The Golf Club VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score68% positive
- Total reviews513
- Release dateFeb 24, 2017
- DeveloperHB Studios
- PublisherHB Studios
Genres: Indie, Simulation, Sports
Company pages: Developer: HB StudiosPublisher: HB Studios
The Golf Club VR Steam news
The Golf Club VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Now Available on Steam - The Golf Club VR - 24 February 2017
The Golf Club VR is Now Available on Steam. The Golf Club VR is built off the foundation laid by HB Studios’ original award winning game released in 2014, The Golf Club, taking advantage of the original game’s stunning visual presentation and over 130,000, two kilometer procedurally and user-generated courses. The Golf Club VR will allow you to enjoy your round of golf like never before. With the HTC Vive room-scale capabilities, users have the opportunity to play golf from the comfort of their home all while having complete control over their experience. Choose the right club for every situation from your interactive golf bag. Plan how you want to attack each hole with your yardage booklet and receive on-the-fly information for each shot from your golf watch, or just simply explore the vast landscape around you.
- TGC:VR Patch 1.10 Notes: Thursday, February 23rd - 23 February 2017
Tomorrow we will be saying goodbye to Early Access and officially launch The Golf Club VR. It’s been an amazing run, and we’ve had a blast engaging with our community and watching our game take shape with all of your help! We’re extremely proud of what we’ve accomplished, and we owe much of what this game is to all of you who supported us over the past 4.5 months with feedback, feature suggestions, and bug reports. Thank You! Now that we are leaving Early Access, we’ve closed the Beta Branch and released the most performant version of TGCVR to date with this update. Official Release Update: •Performance has been significantly improved – High End rigs should now be able to max out TGCVR with little to no hitching at all. •The leaderboards and ghost ball servers have been wiped. Now’s the time to try to get to the top of the leaderboards! •Swing speed spikes caused by tracking and framera…
- TGC:VR Patch 1.10 Notes: Thursday, February 23rd - 23 February 2017
Tomorrow we will be saying goodbye to Early Access and officially launch The Golf Club VR. It’s been an amazing run, and we’ve had a blast engaging with our community and watching our game take shape with all of your help! We’re extremely proud of what we’ve accomplished, and we owe much of what this game is to all of you who supported us over the past 4.5 months with feedback, feature suggestions, and bug reports. Thank You! Now that we are leaving Early Access, we’ve closed the Beta Branch and released the most performant version of TGCVR to date with this update. Official Release Update: •Performance has been significantly improved – High End rigs should now be able to max out TGCVR with little to no hitching at all. •The leaderboards and ghost ball servers have been wiped. Now’s the time to try to get to the top of the leaderboards! •Swing speed spikes caused by tracking and framera…
- TGC:VR Patch 1.09 Notes: Wednesday, February 8th - 8 February 2017
Many long awaited changes are making their way into our builds with this update, that’s right, I said builds. First off, we have finally got our hands on Oculus Touch and addressed many of the issues plaguing the Oculus Community in TGCVR. We have also reworked the tutorial for any new Touch users who make their way to the game moving forward. In other notable news, we also have a Beta branch available for you to test out. This includes a version of TGCVR on par with the new update with an engine upgrade to Unity 5.5. The reason we are putting this out as a Beta for now is to get it in your hands a little early. There are still some bugs due to the upgrade and optimizations to take place in order to get the full affect. However we feel that it’s in a good spot now to let you experience what we have been working on. Testing the Beta To install the beta you will need to use the following…
- TGC:VR Patch 1.09 Notes: Wednesday, February 8th - 8 February 2017
Many long awaited changes are making their way into our builds with this update, that’s right, I said builds. First off, we have finally got our hands on Oculus Touch and addressed many of the issues plaguing the Oculus Community in TGCVR. We have also reworked the tutorial for any new Touch users who make their way to the game moving forward. In other notable news, we also have a Beta branch available for you to test out. This includes a version of TGCVR on par with the new update with an engine upgrade to Unity 5.5. The reason we are putting this out as a Beta for now is to get it in your hands a little early. There are still some bugs due to the upgrade and optimizations to take place in order to get the full affect. However we feel that it’s in a good spot now to let you experience what we have been working on. Testing the Beta To install the beta you will need to use the following…
