SPSTEAMPULSELIVE ANALYTICS
Way of the Red

Way of the Red Steam news

Corey Hardman | Nov 16, 2016 | game

Released

0players observed · 24 September 2026 - 06:53:07 UTC

ActionAdventureIndiePixel GraphicsPlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Way of the Red news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews34
  • Release dateNov 16, 2016
  • DeveloperCorey Hardman
  • PublisherCorey Hardman

Genres: Action, Adventure, Indie

Company pages: Developer: Corey HardmanPublisher: Corey Hardman

Top Steam chartsTop 100 gamesGame directorySteam Store page

Way of the Red Steam news

Way of the Red news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Big Update + 50% Off! - 16 November 2017

    I've released a new update to Way of the Red which improves many things that had been rushed or sloppily implemented upon release. This update includes: A new boss at the end of the Arid Wastes zone Boss life bars A minigame located in the Arid Wastes town Improvements to the glitchy movement of wolf enemies Improved boss AI and tweaking of their stats to prevent weird reactions with walls and/or strange behavior in general Fixed minor bugs brought to my attention by the players, this includes some out-of-bounds collision issues I've also posted a no-commentary walkthrough of the game here: https://www.youtube.com/watch?v=LmlY70gWYak&index=1&list=PLD92NDrh0GLyicuBHTHVj90LwpusnDIMs Along with this patch, the price of the game has been reduced by half. Thanks for playing Way of the Red!

  • Big Update + 50% Off! - 16 November 2017

    I've released a new update to Way of the Red which improves many things that had been rushed or sloppily implemented upon release. This update includes: A new boss at the end of the Arid Wastes zone Boss life bars A minigame located in the Arid Wastes town Improvements to the glitchy movement of wolf enemies Improved boss AI and tweaking of their stats to prevent weird reactions with walls and/or strange behavior in general Fixed minor bugs brought to my attention by the players, this includes some out-of-bounds collision issues I've also posted a no-commentary walkthrough of the game here: https://www.youtube.com/watch?v=LmlY70gWYak&index=1&list=PLD92NDrh0GLyicuBHTHVj90LwpusnDIMs Along with this patch, the price of the game has been reduced by half. Thanks for playing Way of the Red!

  • Update Notes: 11 19 2016 - 19 November 2016

    Hello everyone. Due to all the excellent feedback, I've released a substantial update to WotR. Here is a breakdown of what has changed: Added more save points to the game overall. Now, on average, there is one save point per room, whereas before there were many difficult areas with save points 2-4 rooms apart. You can now move with the dpad as well as the analog stick if you so desire. Thanks to user pook99 for suggesting this. Don't know why I didn't think of it! Gave more obvious hints about where you're supposed to go in the first zone. Many people were confused about this area and ended up running around for a very long time trying to figure out where to go/what to do. Climbing is now slightly faster. There will probably be more updates to come in the future. If you've already beaten the game, I hope you enjoyed it, and I hope these little flaws didn't get in the way too much before…

  • Update Notes: 11 19 2016 - 19 November 2016

    Hello everyone. Due to all the excellent feedback, I've released a substantial update to WotR. Here is a breakdown of what has changed: Added more save points to the game overall. Now, on average, there is one save point per room, whereas before there were many difficult areas with save points 2-4 rooms apart. You can now move with the dpad as well as the analog stick if you so desire. Thanks to user pook99 for suggesting this. Don't know why I didn't think of it! Gave more obvious hints about where you're supposed to go in the first zone. Many people were confused about this area and ended up running around for a very long time trying to figure out where to go/what to do. Climbing is now slightly faster. There will probably be more updates to come in the future. If you've already beaten the game, I hope you enjoyed it, and I hope these little flaws didn't get in the way too much before…

Patch notes and updates

S.noRelease datePatch nameGID number
116 November 2017Big Update + 50% Off!4249665521684590011
219 November 2016Update Notes: 11 19 20164249665521684590123

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.