access build, which should fix the following issues: The games version is now displayed in the title screen (lower left corner). This should help to make it clear what version you are using. Added a lot of missing Russian translations (Note: There might still be some minor issues. If there are, please don't hesitate to contact us!) Fixed a bug that prevented the telephone sequence to be properly saved. If you had this bug, you will need to do the sequence one last time and it should be saved now!) Fixed a bug that prevented the id card from being viewed multiple times The ID card should be bigger now, thus being better readable Fixed a bug where you would hear footsteps in the floor after respawning / loading a game. Fixed several bugs where the enemy could get stuck in place or even blocking some rooms. We know that there are more bugs out t…

  • Early Access verfügbar - 28 October 2016

    Liebe Community! Soeben haben wir die erste Early Access-Version von The Last Look veröffentlich und wir freuen uns bereits auf euer Feedback. Wir hoffen sehr, dass wir dieses Spiel gemeinsam zu einer fantastischen Erfahrung machen können. Achtung russische Käufer: Leider konnten wir zu diesem Zeitpunkt noch nicht alle russischen Übersetzungen einbauen, aber wir arbeiten mit Hochdruck daran, diese möglichst zeitnah einzubauen, schätzungsweise nächste Woche. Dies tut uns wirklich leid, und wenn dies ein Hindernis für euch darstellt, empfehlen wir, mit dem Kauf noch zu warten, bis das entsprechende Update verfügbar ist. Fröhliches Halloween!

  • Early Access verfügbar - 28 October 2016

    Liebe Community! Soeben haben wir die erste Early Access-Version von The Last Look veröffentlich und wir freuen uns bereits auf euer Feedback. Wir hoffen sehr, dass wir dieses Spiel gemeinsam zu einer fantastischen Erfahrung machen können. Achtung russische Käufer: Leider konnten wir zu diesem Zeitpunkt noch nicht alle russischen Übersetzungen einbauen, aber wir arbeiten mit Hochdruck daran, diese möglichst zeitnah einzubauen, schätzungsweise nächste Woche. Dies tut uns wirklich leid, und wenn dies ein Hindernis für euch darstellt, empfehlen wir, mit dem Kauf noch zu warten, bis das entsprechende Update verfügbar ist. Fröhliches Halloween!

Patch notes and updates

S.noRelease datePatch nameGID number
122 January 2017Patch 0.4.0 released4249665521684577335
223 November 2016Patch 0.3.04249665521684577545
310 November 2016Hotfix 0.2.1 released4249665521684577772
410 November 2016Hotfix 0.2.1 released136626237872443589
57 November 2016Patch 0.2.0 Released!4249665521684577901
631 October 2016Version 0.1.1 Quick Patch4249665521684578120
713 July 2016Demo update released4249665521684578336
813 July 2016Demo update released258212550623024797

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID489400
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateOct 28, 2016
DeveloperChaosCore UG
PublisherChaosCore UG
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent71%
Positive reviews15
Negative reviews6
Total reviews21
Steam recommendationsNot available
Achievements8
Average playtime forever293 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

The Last Look is about finding the exit in an old house while solving puzzles and hiding from a scary enemy. By solving challenging puzzles in an eerie setting, the player is to be offered an equally entertaining and exciting gaming experience.

About this game

The Last Look is about finding the exit in an old house while solving puzzles and hiding from a scary enemy. By solving challenging puzzles in an eerie setting, the player is to be offered an equally entertaining and exciting gaming experience. The realistic characters and gripping story will excite and thrill game newbies and experienced players alike. Story One night, Alice Johnson, a young woman who is working for the Solaris Research and Technology Center, wakes up in a rundown bathroom. Strange voices echo through the locked door. She remembers a company party, but although she did not have too much to drink, she can't remember how she got to that place. One thing is clear: something strange is happening. How is her boss involved? How the always stressed department clerk? And who the hell is that spooky goth girl teenager? And then there is one other, far more disturbing thing: Alice is not alone. Equipped with her mind as her only weapon, Alice needs to overcome all obstacles to win back her freedom. Maybe all of this is a perfidious test, maybe a conspiracy of the government or even the game of a serial killer. And the closer she gets to solve the mystery, the more disturbing things get. Is there a way out after all? Features The game mixes up strong atmospheric horror with clever, logical puzzles as well as an enemy you should avoid at all cost. Dynamic AI/no pre-scripted enemy We have put a lot of effort into our artificial intelligence. You can encounter it anywhere at anytime, making it nearly impossible to calculate where it will search for you next. Characters rooted in reality Alice, the character you will be playing has strengths and weaknesses. She is brave, clever and takes her unwillingly journey with a spoon of sarcasm. Dynamic Health System “Don’t run, it will weaken you! Drink, it will restore your strength.” Our health system adapts to your playstyle. Believable Inventory You can only carry, what would fit into Alice pockets A focus on telling you a thrilling and twisted story One of our main goals with The Last Look is to tell an interesting, unusual story with believable characters and mixing that with interesting gameplay inspire…

Supported languages

English * , German, Russian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
13Captions available
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

The Last Look's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Last Look's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Last Look at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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Grand Theft Auto V Enhanced61,84522 September 2026 - 12:42:49 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy53,68222 September 2026 - 12:42:34 UTC360,7612,058,145Rockstar North
NARAKA: BLADEPOINT50,63622 September 2026 - 12:42:33 UTC385,770302,33024 Entertainment
Monster Hunter Wilds46,64122 September 2026 - 12:42:49 UTC1,179,869317,835CAPCOM Co., Ltd.
VRChat40,52122 September 2026 - 12:42:49 UTC74,217261,953VRChat Inc.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS197,96122 September 2026 - 12:42:23 UTC399,748Not availableBULKHEAD
Bongo Cat161,23122 September 2026 - 12:42:24 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim113,27922 September 2026 - 12:42:24 UTC498,478533,888Iron Gate AB
Wallpaper Engine91,60822 September 2026 - 12:42:37 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero88,55122 September 2026 - 12:42:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust78,10722 September 2026 - 12:42:24 UTC259,6461,359,516Facepunch Studios
Slay the Spire 274,06322 September 2026 - 12:42:24 UTC574,638199,438Mega Crit
Palworld63,07722 September 2026 - 12:42:48 UTC2,101,535451,088Pocketpair
Stardew Valley59,09622 September 2026 - 12:42:49 UTC236,6141,016,067ConcernedApe
Project Zomboid41,88922 September 2026 - 12:42:48 UTC122,811467,999The Indie Stone
Don't Starve Together37,75322 September 2026 - 12:42:49 UTC122,662531,182Klei Entertainment
Terraria35,44822 September 2026 - 12:42:25 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS197,96122 September 2026 - 12:42:23 UTC399,748Not availableBULKHEAD
Valheim113,27922 September 2026 - 12:42:24 UTC498,478533,888Iron Gate AB
Slay the Spire 274,06322 September 2026 - 12:42:24 UTC574,638199,438Mega Crit
Palworld63,07722 September 2026 - 12:42:48 UTC2,101,535451,088Pocketpair
Project Zomboid41,88922 September 2026 - 12:42:48 UTC122,811467,999The Indie Stone
VRChat40,52122 September 2026 - 12:42:49 UTC74,217261,953VRChat Inc.
Path of Exile 239,84422 September 2026 - 12:42:34 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,72422 September 2026 - 12:42:25 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

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