- TGC:VR Patch 1.08 Notes: Wednesday, January 25th - 26 January 2017
Lots of changes this week with the new TGCVR patch. We have added two new features that we’re excited to start getting feedback on. In this update you will now be able to use the Pro Tee Simulator to take various shots from one location with ease. We are also welcoming the addition of drivable golf carts! In addition to these two new features we have also added a couple small things to improve the quality of your experience. New and Updated Features: Pro Tee In the lighthouse on Tutorial Island, there is now a Pro Tee Simulators open for use. With this addition you can now take shots from various driving, chipping and putting locations to hone your golf skills all while staying put. Golf Carts If you find a golf cart on a course, chances are you can now get in it and burn around. By teleporting to the driver seat of the cart you are locked in and ready to go. Using the touch pad to stee…
- TGC:VR Patch 1.08 Notes: Wednesday, January 25th - 26 January 2017
Lots of changes this week with the new TGCVR patch. We have added two new features that we’re excited to start getting feedback on. In this update you will now be able to use the Pro Tee Simulator to take various shots from one location with ease. We are also welcoming the addition of drivable golf carts! In addition to these two new features we have also added a couple small things to improve the quality of your experience. New and Updated Features: Pro Tee In the lighthouse on Tutorial Island, there is now a Pro Tee Simulators open for use. With this addition you can now take shots from various driving, chipping and putting locations to hone your golf skills all while staying put. Golf Carts If you find a golf cart on a course, chances are you can now get in it and burn around. By teleporting to the driver seat of the cart you are locked in and ready to go. Using the touch pad to stee…
- TGC:VR Patch 1.07 Notes: Wednesday, January 11th - 11 January 2017
The past two weeks we have been putting a lot of focus on the gameplay physics and club tuning based on community feedback. With this update you’re going to see a big difference in the way the ball lands and rolls on the greens. We have addressed the issue of the ball shooting backwards with back spin and stopping abruptly, you should also see better bounces. We have also made individual tuning to each club for Casual and Amateur difficulties. Bug Fixes: •Addressed clipping issues with the range finder. •Addressed crashes that were reported by users. •Addressed issues progressing through the tutorial •Replaced missing textures so there should be no more pink boxes. Additional Courses With this update we have started to bring all The Golf Club 1 courses over to The Golf Club VR. This is a long process and over the next several hours you will continue to see new courses be populated to th…
- TGC:VR Patch 1.07 Notes: Wednesday, January 11th - 11 January 2017
The past two weeks we have been putting a lot of focus on the gameplay physics and club tuning based on community feedback. With this update you’re going to see a big difference in the way the ball lands and rolls on the greens. We have addressed the issue of the ball shooting backwards with back spin and stopping abruptly, you should also see better bounces. We have also made individual tuning to each club for Casual and Amateur difficulties. Bug Fixes: •Addressed clipping issues with the range finder. •Addressed crashes that were reported by users. •Addressed issues progressing through the tutorial •Replaced missing textures so there should be no more pink boxes. Additional Courses With this update we have started to bring all The Golf Club 1 courses over to The Golf Club VR. This is a long process and over the next several hours you will continue to see new courses be populated to th…
- New Year, new update: bug fixes - 3 January 2017
Happy New Year, we are planning to resume our build updates with new and improved features along with bug fixes in the next week or two. In the meantime we have addressed a couple issues that cropped up over the past couple weeks. We appreciate your patients while we were on Holiday and we're looking forward to the final stretch as we approach our full release. With this update we have addressed the follow issues: - Ball disappearing while on the putting tutorial. - Shadows flickering on medium and high settings.
- New Year, new update: bug fixes - 3 January 2017
Happy New Year, we are planning to resume our build updates with new and improved features along with bug fixes in the next week or two. In the meantime we have addressed a couple issues that cropped up over the past couple weeks. We appreciate your patients while we were on Holiday and we're looking forward to the final stretch as we approach our full release. With this update we have addressed the follow issues: - Ball disappearing while on the putting tutorial. - Shadows flickering on medium and high settings.
