SPSTEAMPULSELIVE ANALYTICS
Scourgefall Playtest

Scourgefall Playtest Steam news

Amarodil | Jul 17, 2026 | game

Released

0players observed · 25 September 2026 - 07:47:28 UTC

AdventureIndieRPG

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Scourgefall Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateJul 17, 2026
  • DeveloperAmarodil
  • PublisherAmarodil

Genres: Adventure, Indie, RPG

Company pages: Developer: AmarodilPublisher: Amarodil

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Scourgefall Playtest Steam news

Scourgefall Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Playtest 1 - Quality of Life and Improvements Patch - 18 July 2026

    Victory/ Defeat screen now has an “Invasion” text on top to visually see that the run was done in invasion mode in screenshots etc Opened chat input now closes and clears on Victory/ Defeat Arrow up now fills the chat input with the last sent message/ command Increased the price of bugs to make the BugNet relevant Fixed a typo in a scourge warning message Resource bar growth now has logarithmic falloff after a certain value to not cover the entire screen with them as easilly Added a star image to the Victory/Defeat screen that shows whether Achievements/ Unlocks were enabled for this run. This star is greyscale if commands were used during that run. (Doesn’t do anything but display for now) Added item rarity/ grade borders to item slots so the player can see the items grade/ rarity without needing to hover it. Made item hover description slightly less transparent (might need more in the…

  • Playtest 1 Balancing Patch - 3 - 18 July 2026

    Starting items now get shown in hotbar again to not confuse players Some bugs fixed regarding commands and debugging Slightly increased herb drops from sliimes Hopefully fixed trees sometimes dropping their wood out of bounds Rebalanced Early and Midgame shop pools to contain more materials instead of being filled with just tools and weapons (lategame was already patched in an earlier update) Fixed a bug which caused dead players in town to block progression as they couldnt vote for the portal to leave

  • Playtest 1 Balancing Patch - 2 - 18 July 2026

    Biome distribution adjusted Potential fix for weapon effects persisting through to next game Fix for burning and shocking damage bug introduced in update 1 Escape now closes chat correctly Items now get put into inventory then backpack and only fill hotbar if those are full. Weapons, consumables and Tools skip this and can drop straight into the hotbar. You can now reforge equipped items Fixed arrow duplication bug with multishot boon Obstacles now slightly scale their damage in endless mode Fixed extreme amount of obstacles in dungeon biome New soundtrack added for dungeon biome

  • Playtest 1 Balancing Patch - 17 July 2026

    Improved collection UI with arrow symbols instead of "+/-" Dash made independent from movement direction Quit to Main Menu button added to character creation Lowered amount of clutter items from chests (Jewelry and Uniques untouched) Fixed bugged scaling of the Cascading boon Fixed Lategame shop pool to have more useful items and not just tools and weapons Increased price of HP potions Fixed trees dropping items outside of the playable area Slightly increased iFrame time Lowered droprate of Healthpotions/ Herbs across the board Status effects Burning and Shocking now scales off of the inflicting hits damage Fixed some items not properly registering as "discovered" for collections tab Fixed enemy facing direction on initial entering of stage Added new soundtracks for dungeon biome and variety for town Damage numbers now display "." every 3 digits to make higher numbers more easilly reada…

Patch notes and updates

S.noRelease datePatch nameGID number
118 July 2026Playtest 1 - Quality of Life and Improvements Patch1838407329261767
218 July 2026Playtest 1 Balancing Patch - 31838407329261031
318 July 2026Playtest 1 Balancing Patch - 21838407329260942
417 July 2026Playtest 1 Balancing Patch1838407329260767

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.