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SteamVR Driver for Razer™ Hydra

SteamVR Driver for Razer™ Hydra Steam news

Andras Beck | Jul 28, 2016 | game

Released

0players observed · 24 September 2026 - 11:23:09 UTC

UtilitiesSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

SteamVR Driver for Razer™ Hydra news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateJul 28, 2016
  • DeveloperAndras Beck
  • PublisherbetaVR

Genres: Utilities

Company pages: Developer: Andras BeckPublisher: betaVR

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SteamVR Driver for Razer™ Hydra Steam news

SteamVR Driver for Razer™ Hydra news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Driver update - 11 July 2020

    Hey guys, sorry for the long wait! I just updated the driver (both the default and the beta branch) with r57zone's fixes. This should provide full compatibility with Vive controllers. I hope this fixes all problems for now.

  • New version is up in the beta branch! - 19 August 2018

    A new beta version has been pushed out to the beta branch (selectable in the Properties window of the app). With added support for the new input profile system in SteamVR. The dashboard is now usable with the hydra, but the profiles aren't perfect yet, so you can expect some problems with games. For now, I removed the developer features and made all of the buttons accessible from the new controller binding/mapping interface in Steam, so you can do whatever you want with the buttons. Also the new default button mapping (which is user changable) is "mirrored". This means that Button3 and Button4 have different functions (Home/Right click) depending on which hand role (right/left) is assigned to a controller. In my experience this is much more intuitive than the previous fixed button layout. Please download and share your experience with it!

  • v1.1.2 released - 6 August 2016

    - Added default.vrsettings to maintain compatibility with latest SteamVR beta - Developer mode: the ingame toggling of the e-imu has been moved to developer mode, which can be enabled by editing steamvr.vrsettings. It can be used with Button 1, Button 2 toggles angular velocity. - Settings key names changed, see the contents of default.vrsettings

  • v1.1.2 released - 6 August 2016

    - Added default.vrsettings to maintain compatibility with latest SteamVR beta - Developer mode: the ingame toggling of the e-imu has been moved to developer mode, which can be enabled by editing steamvr.vrsettings. It can be used with Button 1, Button 2 toggles angular velocity. - Settings key names changed, see the contents of default.vrsettings

  • v1.1.1 released - 29 July 2016

    Fixed Dota VR Hub, Destinations, Robot Repair issues with the joystick.

  • v1.1.1 released - 29 July 2016

    Fixed Dota VR Hub, Destinations, Robot Repair issues with the joystick.

  • v1.1 released - 27 July 2016

    First release on Steam. Important!In case you've installed this driver previously using some other method, please make sure to remove it before installing on Steam. Having multiple drivers installed at the same time can lead to unexpected behaviour!

  • v1.1 released - 27 July 2016

    First release on Steam. Important!In case you've installed this driver previously using some other method, please make sure to remove it before installing on Steam. Having multiple drivers installed at the same time can lead to unexpected behaviour!

Patch notes and updates

S.noRelease datePatch nameGID number
16 August 2016v1.1.2 released4249665521684590461
229 July 2016v1.1.1 released4249665521684590572

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