- TGC:VR Patch 1.06 Notes: Wednesday, December 14th - 14 December 2016
Patch 1.06 will be our will be our last update for 2016. Our team has been working very hard to bring some exciting new features to The Golf Club VR over the past couple months and it’s time for a break. In the New Year we will bring the patches back mid-January with a couple new and exciting features that we think everyone will be happy to get their hands on. We want to thank everyone for the amazing support and feedback that has been provided so far. We look forward to hearing your thoughts on the latest patch and with what’s to come in 2017. Bug Fixes: •Putt preview can no longer be sent from ghost balls. •The contact for putting feedback has been fixed. •Ghost ball name tags will no longer obstruct your view on the green. •Fixed an issue with player score not showing up at the end of a round against ghost balls. •Adjusted golf club lengths. New and Updated Features: Live Ghost Balls…
- TGC:VR Patch 1.06 Notes: Wednesday, December 14th - 14 December 2016
Patch 1.06 will be our will be our last update for 2016. Our team has been working very hard to bring some exciting new features to The Golf Club VR over the past couple months and it’s time for a break. In the New Year we will bring the patches back mid-January with a couple new and exciting features that we think everyone will be happy to get their hands on. We want to thank everyone for the amazing support and feedback that has been provided so far. We look forward to hearing your thoughts on the latest patch and with what’s to come in 2017. Bug Fixes: •Putt preview can no longer be sent from ghost balls. •The contact for putting feedback has been fixed. •Ghost ball name tags will no longer obstruct your view on the green. •Fixed an issue with player score not showing up at the end of a round against ghost balls. •Adjusted golf club lengths. New and Updated Features: Live Ghost Balls…
- TGC:VR Patch 1.05 Notes: Wednesday, November 30th - 30 November 2016
Over the past two weeks we have put a lot of focus on improving Rivals and adding shot feedback to putting. With the Rivals improvement you can now see the ghost balls of the users you have selected to play against. Putt feedback can be seen after completing a practice putt or after your actual shot to breakdown the swing and give you a grade. We have also added 25 additional courses from the original TGC and enabled the option to favorite courses. Bug Fixes: •Adjusted the angles that the watch appears to improve visibility of it. •Addressed issues with grabbing a new ball just as the stroke limit has been reached. •Club faces will now switch properly when changing handedness. •Selecting favorite during the rate course screen now has an indication to show the course has been favorited. •Putt preview will no longer be sent if you swing overtop of your actual ball. •Reduced hitching issue…
- TGC:VR Patch 1.05 Notes: Wednesday, November 30th - 30 November 2016
Over the past two weeks we have put a lot of focus on improving Rivals and adding shot feedback to putting. With the Rivals improvement you can now see the ghost balls of the users you have selected to play against. Putt feedback can be seen after completing a practice putt or after your actual shot to breakdown the swing and give you a grade. We have also added 25 additional courses from the original TGC and enabled the option to favorite courses. Bug Fixes: •Adjusted the angles that the watch appears to improve visibility of it. •Addressed issues with grabbing a new ball just as the stroke limit has been reached. •Club faces will now switch properly when changing handedness. •Selecting favorite during the rate course screen now has an indication to show the course has been favorited. •Putt preview will no longer be sent if you swing overtop of your actual ball. •Reduced hitching issue…
- TGCVR Final Release Date Update - 25 November 2016
Over the past five months, The Golf Club VR team has been hard at work in the effort to provide the best golfing experience on the HTC Vive. We are currently on track with our original goals of the project and believe we have delivered a great experience, as supported by all the positive reviews we’ve been receiving for which we are very much appreciative. Throughout development and Early Access on Steam, we have received a lot of positive and constructive feedback from our community to help us get to the point we are now. This also helped us realize that there is still more we can do with The Golf Club VR to continue improving that experience. With that in mind, we have decided to move the full release date of The Golf Club VR from December 2016 to early February 2017. We will use this additional time to continue to fine tune our gameplay mechanics, improve optimizations as well as add…
- TGCVR Final Release Date Update - 25 November 2016
Over the past five months, The Golf Club VR team has been hard at work in the effort to provide the best golfing experience on the HTC Vive. We are currently on track with our original goals of the project and believe we have delivered a great experience, as supported by all the positive reviews we’ve been receiving for which we are very much appreciative. Throughout development and Early Access on Steam, we have received a lot of positive and constructive feedback from our community to help us get to the point we are now. This also helped us realize that there is still more we can do with The Golf Club VR to continue improving that experience. With that in mind, we have decided to move the full release date of The Golf Club VR from December 2016 to early February 2017. We will use this additional time to continue to fine tune our gameplay mechanics, improve optimizations as well as add…
- TGC:VR Patch 1.04 Notes: Wednesday, November 15th - 16 November 2016
Let the competition begin! Phase one of asynchronous gameplay has been implemented. Each course now has a Rival select flow which allows you to browse your friends and other community members completed rounds. Select who you would like to play against or alongside before starting your round. Rival scores update on the scoreboard along with you as you complete each hole. In addition to Rivals we have also added stat tracking per difficulty which is displayed on the back of the yardage book. After each round is completed you can see your individual stats based on the difficulty you’re currently playing on. To try and keep the game fair for everyone we have added some anti-cheating checks to keep the Rivals list honest. If you are caught cheating during your round the hole will be marked on your scoreboard and the round will not be posted once it’s been completed. Bug Fixes: •Clearing loca…
- TGC:VR Patch 1.04 Notes: Wednesday, November 15th - 16 November 2016
Let the competition begin! Phase one of asynchronous gameplay has been implemented. Each course now has a Rival select flow which allows you to browse your friends and other community members completed rounds. Select who you would like to play against or alongside before starting your round. Rival scores update on the scoreboard along with you as you complete each hole. In addition to Rivals we have also added stat tracking per difficulty which is displayed on the back of the yardage book. After each round is completed you can see your individual stats based on the difficulty you’re currently playing on. To try and keep the game fair for everyone we have added some anti-cheating checks to keep the Rivals list honest. If you are caught cheating during your round the hole will be marked on your scoreboard and the round will not be posted once it’s been completed. Bug Fixes: •Clearing loca…
- TGC:VR Patch 1.03 Notes: Wednesday, November 9th - 9 November 2016
For this patch we have focused mainly on bug fixing and adding the ability to save and resume rounds. You are now able to post scorecards to the server if you have an internet connection. A round can be saved for each course available and the latest round posted will always be available through the course select flow. Bug Fixes: •The first putt on the putt preview slide of the tutorial will show up now. •Yards on the watch will now reset properly. •Yards on the watch will now update with each shot. •Should no long see feet displayed as units when off the green. •Returning to the tutorial island all objects are now placed properly. •TGC VR should no longer crash when adjusting the visual settings. •Club flexibility descriptions have been added to help select the correct setting. New and Updated Features: Club Tunings for all Difficulties Casual and Beginner are on par when it comes to bo…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 February 2017 | TGC:VR Patch 1.10 Notes: Thursday, February 23rd | 4249665521684579012 |
| 2 | 8 February 2017 | TGC:VR Patch 1.09 Notes: Wednesday, February 8th | 4249665521684579114 |
| 3 | 26 January 2017 | TGC:VR Patch 1.08 Notes: Wednesday, January 25th | 4249665521684579220 |
| 4 | 11 January 2017 | TGC:VR Patch 1.07 Notes: Wednesday, January 11th | 4249665521684579328 |
| 5 | 14 December 2016 | TGC:VR Patch 1.06 Notes: Wednesday, December 14th | 4249665521684579546 |
| 6 | 30 November 2016 | TGC:VR Patch 1.05 Notes: Wednesday, November 30th | 4249665521684579641 |
| 7 | 16 November 2016 | TGC:VR Patch 1.04 Notes: Wednesday, November 15th | 4249665521684579857 |
| 8 | 9 November 2016 | TGC:VR Patch 1.03 Notes: Wednesday, November 9th | 4249665521684579960 |
| 9 | 2 November 2016 | TGC:VR Patch 1.02 Notes: Wednesday, November 2nd | 4249665521684580063 |
| 10 | 26 October 2016 | Bug fixes and Sticky Clubs. | 4249665521684580179 |
| 11 | 19 October 2016 | The Golf Club: VR Release Note | 4249665521684580295 |
| 12 | 19 October 2016 | The Golf Club: VR Release Note | 234577531158342105 |
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